Creativerse Guide

J's Craftable mats guide (updated!) for Creativerse

J’s Craftable mats guide (updated!)

Overview

This guide is meant to answer some common questions about certain materials that are only obtained from Processors or Forges. Such common questions include : Where do I get Glass, Where do I get Infused Crystal, etc.Other materials that can be available otherwise, but can be obtained from Processors or Forges are also included for completeness. These includes : Glob of Goo, Pigments, Melted Wax, Rockster Rock, etc.Finaly, hoping to serve veterans, adepts and neophytes alike, I’ve included processing time so you can plan your crafting rooms according to your needs/playstyle.Update notice : I’m due to add some new processed mats (columns) and check if anything is not missing. Meanwhile, those can be gotten through processor.

Processed items – What can I put in a processor?

Any of the items that can be used in the processor will show under the “Processable” tab in the GUI while accessing a processor as shown below.

Processed items – Processors’ recipes for basic materials

Wood

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Wood/Log (n1)
2
Wood Slab
10s
1
Wood/Log (n1)
8
Wood Rod
20s
1
Wood Slab
4
Wood Rod(n2)
10s

Stone

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Stone/Bedrock/Limestone
2
Stone Slab
10s
1
Stone/Bedrock/Limestone
8
Stone Rod
20s
1
Stone Slab
4
Stone Rod(n2)
10s

Obsidian

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Obsidian (n3)
2
Obsidian Slab
30s
1
Obsidian (n3)
8
Obsidian Rod
60s
1
Obsidian Slab
4
Obsidian Rod(n2)
30s

Iron

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Iron Bar
2
Iron Slab
30s
1
Iron Bar
8
Iron Rod
60s
1
Iron Slab
4
Iron Rod(n2)
30s

Diamond

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Diamond (n3)
2
Diamond Slab
60s
1
Diamond (n3)
8
Diamond Rod
120s
1
Diamond Slab
4
Diamond Rod(n2)
60s

Lumite

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Lumite (n3)
2
Lumite Slab
60s
1
Lumite (n3)
8
LumiteRod
120s
1
Lumite Slab
4
Lumite Rod(n2)
60s

Processed items – Processors’ recipes for new slabs and slopes

Note that all slabs in here can be turned into stairs.

Dirt

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Dirt
2
Dirt Slab
10s
1
Dirt
2
Dirt Slope
10s

Grass

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Grass
2
Grass Slab
10s
1
Grass
2
Grass Slope
10s

Peakstone

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Peakstone
2
Peakstone Slab
10s
1
Peakstone
2
Peakstone Slope
10s

Ice

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Ice
2
Ice Slope
10s

Bedrock

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Bedrock Wall
2
Bedrock Slab
10s
1
Bedrock Wall
2
Bedrock Slope
10s

Limestone

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Limestone Wall
2
Limestone Slab
10s
1
Limestone Wall
2
Limestone Slope
10s

Adobe

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Adobe Wall
2
Adobe Slab
10s
1
Adobe Wall
2
Adobe Slope
10s

Blue Adobe

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Blue Adobe Wall
2
Blue Adobe Slab
10s
1
Blue Adobe Wall
2
Blue Adobe Slope
10s

Red Adobe

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Red Adobe Wall
2
Red Adobe Slab
10s
1
Red Adobe Wall
2
Red Adobe Slope
10s

Yellow Adobe

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Yellow Adobe Wall
2
Yellow Adobe Slab
10s
1
Yellow Adobe Wall
2
Yellow Adobe Slope
10s

Processed items – Processors’ recipes for new corner roof & stairs

Ok so on May 8th, we got some new corner roof & stairs we can get from all roof/slopes and stairs by throwing them in the processor.

I’ll replace this section with the appropriate table soon-ish, thanks for your patience.

Processed items – Processors’ recipes for other materials

Chromatic aka “RGB er… CMY” (n4)

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Blue Flower
4
Blue Pigment
30s
1
Red Flower
4
Red Pigment
30s
1
Yellow Flower
4
Yellow Pigment
30s

Crops & Seeds

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Horned Melon
2
Horned Melon Seeds
10s
1
Crisphead Lettuce (n5)
2
Lettuce Seeds
10s
1
Turnip
2
Turnip Seeds
10s
1
Wheat
2
Wheat Seeds
10s

Other Extractions & Conversions

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Fossils
1
Bones (n6)
30s
1
Leaves, any but corrupted
4
Shredded Leaves
10s
1
Tourmaline
2
Crystal Shard (n6)
30s
1
Mold
6
Glob of Goo
30s
1
Vines
4
Twine
10s

Craft-like recipe

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Processing time
1
Snow
4
Snowcube
20s

Forged items – What can I put in a forge?

Any of the items that can be used in the forge will show under either the “Forgeable” tab or the “Fuels” tab in the GUI while accessing a forge as shown below.

Forged items – Forges’ recipes

Ores beside coal, by increasing values

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Forging time, Lvl 1 Fuel
Forging time, Lvl 2 Fuel
Forging time, Lvl 3 Fuel
Forging time, Lvl 10 Fuel
1
Obsidian Ore
1
Obsidian (n3)
20s
10s
6s
2s
1
Iron Ore
1
Iron Bar
20s
10s
6s
2s
1
Diamond Ore
1
Diamond (n3)
60s
30s
20s
6s
1
Lumite Ore
1
Lumite (n3)
60s
30s
20s
6s

