Overview
This guide aims to give as much information as possible on the various items available in game
Patch Notes
20/08/2018 – All pictures and items are now in and up-to-date *again*. Any inaccuracies have been tripled checked – anything which is still wrong or missing is due to Steam rolling back my guide without telling me (this has happened 3 times already and I’m out of patience with it)
11/07/2018 – All shops and items now included
16/01/18 – Updated changes in patch #25
16/01/18 – Added Moscow Shop
Big thank you to Flamestalker and RustyKnight for the image contributions, and to Flamestalker, Saturninity and Pistax for stat confirmations of the expedition items.
Moscow – Red Square Market (Starting Shop)
Decent Gloves
50 Gold: +4 Attack, +1 Speech
Decent Book
50 Gold: +4 Speech, +1 Attack
First Upgrade: (costs 50 gold)
Good Gloves
120 Gold: +8 Attack, +3 Speech
(Cost including shop upgrade: 170 Gold)
Good Book
120 Gold: +8 Speech, +3 Attack
(Cost including shop upgrade: 170 Gold)
Second Upgrade: costs 60 gold or a total of 110 from base level)
Master Gloves
320 Gold: +14 Attack, +6 Speech
(Cost including all shop upgrades: 430 Gold)
Master Book
320 Gold: +14 Speech, +6 Attack
(Cost including all shop upgrades: 430 Gold)
Third Upgrade: costs 100 gold or a total of 210 from base level)
Adventure Gloves
760 Gold: +20 Attack, +10 Speech
(Cost including all shop upgrades: 970 Gold)
Adventure Book
760 Gold: +20 Speech, +10 Attack
(Cost including all shop upgrades: 970 Gold)
Forth Upgrade: costs 150 gold or a total of 360 from base level)
Legendary Gloves
1350 Gold: +30 Attack, +15 Speech
(Cost including all shop upgrades: 1710 Gold)
Legendary Book
1350 Gold: +30 Speech, +15 Attack
(Cost including all shop upgrades: 1710 Gold)
Decent Armor
50 Gold: +10 Defence
Decent Amulet
50 Gold: +10 Speech Defence
Decent Boots
50 Gold: +5 Grit, +2 Armor, +2 Speech Defence
First Upgrade: (costs 50 gold)
Good Armor
150 Gold: +15 Defence, +5 Speech Defence
(Cost including shop upgrade: 200 Gold)
Good Amulet
150 Gold: +15 Speech Defence, +5 Armor
(Cost including shop upgrade: 200 Gold)
Good Boots
150 Gold: +10 Grit, +5 Armor, +5 Speech Defence
(Cost including shop upgrade: 200 Gold)
Second Upgrade: costs 60 gold or a total of 110 from base level)
Master Armor
450 Gold: +25 Defence, +10 Speech Defence
(Cost including all shop upgrades: 560 Gold)
Master Amulet
450 Gold: +25 Speech Defence, +10 Armor
(Cost including all shop upgrades: 560 Gold)
Master Boots
450 Gold: +15 Grit, +10 Armor, +10 Speech Defence
(Cost including all shop upgrades: 560 Gold)
Third Upgrade: costs 100 gold or a total of 210 from base level)
Adventure Armor
700 Gold: +45 Defence, +15 Speech Defence
(Cost including all shop upgrades: 910 Gold)
Adventure Amulet
800 Gold: +45 Speech Defence, +15 Armor
(Cost including all shop upgrades: 910 Gold)
Adventure Boots
800 Gold: +25 Grit, +25 Armor, +25 Speech Defence
(Cost including all shop upgrades: 910 Gold)
Forth Upgrade: costs 150 gold or a total of 360 from base level)
Legendary Armor
1350 Gold: +60 Defence, +25 Speech Defence
(Cost including all shop upgrades: 1710 Gold)
Legendary Amulet
1350 Gold: +60 Speech Defence, +25 Armor
(Cost including all shop upgrades: 1710 Gold)
Legendary Boots
1350 Gold: +40 Grit, +30 Armor, +30 Speech Defence
(Cost including all shop upgrades: 1710 Gold)
Monkey Wrench
100 Gold: Terrified Resistance, Gain the perk Engineer: Advanced Tools.
Compass
100 Gold: Enraged Resistance, Gain the perk Survivalist: Navigation.
First Upgrade: (costs 50 gold)
Machete
100 Gold: Terrify abilities gain 10% Speech Power, Gain the perk Athlete: Stamina.
(Cost including shop upgrade: 150 Gold)
Translation Guide
100 Gold: Excite abilities gain 10% Speech Power, Gain the perk Diplomat: Languages.
Doesn’t stack with other items/abilities that change Excite. The biggest bonus to power takes priority and entirely ignores any other buffs from other bonuses, such as Ivan’s Hit-Chance bonus on Excite from his card.
