Max XP Peragus and Telos with TSLRCM

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™4 · 61 ratings5k views144 favorites32 min readby SnowmanUpdated Mar 12View on Steam ↗

Introduction and Essential Starting Information

In this guide we will be attempting to maximise XP on Peragus and Telos while minimising the attribute, stat, feat, and power requirements needed to do so.

Before starting, here are a few important points:
  • You need to have the Restored Content Mod installed to follow this guide. I also have the M4-78EP mod installed but I am nearly certain it does not affect Peragus or Telos in any way. I do not have anything else installed.
  • Mines and Locks give more XP on Difficult than on Normal or Easy, so you will need to play on Difficult to maximise XP.
  • If you cannot hack a console/recover a mine/repair a droid/unlock a locked object it is because you forgot to use Force Valor beforehand. You will need to use it for nearly every skill check attempt on Peragus.
  • When using the leveling tables, any extra skill points left over after leveling up are intentional, as meeting requirements at later levels may rely on having some skill points in reserve. Therefore, be careful when spending any extra skill points until you're finished Peragus, as you may need them for later levels.
  • Mines and locks give XP based on your actual level not on what level you would be based on your XP. This is important because both mines and locks give less XP once you have passed a certain level threshold. E.g. easy locks give 10XP per level from levels 1-6 but only 5XP per level from then on. This means an easy lock picked at level 6 will give more XP than it will at levels 7-11, so you need to hold level ups at certain points in order to maximise XP. Mines follow a similar formula, E.g. mines give 15*level for levels 1-10 and 10*level thereafter. I left Atton at level 6 and Bao-Dur at level 10 throughout the guide to maximise XP.
  • You will have to save scum to get the Exchange Work Gloves (or any other combination of items that boosts your Demolitions by at least 4) by the time you leave the Harbinger. Additionally if you play as a Sentinel or Consular you will need to find any item that either boosts your INT by at least 2 or increases repair by at least 1 or take Gear Head by the time you finish the Telos Polar Academy. Save scumming is not hard and takes 5-10 minutes, I will point out where I have found the loot in the guide so that you know where to look.
  • Lower Kreia's influence at every opportunity. We need to get her below 10 inf (6 influence reductions) by the time we leave Telos to get some of her dialogue XP. It's impossible to get her influence high enough fast enough to unlock those conversations so you need to lower it at every opportunity.
  • While it does not affect this guide you technically need to play as a dark side female because Disciple and Hanharr give more XP than Handmaiden and Mira. If you download the Party Swap[deadlystream.com] and Choose Mira or Hanharr[deadlystream.com] mods you can play as any alignment or gender.

Minimum Stat Requirements

All classes require a minimum of 10 CHA and 14 INT. The main skill breakpoints we are trying to hit are 4 Computer Use, 10 Demolitions, and 8 Repair in the mining tunnels, 5 Persuade for convincing HK-50 to play the voice print code, 12 Computer Use, 15 Demolitions, and 12 Repair after leaving the Harbinger, and 21 Computer Use and Repair to fully upgrade T3-M4. Continue to level Computer Use and Repair after level 9, they need to be 17 by level 14.

Quick reference leveling tables can be found below.

Jedi Guardian:
Level
1
2
3
4
5
6
7
8
9
Computer Use
0
1
1
2
2
3
6
8
8
Demolitions
4
5
6
7
8
9
9
9
9
Stealth
0
0
0
0
0
0
0
0
0
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
0
0
6
6
8
9
9
9
9
Security
0
0
0
2
2
2
2
2
2
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
4
5
1
0
0
0
0
1
4

Level
Feat
Power
1
Computer Use
None
2
Repair
Force Valor
3
Security
Any
4
None
Any
5
Gear Head
Any
6
None
Any
7
Improved Gear Head
Any
8
None
Any
9
Master Gear Head
Any

Jedi Sentinel:
Level
1
2
3
4
5
6
7
8
9
Computer Use
4
5
6
7
8
9
10
11
11
Demolitions
0
5
6
7
8
8
8
8
8
Stealth
0
0
0
0
0
0
0
0
0
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
0
0
0
7
8
9
10
11
12
Security
4
5
6
6
6
6
6
6
6
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
8
6
8
4
6
9
12
15
19

Level
Feat
Power
1
Demolitions
None
2
None
Force Valor
3
Repair
Any
4
None
Any
5
None
Any
6
Any
Any
7
Any
Any
8
None
Any
9
Any
Any

