Warhammer 40,000: Dawn of War II – Retribution Guide

Last Stand Wargear and Build Guide -  Captain for Warhammer 40,000: Dawn of War II - Retribution

Last Stand Wargear and Build Guide – Captain

Overview

This is a wargear guide to the Last Stand mode for DOW2 Retribution, covering all the wargear for every character, and some suggested builds for each of them. In this part, the Space Marine Captain will be covered.

Introduction

Welcome to the Wargear and Build guide for the Captain


So, the Space Marine Captain. The most tanky hero in Last Stand, and he does it in style. Able to solo almost everything in the game, he is one of the most powerful heroes you can use. With high armour and high health regen, he is an unstoppable killing machine, as he should be.

And if you feel like that isn’t your style, you can even use him as a support for the other heroes, while still getting heaps of kills yourself. In my opinion, the best Last Stand character, but I am a tad biased.

Finally, these are my own opinions of the Captain, and what I think works best. I am quite happy to adjust and change this guide to include other builds and ideas, so if you think you have a gosu/ninja/juggernaut build that i have ignored, please let me know and I may add it.

And before we move on, I would like to thank Chibi Assassin for giving me the idea for these guides, and the snazzy looking layout that comes with it.

So, onto the wargear, and how to use it to smite your enemies.

Wargear of the Captain (Pt1)

Bolter

Starting Equipment – Two-handed ranged weapon, 21.8 dps, +0.3 Energy Regeneration
Grants Ability: Blind Grenade (10 energy: Stun enemy targets in an area on detonation)

A very weak and inaccurate weapon, the only redemming feature of this gun is the energy regen bonus (the only energy regen item for the captain). Good for a support build that relies on energy, but don’t expect to be killing much with it.

Master-Crafted Bolt Pistol

Starting Equipment- One-handed ranged weapon, 4.8 dps, +1.5 Health Regeneration
A great pistol to start with, this gives you more health regen from the very start. Great for a tanky build, because the more health regen the better.

Master-Crafted Chainsword

Starting Equipment – One-handed melee weapon, 12.3 dps
Grants Trait: Zealous (The Captain regains 10 health every time he strikes with his chainsword)

Another great item, this gives you back 10 health every time you hit something. With a pretty fast attack speed and a good amount of damage, this is a great melee weapon. Also, its a chainsword. You can’t get more awesome than that.

Armour of Resilience

Starting Equipment – Armor Rating 128
Grants Trait: Unshakable (Makes the wearer immune to knockback)

The only piece of wargear that gives you unshakable, so therefore it is great. The armour rating is the lowest out of all his armours, but again, you can’t be knocked over when wearing this.

Rite of Fortitude

Starting Equipment – +75 Health
Very simple, gives you more health. Good in any situation really.

Rite of Swift Victory

Starting Equipment – Grants Ability: Victory Charge (10 energy: Charge to a specified location with the chapter’s vigor, smashing through objects and knocking enemies back)
A useful accessory, this enables you to charge into enemies and send them flying, or to charge away from enemies when you need to.

Oath of Merciless Rage

Unlocked Level 2 – Grants Ability: Merciless Strike (15 energy: Lash out at a specified target with an explosive short-range melee attack)
Another handy early accessory, this allows you to send a wave of force out in front of you, knocking back and dealing damage to anything in front of you. Handy to break up a clump of enemies.

Plasma Pistol

Unlocked Level 3 – One-handed ranged weapon, 3.5 dps
Grants Traits: Corroding (Targets hit with the plasma pistol have their armor reduced for a short duration), Combat Expert (+30% Melee and Ranged damage)

Another pistol, this one gives you more damage and some armour piercing capability for your melee weapon. You lose the health regen, but gain more damage, so yay!

Parable of the Stalwart Brother

Unlocked Level 4 – +1.5 Health Regeneration
One good thing about the Captain is that his wargear is straightforward. No confusing descriptions, no hidden abilities, just plain and simple. Like this, which (surprise surprise) gives you more health regen.