(Cost including shop upgrade: 150 Gold)
Second Upgrade: costs 60 gold or a total of 110 from base level)
War Drums
150 Gold: Terrified Resistance, Start every encounter Confident (+20% to Attack Power skills)
(Cost including all shop upgrades: 260 Gold)
Lucky Charm
150 Gold: Saddened Resistance, Start every encounter Excited (+20% to Speech Power skills)
(Cost including all shop upgrades: 260 Gold)
Third Upgrade: costs 100 gold or a total of 210 from base level)
Incredible Rose
250 Gold: Gain the perk Beguiler: Seduction and Beguiler: Beautiful Smile
(Cost including all shop upgrades: 460 Gold)
Trowel and Broom
250 Gold: Adjacent Opponents lose 10 Speech Defence, Gain the perk Archaeologist: Excavation.
(Cost including all shop upgrades: 460 Gold)
Grappling Hook
250 Gold: Gain the perk Quick Thinker: Nimble and Quick Thinker: Escape Artist
(Cost including all shop upgrades: 460 Gold)
Tactician’s Notes
250 Gold: Adjacent Allies gain +15% Attack Power, Gain the perk Tactician: Formations
(Cost including all shop upgrades: 460 Gold)
Forth Upgrade: costs 150 gold or a total of 360 from base level)
Chemistry Set
300 Gold: Impressed Resistance, gain the perk Naturalist: Chemistry and Engineer: Combustion
(Cost including all shop upgrades: 680 Gold)
Coach Whistle
300 Gold: Enraged Resistance, Gain the perk Tactician: Offence and Survivalist: Hunting
(Cost including all shop upgrades: 680 Gold)
Muscat (Constantinople Unlock) – The Oman Bazaar (Before 2nd, 3rd or 4th Expedition unlock only)
Lute
100 Gold: +2 Speech Power, Gain the perk Beguiler: Storytelling.
Janissary Börk
50 Gold: +10 Armor.
Haggler’s Pot
75 Gold: Gain the perk Quick Thinker: Wits.
Upgrade: (costs 150 gold)
Turban
200 Gold: Divine Right: +20 Speech Defence when the mood is Tyranising (Devious/Friendly), Gain the perk Diplomat: Politics.
(Cost including all shop upgrades: 350 Gold)
Telescope
250 Gold: +5 Speech Power, Gain the perk Naturalist: Astronomy.
(Cost including all shop upgrades: 400 Gold)
Corsair’s Coin
450 Gold: Corsair Aura: Allies within 1 range do not get the Speech Defence Penalty from Escalated (Aggressive/Devious mood), Gain the perk Tactician: Military History, Gain the perk Rogue: Surprise.
(Cost including all shop upgrades: 600 Gold)
New Orleans – Downtown Shops (Before 2nd, 3rd or 4th Expedition unlock only)
Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence
75 Gold: +5 Speech, +1 Attack.
Increases power of Enrage/Sadden/Terrify/Excite/Impress/Encourage and Try to Enrage/Sadden/Terrify/Excite/Impress/Encourage by 20% Speech.
Does not stack with other similar bonuses for the same emotion – the greatest bonus overrides the other effect entirely.
First Upgrade: (costs 80 gold)
Master Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence
400 Gold: +14 Speech, +8 Attack.
Increases power of Enrage/Sadden/Terrify/Excite/Impress/Encourage and Try to Enrage/Sadden/Terrify/Excite/Impress/Encourage by 20% Speech.
Does not stack with other similar bonuses for the same emotion – the greatest bonus overrides the other effect entirely.
(Cost including all shop upgrades: 480 Gold)
Second Upgrade: costs 140 gold or a total of 220 from base level)
Legendary Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence
1350 Gold: +30 Speech, +15 Attack.
Increases power of Enrage/Sadden/Terrify/Excite/Impress/Encourage and Try to Enrage/Sadden/Terrify/Excite/Impress/Encourage by 20% Speech.
Does not stack with other similar bonuses for the same emotion – the greatest bonus overrides the other effect entirely.
