Overview
In this Guide you will find a List of Legendary Item Bonuses. Keep in mind, that this is still a work in Progress and some stats might be missing or amiss! Any Help is highly appreciated! :)Additional Infos are shown in (Brackets)
Helmet
- +15 % critical chance
- +50 % critical damage
- +50 % Pistol damage (Bugged see below – works for pistol/blaster, Magnum, Auto-Pistol)
- +50 % Sniper Rifle Damage (Bugged see below – works for Sniper Rifles)
- Changes your Voice to sound like a Bones Droid (Bones are the Robots with the Guns)
- Changes your Voice to sound like a Grumps Droid (Grumps are the Swordsman Boss Robots)
PIstol damage and Sniper Rifle damage are switched in V1.4.4. Fixed in 1.6.2
Body
- 50 % of Bullet Attacks pass right through you
- Immune to Fatality Attacks (Fatalities include: Raptor jump, Jeckyl Tonguestrangle, Kruger Hornimpale and T-rex eating)
- +50 % dmg to projectile Weapons (Works for Grenadier Ability, Rocketeer Ability, Tech Frag Turret and normal frag grenades; Doesn’t work on mini frags from primary weapon augment)
Gloves
- +50 % damage to auto-rifles (works for Assault Rifle, Silenced SMG, SMG, Burst Rifle and Carbine)
- +50 % damage to light machine guns ( currently of no use, would work for LMG – currently only offline? possible bug or typo??)
- +50 % damage to shotguns (Works for Combat – and Auto Shotgun)
- Revive Teammates twice as fast (won’t influence regen gun revive, while the reviving skill does – probably a bug?)
Belt
- +100 % to magic item find (that’s the Quality of Itemdrops / won’t influence Orb droprate in any way – confirmed by the devs)
- +100 % to Ion find (influences the likeness of ION beeing dropped not the amount of each drop / won’t increase drop amount of chests)
- + 50 % to melee damage (also works for the ION Blade)
Legs
- Gain one additional down (also increases down time)
- doubles the droprate of Orbs from any Source (has a 0,1 % (or less) chance to drop a DUPLICATE Orb from the same Enemy instead of just 1, when the Orbdropping Skills are used as well – fixed in 2.0.5)
- Gain one additional Blink Charge
Boots
- -25 % damage received from Robots
- -25 % damage received from large Dinos
- Dilo spit Pools heal you instead of damaging you
- Orbs last 10 Seconds longer
- Knockback attacks deal half dmg to you and don’t knock you back
Primary Weapon
- This Weapon never needs a reload
- Enemies killed with this weapon will explode (doesn’t seem to benefit from grenade skills)
- doubles damage while your shields are down (applies to all damage sources including secondary weapon, tech turret etc. )
Enhanced (green), Super Enhanced (yellow) and Legendary (purple) of this augment can contain the fire damage passive. This also affect the secondary weapon.
Secondary Weapon
- Kills with this weapon grant 10 % ability energy recharge
- Kills made with this weapon grant 25 % extra experience
- Kills instantly reload this Weapon but Clip Size is halved
Enhanced (green), Super Enhanced (yellow) and Legendary (purple) of this augment can contain the fire damage passive. This also affect the primary weapon.
Regen Gun
- Super fast healing on downed Teammates
- Regen Gun can light Enemies on Fire (Requires the Skill “Regen Master III” maxed out)
- Regen Gun deals Ice and slow damage (Requires the Skill “Regen Master III” maxed out)
Knife
- Recover 50 % max Health when killing an Enemy with your Knife (currently bugged and not working)
- Reload All Weapons when earning a Knife kill
- Take no damage while performing Knife based Fatalities (Fatalities can be trigger by holding down melee while near an Enemy marked with a red X. Enemies include: Raptor, Dilophosaurus and compy)
Grenade
- Grenade explodes into 4 Mini Frag Grenades (Info below – applies for Assault, Rocketeer and Grenadier)
- Explosions spawn a Frag Grenade (Info below – applies for Assault, Rocketeer and Grenadier)
- Explosions spawn a Smoke Grenade (Info below – applies for Support and Warrior)
- Explosions spawn an EMP Grenade (Info below – applies for Recon)
- Explosions spawn a Stun Grenade (Info below – applies for Tech and Marksman)
- Explosions spawn a Napalm Grenade (Info below – applies for Pyro)
Extra Grenades won’t spawn with “Blinky” Skill – Benefits from Grenade Radius increasing Skill – Grenade strengthening Skill ONLY applies to classes with the corresponding Grenade skill. e.g. Rocketeer has gravity grenade BUT the skill increases Frag grenades. (possible bug?)