Larraman’s Blessing

Unlocked Level 5 – Commander Item. Grants Trait: Healing Aura (+2 Health Regeneration for all nearby allies)
You may be beginning to see a pattern here. A great item, this not only gives you more regen but everybody else around you more as well, which they will be grateful for (even if they don’t say so).

Litanies of Hate

Unlocked Level 6 – Grants Ability: Taunt Target (3 energy: Force a targeted enemy to engage the Space Marine, drawing fire from their allies)
Basically gives your Captain the ability to say “Come at me Bro!” to any enemy on the map, and they will indeed come at you, and stop attacking anything else. With a map wide range, this is useful for keeping heat off your allies.

Power Axe

Unlocked Level 7 – One-handed melee weapon, 19.0 dps
Grants Trait: Armor Piercing (Strikes from the Power Axe ignore up to 100 armor value)

A much heavier weapon, this axe will happily tear through any armoured enemies with ease, but its slow attack speed means its not the best vs lots of smaller ones.

Jump Pack

Unlocked Level 8 – Grants Ability: Assault Jump (15 energy: Soar through the air and land at target location knocking back nearby units)
Must have. This is your escape ability, much better then the Victory Charge. Allows you to jump about half a map away, into or out of danger. Very useful for avoiding dying. And don’t we all want that.

Armour of Vengeance

Unlocked Level 9 – Armor Rating: 208
Grants Trait: Reactive Strike (Chance when the Captain is hit by a melee attack to damage and knockback the attacker)

The strongest armour in the Last Stand, with this armour you will be able to tank almost everything in the game. And you have a chance to shove back any melee attackers, just to take even less damage. Only downside, its not unshakable, so you can and you will get knocked on your ass.

Rite of the Tireless Crusader

Unlocked Level 10 – Grants Ability: Revive (30 energy: Revive a fallen comrade with full health and temporary invulnerability)
Another useful accessory, this allows you to revive you fallen allies instantly, and with full everything, as well as a shield that lasts for about 5 seconds. Pretty cool, right? Unfortuntely it does cost quite a bit, and on Bloodied Colosseum your doppleganger will use it as well.

Plasma Gun

Unlocked Level 11 – Two-handed ranged weapon, 22.6 dps
Grants Ability: Hellfire Grenade (15 energy: An area-of-effect attack with low-medium damage distributed evenly across the entire area. This damage ignores a significant amount of armor) Grants Trait: Armor Piercing (Attacks from the Plasma Gun ignore up to 100 armor value)

The best ranged weapon the Captain has, this plasma gun will tear through all enemies with ease. While the fire rate is a tad slow, it still does enough damage to make up for it. Also, it gives you a nice grenade that does a lot of damage to any unarmoured enemies.

Wargear of the Captain (Pt2)

Terror of Xenos

Unlocked Level 12 – Grants Ability: Fearsome Shout (35 energy: Cause all nearby enemies to retreat)
A great accessory, this allows you to force all enemies in a sizeable area to run away like scared little babies back to their spawn point. Really useful for when you are getting swarmed, or protecting your allies. Only downside is the energy cost, but it is pretty powerful.

Artificer Armour

Unlocked Level 13 – Armor rating: 162, +50 Health, +25 Energy
Another set of armour, this has a high armour rating and gives you more health and energy. Pretty helpful when you need that extra bit of energy for your abilities, and the bonus health is always nice.

Litanies of Zeal

Unlocked Level 14 – Grants Trait: Zealous Leadership (Melee attacks heal all nearby allies for 5 health)
An amazing item, not only does this allow you to regen health with every strike like the chainsword, but the health applies to your allies as well. Not only that, but having this means you can use the force melee button (d) to attack indestructible cover, which heals you for each strike, giving you even more regen.

Dreadnaught Drop Pod

Unlocked Level 15 – Commander Item. Grants Ability: Call Dreadnought (50energy: Deliver a Dreadnought by drop pod)
The second commander item, this allows you to call forth a mighty Dreadnaught, the most fearsome of all the Imperium’s walkers. For a costly 50 energy, you can have your own portable death machine devestate the battlefield, smashing/crushing/burning all your foes. Quite cool.

