GearCity Guide

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It’s a nightmare! [nightmare difficulty 1904 walkthrough]

Overview

This guide provides a basic framework for playing on nightmare difficulty.It’s by no means optimal but instead designed to be reproducible and as stable as possible.I am targeting some achievements to make it harder:- Quick Growth (100 million market cap until 1920)- Rags To Riches (negative cash funds to most cash funds of all companies)- Henry Leland (Detroit; No car with Luxury =50 on all Vehicles and sell $100 billion luxury vehicles)- Perfect Vehicle (>70 overall)I stopped in 1932, but if i would have played further i would have added these:- Megacorporation (10 mllion cars a year, 6 marques, world wide branch coverage, top marketshare for 5 years)- $10 Trillion Gross Revenues- Survive 100 Years On Nightmare

Let’s go

Start in Detroit on Nigthmare difficulty with all 300 AI on Base City Map in 1904!

I decided not to use any contracting, licensing, lobbying or marketing and use auto sell and auto produ

1/1904
– design parts (6 month, 7/1904)
— chassis: Ladder+FR+sliding pillar, length 40%, width 25%, frame height 25%, frame weight 100%, max engine length/width: 0%,all suspension sliders 100% but performance+durability 20%, all focus sliders 0% but ride control 80%, all materials sliders 20%
— engine (9hp/84Nm): I6, Gasoline, L-Head, bore 10%, stroke 30%, length/width/weight 100%, rev/torque 25%, fuel economy 10%, all design tech 20%, all focus 20%
— gearbox: N1R, all design sliders performance 20% but shifting ease 100%, all quality 20%, low gearing: 0%, high gearing 100%, maximum torque 20%
– build factory Philadelhia 1/93 ($584k, 8/1905)

7/1904
– design phaeton 13 month: all interior 50% but innovation 100% and safety+technology 20%, all customize 20%, all design 20% but style+luxury 80%, all testing 25%

8/1905
– open branches min/max in New York, Philadelphia, Chicago, Boston
– your phaeton is ready, sell for $2450
– enable auto produce

10/1905
– max upgrade factory (+4 lanes, 6 month, $2.6 million)

4/1906
– IPO for $3.5+ million
– build factory New York 1/92 ($600k, 9/1907)
– enable Auto Sell
– enable Auto Union
– enable Auto Recondition
– enable Auto Produce and “Restrict Shipping to the same continent/region” (in factory view)

12/1904
– Bond $5 million maturity 1914

1/1907
– bond $4 million maturity 1914
– major modify parts
– redesign Phaeton, reduce style to 50% (4 month) => save it in summary window
– new cars: C, C22, LS, S (15 month) => same settings as new phaeton (load in summary window)
– new factory London 10/960 ($6.3 million, 3/1909)

12/1907
– design new cars: FS+R+SB+Sports+T (15 month)

4/1908
– your new cars are ready, end production of first phaeton
– new factory Chicago 11/900 ($6.4 million, 1/1910)
– new factory Liverpool 11/933 ($6.5 million, 1/1910)

10/1908
– max upgrade factory in New York ($2.7 million+4 lanes, 6 month)

3/1909
– your factory in London is completed
– build branches London, Glasgow, Liverpool, Birmingham, Paris, Brussels, Berlin, Vienna min/max

5/1909
– max research everything & lock budget
– sell another 24.99% of your shares for $7.5+ million (your need to have 50%+ left)

6/1909
– bond $4 million maturity 1915
– new factory Sydney 15/1191 ($9.25 million, 5/1911)

12/1909
– design new parts (13 month, 1/1911)
— chassis: Ladder+FR+swing axles+track width 40%+frame height 100%+maximum engine length/width 5%+dependability 50%
— engine: Flat 8 (20hp)+F Head+Fuel economy 20%+Dependability 100%
— gearbox: N1R performace/fuel 50%+material/component quality 50%+max torque 30%

1/1910
– your new factories in Chicago and Liverpool are ready

2/1910
– Bond $10 million maturity 1916

1/1911
– your parts are ready, major modify them
– design new generation of all your cars (15 month)
— design additional identical trim off all cars (you can use the quick trim button)

5/1911
– your new factory in Sydney is ready
– new branches in Sydney+Melbounce+Baltimore+Cleveland+Detroit+St.Louis

