Mad Father Guide

Mad Father Walkthrough + Gem for Mad Father

Mad Father Walkthrough + Gem

Overview

Here’s a more complete walkthrough that addresses places where you may get stuck. It also lists the locations of all 21 gems.

After the Intro

Go into the Nursery and take Snowball. Go into the Bedroom (left of the Nursery) and leave,
then come back in to get the Archives Key.
Gem Location: Nursery (Required)

Go west across the Entrance Hall to the 2F West Passage. Go into the Archives and look
through the shelves for the Code Memo and cutscene. Make sure to read The Flame Egg.

Gem Location: Entrance Hall – at the very bottom.

Use the note’s hints to figure out the code for the safe in the Bedroom [7482], then open it
for the Lamp and Mom’s Perfume.

In the Reception Room (accessed through left door in Entrance Hall), push the table over
to the top-left dresser and stand on it to get the Kukri Knife.

Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. Cut the spider
web in the Changing Room (left of the Archives) with the Kukri Knife and get the Empty Lighter.

[NOTED: You’ll see a zombie trying to go down somewhere, make sure the light doesn’t
effect the zombie]

Enter the place where the zombie entered.

Gem Location: Hidden Passage

Gem Location: The Doll Room

Go back to Archives Room to get the Pendant.

Gem Location: Bedroom – Use pendant near the curtain.

Go to the cafeteria (through center door in the Entrance Hall).

[NOTED: Be careful with the two zombie. When you made it into the kitchen make sure
to save first before continue the game.]

Gem Location: Cafeteria – Open the curtain on left side.

Go to the Kitchen (right side in cafeteria). Get the Oil on the rightmost shelves.

Gem Location: Kitchen – Sink

With the Lamp from the safe, go into the door under the Kitchen rug. Send Snowball into the
hole in Outside Storehouse to get the Lighter Oil. Fill the Empty Lighter with it.

[NOTED: Save first before continue the game.]

Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the
monster with the Lighter and Oil.

B1F

Go back to the basement. Go the the Laboratory for the cutscene and go to the
Taxidermy Room to get the Wood Bucket and the Eyeball Bottle. Then go back to
the Laboratory check on Maria to get the Room Key.

[NOTE: You need to check on Maria after the cutscene in the Laboratory twice for
an item important to getting the true ending. Make sure to find out where to use it before
the ending.]

Enter the place where onigawara entered for the cutscene.

Gem Location: Cultivation Room – on the left side where you enter the room.

In the Mortuary there’s a head looking for the body. The body is at below right.
Lead that body to the head you will receive the Gem.

Gem Location: Find the body

Proceed to loop around to the Storehouse. Get the Ladder there below left.

Return to 2F and go all the way right to the Attic. Use the Ladder to get up, then push the
movable pot off the edge to break it open and get the Mini Chainsaw.

Gem Location: Attic – use the chainsaw to break the barrel.

Go back to the Cultivation Room. Enter the Mortuary straight to the Passage you’ll see
the shinning orb near the barrel. Destroy it with Chainsaw.

Gem Location: Passage

Backtrack to the B1F Corridor and use the chainsaw to break the wooden barricade.
Go to the left door where you find the crying girl in the cell, make sure to (attempt to)
show her the Eyeball Bottle.

[NOTE: If you don’t have the Eyeball Bottle. Go back to the Taxidermy Room.]

In the Spare Room on left there another Hidden Passage. Use the Ladder.

In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. Drop the Eyeball Bottle down the hole in the fireplace.

Gem Location: Courtyard

Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.

Gem Location: Eyeball

Go inside. After finding that the place is loops, You’ll see a woman on left and talk to the
woman to get her to follow you. Then go to the corridor. Once she’s gone, that place will
no longer loop. Go back there.

B2F

Gem Location: B2F Passage

Go where the old man points: right through the wall. Chainsaw the wooden crate in
the B2F Laboratory to get the Forceps near the shelve. Then go to the upper door
use chainsaw to break it free.