(Cost including all shop upgrades: 1570 Gold)
Battery
150 Gold: +5 Speech Defence, Gain the perk Naturalist: Electromagnetics.
Monocle
150 Gold: +2 Speech, Clever Remarks: Gain +3 Speech while the mood is Devious, Gain the perk Diplomat: Customs.
Cooking Pot
100 Gold: Only While you have 5 or more Supplies (Being on the World Map counts as being on full supplies): Gain the perk Survivalist: Cooking, Gain the perk Tactician: Weapons Expert, Gain the perk Athlete: Tough.
First Upgrade: (costs 80 gold)
Spyglass
200 Gold: +20% Speech Hit Chance, +20% Attack Hit Chance, Gain the perk Survivalist: Spotting.
(Cost including all shop upgrades: 280 Gold)
Pickaxe
200 Gold: Gain the perk Naturalist: Geology, Gain the perk Athlete: Tenacious.
(Cost including all shop upgrades: 280 Gold)
Poker Set
200 Gold: Gain the perk Diplomat: Negotiations, Gain the perk Rogue: Bluffing.
(Cost including all shop upgrades: 280 Gold)
Second Upgrade: costs 140 gold or a total of 220 from base level)
Saw
300 Gold: +15 Grit, Gain the perk Quick Thinker: Reflexes.
(Cost including all shop upgrades: 520 Gold)
Banjo
400 Gold: Evasive Charm: Gain +3 Grit for every level of Beguiler, Gain the perk Beguiler: Astonishing.
(Cost including all shop upgrades: 620 Gold)
Sheriff Badge
400 Gold: Sheriff Swagger: +1 Attack and +2 Speech Defence for every level of Tactician, Gain the perk Tactician: Offence, Gain the perk Tactician: Military HIstory.
(Cost including all shop upgrades: 620 Gold)
Sydney – Outback Supplies (Before 3rd or 4th Expedition unlock or Research)
Red/Blue/Purple/Green/Pink/Yellow Gloves
75 Gold: +5 Attack Power, +1 Speech Power.
Enraged/Saddened/Terrified/Excited/Impressed/Determined Killer: The normal attack has +40% Attack against Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.
First Upgrade: (costs 100 gold)
Master Red/Blue/Purple/Green/Pink/Yellow Gloves
400 Gold: +14 Attack Power, +8 Speech Power.
Enraged/Saddened/Terrified/Excited/Impressed/Determined Killer: The normal attack has +40% Attack against Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.
(Cost including all shop upgrades: 500 Gold)
Second Upgrade: costs 200 gold or a total of 300 from base level)
Legendary Red/Blue/Purple/Green/Pink/Yellow Gloves
1350 Gold: +30 Attack Power, +15 Speech Power.
Enraged/Saddened/Terrified/Excited/Impressed/Determined Killer: The normal attack has +40% Attack against Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.
(Cost including all shop upgrades: 1650 Gold)
Fire Piston
100 Gold: +10 Spirit, Gain the perk Survivalist: Camping.
Calipers
100 Gold: +5 Attack Power, Gain the perk Naturalist: Classical Physics.
Barometer
300 Gold: Positive Minded: Gain +10 Speech while the mood is Pleasant (Friendly/Friendly), Gain the perk Survivalist: Spotting, Gain the perk Quick Thinker: Alert.
First Upgrade: (costs 100 gold)
Protective Goggles
150 Gold: +5 Armor, Gain the perk Rogue: Sneaking.
(Cost including all shop upgrades: 250 Gold)
Hammer
200 Gold: Maniac: Gain +10 Attack Power when the mood is Hostile (Aggressive/Aggressive), Gain the perk Athlete: Smashing.
(Cost including all shop upgrades: 300 Gold)
Binoculars
300 Gold: Gain the perk Engineering: Piloting, Gain the perk Engineering: Tinkerer.
(Cost including all shop upgrades: 400 Gold)
Second Upgrade: costs 200 gold or a total of 300 from base level)
Cork Hat
400 Gold: Cork Hat Bodyguard: Adjecent Allies gain +20 Armor in encounters, Gain the perk Athlete: Stamina, Gain the perk Survivalist: Navigation.
(Cost including all shop upgrades: 700 Gold)
Boomerang
400 Gold: +1 Movement, Quick Attack: Adds 20%of your Grit to your Attack, Gain the perk Engineer: Automata.
(Cost including all shop upgrades: 700 Gold)
History Book
450 Gold: Rhetoric Defence: Adds 15% of your Speech to your Speech Defence, Gain the perk Archaeologist: History, Gain the perk Archaeologist: Legends.
