Warhammer: Vermintide 2 Guide

Item and Weapon Traits/Properties for Warhammer: Vermintide 2

Item and Weapon Traits/Properties

Overview

List of all traits (known) and properties an item or weapon can have.I just wanted to consolidate the reddit info and not have to alt tab out of game. :PCan use this info in your guide if you want to localize it to another language or if you are making a weapons tier list.

Introduction

Welcome to Vermintide 2. In this guide I am hoping to clear up some confusion about what properties/traits do. Also, on what items and weapons they can roll on.

Important to note that traits can only roll on Orange and Red rarity drops.

Feel free to help contribute to this guide, I will list you at the bottom of the guide. 🙂

Properties

These are properties that you can randomly roll on most items/weapons, except where noted in each sub-section

+10-30% Block & Push Angle

Increase the blue cone area on melee weapons

+10-30% less Block Stamina Cost

Costs less shields to block an attack

+10-30% Stamina Recovery

How fast you recover your block shields

+0.5-2 base Stamina

Each shield is 2 stamina or each half shield is one stamina

+10-20% player health

Your max total health pool (hard to determine since no hp numbers are given on the bar)

+5-20% Power vs Chaos OR Skaven OR Armored OR Monsters OR Infantry OR Berserkers

You do more dmg to the specified type (Monsters being bosses, Infantry being Hordes, and Armored being Choas warriors/Storm Vermin/Some end of act bosses/Rat Gunner/Warpfire Thrower)

Google Docs table for enemy HP and armor types[docs.google.com]

Specificallly:

  • Power vs Infantry – critter_rat, critter_pig, Rasknitt, Nurgle Sorcerer(Blightstormer), Lifeleech Sorcerer, Poison Wind Globadier, Gutter Runner, Mauler (head is considered super armor), Raider, Bulwark, Fanatic (white horde zombies), Sack Rat, Clanrat, Clanrat with shield, Skavenslaves (pink rats)
  • Power vs Armored – Stormvermin with shield, Stormvermin Commander, Stormvermin, Ratling Gunner, Warpfire Thrower, Parts of the Stormfiend (backpack skaven, right arm, left arm, head)
  • Power vs Monsters – Rat Ogre, Packmaster, Stormfiend, Bile Troll, Blessed Gatekeeper Naglfahr (chaos spawn form), Spawn of Chaos, Deathrattler (parts of Deathrattler are super armor – backpack, right arm, left arm, head), Burblespue Halescourge
  • Power vs Berserkers – Savage (chaos), Plague Monk (Skaven)

+10-30% damage reduction from Chaos OR Skaven OR AoE attacks

You take less dmg from these sources (AOE = Troll Bile, fire barrels, gas clouds, warpfire flames(?), explosions from the environment, etc)

+11-33% Curse Resistance

You dont lose as much health from holding a Grim (in the pictures only the elf and dwarf have the 33% curse resist trinket on while holding 1 Grim)

+10-20 Crit Power

Every time you get a random crit it does more dmg than it would without this property

+3-5% Crit Chance

Increases you chance to score a crit (melee weapons will have a orangish glow on the animation to signify this)

+5-10% Cooldown Reduction

This only affects your career skill’s charge rate and stacks with talents

+10-30% Revive speed

You get fallen teammates up faster

+10-30% Respawn speed

You respawn faster after dying (not much value since you have to die to make it worthwhile and some Heroic Deeds just kill you if you get downed)

+5% Movement speed

You run faster (gotta go fast Sanic!)

+3-5% Attack Speed

Affects your weapon attack speed (possibly how fast you charge a heavy attack?)

Weapon Descriptions/Characteristics

Generally speaking every weapon will have a few green tags on it to let you know what the weapon does/its playstyle and what utility you get out of it. Most tags can be found on either Melee or Ranged with exceptions like Rapid Fire being only ranged

Lots of guides go into deapth with each of the weapons so I will only touch on the green tags and leave a link to the Melee and Ranged weapons list so you can discover more about the weapon

Melee Weapons[vermintide2.gamepedia.com]

Ranged Weapons[vermintide2.gamepedia.com]

High Damage

Pretty straightforward, it either will be very high burst damage or fast/sustained damage(its potential DPS if you prefer).

Shield Breaking

Has two qualities –

  • A: When fighting infantry, the weapon deals more damage to an enemy’s stamina if they are blocking. Also If the opponent is using a shield that is wooden, the shield will break (Stormvermin shields are metal).
  • B: Enemy armor reduces your damage. Normal weapons will do minimal to no damage. Shield Breaking reduces the armor mitigation damage penalty. A 50%-20% reduction in the penalty depending on the weapon.

Armor Piercing

It determines if a light attack will damage an armored opponent. Armor will always reduce the damage of an attack. Weapons with Armor Piercings dont suffer the same mitigation penalty as regular weapons(damage reduced greatly or to 0).

Crowd Control

The weapon has high stagger value. These weapons can usually push and/or stagger enemies with normal attacks.

Fast Attacks

As implied the weapon will have very fast attack animations. Think Bardin’s Dual Axes

Wide Sweeps

The weapon may swing slower generallly, but it has increased range on its attack. This can even be a form of crowd control depening on how fast you attack.