Others, by alphabetical order of initial ingredients

Initial ingredient – Qty
Initial ingregient – Name
Resulting ingredient – Qty
Resulting ingregient – Name
Forging time, Lvl 1 Fuel
Forging time, Lvl 2 Fuel
Forging time, Lvl 3 Fuel
Forging time, Lvl 10 Fuel
1
Beeswax
8
Melted Wax
10s
5s
3s
1s
1
Chizzard Gizzard or frozen version
1
Questionable Jerky
30s
15s
10s
3s
1
Iron Bar
1
Tempered Iron Bar
30s
15s
10s
3s
1
Mud
4
Adobe Bricks
10s
5s
3s
1s
3
Pebble’s Peeble (n!)
1
Rockser Rock
10s
5s
3s
1s
1
Sand
4
Glass
10s
5s
3s
1s
1
Tourmaline
1
Infused Crystal
10s
5s
3s
1s
1
Bone
1
Fossils
30s
15s
10s
3s

Forged items – Fuels & Forging time

There are 4 different level of fuel : 1, 2, 3 and 10. Each divide the basic time by it’s level. So for exemple, a level 2 fuel would forge obsidian in 10 seconds instead of 20 seconds.

Whenever you get a fraction, such as level 3 on obsdidian (6,666666….), it is rounded down (so 6).

Level 1

Leaves (except corrupted), wood (idem) and wood items, tall grass, etc. Essentialy stuff that you will find on the surface. Most are easily renewable. Some items such as wood rods require less ressources overall.

Level 2

Coal (1), Sulfur (1) and Hardened Lava (4).

Level 3

Corrupted wood and leaves. Tar sandwich.

Level 10

Tar Bread and Tar Soup. I have not personaly confirmed Tar Soup, but item description seem to indicate as much.

Where do I get … for … recipe?

Wood to Lumite

This make the bulk of both tables, and is composed of two basic blocks (Wood/Stone and equivalents) and ores (Coal excluded, but useable fuel and important crafting mats in it’s own right).

They are generaly found from top of the world (Wood) to bottom (Lumite), they have been ordered as such. On old worlds they used to overlap a little, in new worlds each ores has it’s own layer (obsidian = mostly fossil, iron = stalactite, diamond = lava, lumite = corruption).

Incidently, all of those materials are key components in making Tier 1 to Tier 5 power cell. Conveniently, they require at least one degree less to reach (pull, or navigate to be able to place extractor).

Chromatic Flowers

Blue is from Elderwood (close to mountain/snow/tundra). Red is from Ashenwood (forest/grassland/woodland, some canyon/mountain and other locations as well), Yellow is from Cragwood (id. Ashenwood).

All of those (and other flowers) drop from various creatures, wheter hunted or harvested.

Chromatic variant also drop from Treasure Chests at 8 base drop, multiple possible but rarer.

Or you can get the pigments directly by harvesting (tamed) Keepa on favorite food.

Crops

Initialy, all crops can be found except wheat. Those initial “naturaly occuring” always yeild one food item. Horned Melon is the hardest to get, located in the Jungle (detritus). Crisphead Lettuce & Turnip grow on grass. Wheat seeds are gotten from pulling Tallgrass or Savanah Tallgrass. Preliminary data seems to indicate Savanah Tallgrass drops are higher.

Others

Fossils
From deposits in the fossil layer or top of stalactite. Drop from dustdevil.

Tourmaline
From deposits in the stalactite (bottom?) and lava layer. Drop from warmworm.

Mold
From deposits in the stalactite layer.

Vines
From some Cragwood and Wildwood “naturaly occuring” blocks. From Wildwood placed vines (hanging). From Leafie (all type, or so, data collection underway) drop but in this instance minor.

Ice
From Ice Cap, freezing water, and at least drop from Artic Miru harvest (tamed).

Snow
From Snow… where it’s cold (question I’ve been asking myself and not took step toward answering : is it regenerating on top of cold enough structures (naturaly or artificial)?

Beeswax
From some treetops, from farming through Queenbee (see Brainsloths’ post/discussion), through chest and Silver Keepa (hunted) drop (n5)

Chizzard Gizzard
From Chizzard (any) drop (any). See Usefull data in near future (again, contributor welcome).

Mud
Although it say’s from Stalactite layer (true, deposit form), you’ll encounter it first under some shallow water (most lake, some shores). Drop from Rockster-type monster.

Pebble’s Pebble
Drop from Peeble, be carefull of the “rally” skill of that little guy. Actualy, favorites foods on those guys are very basic and inexpensive, so it may be a viable farm and method to obtain cheap Rockster’s Rock depending on your access to obsidian, extractor level and powercell level.

Sand
From beaches, dunes, desert, most underwater blocks and some deposits beyond those (named) points.

Any unspecified creature drop
Also, since I discontinued Usefull Data, the list from creatures should be (eventualy) exhaustive. Player input is always welcome.

Notes

n1 : Any wood or log beside corrupted wood. Same goes for shredded leaves.

n2 : Essentially a redo or inventory management feature since there is no loss both in time and quantity.

n3 : Name as shown in game. They are “bar-like” in appearance and obtained from refining (forging) ore. The only exception is Iron Bar that has the “bar” part in it’s name.

n4 : This one if fun 🙂 Some of you may remember RGB (Red Green Blue) from old analog screens. Turns out there is a world of difference between RGB and CMY (Cyan Magenta Yellow)… look it up!

n5 : I find this one amusing. Alphabeticaly, Crisphead trump all, yet it shows after Horned Melon in the inventory. I beleive this is due to “item type” being “lettuce” instead of “horned melon”. This is (somewhat) evidenced in the seed name : Lettuce Seed (wich fits perfectly alphabeticaly).

n6 : Why would one want to do that. Granted bones now do something, beside helping you stand. Granted crystal shard are usefull. But those mats are readily available from any creatures and far less rare then Fossils or Tourmaline.

n! : A viable farming method as Peeble require very simple food.

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