Age of Empires II (2013) Guide

(karamja.net/bumis) Inverted Conditions (Area) Part 3 for Age of Empires II (2013)

(karamja.net/bumis) Inverted Conditions (Area) Part 3

Overview

These triggers are based on your area.For more, visit http://karamja.net/bumis and refer to the forums. REGISTRATION CURRENTLY NOT MANDATORYBumis’ Trigger Tricks / Area Concepts / Public V15Q/feed

Main

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What’s an inverted trigger? See part 1:
Inverted Trigger Conditions! ( Scenario Design )
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Part 1^

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Inverted Triggers Part 2 (Area Based)! ( Scenario Design )
These triggers are based on your area.

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Public V1

Inverted Area Concept
Contents:
1a. Area Based Experience Gains
2b. Area Based Music Player
3c. Leaving Home

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1a Exp per kill / Area Based
stone = exp
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Trigger0: Deactivator Function Loop (No) Startrun(NO)
effect: Deactivate: Exp – Default
effect: Deactivate: Exp – Town
effect: Deactivate: Exp – Outside Town
effect: Deactivate: Exp – Forest
effect: Deactivate: Deactivator

Trigger1: Exp – Default
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone

Trigger2: Exp – Town
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone

Trigger3: Exp – Outside Town
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone

Trigger4: Exp – Forest
Condition: if object in area inverted
Condition: If p1 has KD ration of 2
Activate Trigger0 Deactivator
Create Object P1 Archer
Destroy Archer
Gaia Tributes You 10 Stone

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1b Area Based Music Player
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TownArea(Deactivator)
Trigger0: (LoopYes) (Start On)
Condition: If Not Object in Area (NOT MEANS INVERTED)
Effects: Deactivate TownArea(YES)
Activate TownArea(NO))

TownArea(Activator)
Trigger1: (LoopYes) (Start On)
Condition: If Object in Area
Effects: Deactivate TownArea(On)
Activate TownArea(YES))

Activate TownArea(Off)
Trigger2
Example Effect: ClearInstructions
Example Effect: Timer(? var)

Activate TownArea(ON)
Trigger3
Effects: (Whateve you want)
Example Effect: ClearInstructions
Example Effect: Display Instructions (/w a sound)
Example Effect: Timer(? var)

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1a Exp per kill / Area Based
stone = exp
====================================================
Maybe you want to activate something after leaving an

Trigger0 – Left Home Activator (Loop NO) Starton (YES)
Condition: If Object Not In Area
Effect: Activate (Left Home)

Trigger1 – Left Home On (Loop YESorNO) Starton (NO)
Effects: ??? Whatever ???

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