(Cost including all shop upgrades: 750 Gold)
Biscuit Box
300 Gold: +20% Speech Hit Chance, +20% Attack Hit Chance, Gain the perk Diplomat: Etiquette, Diplomat: Customs.
(Cost including all shop upgrades: 600 Gold)
Lighthouse Point – Secret Shop (Research only)
This section contains the item lists on the Secret Shop, only unlockable through the Engineering Research Tree.
All sold for 1000 gold
King of Thieves
Rogue – Mischief
Rogue – Sneaking if you have 30 Speech
Rogue – Stealing if you have 45 Speech
Rogue – Merciless if you have 60 Speech
Hero of Legends
Archaeologist – History
Archaeologist – Legends if you have 40 Armor
Archaeologist – Architecture if you have 60 Armor
Archaeologist – Symbolism if you have 80 Armor
Grand Minister
Diplomat – Generous
Diplomat – Languages if you have 40 Speech Defense
Diplomat – Politics if you have 60 Speech Defense
Diplomat – Etiquette if you have 80 Speech Defense
Ghost General
Tactician – Guerrilla
Tactician – Offense if you have 40 Grit
Tactician – Weapons Expert if you have 60 Grit
Tactician – Defense if you have 80 Grit
All sold for 1500 gold
Epic Athlete Memento
60 Speech Defense
25 Armor
10 Attack Power
Athlete – Powerhouse
Epic Quick Thinker Memento
60 Speech Defense
25 Armor
10 Speech Power
Quick Thinker – Unpredictable
Epic Engineer Memento
60 Speech Defense
25 Armor
10 Attack Power
Engineer – Steam Engines
Epic Rogue Boots
40 Grit
30 Armor
30 Speech Defense
10 Attack Power
Rogue – Mischief
Epic Beguiler Boots
40 Grit
30 Armor
30 Speech Defense
10 Speech Power
Beguiler – Sense of Humour
Epic Archaeologist Boots
40 Grit
30 Armor
30 Speech Defense
10 Speech Power
Archaeologist – Architecture
Epic Survivalist Armor
60 Armor
25 Speech Defense
10 Attack Power
Survivalist – Tracking
Epic Tactician Armor
60 Armor
25 Speech Defense
10 Attack Power
Tactician – Defense
Epic Naturalist Armor
60 Armor
25 Speech Defense
10 Speech Power
Naturalist – Electromagnetics
Epic Diplomat Armor
60 Armor
25 Speech Defense
10 Speech Power
Diplomat – Generous
Expedition Items
These are only obtained at the start and cannot be found or bought anywhere else in-game.
Cheap Gloves
Type: Offence Item
+1 Attack Power
Value: 15 Gold (Sell for 15 Gold)
Exploring for Dummies
Type: Offence Item
+1 Speech Power
Value: 15 Gold (Sell for 15 Gold)
Leather Vest
Type: Defence Item
+1 Armor
Value: 7 Gold (Sell for 7 Gold)
Rusty Ring
Type: Defence Item
+1 Speech Defence
Value: 7 Gold (Sell for 7 Gold)
Spooky Lantern
Type: Offence Item
+8 Attack Power
+8 Speech Power
Gain the perk Engineer: Combustion
Value: 0 Gold (Not possible to sell)
Obtained from the Will-O’-The-Wisp Halloween Treasure on one of its two unique treasure pools.
No items, but there’s a trader who offers 4 Supplies for -7 Resolve. You can gain the perk Diplomat: Negotations there and reduce that to -1 Resolve for 4 Supplies in order to survive it.
Friendship Bracelet
Type: Trinket
+5 Speech Defence
Value: 1 Gold (Sell for 1 Gold)
Event: The node with the Survivalist: Camping Perk on it. Select ‘Someone makes a Nice Gesture’ when offered a range of options.
The Caribbean Shop spawns in (almost) every Caribbean expedition, offering -1 Resolve for +4 Supplies and the following items:
Caribbean Dagger
Type: Offence Item
+2 Attack
+5 Grit
Buy: 50 Gold (Sell for 75 Gold)
Caribbean Glyph
Type: Defence Item
+5 Speech Power
+5 Grit
Buy: 50 Gold (Sell for 75 Gold)
Zemi Talisman
Type: Trinket
+5 Spirit
+5 Grit
Buy: 50 Gold (Sell for 54 Gold)
Mask Charm
Type: Defence Item
+15 Speech Defence
+5 Defence
Gain the perk Beguiler: Astonishing.
Value: ? Gold (Sell for ?/2 Gold)
Event: “Masked Village” – Have a level 2 Beguiler in your crew. After entering the village (requires a level 2 Beguiler or a Mask), seduce a villager with them and take the Charm instead of the tokens.
