Overview
How to look after your colonists needs. How to keep them happy!
Video
Happiness
Colonists now experience emotions. Emotions can be effected by colonists actions, their environment and even by other colonists! Their moods will normalise towards a general apathy in a neutral environment. Emotions are being added during the 0.49 update.
Colonists moods will be improved by:
- Social contact
- Being active
- Resting
- Eating (and to a small extent drinking)
- Being in well lit areas.
Happy colonists use more energy and do more work.
Sadness
Colonists moods will decrease when:
- They are in dark rooms
- They put dead colonists in body bags.
- There is a lack of social contact
- When surrounded by blue lighting.
Sad colonists eat less, do less work and use less energy. Sad colonists do not run.
Anger
Colonists may become angry if they become irritated. Incredibly sad or happy colonists won’t get angry.
- Colonists will become angry when when:
- Their mood is low/sad.
- You deliberately antagonise them.
- When their environment has a lot of red lighting
- When equipment breaks repeatedly.
- When their attempts at social interaction fail.
Angry colonists may ignore orders.. or worse.
Sanity
Sanity effects your colonist’s ability to work in a rational manner. Insane colonists may suffer from large mood swings, act irrationally and pose a danger to the mission.
Sanity can be effected by:
- Witnessing death, or dealing with dead bodies.
- Constant social isolation
- Being left in dark rooms
- Traumatic events such as animal attacks and explosions.
Hunger
Food can be obtained via Ration Crates, Hydroponic Fruit Trees, Hydroponic Planters and Uberhuhn.
Quick Note: Carrots grow 4x faster than Potatoes whilst Kale and Broccoli are 3x faster than Potatoes.
Thirst
Water can be obtained via Water barrels
Water barrels are created with solar stills.
Breathable Atmosphere
Atmosphere can be generated via Atmosphere generators and Hydroponic Fruit Trees.
Rest
Colonists gain rest via Sitting on the floor, sitting on a couch and sleeping in a Bed.
Lighting
Lighting can effect a colonists mood. You will have to make sure that areas of their base are well lit.
Social Interactions
Colonists need to socialise with other members of their team.They can talk, hug, wave, and threaten each other.
Other
Other personal needs include hygiene, the desire to research, and to have base security, and an aesthetically pleasing environment.
Group
Beyond their own needs colonists will want to fulfill the needs of the colony. Such as power generation, food production, fire fighting, defense, atmosphere generation and the collection of building materials.