Slay the Spire Guide

Lightning Orbs for the disconcerting Defect for Slay the Spire

Lightning Orbs for the disconcerting Defect

Overview

Defects get many different orbs. Darkness, Frost, Plasma… but, if you build this deck right, you can do some serious damage with just LIGHTNING orbs!

Lightning orbs?

The very first orb type you get to see in the game as The Defect. While they dont do much damage on their own, the potential to destroy swells within you, as well as within these little things.

They, by default, do 3 damage passively, and 8 damaged when evoked (casted, or when orb space is limited, it autocasts the rightmost orb). The only drawback is that they hit a random target, often, the one you didnt want it to hit yet. But, with the right cards… these can be a source on immense power.

Unlimited POWER!


Storm. A deadly weapon. Channels 1 lightning orb for each power cast. For more of these you have, their power stacks: casting the second will trigger one orb casted, the third casting two, and so on. Each time you cast powers, especially with a power heavy deck, you will spawn these faster than bunnies can mate.


Electrodynamics. Friend, this is ABSOLUTELY essential if you want to use lightning orbs! Not only does it add 3 of them to you, it lets them hit, passively and actively, all enemies. ALL of them. Solving that targeting problem for the whole game, basically. If you make it so it starts in your first hand… GG. Just GG.

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Thunder Strike. The strongest of my deck, and absolutely the strongest card with this deck type. Deals damage to any random enemy for each lightning orb channeled this floor. In other words, for mine, it was 9n, where n was however many times I channeled lightning orbs. Buffing strength, of course, made it tougher, but when you use a lightning heavy deck, this card SAVES the number of times you channeled lightning orbs, and will unleash damage that many times. While Electrodynamics doesnt fix its targeting, by the time this becomes useful, there is typically only one target left.

HONORABLE MENTION

While I did not directly include these, the card, Tempest, also aids well with lightning decks.
Tempest. X card, channeling lightning orbs X times, where X is energy spent on it. Let this sink in. With Thunder Strike, this just adds to its lethality even faster.

My resulting deck.

This deck is the one I ended with…

With it, I decided to end my spree at over 630 floors. Of course, a custom game, going on infinitely… but, even with standard rules, the Lightning deck can wipe the floors clean. I honestly had to TRY to die to end it. Dont believe me? This is just PART of the Floor History!

Thank you, dear reader.

This was a crazy run. It started months before I made this guide is first published on October 14th, 2018. I took the better part of some days and nights to add to this very deck, which made it so strong, with Ritual Knife, I can wipe out even bosses without taking a single hit. Final score was over 50K! Most enemies dont need the Ritual Knife to die on the first turn! Lightning evokes usually end them all before it ends up in my hand, dispite that I “Bottled Flames” it (making it appear in hand on first turn). I ended up with so many cards to draw each turn, my hand hit its limit about… 200 floors in? I think thats when it started to reach hand limit.

Had any useful cards that I didnt include in this list? Let me know the card that helped! Or Relic!
Have fun, my little Emperor Palpatine… and may your power be truly UNLIMITED.

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