Warpaint
Type: Defence Item
+15 Speech Defence
+4 Speech Power
Value: 200 Gold (Sells for 100 Gold)
Event: “Highland Castle” (The one without any treasures). Requires a level 3+ Rogue. After the Encounter/Arm Wrestle, investigate the noises and then choose to steal the Warpaint.
The Highland shop always offers one of its three items for 15 gold instead of 30. This one is randomly chosen when the map is created. If aiming to make a profit, only the discounted item will be profitable.
Trek Boots
Type: Offence Item
+1 Movement
Buy: 30 Gold *See above (Sell for 18 Gold)
Highlander Manifesto
Type: Defence Item
+3 Speech Power
Buy: 30 Gold *See above (Sell for 18 Gold)
Highlander Insignia
Type: Trinket
+3 Attack Power
Buy: 30 Gold *See above (Sell for 18 Gold)
Moon Disc
Type: Defence Item
+20 Speech Defence
Inner Spirit: +10 Speech if this Crew Member is Confident
Value: 375 Gold (Sell for 375 Gold)
Event: “Temple of Thoth” – Choose ‘Wisdom’ when offered a choice, then complete the encounter. If you have an Obsessively Curious crew member, you must select this option. Greedy or Fame-Seeking crew members will force you to pick other alternatives.
Festive hat
Type: Trinket
Will Breaker: Adjacent opponents gain -10 Speech.
Gain the Beguiler – Charms perk.
Value: 200 Gold (Sell for 200)
Event: Icecream Truck – requires Pedrinho in your party.
Has two trinkets, -1 Resolve for 4 Supplies option and you may buy a Treasure here for 50 Gold (Pottery).
Ancient Egyptian Scimitar
Type: Offence Item
+10 Attack
+10 Grit
Buy: 150 Gold (Sell for 250 Gold)
*Note: Doesn’t count as a Sword for the Sword Fool event in Mali despite appearances.
Hieroglyph Tablet
Type: Defence Item
+10 Speech Power
+10 Speech Defence
Buy: 150 Gold (Sell for 280 Gold)
Has a shop in the City of Heroes (if it spawns) for selling 1 Supply for 4 Collects.
Also has a shop in the Plagued City which lets you ‘Trade’ for 6 free Collect tokens.
The Trading Post offers -1 Resolve for +4 Supplies.
Finally, in any of the settlements in the Andes, you may pay 2 collect to travel immediately without a Supply cost to any of the other settlements.
Peace Poncho
Type: Defence Item
+ 15 Speech Defence
– 5 Attack Power
Gain the perk Diplomat: Generous
Warning: Returning to the Peaceful Village after getting it to get their reward removes it from your inventory
Has a shop for -1 Resolve for 4 Supplies and -1 Resolve for a Treasure. You can also ‘Trade’ once and get 4 free collect tokens.
Free Mug
+-1 Speech Defence (actually gives -1 Speech Defence)
Value: 1 Gold
Free Mugs are given out in multiple events, including the starting event if you pick that option.
Patriarch Papers
Type: Offence item
+15 Speech Power
+10 Spirit
Value: 600 gold (sells for 600 gold)
Event: Random chance when searching for treasure in a sunken church to get the Papers. The Node shows with Gold and Status markers only. No skill checks.
Feudal Poem
Type: Defence Item
+5 Speech Power
+5 Speech Defence
Value: 350 gold (sells for 350 gold)
Event: “Old Document” – skill check: Speech Power/Speaker/Beguiler. The node shows with Wits/Status/Treasure markers.
Beads of Determination
Type: Defence Item
+15 Speech Defence
+4 Speech Power
Value: 200 Gold (Sells for 100 Gold)
Event: “Black Tower” – the only node other than the end which is revealed as soon as you enter Transylvania. You must choose to open the safe in the tower and pass a wheel check (Grit/Attack Power/Speech Defence/Rogue/Engineer) to receive this item.
Decorated Rapier
Type: Offence Item
+10 Attack Power
+10 Speech Power
Gain the perk Diplomat: Etiquette
Value: 0 Gold (Not possible to sell)
Only Victor may use this.
Only available when Victor is in the party by using his campfire card (requires More To Explore DLC).
Locations without any in-expedition equipment or shops: Saxon Starter Island, Hungary, Shangri-La and Lost Island.
