Overview
I will show you guys how to fix the lag from the game. 😀
Fixing the lag in CSS
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Hello people, i decided to do this for you guyes because i see some people with this problem, and i wanna help you guyes with it. This worked with a bunch of people, also i have the AMD C-60, 2GB RAM, and it comes from 15 ~ 30 fps to 45 ~ 80 fps. I don’t know if anyone did a post like that, but whatever…
*WARNING* This lag is not “PING”, its “FPS”.Also fix a bit of the Ping, but is focused on FPS!
Lets begin?
You need to go into the “notepad” (in case of Windows), then paste this inside the file:
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//_Set Netcode vars_
cl_cmdrate “101”
cl_interp “0.01”
cl_interpolate “1”
cl_lagcomp_errorcheck “0” // Disables lagcompensation error checking, only needed if you’re having any registration/loss/choke problems.
cl_lagcompensation “1”
cl_smooth “1”
cl_updaterate “101”
rate “25000”
//_Set MP vars_
mp_decals “0” // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors “0” // Disables the rendering of ingame “monitors” which contain 3d rendered images.
cl_ejectbrass “0” // Disables brass ejection
cl_forcepreload “1” // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable “1” // Enables phsyics props.
cl_phys_props_max “50” // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable “0” // Disables ragdoll.
cl_restrict_server_commands “0” // Compatible/needed with serverplugins
cl_show_splashes “0” // Disables water splashes.
//_Set Render vars_
r_3dsky “0” // Disables the rendering of 3d sky boxes.
r_decal_cullsize “9999” // Any decals under this size are not rendered.
r_decals “0” // Disables decals.
r_drawbatchdecals “1” // Enables the rendering of decals in batch.
r_drawdetailprops “1” // Enables the rendering of detail props.
r_drawflecks “0” // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals “0” // Models decals (i.e. blood).
r_eyes “0” // Disables eyes in models.
r_lod “-1” // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale “1.0” // The transitioning power of LOD.
r_occlusion “0” // Enables the Model Occlusion system.
r_propsmaxdist “100” // Max distance at which props are rendered.
r_renderoverlayfragment “0”
r_rootlod “2” // Base lod of the model in the memory.
r_shadowmaxrendered “32” // Max shadows the game will render.
r_shadowrendertotexture “1” // Rendered the shadow texture causing it to match the player model.
r_shadows “1” // Enables shadows (Change be disabled for additional performance.)
r_teeth “0” // Disables teeth in models.
r_waterdrawreflection “0” // Disables the rendering of water reflections.
r_waterforceexpensive “0” // Forces cheap water.
gl_clear “1”
props_break_max_pieces “0” // Disables prop fragmenting
//_Set Materials vars_
mat_antialias “0” // Disables the use of multisampling to smooth out edges.
mat_bumpmap “0” // Disables bump mapping.
mat_clipz “0” // Disables optimized Z-Buffer rendering.
mat_compressedtextures “1” // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom “1” // Disables bloom effects.
mat_hdr_enabled “0” // Disables HDR.
mat_hdr_level “0” // Double Disables HDR.
mat_mipmaptextures “1” // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma “1.6” // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip “2” // Changes the resolutions of textures when they’re loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate “1” // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular “0” // Disables Specularity on objects.
mat_trilinear “0” // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize “8” // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood “1”
violence_agibs “1”
violence_hblood “1”
violence_hgibs “1”
//_Set HUD vars_
hud_centerid “1” // Centers player IDs
net_graph “1” // Enables net_graph (Required in SS round)
net_graphpos “2” // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter “nosounds” // Disables annoying pub sound downloads
fps_max “0” // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality “100” // High quality screenshots
clear
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After paste this inside the file, you need to save the file as “autoexec.cfg“.
Then you need to paste this file inside the cfg folder from CSS. For example:
“C:Program FilesSteamsteamappscommonCounter-Strike Sourcecstrikecfg”
This is the Casey’s config v2, all credits to him. You can also customize it if you want, i made some changes in my one.
Or if you don’t wanna make all this steps, you can download it from {LINK REMOVED}here.
Go into your “library”, select “Counter-Strike: Source”, then go into “properties”. This will open another window, click on “launch options” then paste this:
-dxlevel 81 -w -h -heapsize -full -high -novid -noforcemaccel -noforcemparms
In the “-w” and “-h” is the resolution from your screen, you can change it for whatever you want, just like “-w 1280” “-h 720”. And “-heapsize” you going to put the much you have of RAM memory, for example:
512MB System Memory: -heapsize 262144
1GB System Memory: -heapsize 524288
2GB System Memory: -heapsize 1048576
In my case i have 2GB of memory, so i use “-heapsize 1048576”. Making my launch options like “-dxlevel 81 -w 1366 -h 768 -heapsize 1048576 -full -high -novid -noforcemaccel -noforcemparms”.
Also if you need, you can reduce your resolution from there.
Well, that’s the end, i hope it work for you guyes, have fun, and a good day, or night.
Click here to find were i found this guide.[counterstrikesourcetactics.blogspot.com.br]
Good bye!