6/1911
– Bond $8 million maturity 1916
– max upgrade factory sydney (+4 lines, $2.9 million)

1/1912
– pay back your Bonds

4/1912
– your new cars are ready
– end production of your old cars

11/1912
– pay back as many bonds as possible

8/1914
– WW1 begins, choose “And close Branches” + produce munitions
– pay back as many Bonds as possible
– new branches in Buffalo+New Orleans+Pittsburgh+Cincinnati+Milwaukee+Kansas City min/max

1/1916
– redesign factory New York 20/2472 ($13.8 million, 11/1918)

12/1916
– design new parts (13 month)
— chassis: Ladder/FR/Swing Axle, Track width 50%, Performance 100%
— engine (25hp, 124Nm): F6 OHV Bore 15%, Stroke 40%, all Technology 25%, Fuel economy focus 50%
— gearbox: M2R

4/1917
– USA enters WW1
– max upgrade factory Chicago

1/1918
– max upgrade your new parts
– design new generation of your cars 18 month (7/1919) in 2 identical trims each (innovation 50%, Luxury Focus 50%, all testing 75% but market demographic+fuel 20%, dependability 80%)
— + R22+Pickup

11/1918
– WW1 ends
– rebuild branches in Europe and Australia that were closed when ww1 started
– max upgrade factories in europe

1/1919
– rebuild more branches and build additional ones in large european cities
– design some parts for racing (22 month), F12 SOHC min bore/3152cc/203hp/343Nm E85 transverse, Backbone chassis, M6R gearbox transaxle => remember to target a luxury rating >50 if you want the achievement

7/1919
– your new cars are ready, sell them and end production of old ones + old parts
– reconstruct factroy Philadelphia 20/3083 ($16.7 million, 1/1923)
– new factory Paris 20/2767 ($17.9 million, 1/1922)

1/1921
– major modify race parts
– design race car (Sports, 14 month)

1/1922
– your factory in paris is ready
– build 8 more branches in europe

3/1922
– enter racing with you race car and max budget and all championshps (for comparison: I got 1336 points for my car)

11/1922
– major modify your parts and “facelift” all your cars (to avoid old age penalty starting in 1924)
— to do this first “significant modify” gearbox and engine
— then “significant modify” the chassis and check “Refit Old Designs”
— now set a trim name (i use the finish year) and click “New Trim and Replace”, do this for all your cars

12/1922
– we should have won about 5 championships
– look were we where not even close to winning and set budget to minimum and focus to learing (probably only GearCity Cup)

1/1923
– reconstructed factory in Philadelpha is ready
– open new branches in every city in australia and new zealand and remaining allowed ones (max. 8 per year) in europe

12/1923
– we should have won some championships and GCM Awards which boost our racing/image rating
* this year we should have reached the Henry Leland Achievement!

1/1924
– enter new 24h racing series

6/1924
– design new race parts (17 month)
— redesign engine: DOHC and increase stroke so you get about 400Nm torque (i got 249hp/401Nm)
— redesign chassis: 2x Double Wishbone and make it a bit larger so the engine fits
— gearbox M8R transaxle

1/1925
– design new parts (22 month)
— chassis: 2x Double Wishbone
— engine: rev+torque 50% => 48hp/141Nm
— gearbox: A2R

1/1926
– enter new 24h racing series
– major modify your race parts and design new race car (14 month)

1/1927
– major modify your parts
– redesign all your cars with the new parts (14-18 month); use “Replace and scrap”

3/1927
– your new race car is ready, put it to racing (I got 1511 points)
– end production of old vehicle and parts

1/1928
– max upgrade factory Paris ($8.3 million, +6 lanes)

1/1929
– create marque for your australian factory and branches

2/1929
– sell all shares of your australian marque; you should get >$1 billion for it (for reference: I have $1.75 billion in cash after this)
* we should have gotten the “Rag to Riches” Achievement until now

10/1929
– market crash
– close all branches with unit costs >$2000

1/1930
– design new racing parts 22 month
— engine redesign old and increase stroke until you get about 450Nm
— chassis unibody and increase size so the engine fits
— gearbox redesign old M8R

1/1932
– major redesign racing parts and design new race car
– significant redesign all parts and facelift all your cars (no changes)

I end the guide here. With the great recession about to end and >$1.5 billion in cash it should be easy going from there.

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