Plasma Cannon

Unlocked Level 16 – Two-handed ranged weapon, 10.5 dps
Grants Traits: Knockback (Blasts from the Plasma Cannon will knock down enemy infantry units), Heavy (Using a Heavy weapon requires a short setup period before firing and, once setup, a teardown period before the unit can move again), Area of Effect (Attacks from this weapon deal damage over a large area)

And following the Dreadnaught we have…this. It does do some nice damage to unamoured units in a small area, but the very slow fire rate combined with the loss of movement, and the loss of the Jump Pack means you are just a big stationary target. It’s nice to play around with, but there are much better weapons to use.

Armour of Foritiude

Unlocked Level 17 – Armor Rating: 144, +2.5 Health Regeneration
More health regen! Because, the Captain doesn’t already have enough of that, of course. This has an average armour rating, but the extra regen more than makes up for that. But again, no unshakable, so be wary of knockback.

Frag Grenade

Unlocked Level 18 – Grants Ability: Frag Grenade (15 energy: Area-of-effect attack with damage much higher the closer a target is to the central impact point, knocks down surviving victims)
Another grenade for the Captian, this one acts like a real grenade when used, unlike the Hellfire, which spreads its damage out evenly across its radius.

Feel no Pain

Unlocked Level 19 – Grants Ability: Feel no Pain (20 energy: Restore health to a nearby targeted ally)
For the cost of 20 energy, you can heal yourself or your allies for 50 health. However, you literally have to be standing right next to anybody to use it, it has that small of a range. Still, good for keeping you healthy and good for supporting your allies.

Orbital Bombardment

Unlocked Level 20 – Commander Item. Grants Ability: Orbital Bombardment (50 energy: Grants the ability to call in a massive orbital strike capable of destroying even the heaviest units)
The final piece of wargear, and the Captain’s massive aoe (area of effect) ability. With this you can target an area on the map, then 3 lasers will appear from orbit, in a triangle around the target area. These will pick up any enemies other than vehicles, and then explode, either outright killing everything or sending them flying. Giant space lasers ftw!

Achievement Wargear

So now we come to the achievements for the Captain, and the two new weapons he can unlock.

Thunder Hammer

Unlocked by achievement “Fury of the Primarchs” (Kill 2,500 enemies as the Space Marine Captain) – Two-handed melee weapon, 15.0 dps
Grants Traits: Vehicle Stun (Strikes from the Thunder Hammer stun vehicles), Knockback (Attacks from the Thunder Hammer cause knockback)

Ah yes, the mighty Warhammer. No doubt this weapon will be awesome to use, right? Well, unfortunately no. The knockback trait sounds good, but in reality you just end up chasing your target around the map, as every strike sends them flying. With no aoe ability, the only reason you would take this is to stun the vehicles on the Anvil of Khorne, and even then, not really worth it.

Lightning Claw

Unlocked by achievement “The Warrior Born” (Achieve 350 kills in a single match as the Space Marine Captain) – One-handed melee weapon, 10.0 dps
Grants Trait: Lightning Damage (Strikes from the Lightning Claw cause electrical damge over time)

The best melee weapon in the game, by far. Not only does it have the quickest attack speed, every time you hit anything, electrical damage affects the entire squad you were attacking. This makes it laughably easy to kill squads of emenies, and on top of that, the electrical damage ignores armour, so its great on big armoured enemies as well.

DLC Wargear

Of course, to pimp out your Captain even more, you might want to check out his DLC, because they certainly make him look cooler.

Inscribed Combat Shield

Shield (Uses one-handed ranged weapon slot), +25 Armor Rating, +25 Health.
Grants Trait: Shield Block (Incoming ranged damage reduced by 25%.)

A great replacement for your pistols, havign extra armour, health, and more damage reduction is way better than just health regen or damage.

Sacred Relic Armour

Armor Rating: 135
Grants Traits: Melee Expert (Melee damage increased by 15%), Crushing Blows (Melee attacks deal additional damage in an area around the attacker)

The final piece of wargear is another armour set, which makes you look like an knight (especially with the Shield). You also do more melee damage, and do aoe damage in a large area around you.