Jedi Consular:
Level
1
2
3
4
5
6
7
8
9
Computer Use
1
1
1
1
2
2
10
11
11
Demolitions
0
5
6
7
8
8
8
8
8
Stealth
0
0
0
0
0
0
0
0
0
Awareness
0
0
0
0
0
0
0
0
0
Persuade
4
4
4
4
4
4
4
4
4
Repair
4
5
6
7
8
9
10
11
12
Security
0
0
0
6
6
6
6
6
6
Treat Injury
0
0
0
0
0
0
0
0
0
Stored Points
6
4
6
2
2
5
0
2
5

Level
Feat
Power
1
Demolitions
None
2
None
Force Valor
3
Security
Any+Any
4
None
Any
5
None
Any
6
Computer Use
Any+Any
7
None
Any
8
None
Any
9
Any
Any+Any

Peragus Admin Level

Character Level 1:
  1. Upon waking up head to the medical bay terminal and open the morgue door. Do not unlock anything else using this terminal.
  2. Complete the conversation with Kreia
  3. Get the mining torch, open the door, get the vibroblade
  4. Kill all the droids as you go down the corridor
  5. Once you get to the section where the corridor turns left, ignore the locked container and head left. Kill the 3 droids in the next room.
At this point you should level up.

Character Level 2:
  1. Ignore the locked containers in the room and head out into the atrium. Kill all the droids except the droid down the ramp behind the console.
  2. Make sure to head up the hallway across from where you entered and kill the 2 isolated droids in the room at the end.
  3. End the lockdown using the console.

    This turns the final droid non-hostile and gives you 50xp. If you have a point in Computer Skill you can reprogram the droid to defend organics, which will give you the 50xp you missed from killing it. However if you wait until you come back to this section with Kreia it will give you 52! xp. You can then salvage it for a few extra components you wouldn't have gotten otherwise.

  4. Turn back and release Atton, and complete his conversation.
Save before starting the conversation about unlocking the mining tunnel hatch with T3-M4.

Occasionally the droids you do not kill in the Hangar Bay in the next section will despawn by the time you return at the end of Peragus and you will have to reload to this point and go through the whole mission again to get them to spawn correctly. This is fairly common as I played through Peragus approximately 10 times to make this guide and the droids despawned twice.

At the end of this section you should have 1750 total XP.

T3-M4 Hangar Bay & Fuel Depot

NOTES: Nothing done in this section gives XP to the player character, so we want to do the minimum required to progress. This also means you can set the difficulty to easy for this entire section. This will allow as much XP as possible to remain for the MC when you come back through at the end of Peragus. However, all items collected are transferred over to the player character so we might as well grab anything that isn't behind a lock now. As you will be running past a lot of droids, be prepared to either reload a lot or use repair kits to get through this section. Before loading into the Upper Fuel Depot try to make sure none of the droids you are running from are in the room with the ramp, they will despawn losing XP. It is worth saving at the start of this section in case you need to reload.
  1. Start by unlocking the door to the Hangar Bay. A cutscene plays just inside the door.
  2. Turn around and loot the droid corpse, then open the door to the corridor leading to the Fuel Depot.
  3. Ignore the droids and run down the first ramp.
  4. Open the container on the landing while continuing to ignore the droids.
  5. Head down the second ramp and go through the door to the Fuel Depot.
  6. Once through, open the door across from you and quickly loot the corpse and droid, turn around and head back to the Hangar Bay.
  7. Keep ignoring the droids as you run up the ramps.
  8. You should have looted a mine from the body in the Fuel Depot. Set this on the malfunctioning door.
  9. Once it opens head in and loot the 2 containers inside.
  10. Unlock the footlocker to get the computer spikes you need to open the door to the Upper Fuel Depot.
  11. Head to the computer and only open the door. Don't do anything else.
  12. Head down the next corridor (continuing to ignore the droids) and loot the dead droid at the end.
  13. Turn right through the door and go through the next room and into the loading zone to the Upper Fuel Depot.
  14. Once inside head to the computer and unlock the door to the Mining Tunnels, then exit the console.
Remember to turn the difficulty back up to difficult.

Peragus Mining Tunnels

You will now resume playing the player character.
  1. Head straight down to the tunnels, ignoring the locked footlockers from before.
  2. Once there open the first container to get the armor it contains, so you don't take too much damage in the next section.
  3. Run past all the droids and pray they don't kill you.
  4. Once you get to the terminal use Force Valor then enter the console and use the "Disable Mining Against Organics" option, then log out. It should only cost you one spike if you have a computer skill of 4 or more.
The reason why we shut down the droids without killing any is that every droid you kill before shutting them down reduces the XP bonus from shutting them down by 50 whereas you only lose 25xp per droid for the 10 or so droids killed after levelling up to level 4.

