Einlanzer Guide

List of sub-classes for Einlanzer

List of sub-classes

Overview

Just a list of the subclasses so that there is a readily available list rather than having to look at the news page where this originally came from. Thanks to Oreo (the games dev) for the original list on one of the news posts.

Subclasses list

The asterik * notes which one is the default or standard for that character class.

Berserker
Knight – gains cover ability, 10% more def and magic def
*Crusher – gains 5 RP every round, +20% Speed
Lancer – gain access to lance/spear and those abilities

Priestess
Battle Cleric – Gain 50% more attack and can use holy smite abilities
Diviner – Gain 10% magic attack and starlight abilities
*Devotee – Healing on self works 25% more, +10% defense and magic defense

Thief
Assassin – every attack has 1% chance of instant kill
Treasure Hunter – double item drop chances, double chance of going twice in a round
*Ninja – base 10% evasion and crit chance

Mage
Elemental – fire, ice, thunder, flame, blizzard, and spark spells all deal 10% more damage
*Blink Warlock – gain 10% evasion and magic evasion
Spellsneak – 10% magic reflection

Monk
*Ki Master – gain 20% magic attack and MP
Wu Xing – 5 animal forms, 5 rounds, 20RP (Dragon – attk + mattk stats buffed, Crane – +50% evasion and immune to ground attacks, Tiger – extra attack, Snake – counterattack raised to 67% and 2x provoke, Monkey – double speed and regen MP)
Xiao Lin – +10% Attack, Defense, and Magic Defense

Paladin
*Runic Knight – Gains 10% magic reflection
Healer – Gains 10% magic attack and casts Recovery spells
Cleric – Gains 5% counterattack, Can use blunt and gain those skills

Spellsword
*Time mage – Attacks have 10% chance to cause slow, immune to slow
Sage – can use staves
Warrior – Able to wear heavy armor and shields, +10% attack

Dancer
Rogue – Cannot wield bows, loses bow skills, can wield two daggers, gain Flurry of Daggers skills, +10% attack
Archer – +10% attack and more bow skills
*Scholar – +20% magic attack, +60 MP

Hunter
Debilitator – break skills have 90% chance of working instead of 67%
Woodsman – use small shields and gain axe skills
*Deadshot – base +15% crit chance

Angel Warrior
Aerial Ace – more flying skills
*Sorcerer – able to use staves, +10% magic attack and MP
Devout – gain raise spells

Blacked out for spoilers:
Fallen Angel
Aerial Ace – more flying skills
*Corruptor – attacks have small chance to add random debuff
Succubus – slow, slow II spells, Nightmare, Dark Wrath abilities, +10% magic attack and MP

Golem
*Tyrant – All stats 10% better
Fighter – Learns most of the strongst attacking skills, not most
Wizard – Learns most of the strongest spells, not most

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