Prodeus Guide

Low-End PC Tweaks for more FPS for Prodeus

Low-End PC Tweaks for more FPS

Overview

Guide to play relative good on low spec game in Prodeus! This guide will be updated as more tweaks and options are know. The guide can be obsolete or don’t work if the game get engines Updates.

Launching the game

For low end hardware, The devs recomend use the compatibility option, which is accessed by hitting play from the Steam library

Feel free to disable Steam Display if you also need thoses FPS on low end CPU, do rigth click on Prodeus in the Steam Library, propierty, and disabling Steam Interface, this will remove shift-tab Steam Overlay, Steam Chat and Steam Browser options, but they are not used in-game at the moment.

Don’t Work for updates in the game/unity engine

  • The launchings commands of “-show-screen-selector”, as this was working in the Beta Playtest.
  • Launch Prodeus, and while it’s the window of “Steam it’s preparing to Launch: Prodeus”, just hold left shift. Instead of launching the game, will show you a Unity Screen Selection, where you can change the resolution of the game. Feel free to lower the resolution, it’s also posible to change it to a custom resolution, mine it’s 960*540, and you can create it with the options of your Graphics Drivers.

Custom Resolution on Windows.

THIS PART IT’S OUTDATED AND NOT NEEDED, ONLY STAYS IT’S STILL USEFUL TO CREATE CUSTOM RESOLUTIONS

YOU CAN SKIP THIS PART, IF YOU NOT NEED TO CREATE CUSTOM LOW RESOLUTIONS/b]

I recomend for this custom resolution:

  • A Custom Resolution, as low 4:3 Resolutions dont work.
  • A program to change the resolution on a couple of seconds.

For the creation of custom resolutions, it varies from GPU, for NVIDIA I only access the NVIDIA Panel by Right Clicking on my windows desktop.

I access the Resolution options, and in choosing resolution, I click to create a new resolution, I create mine in 960 * 540


For the program to change resolutions, im using Hotkey Resolution Changer,
since I can change with just a hot-key like shift + alt + 1, or right click and choose the desired resolution.

Just rigth click and select the resolution you want.

Be sure that ingame window mode it’s FullScreen Window

Ingame Resolution and Options!

Now with the game updates

First change for our low end PC would be a low resolution. I recomend to play with this Settings.

  • FullScreen Exclusive: If Fullscreen Borderless handicap your FPS in low end CPU, this will make the game take more priority with your PC, so may bring slower alt-tabs, or less stable framerate with other programs opens, like Discord ScreenShare, OBS, Internet Browser, etc.

    Also, in my CPU 4:3 FullScreen Exclusive make the game stretch the whole screen, so if you have a widescreen monitor and not want Black Bars, this it’s your option.

  • FullScreen Bordeless: This it’s the best option if you play and use other programs in the same time, the framerate it’s also stable, and 4:3 resolution gives you Black Bars to the side.
  • Window Max: It’s window mode, without the bars on the top and in the maximum resolution possible for your screen, it’s may be the same as FullScreen Bordeless, i still don’t find so much changes.


Custom Levels Menu in 4:3 800X600 Fixed

There also new options in the Video Settings

!ViewDistance.
!ShadowDistance.
!ParticleDistance.

Those options are very straightforward with what they say they do. I am looking for good example where ShadowDistance and ParticleDistance make a big difference. But while I bring
examples of! ViewDistance on an official campaign map.


This it’s the game with Shadow Distance at low, and with full ViewDistance.


This it’s the game with Shadow Distance at low, and with ViewDistance at Medium, It looks almost the same distance as full, so we can think that the distance it covers the Full !ViewDistance is greater than what we need to play in low end.


This it’s the game with Shadow Distance at low, and with ViewDistance at lowest, it’s really foggy and you can’t really see anything in a few steps, so if you need to tweak around, i recomend around 0.2 and 0.5 in the menu.

When i get more screenshots with good examples of Shadow and Particles, will be Updated.

More Ingame Settings.

First, in the Gameplay options, be sure that models instead of Sprites it’s OFF.

They are resource intesive Heavy, and it’s will lag more in custom maps with a lot of spawning enemies.

Pixel, Scan and CRT it’s a filter to try to emulate the look of older Monitors and TV’s. There are popular for retro games and pixels games. and theses 3 methods they give you ways to modify thoses settings. for me Pixel and Scan would be the more “modern” where CRT it’s the most “old school”. They are not so much resource intensive, so this may be more personal preference that low end.

In the video settings, play with the native resolution or the presets of 200p or 360p, In my PC, i was getting more FPS with native Res instead of the 360p option. Feel free to experiment with this, but i like making a custom res like mine, and play in a res that’s around 480p instead of 360p.

This was before that the custom Res was figthing with the ingame resolution, Now that they work directly, 360p gives me a good performance in a high resolution, which makes it have that old school look, but if you already play in a somewhat low resolution, I would recommend giving it to native if you prefer something more detailed, since low Pixels with low resolution makes the game not so easy to read on the move.

Be sure to dissable all the SSAO and Space screen reflections (SSA), as they hug alot of GPU resources.

But if you want to mess around and see what they can do in-game here it’s a description:

For SSAO:

“Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek”

So, for SSAO would help for the ambient ligthing in all materials in real time, showing diferent type of shaders, or colour where you are looking for.

For SSR:

“A very quick explanation: Normal reflections require rendering the geometry twice, which can be expensive, performance-wise.”

“Screen space reflections (SSR) do it without requiring rendering the geometry twice, instead it works a fullscreen postprocessing effect that samples the depth buffer to calculate reflections (something somehow similar to raytracing). Due to this approach, reflections near the screen borders are problematic.

And SSR it’s the reflections in materials like windows or metals.

So if you want more beutiful and modern grafics, i would go with SSAO On, SSR On if my machine can handle, and with pixel filter really low, resolution native.

For a more mix of classic and modern, would be, SSAO on, SSR off, CRT filter at 50% or something. Resolution at 480p or 720p,

I’m searching for places where the SSAO and SSR examples would be more effective to show in screenshots, will be updated as I find them

At the moment, the custom levels are hard to select with a CUSTOM 4:3 Resolution, as you can’t select some of the options, this may change in the future, but if that’s still happens, and you only have a 4:3 monitor, make a custom res around 16:9 and then play with that, and in the GPU options, just make the custom resolution Strech to play with all the Monitor.

This was fixed.

At the moment there’s not so much to customize, but still pretty optimized.

Here im playing with a

Intel i5-2310 @2.90 4 GB RAM DDR3 // Nvidia GT 730.

FPS and GPU use on the left side of the screenshot-
Get fraggin!

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