Level Up!

Character Level 3:
  1. Once you level up use Force Valor again and re-enter the console, use the option to "Investigate Droid Schematics" to blind the droids.
  2. Then use the option to "Enable Mining of other Droids" to turn the droids hostile again, this should also cost 1 spike. Lower the fuel containment barriers and exit the console.
  3. Kill all the mining droids and leave the maintenance droids. Mining droids give less XP when killed at level 4 whereas maintenance droids do not, so we want to reach level 4 killing only mining droids to maximise XP. Avoid all locked doors, containers, and mines. At some point during this you should level up again.
Level Up!

Character Level 4:
  1. Now you've leveled up, kill the remaining mining droids and then kill the maintenance droids as well.
  2. Use Force Valor and re-enter the console. Spawn the droid that unlocks the door and then kill it.
  3. Once all the droids are dead backtrack through the section and recover all the mines. The reason we have waited until now to recover them is because they give more XP the higher level you are.
  4. Backtrack to the shut down droid at the start of the area, use Force Valor, and boot him up. With a Repair Skill of 8 you can optimize the weaponry and the targeting systems, as well as boot him into patrol mode, for maximum XP.
  5. Finally sweep the whole area looking for loot and locked containers, including the one next to the console (unlock using Security as you won't have enough computer spikes to unlock it through the console).
  6. Head to the turbolift up to the Fuel Depot.
You should have 8060 total XP at the end of this section.

Peragus Fuel Depot & Admin Level Part 2

  1. Upon leaving the tunnels you meet HK-50 and start a conversation with him. Do the minimum to get out of the conversation, then go get the Sonic Sensor.
  2. Use Force Valor and then use the workbench to create a computer spike.
  3. Kill all the droids in the corridor. The door at the end has 4 Floating Mines inside that only give XP if you kill them before they explode on you, so equip a blaster, open the door, and run to a safe distance to pick them off.
  4. Backtrack down the corridor and bash open the damaged door (which is next to a locked door, leave it locked) and kill the droid inside.
  5. Take the turbolift to the admin level and go to the med bay to investigate the treatment request to start the side quest. Hack the terminal to track the treatment request, but do not open the Med Bay storage room yet.
  6. Head over to the security desk (continuing to ignore the locked containers) and get the voice print.
  7. Head over to the console and click through all the options except for destroying the console, then take the turbolift to the Admin Level.
  8. You can talk to Atton here for some dialogue but it won't give you any XP.
  9. Return to the Fuel Depot and head over to the console and click through all the options except for destroying the console. This should level you up.
Level Up!

Character Level 5:
  1. Return to HK-50, click through all the remaining dialogue options, get the final voice print, then persuade him to speak the code before leaving the conversation. You may need to use Force Valor for the option to show up.
  2. Go unlock the airlock door and proceed outside, ignoring the container next to the console.
  3. Watch the cut-scene with Atton and the Harbinger on the walkway and proceed through the airlock into the Dormitories.
You should have 11385 total XP at the end of this section.

Save just outside of the dormitories load zone while in space. I have managed to pull an Interface Band, and Infiltrator Gloves from the footlockers and bodies in the poison gas area.

Peragus Dormitories & Admin Level Part 3

  1. Upon entering the Dormitories run straight through the entire area to the elevator and take it to get Kreia (the code to manually open the elevator is 7, 5, 13, 17, 3). This way we can come back and do this whole section with a 3, 5, or 7% bonus XP due to her Mentor passive ability. This is based on Kreia's level (1-6 3%, 7-12 5%, 13 onwards 7%) so remember to level her up ASAP. Remember to maximise her Repair Skill at every level.
  2. Backtrack through the Dormitories and work your way through the droids until you get to the locked door at the end of the U-shaped corridor.
  3. Unlock it and kill the 2 droids inside but do not unlock the 2 lockers.
  4. When you get to the console that opens the door to the Crew Quarters use a repair part to end the lockdown but do not shut off the gas.
  5. Kill the 2 droids on either side of the corridor and turn around.
  6. In the next big open area leave one of the freeze ray turrets alive and kill the rest of the droids.
  7. Upon killing the last non-freeze ray turret droid you should level up.
If you killed the droids in the right order you should have 15145xp

Level Up!

