Overview
List of Upgrades found in the shop!
Common
Accelerated Bullet
Bullet Effect: Bullets will gradually change, up to: Bullet Speed x150%
Decelerated Bullet
Bullet Effect: Bullets will gradually change up to: Bullet Speed x60%
Fire Faster
Fire Rate +20%
More Accuracy
Accuracy +20%
More Crit
Critical Rate +10%
More Damage
Bullet Damage +20%
Range Increase
Range +20%
Speed Up
Move Speed +15%
Stronger Crit
Critical Effect +20%
Survive
HP Max +1
Rare
Adrenaline
HP Max -2
Fire Rate +60%
Bullet Damage +60%
Special Effect: Whenever you finish the attack phase, automatically discard one of this upgrade
Ambush
HP Max +1
Special Effect: Whenever the attack phase ends, n mines are generated at your current position (n is the number of this upgrade your have, currently x)
Big Bullet
Bullet Size +16%
Careless
Bullet Damage +40%
Knockback -16%
Concentrated Bullet
Bullet Effect: Bullets will gradually change, up to: Bullet Speed x200%, Bullet Size x60%
Concentration
Bullet Damage +16%
Critical Rate +8%
Crit Proficiency
Critical Rate +8%
Critical Effect +16%
Dexterous
Body Size -12%
Move Speed +12%
Fieldrunners
Move Speed -12%
Fire Rate +24%
Recoil -20%
Growing Bullet
Bullet Effect: Bullets will gradually change up to: Bullet Size x150%
Inflated Bullet
Bullet Effect: Bullets will gradually change up to: Bullet Speed x60%, Bullet Size x200%
Impatient
Fire Rate +40%
Accuracy -16%
Intuition
Critical Effect +16%
Accuracy +16%
Magnetic
Special Effect: Power-ups will automatically move towards you (invalid in the prepare phase)
Medkit
Special Effect: Every time you activate a power-up, heal 1 HP
Overload Device
Fire Rate +40%
HP Max -1
Precision Strike
Bullet Speed +8%
Accuracy +16%
Quantum Bullet
Bullet Damage +40%
Special Effect: Bullets will blink to a random position at 60% range
Reckless
Fire Rate +40%
Recoil +16%
Recoil Weaken
Recoil -32%
Response
HP Max +3
Special Effect: Whenever you get hurt, you will blink to a random position
Safe Distance
Knockback +40%
Recoil +16%
Short Range Crit
Range -16%
Critical Rate +20%
Small Bullet
Bullet Size -16%
Small Size
Body Size -24%
Stable
Accuracy +16%
Recoil -16%
Steady
Bullet Damage +40%
Fire Rate -16%
Strengthen Knockback
Knockback +32%
Stronger Bullet
Bullet Damage +16%
Bullet Size +8%
Super Grenade
Bullet Size +20%
Accuracy -40%
Special Effect: Grenades will double their size and speed on the first bounce
Swift
Bullet Speed +24%
Bullet Size -8%
Telescope
Range +16%
Accuracy +16%
Vigilant
HP Max +2
Move Speed -12%
Warming-Up Bullet
Bullet Effect: Bullets will gradually change, up to: Bullet Damage x150%, Bullet Speed x150%
Warrior
Bullet Damage +24%
Range -16%
Critical Effect +20%
Epic
Ace Missile
Fire Rate +40%
Bullet Size -20%
Special Effect: Whenever you hit a boss with a bullet or missile, you have a 20% chance to fire a missile
Advanced Weapons
Range +30%
Recoil -30%
Anti-Recoil
Fire Rate +60%
Recoil +60%
Special Effect: Reverses the direction of your Recoil
Arsenal
Special Effect: Every time you activate a power-up, leave n mines at your position (n is the number of this upgrade your have, currently x)
Assassin
Critical Effect +80%
Range -12%
Accuracy -20%
Basic Set
Special Effect: Get one each of More Crit, Stronger Crit, More Damage, Fire Faster and Range Increase
Battery
Bullet Speed +10%
Bullet Size +10%
Recoil -20%
Boomerang
Range +40%
Special Effect: Bullets will reverse its direction at 50% range
Choke
Bullet Damage +40%
Accuracy +40%
Recoil +32%
Crit Missile
Critical Rate +20%
Bullet Size -20%
Special Effect: Whenever your bullets or missiles crit, you have a 20% chance to fire a missile
Dashing Bullet
Bullet Effect: Bullets instantly change at 30% range as follows: Bullet Speed x150%
Elastic Bullet
Range +20%
Bullet Damage -20%
Special Effect: Bullets rebound from struck enemies instead of disappearing, up to n bounces (n is the number of this upgrade you have, currently x)
Elastic Wall
Range +40%
Bullet Damage -20%
Special Effect: Bullets rebound from walls instead of disappearing, up to n bounces (n is the number of this upgrade your have, currently x)
Explosive
HP Max +1
Body Size +15%
Bullet Size +10%
Special Effect: Whenever you take damage, immediately detonate all grenades and mines on the field and double the explosion damage
First Aid
HP Max +1
Special Effect: Whenever your HP is equal to or less than 20%, your HP and Shield recovery effects will be doubled
Fortress
HP Max +3
Move Speed -30%
Body Size +30%
Gravitation
Fire Rate +60%
Knockback +60%
Special Effect: Reverses the direction of your knockback
Grenade Booster
Range +20%
Special Effect: Range of grenades x300%
Gunpowder Recycle
HP Max +2
Move Speed -30%
Special Effect: If your mine isn’t triggered in 9 seconds, it detonates. At the same time, you blink to the detonation and heal 1 HP (stops in the prepare phase)
Heavy Crossbow
Move Speed -24%
Bullet Size +20%
Bullet Damage +40%
Heavy Weapon
Bullet Damage +80%
Fire Rate -32%
Hummingbird
Bullet Size -16%
Critical Rate +20%
Critical Effect +40%
Imminent Moment
HP Max -1
Bullet Damage -12%
Critical Effect +80%
Immolation
Bullet Damage +100%
Special Effect: During the attack phase, for every 3/n seconds, you deal 1 damage to yourself (n is the number of this upgrade your have, currently x)
Lightning
Body Size -15%
Move Speed +15%
Fire Rate +20%
Mine Filter
Bullet Damage +30%
Special Effect: Only Elites and Bosses can detonate mines, while normal enemies will no longer be able to do.