Appendix A: Perks
Archaeologist: Architecture –
- Secret Shop: Hero of Legend ** req. 60 Armor
- Secret Shop: Epic Archaeologist Boots +
Archaeologist: Excavation –
- Moscow: Trowel and Broom
Archaeologist: History –
- Sydney: History Book
- Secret Shop: Hero of Legend **
Archaeologist: Legends –
- Sydney: History Book
- Secret Shop: Hero of Legend ** req. 40 Armor
Archaeologist: Symbolism –
- Secret Shop: Hero of Legend ** req. 80 Armor
Athlete: Smashing –
- Sydney: Hammer
Athlete: Stamina –
- Moscow: Machete
- Sydney – Cork Hat
Athlete: Powerhouse –
- Secret Shop: Epic Athlete Memento +
Athlete: Tenacious –
- New Orleans: Pickaxe
Athlete: Tough –
- New Orleans: Cooking Pot *
Beguiler: Astonishing –
- New Orleans: Banjo
- Mali: Mask Charm +
Beguiler: Beautiful Smile –
- Moscow: Incredible Rose
Beguiler: Seduction –
- Moscow: Incredible Rose
Beguiler: Sense of Humour –
- Secret Shop: Epic Beguiler Boots +
Beguiler: Storytelling –
- Muscat: Lute
Diplomat: Customs –
- New Orleans: Monocle
- Sydney: Biscuit Box
Diplomat: Etiquette –
- Sydney: Biscuit Box
- Secret Shop: Grand Minister ** req. 80 Speech Defence
- Victor’s Card: Decorated Rapier (Only for Victor) ++
Diplomat: Generous –
- Secret Shop: Grand Minister **
- Andes: Peace Poncho Warning: If you return to the Peaceful Village for the reward, you lose the Poncho[/i[
- Secret Shop: Epic Diplomat Armor +
Diplomat: Languages –
- Moscow: Translation Guide
- Secret Shop: Grand Minister ** req. 40 Speech Defence
Diplomat: Politics –
- Muscat: Turban
- Secret Shop: Grand Minister ** req. 60 Speech Defence
Engineer: Advanced Tools –
- Moscow: Monkey Wrench
Engineer: Automata –
- Sydney: Boomerang
Engineer: Combustion –
- Moscow: Chemistry Set
- Celtic: Spooky Lantern ++
Engineering: Piloting –
- Sydney: Binoculars
Engineering: Steam Engines –
- Secret Shop: Epic Engineer Memento +
Engineering: Tinkering –
- Sydney: Binoculars
Quick Thinker: Escape Artist –
- Moscow: Grappling Hook
Quick Thinker: Nimble –
- Moscow: Grappling Hook
Quick Thinker: Reflexes –
- New Orleans: Saw
Quick Thinker: Unpredictable –
- Secret Shop: Epic Quick Thinker Memento +
Quick Thinker: Wits –
- Muscat: Haggler’s Pot
Naturalist: Astronomy –
- Muscat: Telescope
Naturalist: Chemistry –
- Moscow: Chemistry Set
Naturalist: Classical Physics –
- Sydney: Calipers
Naturalist: Electromagnetics –
- New Orleans: Battery
- Secret Shop: Epic Naturalist Armor +
Naturalist: Geology –
- New Orleans: Pickaxe
Rogue – Merciless –
- Secret Shot: King of Thieves ** req. 60 Speech Power
Rogue – Mischief –
- Secret Shot: King of Thieves **
- Secret Shot: Epic Rogue Boots +
Rogue: Sneaking –
- Sydney: Protective Goggles
- Secret Shot: King of Thieves ** req. 30 Speech Power
Rogue – Stealing –
- Secret Shot: King of Thieves ** req. 45 Speech Power
Rogue: Surprise –
- Muscat: Corsair’s Coin
Rogue: Bluffing –
- New Orleans: Poker Set
Survivalist: Camping –
- Sydney: Fire Piston
Survivalist: Cooking –
- New Orleans: Cooking Pot *
Survivalist: Hunting –
- Moscow: Coach Whistle
Survivalist: Navigation –
- Moscow: Compass
- Sydney – Cork Hat
Survivalist: Spotting –
- New Orleans: Spyglass
- Sydney: Barometer
Survivalist: Tracking –
- Secret Shop: Epic Survivalist Armor +
Tactician: Defence –
- Secret Shop: Ghost General ** req. 80 Grit
- Secret Shop: Epic Tactician Armor +
Tactician: Formations –
- Moscow: Tactician’s Notes
Tactician: Guerrilla –
- Secret Shop: Ghost General **
Tactician: Military History –
- Muscat: Corsair’s Coin
- New Orleans: Sheriff Badge
Tactician: Offence –
- Moscow: Coach Whistle
- New Orleans: Sheriff Badge
- Secret Shop: Ghost General ** req. 40 Grit
Tactician: Weapons Expert –
- New Orleans: Cooking Pot *
- Secret Shop: Ghost General ** req. 60 Grit
* Cooking Pot only gives these perks while you have more than 5 supplies – unreliable for use in expeditions.