So, now thats all said and done, lets see how these items help the Captain crush everything and anything in his path.

Captain Builds

So, let us combine all these lovely pieces of wargear so your Captain can tank the worst of damage like it was nothing.

The Apothecary
  • Plasma Gun
  • Artificer Armour
  • Jump Pack
  • Rite of the Tireless Crusader
  • Feel no Pain OR Parable of the Stalwart Brother
  • Larraman’s Bleesing OR Dreadnaught

The idea behind this build is keeping yourself and everyone else alive and kicking. Using your Revive and Feel No Pain to ensure your allies can still dish out the hurt, while you can support them with the plasma gun and hellfire grenades. While you might not get as many kills with this build as the other ones, you will be the one keeping everybody else alive. Just a warning though, be careful about using the build in the Bloodied Colosseum, as your doppleganger will use Revive as well.

The Tankmarine
  • Master-Crafted Chainsword OR Power Axe OR Lightning Claw/Any secondary weapon
  • Armour of Resilience OR Armour of Venegnce
  • Jump Pack
  • Rite of Foritude
  • Litanies of Zeal OR Parable of the Stalwart Brother
  • Larraman’s Blessing OR Dreadnaught

Simply put, this build allows you to tank almost anything the game can throw at you, while still pounding everything to scrap around you. The Armour of Resilience has a lot less armour rating than the Vengence, but it does give you unshakable, which is helpful to new players. IF you are confident you can handle being knocked down, then take the Armour of Vengence. You can really use whatever melee weapon you want, but once you get the Lightning Claw, stick to that.

The Regenmarine

Thanks to ⎛Senpai.exe⎞ for this build.

  • Master-Crafted Chainsword OR Lightning Claw/Inscribed Combat Shield
  • Armour of Fortitude OR Armour of Resilience
  • Litanies of Zeal
  • Rite of Foritude
  • Parable of the Stalwart Brother OR Jump Pack
  • Larraman’s Blessing

This one is a fun build. With this you have so much health regen that you can regen faster then most enemies can damage you. So you can just stand there taking all this damage, and have more health at the end of it. Like before, take the Armour of Resilience if you want to stay upright, as the more times you hit, the more damage you do.
Massive damage dealing enemies are you only weakness here, as you dont have that much armour or health compared to the Tankmarine. So just be a little bit careful around them, and you will be fine.

The Lazermarine
  • Bolter OR Anything else
  • Artificer Armour
  • Jump Pack
  • Parable of the Stalwart Brother
  • Anything
  • Orbital Targeting Beacon

And the final build, and prehaps the most fun one to use. Simply put, just spam lasers, everywhere, all the time. The weapons don’t really matter for this build, as you will be dealing most of your damage through the bombardment of the map. Even if you take the bolter, you will run out of energy pretty quick, so try to clump up your enemies before wiping them all out.

The Plasmamarine

Thanks to ExiaRS #wengerout for this build.

  • Plasma Cannon
  • Artificer Armour
  • Rite of Fortitude
  • Rite of the Tireless Crusader
  • Terror of Xenos
  • Dreadnaught

This build only really works on Anvil, as the buildings are in a much better position than on Colosseum. The idea is to camp near the buildings, and to hide in there when things get hairy. You also have Terror of Xenos to scare away any enemies that get to close. You will be also good at reviving the rest of your team, as long as they don’t die too far away, as you are slow as ♥♥♥♥ with the massive plasma cannon on your back. Finally, you have basically no armour-piercing ability with this weapon, so make sure somebody in your party has some before you begin 🙂

Conclusion

So there we have it, the Wargear and some Builds for the Emperor’s finest. I apologise if my inner fanboy came out a lot in this guide, I am a big Space Marine lover. Like cmon, who doesn’t like super soliders that have awesome weapons and power armour and can spit acid….

Yea, so anyway, these are all my own opinions, and if you disagree you will face the EMPEROR’S HOLY WRATH…i mean, say what you think in the comments below.

For the Emperor, and for the Imperium of Man!

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