Perfectionist
HP Max -3
Special Effect: When your HP is full, Bullet Damage x180%
Puffiness
HP Max +9
Special Effect: Everytime you lose 1% HP, you get Move Speed -1%
Random Bullet
Range +40%
Special Effect: Bullets will randomly change direction once at 40% range
Remains
Special Effect: Whenever you defeat a boss, generate n mines at it’s position (n is the number of this upgrade your have, currently x)
Remote Control
Bullet Speed +30%
Special Effect: Missiles will track your aiming position and turn accordingly, with a maximum angular speed of Bullet Speed x1800%
Short-Range Missile
Bullet Damage +40%
Range -40%
Special Effect: Missiles’ range x33% and damage 300%
Spoil
Special Effect: Generate a random power-up whenever you finish the attack phase
Super Mine
Body Size +30%
Move Speed -30%
Special Effect: Mines gradually expand at a rate of +15%/second (invalid in the prepare phase)
Survival Instinct
Fire Rate +20%
Special Effect: When you have 1 HP left, get Move Speed x130% and Fire Rate x130%
Unstoppable
Body Size +23%
Knockback +30%
Watcher
Move Speed -30%
Special Effect: When you are not moving, Bullet Speed x60%, Critical Rate +50%
Legendary (part 1)
Ace Shooter
Special Effect: Whenever you defeat a boss, heal 9 HP
Almighty Bullet
Bullet Effect: Bullets will gradually change, up to: Bullet Damage x200%, Bullet Speed x200%, Bullet Size x200%
Amulet
Special Effect: When your HP drops to zero, heal all HP, cause a large explosion, and discard this upgrade
Blade of Justice
Special Effect: Whenever you defeat an enemy, get Critical Rate +1% and Critical Effect +2%. This effect can be permanently stacked, but your lose all stacks after getting hurt.
Burst
Special Effect: Whenever you defeat an enemy, generate an explosion at it’s position. The explosion damage is equal to [it’s HP Max x30%] and is not affected by Double-edged Sword, and the explosion area is equal to [18 + it’s size x9]
Burst Bullet
Special Effect: Whenever your bullets crit, generate an explosion on impact. The explosion’s area is equal to [the bullet’s Bullet Size x400%] and the explosion’s damage is equal to the bullet’s crit damage
Chain Reaction
Special Effect: Destroy 3 normal enemies at random whenever you defeat an Elite.