** Secret Shop Trinkets have additional stat requirements before granting some perks. You may also only have one Secret Shop trinket at a time (total).
+ Gained from a Defence item, not taking up a trinket slot.
++ Gained from an Offence item, not taking up a trinket slot.
Appendix B: Attack Power boosts
- Legendary Red/Blue/Purple/Green/Pink/Yellow Gloves – Sydney – Offence Item
Base Attack Power: 30.
*+40% Attack Power vs Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.Total: 30-30(+40%) Attack Power - Legendary Gloves – Moscow – Offence Item
Base Attack Power: 30. Total: 30 Attack Power - Adventurer Gloves – Moscow – Offence Item
Base Attack Power: 20. Total: 20 Attack Power - Boomerang – Sydney
Engineer: Automata 0-1.
*Quick Attack: Adds 20% of your Grit to your Attack. 0-? Total: 0-? Attack Power - Legendary Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence – New Orleans – Offence Item
Base Attack Power: 15. Total: 15 Attack Power - Legendary Book – Moscow – Offence Item
Base Attack Power: 15. Total: 15 Attack Power - Master Gloves – Moscow – Offence Item
- Master Red/Blue/Purple/Green/Pink/Yellow Gloves – Sydney – Offence Item
Base Attack Power: 14.
*+40% Attack Power vs Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.Total: 14-14(+40%) Attack Power
Base Attack Power: 14. Total: 14 Attack Power - Decorative Rapier – Victor’s Campfire Card – Offence Item
Base Attack Power: 10. Total: 10 Attack Power
NOTE: Only Victor can use! - Adventurer Book – Moscow – Offence Item
Base Attack Power: 10. Total: 10 Attack Power - Ancient Egyptian Scimitar – Egypt Shop – Offence Item
Base Attack Power: 10. Total: 10 Attack Power - Spooky Lantern – Will O’ The Wisp Treasure – Offence Item
Base Attack Power: 8. Engineer: Combustion 0-1. Total: 8-9 Attack Power - Master Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence – New Orleans – Offence Item
Base Attack Power: 8. Total: 8 Attack Power - Good Gloves – Moscow – Offence Item
Base Attack Power: 8. Total: 8 Attack Power - Master Book – Moscow – Offence Item
Base Attack Power: 6. Total: 6 Attack Power - Calipers – Sydney
- Red/Blue/Purple/Green/Pink/Yellow Gloves – Sydney – Offence Item
Base Attack Power: 5.
*+40% Attack Power vs Enraged/Saddened/Terrified/Excited/Impressed/Determined targets.Total: 5-5(+40%) Attack Power
Base Attack: 5. Total: 5 Attack Power - Decent Gloves – Moscow – Offence Item
Base Attack Power: 4. Total: 4 Attack Power - Sheriff’s Badge – New Orleans
Tactician: Offence and Tactician: Military History 0-2.
*Sheriff’s Swagger: +1 for every Tactician perk: 2-9. Total: 2-11 Attack Power - Hammer – Sydney
Athlete: Smashing 0-2.
*Maniac: +10 Attack Power when the mood is Hostile: 0-10. Total: 0-12 Attack Power - Highlander’s Insignia – Highland Shop
Base Attack: 3. Total: 3 Attack Power - Good Book – Moscow – Offence Item
Base Attack Power: 3. Total: 3 Attack Power - King Of Thieves – Secret Shop
Rogue: Mischief, Rogue: Sneaking*, Rogue: Stealing* and Rogue: Merciless* 0-4.
*Requires Speech Power for perks. Total: 0-4 Attack Power - Caribbean Dagger – Caribbean Shop – Offence Item
Base Attack Power 2. Total: 2 Attack Power - Ghost General – Secret Shop
Tactician: Guerrilla, Tactician: Offence*, Tactician: Weapons Expert* and Tactician: Defence* 0-4.