Character Level 6:
  1. Kill the last freeze ray turret.
  2. Go back around the area unlocking all the containers but leave all the mines while looting the place. View all the holotapes, find the secret stash, etc. then go back up to the Admin Level.
  3. Blowing open doors doesn't give XP so set the difficulty to easy to blow open the 2 damaged doors in the dormitories then set it back to difficult once they are open.
Return to the Admin Level
  1. Go to the Med Bay and open the storage room using Security (not the console), as this grants you more XP.
  2. You can now unlock the containers in this section as this is the highest level you will see them at, granting you the most XP for doing so.
  3. Just before entering the room with Atton equip a blaster, as the next fight features mines that you need to shoot before they explode to get XP from them.
  4. Kill HK-50 and the mines then head through the door behind him to the Fuel Depot and unlock the door and container you left locked in that section (next to the console).
  5. Finally, after all this time, you can reprogram the last mining droid to defend organics.
You should have 17588 total XP at the end of this section.

Save before you enter the Harbinger as you will need to save scum loot if you want to pick up the mines after the Harbinger. You need to get the Exchange Work Gloves in either the Harbinger Upper Deck or Harbinger Engine Deck.

Harbinger Upper Deck

If you are playing a Guardian I recommend quicksaving upon entering this area and running around checking all the loot containers to see if you got an Exchange Work Gloves. If you did, great, reload your quicksave and follow the route it will be wherever you found it before. If you didn't, reload the hard save you made before entering the Harbinger and repeat the process until you do. This will save you a ton of time compared to doing this section in its intended order before finding out whether or not you go the gloves.

This section is by far the most difficult section to route so I've borrowed some images from gamerwalkthroughs[gamerwalkthroughs.com] and drawn the route on them so it is easier for you to follow.

In this section there are 2 variables at play. Easy locks give more XP at level 6 than level 7 and each of the assassin encounters is scaled to your level when you encounter them rather than when you enter the area. Therefore we want to pick every lock while encountering as few assassins as possible before reaching level 7.

Red is the route you should take and yellow is assassin spawns. The numbers in-text refer to the numbered position in the image above it.


Upon spawning head to #2 and get the navigation charts from the computer as well as play the logs. Turn immediately around and head back the way you came to #1. Turn right and open the container then fight the assassins at the 4 way corridor. Go to #4 and play the logs, then head to #5, fight the assassins and enter the next area.

You should be at 19540xp.

Harbinger Med-bay

Loot 3 of the 4 crew quarters, ignoring the locked one opposite #2 on the map above. We will come back to the locked room later.

Fight the assassins at the end of the corridor then head through the med bay to the console at #3. Save. Click through all the options, you should get 100XP but occasionally it doesn't give the XP. Reload if it doesn't. You will fight another group of assassins on the way to #7.

Unlock the door at #7. This should cause you to level up. You can level up here but you must use keep Atton at level 6 and use him for every remaining security check except for the one lock mentioned below.

Level Up!

Character Level 7:
Unlock the containers at #7 with Atton.

Go fight the 3 remaining assassin groups, unlock the door and investigate the droids at #5, then activate the droid at #4 (which Kreia can do for 1 part if you've maxed her Repair Skill).

Return to the locked crew quarter opposite #2 in the second image. It is locked by a door that needs 19 Security to open on Difficult, which is impossible at this point in the game without a lucky +Security item drop. Fortunately for us, for some reason it gives the same amount of XP on Easy and Normal as it does on Difficult so we can turn down the difficulty and not lose any XP (because this lock is a difficult lock it gives more XP at level 7 than at level 6 so use your player character to open it). Don't forget to turn the difficulty back up after doing this!

Return to the previous area and fight the 2 remaining assassin groups, unlock the 1 remaining container, and loot the whole area. The plasteel cylinder at position 3 can contain the Exchange Work Gloves.

Go back to the dormitories and pick up the 2 remaining mines.

You should have 25440 total XP at the end of this section.

Head back through the Med Bay, down to the engine deck and meet Darth Harlequin-Ichthyosis.

Harbinger Engine Deck and Peragus Fuel Depot

  1. Use the console at the end of the corridor to open the door to the engine room (it will cost 1 repair part). The unlocked plasteel cylinder in this room can contain the Exchange Work Gloves.
  2. Unlock and loot everything as Atton in this room and the room to the right.
  3. Activate the engine hatch using the console then continue through the fuel lines to the Fuel Depot.
  4. Assuming you save scummed the loot necessary, add T3 to your party (be nice you need his +inf), equip the Exchange Work Gloves and Safety Harness(guaranteed drop), then recover the first mine. All mines from this point until the end of Peragus require 15 Demolitions to recover.
  5. Kill all of the droids on the bottom floor while avoiding the 2 remaining mines, and staying away from the console up the ramp. Upon killing the last droid you should level up.

