Persona 4 Golden Guide

La Resistance [includes main Shadows w/o spoilers] for Persona 4 Golden

La Resistance [includes main Shadows w/o spoilers]

Overview

Enemies have certain resistances that take some trial and error; this is my trial so you don’t err!

Definitive Defense Document

😛

Fire > Agitated Hablerie
Ice > Flattering Hablerie > F
Elec > Forgotten Hablerie > F
F/I/E/D > [white/red] Lying Hablerie; E > [zebra] LH
E > Slipping Hablerie

Birdemic

E > Amenti Raven > W
E > Black Raven
F/L > Dark Eagle
E > Jupiter Eagle
E/W/D > Spectral Raven
I > Venus Eagle > Wind
E > Vicious Raven > W

Camptown Races

F > Avenger Knight
Champion Knight > Phys
Hell Knight = all
E > Intrepid Knight > D
E > Jotun of Power > F

Decepticons

W/I > Calm Machine > Ph
Dominating Machine > D
Steel Machine > Ph/F/I/E/W

Deoxyribonucleic Acid

Fail Gene > Phys
E > Miss Gene > F

Eden

F > Avarice Bambino
Blooming Bambino > I
I > Blossom Nyogo
F > Inviting Nyogo > W
F/W > Praying Nyogo
I > Secret Bambino
I > Wheeling Bambino

Evacuate the Dancefloor

F > Ardent Dancer
D > Natural Dancer
L > Royal Dancer > W
Soul Dancer

Gi-Gas Giant

I > Beastly Gigas
L > Daring Gigas > Ph
Furious Gigas > F/W
D > Mythical Gigas

Give ‘Em a Hand

[generally recommend Alm dam]
I > Almighty Hand
Dancing Hand > E/F/I/W
E > Gauntlet Hand
Glorious Hand > I
Happiness Hand > E/W/I/F/Poi
Phys > Killing Hand
Luxury Hand > Sil/F
I > Magic Hand > Phys/W
Opulent Hand = Phys (can Counter)
Supreme Hand = Phys
Treasure Hand = Phys
Wealth Hand = Phys

Gone Fishin’

W > Calm Pesce > I
Pursuing Pesce
E > Revelation Pesce
I > Truth Pesce > F/W

Herma-Mora

Phys > Blue Sigil
Green Sigil = Ph
Ph > Maniacal Book
L > Magical Magus > W/F
E > Phantom Mage > Ph
L > Phantom Lord
W/L > Phantom Master > D
L > Prime Magus
I = Red Sigil
Spurious Book = Ph
Wondrous Magus

Idle Worship

D/W > Apostate Tower
E > Creation Relic
D > Constancy Relic
W > Corrupt Tower > E
W > Dogmatic Tower > Ph
I > Fanatic Tower
F > Growth Relic
Heat Balance > I/F/L
E > Leading Idol
F > Liberating Idol
Sky Balance > Ph/E/W/L
D > Tranquil Idol
D > Vehement Idol
D > World Balance

Ikea

W > Angry Table
I > Crying Table > W/Ph/E/F
W > Laughing Table > E
W > Reverent Table

K/D Ratio

E > Minotaur 1
I > Mino 2
F > Mino 3 > E/L
Mino 4
F > Rainy Sister 1 > Ph
E > RS 2 > F/I
I > RS 3 > Ph
I > RS 4 > Ph/F/E/W
I > Rainy Brother 2
I > RB 4 > all else

Kingdom Strikes Back

F > Contrarian King > W
F > Egotistical King > E/L
L > Great King
Phys > Harmony Giant.
E > Justice Sword
F > King Castle > Ph
E/L > Order Giant > D/F
E/L > Phantom King
L/D > Positive King
W > Power Castle > E
I > Rainy Castle > W
W > Stasis Giant

Literal Stomach Key Heart

D/F > Bribed Fuzz
F > Chaos Fuzz
E > Monomaniac Fuzz > F/I
Persistent Fuzz > basically all elements

Mothers I’d Like to Fight

F > Elegant Mother
Pistil Mother > F/E/I/W

Optometry

F/D > Chaos Cyclops
L > Death Seeker
I > Fate Seekers
Phys > Fierce Cyclops > W/I/E
F > Mad Cyclops
I > Mighty Cyclops > F

Pass the Basalt

E > Anguish Basalt
W > Autonomic Basalt
L/D > Dependant Basalt
F > Idle Basalt > I/E/Phys
W > Insolent Basalt > F/I
Large Basalt > Phys
D/I/F > Selfish Basalt
F > Source Basalt > W

PlAy WiTh Us…

F > Killer Twins’ve
I > Rainbow Twins
F > Trance Twins > E

Quit Bugging Me!

Adamant Beetle > reflects the main 4 elements and phys
I/D/L > Burning Beetle > Ph
Fickle Papillion > I/F/E
L > Grave Beetle
D > Strength Beetle
I > Whimsical Papillion

Sands of Time

I > Flowing Sand > W
W > Infinite Sand
E > Perpetual Sand

Soft Kitty, Warm Kitty…

I/D > Brave Wheel > W
W > Enslaved Beast > E
W > Mach Wheel > F
I/L > Mighty Beast
D > Nemean Beast
Nizam Beast = standard
Rain Wheel > I

Spin the Clay Class

E > Cloudgirl Pot
W > Cursed Women’s Pot
F > Rainy Pot
L > Yearning Pot

Tanks for the Memories

Arcane Turret = takes everything equally.
I/W > Conceited Panzer
Dismayed Panzer > W
L/I > Hallowed Turret
F > Killer Drive
Scarlet Turret > Phys
E > Rash Panzer
E/L > Wicked Turret
E > Wild Drive > Ph

Vegas, Baby!