Gem Location: Laboratory – Break free the giant

Go to the Toilet (bottom-right room from B2F Passage). Use the Forceps to get the
Rusty Key out of the toilet and wash it in the bucket. Use it to open the door in B2F
Passage. Go to the left side.

Gem Location: Mirror reflection

Go back to the jail and enter the wall beside the save crow.

Gem Location: Hidden Passage

Gem Location: Jail – Break free

Then go back to the Mirror Room (on the left side) then enter the Shrine walk
until you see the Door open on top of the right side. Go inside and walk through
the next door. Fight the Ghost for the cutscene.

On your second visit to the Cafeteria, cut down the hunk of ham with the chainsaw.
Use the Raw Ham on the stove to fry it and give it to the boy to get a Napkin.

Then go to the Door where you fight with the ghost. It;s lead you to the T-Corridor.
He’s back for you try to escape. Go back Inside and talk to Onigawara.

In the Trick Room, make the two sides match by:

  • Flipping the painting on the right turns away.
  • Taking the spear from the nun on the right and giving it to the armor.
  • Pushing the armor on the right left a space.
  • Taking half the flowers (AKA the Bouquet) from the left vase and putting them in the right
  • Decapitating the girl in the upper room with the chainsaw, then placing the Doll Head on the headless doll.
  • Lastly, imitate the peeking girl doll by standing on the right side of the wall and checking it. In the first diary room, simply push the baby toward the mother.

In the second diary room, pick up the two animals, putting each in the dresser, and push
the mother out the door. In the third diary room, pick up the Kitchen Knife from the counter,
give it to the boy, and wipe the mother’s face with the Napkin.In the fourth diary room,
decapitate the girl with the chainsaw.

B3F

In the hallway of rats, grab the Door Key in the middle and retreat.
(You can’t force your way all the way through.)

Go into the room on the right, smash the barrels, and push the shelf left to find a crack
in the wall. Chainsaw it to get back Mom’s Perfume. Apply it to get past the rats.

In the Guest Rooms, reopen the fourth door from the left after it closes. Run away from
the monster into that room. Sleep on the bed to make it move.

[NOTED: Don’t forget to save, this might take a few time]

Bait the monster into the fifth room and pull the pot back as you retreat.

[NOTED: Don’t forget to save again, this might take a few time]

Lastly, run out and close the door to the fifth room
(try to walk through and it’ll do it automatically) to trap the monster.

Try to go through the door in B3F Hall, then take the Creepy Doll. Go back to B3F
Passage to find a new path.

Gem Location: Big Passage

Tunnels

Pull the Scalpel out of Ines in the Incinerator Room and try to open the door.
Go back to the Tunnel Passage go right. Follow the dog.

[NOTED: Don’t forget to save]

When you reach the patrolling doll, go up the ladder when it’s looking away. Pull the
plank and move sandbags onto it to weigh it down. Chainsaw the chandelier when
the doll is underneath.

Get the Hammer in the area where the mad dog at. Go to the Cultivation Room and solve
the tile puzzle to open the door. Use the Hammer to smash the cracked pot to get the
Earplugs.

Don’t uproot the mandrake in the Cultivation Room, but do take it with you. In the Dead
End, place it on the far-right edge of the cliff to kill (?) the dog and not you. Use the
Scalpel on the dog to get the Incinerator Key. Go back to the Cultivation Room.
(Pretend to ignore the room first) when you heard glass broken go back inside.

Gem Location: Kill the Mandrake

Go back to the Incinerator Room, open the door, and throw the Creepy Doll into the fires
of Mt. Drevis. Then go back to the Private Room where the dog lies there. Give him the
bone.

Gem Location: Dog Friendly

Return to the door where the doll was guarding on B3F.

Endgame

Choosing to “Grant mom’s wish” leads to a bad ending.

Choosing to “Save father” leads to the potential true ending.

If you haven’t read Maria’s backstory in her room, you’re forced onto another
bad ending.

If you have, you get the option to help her. Check on her after she’s attacked,
get the Bandage from the shelves, and use it on her.

Collecting all 21 gems gets you an extra scene after the true ending, after which
the Gallery and If story are unlocked.

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