Abillity [3 each]
- Invincible while Jetpacking
- Receive a random Orb after jetpacking (requires the full Jetpack energy to drop / benefits from double Orb Leg Aug)
- Drop a Frag Grenade every Second while Jetpacking
Support
- Healy Bubble repairs Harvester (can take 5 seconds to get the downed harvester from 0 back to 100)
- Healy Bubble can revive downed Teammates (instant revive)
- Players within the Bubble do double damage
Recon
- Invincible while cloaked (negates the effect of dilo acid pools healing boots when cloaking before entering the pool)
- Can use Regen Gun while cloaked
- 5 X Melee damage while cloaked (does NOT work for ION Blade while cloaked)
Tech
- Sentry Gun now shoots Frag
- Sentry Gun now shoots Rockets
- Sentry Gun now throws Flames
Pyro
- Flamethrower freezes Enemies instead of burning them
- Flamethrower heals Allies in addition to dealing damage to Enemies (Also heals the harvester with high speed!)
- Take half damage while using the Flamethrower
Marksman
- doubles thermal vision length
- receive 50 % damage while using thermal vision (i.e. reduces 50% of damage taken)
- Sniper Bullets pierce up to 10 Enemies (lets you shoot through walls without activating thermal vision. Since1.4 this no longer pierce the same enemy multiple times)
Rocketeer
- Rockets explode twice
- Rocket Launcher firing rate is increased by 50 %
- Rocket Launcher heals teammates while damaging enemies
Grenadier
- Grenade Launcher also deals EMP damage (doesn’t seam to work as of 2.05 – doesn’t deal additional damage to robots, nor does it repair the harvester)
- Grenade Launcher deals double damage [Not working in V1.5.2 – Fixed in 1.6.3]
- GrenadeLauncher firing rate increased by 50%
Warrior
- Ion push ability ignites enemy hits
- Ion blade energy attacks now shoot an extra projectile
- Ion blade ground smash heals 10% health per enemy hit
Bug in V2.05: The warrior “Ion blade ground smash heals 10% on hit” is bugged. It works with all attacks, on any class. This has some side effects such as being able to un-down yourself by just shooting something regardless of if you kill something, as well as making you generally harder to kill
Upcoming features
Changes that will influence some Augments or even add new ones in upcoming Patches are listed here.
( Unknown – and most likely cancelled )
( adds new classes and abilities )
- ???
- ???
- ???
Engineer
- ???
- ???
- ???
Change log
Changes that has influence on the augments will be listed here. Our comments are featured between the brackets […]
( Version 2.0.5 )
FIXED – Leg augment giving double orbs no longer drops duplicates.
[ Version 2.0 )
added: new Guardian
added: new weapons: ION Blade and Carbine
( Version 1.6.2 Changelog )
FIXED issue with Grenade Launcher damage augment not working.
FIXED issue with Sniper and Pistol Damage helmets not working.
( VERSION 1.4 CHANGELOG )
ADDED: New Jetpack functionality [changes the way Orbs drop after Jetpacking]
ADJUSTED: Reduced Dilophosaurus spit damage amount [Hopefully the dilo boots is not mandatory anymore]
ADJUSTED: Reduced the damage of Jetpack grenade drops
FIXED: Bug with Penetrating Rounds hitting the same enemy
( Version 1.3.3 )
Fixed: 25% Large Dinosaur Damage Reduction Legendary Augment
Fixed: 25% Robot Damage Reduction Legendary Augment
Fixed: 50% of ALL Bullets pass through you Legendary Augment
Fixed: Issue with Jetpack Grenade Dropping Legendary Augment
Adjusted: Slightly increased the amount of slowdown from Ice-based damages
Fixed: Reload Legendary not giving Full Ammo [Probably the legendary knife]
Fixed: Bug with Dilophosaurus Spit causing way too much damage [Despite of the fix, damage is still too high. Dilo boots is still mandatory]
Fixed: Bug with Legendary Pistol granting incorrect amount of energy per kill