E > Bronze Dice > Phys
L/D > Curse Dice
Death Dice
E > Iron Dice
D/L > Mind Dice > Phys
I > Platinum Dice
Silver Dice > Phys

What is Love?

W > Blind Cupid
I > Devoted Cupid
I > Monopolizing Cupid > W

Why Did It Have to Be…!

I?/D? > Amorous Snake
I > Carnal Snake
F > Immoral Snake > W
I > Lustful Snake
F/D > Stoic Snake

F > Raindrop Musha > I
Rain End Musha > F/I/E/W/D

E > Shallow Okina
W > Superstitious Okina

F > Dry Dexy
W > Sucessful Juneacy > I/F
Protective Lexy > F/I/E/W

Bosses, Baby!

Main Shadows

E > “Frogger”
W > “BDSM Slenderman” > Phys
I > “Phoenix” > F/Sil/Rage/D
“Mr. Universe” > E
The “Antenna Monster” has no specific weakness.
The “Cracked Friend” > I/Pan/D/Sil/Rage/Fear
[T]he Hero > L/D/Poi/Pan/Sil
“Top Gun” > Poi/F/D
“Halo” > L/D (if he changes atmo, non-Alm magic stops working until he picks an element)
“Eiffel Tower” > basically everything but Phys.
The “Lone Gunman” has no weaknesses.
“Disco Death Star” > L/D
“Heterochromia” > Dizzy/Down/Ph (stop hitting at “Denial Shell”)
“Phantom of the Elvis” (use the breakers that the dungeon liberally hands out)
“Breast Cancer Awareness” > D
“Skeletor” > E

Minibosses

F > Amorous Snake
Fear/Sil/Pan > Avenger Knight
Chaos Fuzz > L/D.
E > Charming Prince > W/D
Contrarian King > W/F/D
Daring Gigas > L/Pan/D/Sil
Dominating Machine > D
Escapist Soldier > Ph/D/Fe/
Envious Giant > everything but Ph, and it has High Counter, and Alm dmg doesn’t do that much.
W > Extreme Vessel > L/D
Killing Hand > L/D
E > Intolerant Officer > Sil/Exh/Pan/D
Lost Okina > D/Ph/I
I > Momentary Child > D
Neo Minotaur
I > Nice Guy > W/F
Sleeping Table > D
F > Tough Guy > W/I
World Balance > D

Bonus: Hidden Skill Gains, Guides I Use, Chat Controls, etc

Conversational Stat-Ups
  • Introduction: “You callin’ me a loser?” – Courage.
  • Fall: “Are you guys okay?” – Understanding
  • Returning to Junes: “I’m more worried about Chie.” – Un
  • Saved the Princess: “Let’s call it a day” – Un
  • Joining Music Club: “Let me help clean.” – Un; Music!Sun 6->7: Stick up for her – Expression
  • Strength 6->7: “You treated last time.” – Ex
  • Aiya: “I worry more for you” – Un
  • Chie vs Yokiko: “Both” – Un
  • Flashy Girls: “[any]/If you say so!” – Cou
  • Pop Star Shrine: “Leave it to me.” – Cou
  • Nanako: “I’m here with you.” – Un
  • Post-Exams: “My pen was on fire.” – Cou
  • Tower 3->4: “It’s not just you!” – Cou; 4->5: “I don’t mind.” – Un; 6->7: “What I like in girls is…” – Cou; 8->9: “Kindly reason with him.”
  • Festival: “Enter the pageant, dammit.” – Ex

Shelving Stat-Ups

[only occurs when completed and actively shelved]

  • 3+ robots: +to all five personal stats (no bonus @ 6)
  • Full shelf of scooters: “

Links:

Making food
Bike skills [www.rpgsite.net]
Ultimate Persona by Arcana [gamefaqs.gamespot.com]

Controls:

Z = toggle auto-fast forward [as opposed to Tab for held fast-forward]
X = shows chat history

Misc:

The last time you can advance the Justice S. Link appears to be 11/3

Go into the difficulty settings and turn Exp up to “More” unless you like grinding.

A single-target elemental dmg skill is better than a multi-target skill of the same type and lower dmg class. The opposite is true for healing abilities, since enemies don’t tend to focus fire. Either a target is by itself, or you can chain between similar enemies. This doesn’t carry over to variants of Mudo/Hama, bc most enemies don’t seem to be immune and it can theoretically clear a group to save the IT’s collective sorry hides.

For the love of Izanagi, don’t try to make a Jack-of-All-Stats as regards damage types. Only one ally pulls it off and the corresponding skill pool is notably shallow. Being a “Wild Card” means you can afford to swap between Crippling Overspecializations. I’m on NG+ rn, but look at what I did to poor Pale Rider before I learned better in comparison to Nebiros.
/cringe
I wasn’t paying attn to Marge’s message about “Don’t overload the chars”, so I tried to get several high dmg skills on one Persona. Not only is it ill-advised, but like, you can only pass on so many skills at once.

Now I’ve got a proper balance with (as of 7/27/20):

  • 62 Uriel – Hamaon/Megidola/Mediarahan, immu to Dark
  • 48 Seiruu – Mazionga/Recarm with Ziodyne on deck
  • 69 Jatayu – Magarudyne/Vile Assault/Amrita, immu to Panic and repel Elec
  • 66 Nebiros – see above
  • 44 Raja Naga – Traesto/Trafuri, immu to Panic and endures Dark

Funny thing happened; an enemy Makarakarn’d itself, thereby reflecting one magic attack, and I hit it with an Electric attack that Lilith reflects as well. Apparently it doesn’t ping back and forth but just treats the second Repel in the sequence like a Null.

The last day to go shopping/sell everything is 3/20.

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