*Requires Grit for perks. Total: 0-4 Attack Power - Cooking Pot – New Orleans
Tactician: Weapons Expert and Athlete: Tough 0-3. Total: 0-3 Attack Power
*Loses perks if below 5 Supplies - Cork Hat – Sydney
Athlete:Stamina 0-2. Total: 0-2 Attack Power - Corsair’s Coin – Muscat
Tactician: Military History and Rogue: Surprise 0-2. Total: 0-2 Attack Power - Pickaxe – New Orleans
Athlete: Tenacious 0-2. Total: 0-2 Attack Power - Binoculars – Sydney
Engineer: Piloting and Engineer: Tinkerer 0-2. Total: 0-2 Attack Power - Machete – Moscow
Athlete: Stamina 0-2. Total: 0-2 Attack Power - Book of Rage/Sadness/Horrors/Joy/Bedazzling/Confidence – New Orleans – Offence Item
Base Attack Power: 1. Total: 1 Attack Power - Decent Book – Moscow – Offence Item
Base Attack Power: 1. Total: 1 Attack Power - Cheap Gloves – Starter Item – Offence Item
Base Attack Power: 1. Total: 1 Attack Power - Tactician’s Notes – Moscow
Tactician: Formations 0-1. Total: 0-1 Attack Power
*+15% Attack Power to Adjacent Allies - Poker Set – New Orleans
Rogue – Bluffing 0-1. Total: 0-1 Attack Power - Coach Whistle – Moscow
Tactician: Offence 0-1. Total: 0-1 Attack Power - Chemistry Set – Moscow
Engineering: Combustion 0-1. Total: 0-1 Attack Power - Protective Goggles – Sydney
Rogue: Sneaking 0-1. Total: 0-1 Attack Power - Monkey Wrench – Moscow
Engineer: Advanced Tools 0-1. Total: 0-1 Attack Power - War Drums – Moscow
*Attack bonus: +20% from Confidant buff. (0 otherwise) - Peace Poncho – Andes – Defence Item
Base Attack: -5. Total: -5 Attack Power
Appendix B: Speech Power Boosts
*Note: Only trinkets included here. Expedition items and Offence items from Moscow/New Orleans are your primary source of Speech, with the New Orleans offering the best overall bonuses.
- Trowel and Broom – Moscow
Archaeologist: Excavation 0-1.
*Effective +10 Speech Power by reducing nearby enemies’ Speech Defence by 10. Total: 0-11* Speech Power - Monocle – New Orleans
Base Speech Power 2. Diplomat: Customs 0-1.
*+3 Speech Power when in a Devious Mood. Total: 2-6 Speech Power - Lute – Muscat
Base Speech Power: 2. Beguiler: Storytelling 0-2. Total: 2-4 Speech Power - Barometer – Sydney
Quick Thinker: Alert 0-1.
*Positive Minded: Gain 10 Speech Power while the mood is Pleasant. Total: 0-11 Speech Power - Incredible Rose – Moscow
Beguiler: Seduction and Beguiler: Beautiful Smile 0-4. Total: 0-4 Speech Power - Grand Minister – Secret Shop
Diplomat: Generous, Diplomat: Languages*, Diplomat: Politics* and Diplomat: Etiquette* 0-4.
*Perks require Speech Defence. Total: 0-4 Speech Power - Hero Of Legend – Secret Shop
Archaeologist: History, Archaeologist: Legends*, Archaeologist: Architecture* and Archaeologist: Symbolism* 0-4.
*Perks require Armor. Total: 0-4 Speech Power - Grappling Hook – Moscow
Quick Thinker: Nimble and [Quick Thinker: Escape Artist[/i] 0-2. Total: 0-2 Speech Power
- Biscuit Box – Sydney
Diplomat: Etiquette and Diplomat: Customs 0-2. Total: 0-2 Speech Power
Quick Thinker: Nimble and [Quick Thinker: Escape Artist[/i] 0-2. Total: 0-2 Speech Power
- History Book – Sydney
Archaeologist: History and Archaeologist: Legends 0-2. Total: 0-2 Speech Power - Banjo – New Orleans
Beguiler: Astonishing 0-2. Total: 0-2 Speech Power - Translation Guide – Moscow
Diplomat: Languages 0-1.
*Excite abilities gain 10% Speech Power. Total: 0-1* Speech Power - Saw – New Orleans
Quick Thinker: Reflexes 0-1. Total: 0-1 Speech Power - Poker Set – New Orleans
Diplomat: Negotiations 0-1. Total: 0-1 Speech Power - Turban – Muscat
Diplomat: Politics 0-1. Total: 0-1 Speech Power - Haggler’s Pot – Muscat
Quick Thinker: Wits 0-1. Total: 0-1 Speech Power - Lucky Charm – Moscow
*+20% Speech Power from Excited. Total: 0* Speech Power