The Culling Guide

Key Binds Problems For AZERTY for The Culling

Key Binds Problems For AZERTY

Overview

Hey! I can see that a lot of people are actually struggling with keybindings in The Culling, and most of them have AZERTY keyboards and are too lazy to fix that themselves or don’t event know how to, so i’m here to explain how to do it.

Tutorial

(1) : Go to C:UsersUSERNAMEAppDataLocalTheCullingSavedConfigWindowsClient => If you have a negative IQ : Search %appdata% which leads to C:UsersUSERNAMEAppDataRoaming, you’ll just have to go back in AppData and choose Local.

(2) : Open the file “Input.ini”, here you can change all the keybinds of The Culling, and some of you may have it empty at first, so i’ll give you all you need to copy and paste in it (which is already fixed for AZERTY) then all you’ll have to do is play the game :

[/script/engine.inputsettings]
bEnableMouseSmoothing=True
ConsoleKeys=Tilde
ConsoleKeys=²
AxisMappings=(AxisName=”LookUp”,Key=MouseY,Scale=-1.000000)
AxisMappings=(AxisName=”LookUpRate”,Key=Down,Scale=1.000000)
AxisMappings=(AxisName=”LookUpRate”,Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName=”LookUpRate”,Key=Up,Scale=-1.000000)
AxisMappings=(AxisName=”MoveForward”,Key=S,Scale=-1.000000)
AxisMappings=(AxisName=”MoveForward”,Key=Z,Scale=1.000000)
AxisMappings=(AxisName=”MoveForwardAxis”,Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName=”MoveRight”,Key=D,Scale=1.000000)
AxisMappings=(AxisName=”MoveRight”,Key=Q,Scale=-1.000000)
AxisMappings=(AxisName=”MoveRightAxis”,Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName=”Turn”,Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName=”TurnRate”,Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName=”TurnRate”,Key=Left,Scale=-1.000000)
AxisMappings=(AxisName=”TurnRate”,Key=Right,Scale=1.000000)
ActionMappings=(ActionName=”CrouchToggle”,Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”CrouchToggle”,Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Drop”,Key=X,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Fire”,Key=Gamepad_RightTriggerAxis,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Fire”,Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Help”,Key=Pause,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InGameMenu”,Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InGameMenu”,Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot0″,Key=Zero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot1″,Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot1″,Key=&,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot2″,Key=Gamepad_DPad_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot2″,Key=é,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot3″,Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot3″,Key=”,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot4″,Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot4″,Key=’,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot5″,Key=Five,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot6″,Key=Six,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot7″,Key=Seven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot8″,Key=Eight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”InvSlot9″,Key=Nine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Jump”,Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Jump”,Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”LastUsedWeapon”,Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”NextWeapon”,Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”NextWeapon”,Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”PrevWeapon”,Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”PrevWeapon”,Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Reload”,Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Reload”,Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Run”,Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”RunToggle”,Key=RightShift,bShift=False,bCtrl=False,bAlt=True,bCmd=False)
ActionMappings=(ActionName=”SayDead”,Key=T,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SayTeam”,Key=Y,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Shove”,Key=A,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Shove”,Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectateMode”,Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectateMode”,Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectateNextPlayer”,Key=Gamepad_DPad_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectateNextPlayer”,Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectatePreviousPlayer”,Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”SpectatePreviousPlayer”,Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Targeting”,Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Targeting”,Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Taunt”,Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Taunt”,Key=V,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Throw”,Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Throw”,Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”ToggleScoreboard”,Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”ToggleScoreboard”,Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Use”,Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName=”Use”,Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)

Hope this game will have more players, because it deserves it! Have fun!

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