Walkover Guide

Map Design with Tilestudio for Walkover

Map Design with Tilestudio

Overview

This is the official guide on how to create Maps for Walkover with Tilestudio (an open source Editor[tilestudio.sourceforge.net]).A special version of Tilestudio has been shipped with Walkover and is located in your game folder.

Tilesets

First of all, you will need to have a tileset in a resolution of 960x512x24. Each tile should be size of 32×32.
You can either draw these yourself, or you can also find free resources on the internet (please use only tilesets that are either licenced for free to use in any program or that you have the written permission to use in Walkover).

Create Map-Folder

  • Open “cmd” and switch to the ts folder.
  • Start “mapconvert {name of tileset.bmp}” (The tileset must be located in the “tilesets” folder)
  • Rename the generated map-folder to the name of the map that you want to appear ingame

Edit Map

  • Start tilestudio
  • Import “maps{mapname}imgs_tileset.bmp” (File->Import)

The tiles will now be loaded into Tilestudio.
After this have been completed, you can create a new Map using (File->new map) and press “ctrl-tab” to switch from Tilemode to Mapmode.

Now you can start creating your Map using the loaded Tiles.

Important
As Tilestudio does not know what Walkover is, please take care to place the tiles in the correct layers:
Layer 0: Background
Layer 1: Obstacles
Layer 3: Only used for Units

For Layer 3, you will find the appropriate tiles when you scroll in the tile sets on the far right. The first Soldier is a placeholder for the start position of the player. The second Soldier is an AI controlled Soldier.

For Airships and Transporters please take into account the direction of the tile. Movement will be in this direction.
We recommend placing Airships and Transports at the edge of maps.

After completion, save the Map as “maps{mapname\project.tsp”.

Convert Map

  • Open “cmd” and switch to the ts folder
  • Run “mapconvert {mapname}” //without .bmp!!!
  • The “maps{mapname}” folder can now be copied to the Walkover-Maps Folder
  • When the Map is done and runs fine, you can also run “mapoptimize {mapname}” to optimize the size of the map folder (not required tiles will be removed).

Please keep in mind, that the converted Map cannot be edited in Tilestudio. Always keep a backup of the unconverted map incase something goes wrong.

Share the Map

We currently do not have a sharing system and the game will not crossload maps that other players do not have.
If you have a great map, upload it somewhere and let us know on the forum. We will give it a try and if we like it, you might see it in the official game package.

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