Cold Weapon
Range -80%
Bullet Damage +96%
Critical Rate +40%
Crit Conversion
Critical Rate +15%
Critical Effect +60%
Special Effect: When your Critical Rate > 100%, you get Critical Effect +2% for each excess 1% Critical Rate you have
Cross Split
Special Effect: Bullets will split in a cross-shape to 4 bullets at 70% range
Dedication
HP Max -4
Bullet Damage +176%
Defense Grenade
Special Effect: When you take damage, fire a grenade towards a random enemy
Double Immolation
Special Effect: Get 2 Immolation upgrades
Egoism
Special Effect: When you get hurt, if the source of the damage is yourself, the damage value will be halved (rounded up), otherwise the damage value will be tripled
Elastic Grenade
Range +80%
Bullet Damage -40%
Special Effect: Grenades can rebound off walls indefinitely without Elastic Wall, but grenades can no longer trigger the effects of Elastic Bullet
Elastic Set
Special Effect: Get one Elastic Bullet upgrade and one Elastic Wall upgrade
Elite Grenade
Special Effect: Whenever you defeat an Elite, fire a grenade towards a random enemy
Elite Hunter
Special Effect: Every time you defeat an Elite, heal 1 HP
Favor
Special Effect: Your first manual refresh each round will be free
Giant
Body Size +60%
HP Max +2
Giant Sword
Bullet Size +60%
Range +40%
Move Speed -60%
Golden Legendary
Special Effect: A new slot will be added in the shop, and only legendary upgrades will appear in this slot
Good Luck
Special Effect: Refresh the store once for free immediately and all upgrades in this refresh will become free
Heavy Body
HP Max +5
Body Size +75%
Move Speed -75%
Special Effect: The wall bounce and enemy knockback you receive will be cut in half
Large Injection
Special Effect: Get 3 Adrenaline upgrades
Last Hope
Special Effect: Shield capacity +1, Whenever you take damage, if you have 3 HP left, you have a 30% chance to regain all shields
Light Pack
Move Speed +45%
Recoil -60%
Loyalty Card
Special Effect: Upgrades in the shop have 6% chance to be free
Mystery Bag
Special Effect: Obtain two random legendary upgrades
Mystery Invitation
Special Effect: Whenever the store is refreshed, an upgrade of Mystery type must appear in the first slot
Overheal
Special Effect: Shield capacity +1, Whenever you heal HP, you regain 1 shield if you have no shields and full HP
Peace Lover
HP Max +8
Fire Rate -80%
Purifier
Special Effect: Common power-ups will no longer spawn, but rare, epic, and legendary power-ups are more likely to spawn
Rage
HP Max -5
Fire Rate +100%
Special Effect: Every time you lose 1% HP, you get Fire Rate 1%
Rainstorm
Fire Rate +60%
Knockback +60%
Rapid Firecannon
Range +40%
Fire Rate +40%
Bullet Damage +40%
Rebates
After you purchase a legendary upgrade, your next manual refresh in the store will be free
Revenge
Special Effect: Taking damage increases your Bullet Damage by x120% for 3 seconds. This effect can be stacked, each stack will refresh the duration, but make you take +10% more damage
Sapper Set
Special Effect: Get one each of Arsenal, Remains, and Ambush
Scout
Move Speed +45%
Special Effect: When you are moving, Body Size x30%
Shield Enhance
Shield capacity +2
Size Suppressor
Special Effect: All Bullet Change upgrades no longer affect bullets’ size. For each Bullet Change upgrade you hold, the damage of normal bullets and missiles x120%
Smart Shelf
Special Effect: Every time you buy an upgrade, the corresponding slot will be instantly filled with another common upgrade
Snipe
Bullet Size -30%
Knockback -60%
Range +120%
Split Engine
Bullet Speed -10%
Special Effect: Whenever a bullet splits, its Bullet Damage x130% and Bullet Speed x150%
Split Protector
Special Effect: Whenever a bullet splits, its Bullet Size will no longer be reduced
Stay Here
Special Effect: During the attack phase, if you stay completely still, heal 10% of your lost HP (rounded up) every 0.5 seconds, otherwise deal damage to yourself once every 0.5 seconds, with a damage value equal to 10% of your current HP (rounded up)
Sticky Grenade
Bullet Damage +60%
Accuracy -60%
Special Effect: Whenever your grenades are destroyed, a mine will appear in the explosion position
Supersonic
Bullet Speed +88%
Recoil +80%
Super Change
Special Effect: Bullet Change upgrades that have instant effects at half the normal range. Bullet Change upgrades that have gradual effects achieve maximum effect at 50% range instead of 100% range
Super Rebound
Bullet Speed -10%
Special Effect: Every time a bullet rebounds, its Bullet Damage +20% and Bullet Speed +40%
Super Survival Set
Special Effect: Get one each of Fortress, Tank, Vigilant, and Survive
Syringe
Special Effect: Whenever the attack phase begins, you automatically gain one Adrenaline upgrade
Terminator
Special Effect: Destroy all Elites whenever you defeat a boss.
Thorn
Special Effect: Whenever you touch enemies, you deal damage to them, which’s value is equal to [your Bullet Damage^2]. Every time you have 1 point of lost HP, the damage +30%.
Thorn Wall
Special Effect: Whenever an enemy touches a wall, you deal damage to it, which equals to [Bullet Damage x Fire Rate x enemy’s size]
Time Bomb
Bullet Damage +40%
Fire Rate -40%
Special Effect: Mines’ damage x300%, but detonate at the end of the attack phase
Titan
Special Effect: For every 1 HP Max, you get 10% Bullet Damage; For every 2% Body Size, you get 1% Bullet Damage; During the attack phase, you deal damage to yourself once per second, which’s value equal to 10% HP Max, rounded down but atleast 1.
Triple Split
Special Effect: Bullets will split to 3 bullets at 55% range
Ultimate Bullet
Special Effect: Bullets instantly change at 75% range as follows: Bullet Damage x300%
Urgent Delivery
Special Effect: After taking damage, if your HP is equal to or less than 20%, a random power-up will be generated (invalid in the prepare phase). This effect can only be triggered once every 3 seconds
VIP Card
Special Effect: After refreshing the store, there is a 9% chance that legendary upgrades will appear in every slot
Legendary (part 2)
Wild Wind
Move Speed +45%
Bullet Damage +60%
Y Split
Special Effect: Bullets will split in a Y-shape to 2 bullets at 10% range
100% Hit
Critical Rate +30%
Accuracy +60%