Heavy Charged Attack

The charge attack on the weapon will do a large amount of damage. Usually it takes a long time/has significant wind up to charge the attack for the damage.

Powerful Blocks

Found almost entirely on shields, it implies that you have a great amount stamina and a wide block angle on this weapon

Damage over time(DOT)

Weapons will continue to do damage(to enemies and friendly fire) for a set duration after the first hit. Amount and duration of the damage varies between weapons.

Headshot Damage

Headshot damage is increased. Not all enemies can be headshot though.

Versatile

The attack/move set of the weapon is varried. It could do both horizontal sweeps and diagonal slashes. Best to experiment with these ones to get a feel for how they are optimally used.

High Mobility

It can increase the hero’s move speed, but generally it will mean that your attacks cause your hero to move a bunch. Good example is Kerillian’s spear

Ignore shields

Found mostly on Saltzpyre’s Flail, its attack pattern will wrap around an enemy, thus ingnoring their sheild.

Rapid Fire

Fires fast for a ranged weapon.

Sniper

The weapon has a zoom-in function for accuracy.

Piercing Bolts

You have a 10% increased crit chance while using an aimed shot (e.g. holding RMB or left trigger)

Overcharge

The ranged weapon uses the charge mechanic instead of ammo. Generally is a fire DOT weapon.

Close Ranged

Ranged weapon usually with a wide spread and a limited distance. Generally like a shotgun, has high damage most of the time.

Melee Weapon Traits/Properties

Traits
Swift Slaying

Crits increase attack speed by 20% for 5s

Parry

Timed blocks cost 100% less stamina

Off Balance

Blocking an attack increases the amount of dmg the attacker takes by 20% for 3s

Opportunist

Increases push strength +50% against an attacking enemy

Heroic Intervention

Assisting an ally under attack grants both of you a temporary damage absorption shield

Resourceful Combatant

Melee crits reduce your ultimate’s cooldown by 5%. Effect can only trigger once every 4 seconds.

Properties

+5-10% Power vs Chaos/Skaven

+10-30% Push/Block Angle

+3-5% Crit Chance

+10-20% Crit Power

+3-5% Attack Speed

+10-30% Block Cost Reduction

+0.5-2 base Stamina

Ranged Weapon Traits/Properties

Traits
Heat Sink

Critical hits remove the overcharge used for an attack. Functions on Drakefire Gun and Flamestorm Staff non-charged attacks

Thermal Equalizer

Weapon generates 20% less overheat

Scrounger

Crits restore 5% of your maximum ammo. Can only trigger once per shot.

Conservative Shooter

Headshots restore 1 ammo

Resourceful Sharpshooter

Ranged crits decrease ultimate’s cooldown by 5%. Effect can only trigger once every 4 seconds.

Inspirational Shot

Headshots give nearby allies +stamina

Barrage

Consecutive attacks against the same target increase power by 5% for 5s

Hunter

Critical hits increase attack power by 25% against targets with the same armor class for a short time

Properties

+5-10% Power Vs Chaos/Skaven/Berserkers/Monsters/Armored/Infantry

+3-5% Crit Chance

+10-20% Crit Power

Necklace Traits/Properties (Healing)

Traits
Shallya’s Boon

Increases effect of healing on you by 30%

Natural Bond

Passive HP regeneration: 1 health every 5 seconds. Healing yourself with healing draughts and first aid kits only heals for temporary health. Clears any wounds/downs

Healer’s Touch

25% chance to not consume health item

Hand of Shallya

Healing an ally with a medpack also heals you for 50% of your missing health

Barkskin

Reduces damage taken after the first attack by 40% for 2 seconds. This effect can only trigger once every 2 seconds

Properties

+10-20% (Max) Health

+10-30% Block Cost Reduction

+10-30% Push/Block Angle

+5-10% Damage Reduction vs. Skaven/Chaos/Area of Effect

+0.5-2 base Stamina

Charm Traits/Properties (Potions)

Traits
Home Brewer

25% chance to not consume potion

Decanter

Increases the duration of potions by +50%

Proxy

Consuming a potion spreads the effect to nearest ally

Concoction

Drinking a potion grants the benefits of ALL potions, 50% duration


Concentrated Brew
Drinking a potion deals damage to yourself instead of consuming the potion
Removed

Properties

+5-10% Power Vs Skaven/Chaos/Monsters/Infantry/Berserkers/Armored

+3-5% Attack Speed

+10-20% Crit Power

Trinket Traits/Properties (Bombs)

Traits
Explosive Ordnance

Increases explosion radius +50%

Shrapnel

Grenades cause hit enemies to take 20% increased damage for 10s

Grenadier

25% chance to not consume bomb

Properties

+11-33% Curse Resistance (Grimiores take less health from you when equipped in your party)

+3-5% Crit Chance

+10-30% Stamina Recovery

+5-10% Cooldown Reduction

+5% Movement Speed

+10-30% Respawn Speed

+10-30% Revive Speed

Thanks

These specific people helped to make this guide better:

Shadowblades;
Professor Oak;
Nuff_Said;
wew WEW;
Sir Duckyweather;

May Sigmar Bless You

SteamSolo.com