Level Up!

Character Level 8:
  1. Recover the two remaining mines.
  2. Go up the ramp, disable the containment field and kill the 4 large droids.
You should have 29340 total XP at the end of this section.

Save before the next section.

Sometimes the droids you left there as T3-M4 will despawn and you will end up with less XP. Reloading sometimes fixes it but other times you may just have to reload to before the T3-M4 section.

Hangar Bay

  1. Here you get the pleasure of fighting all the droids you left behind during your first stint as T3-M4, as well as all the newly spawned droids. Kill them all, not forgetting the 2 you left down the ramps in the lower Fuel Depot. There should be 11 mk1 droids that give 25xp if none despawned.
  2. Open all the locked containers in the area then head over to the console.
  3. Click through all the options in the console except downloading the area map (it costs spikes and doesn't give XP). This should open the door to the hangar where you will find even more droids to kill.
  4. Kill droids until you get to the locked footlocker at the end of the hallway and unlock it.
  5. Kill all the droids while watching out for the mines and recovering them as you make your way down to the decontamination chamber.
  6. When you get to the console in the decontamination chamber switch to T3-M4 and use him to shut down the gas and open the door, to minimise the number of spikes that you need to use.
  7. Head into the Hangar Bay and open all the containers using Atton and kill the final droid then board the Ebon Hawk.
  8. Before boarding the Ebon Hawk you should have 34315xp. Save as the shooting Sith section is very random and sometimes does not correctly give you xp.
  9. Once you board, kill 10 Sith soldiers with the turret (don't use exploding barrels to kill them, as this doesn't provide any XP). This is just enough to level up so that the remaining 19 Sith Soldiers give their full xp.
  10. Kill the 19 Sith that board the ship.
  11. After you hyperspace jump from Peragus and complete Kreia's dialogue you receive your final XP from Peragus.

When you regain control of your character you should have 41365 total XP if you did everything exactly as I did including save scumming. If you find any adjustments to this guide that increase that number please let me know!

Ebon Hawk

All the XP that you can gain in this section can be gained later with Kreia in the party without losing any XP from breakpoints in the meantime. However you can lower Kreia's INF twice in one conversation.
  1. Talk to Kreia. Tell her: "If I could, I would have protected you." at the start of the conversation, and "I have no use for mentors... but a servant, yes." after asking about feeling the force again.
  2. Talk to Atton

Telos Citadel Station

Citadel Station is a very free-form area and there are many XP vs Level breakpoints that cause this section to be quite complicated. Some enemies give less XP after levelling up but others still give the same XP, quests must be completed in a specific order to avoid important NPC's disappearing or being killed before getting their dialogue XP, and you need to add and remove Atton from the party twice to maximise reducing Kreia's influence. Continue to keep Atton at level 6.

Getting Started
  1. Get Harra's quest in apartment A1
  2. Talk to Czerka agree to help
  3. Talk to Ithorians agree to help
  4. Kill the 2 mercenaries in the entertainment district (375xp level 9)
  5. Kill the Sullustan and tell Kreia you don't need her advice (250xp level 9)
  6. Get your gear back from Gren and accept all his side quests
  7. Go to the Ithorian hanger to get the droid and blast the thugs. (200xp level 9 ea., 150 level 10 ea.)
  8. Working with Ithorians gives more XP than working with Czerka by almost 2k so return the droid to Chodo.
This should level you up. You should have 46072xp.

Level 10
Making Preparations
  1. Ask the exchange door guard how to get an appointment with Slusk
  2. Kill the exchange door guard (375xp level 9, 300 level 10)
  3. Leave and re-enter area
  4. Kill new door guard (always 375xp as long as you kill them at the same level you spawned them)
  5. Repeat 2 more times (same as above)
  6. Win swoop racing and beat Mebla Dule 3 times in a row for the D Paazak card, buy her +/- cards
  7. Talk to Gren about modified blaster
  8. Kill the duros assassin (250xp level 10, 200 level 11)
Harra's Quest must be done up to talking to Luxa before killing the exchange as you need to talk to Luxa before she 'disappears'. Sadly TSLRCM fixed a bug where you could do this quest twice. Light Side and Dark Side give the same 450xp. Crucially however the last 250xp from doing the quest light side can be delayed indefinitely whereas the dark side version must be finished immediately. Because of this we can save XP we would have lost later due to levelling up by delaying finishing the quest until we are about to leave Citadel Station. You can do it dark side for the credits for a small XP loss.

Light Side
  1. Talk to Doton, say you don't have money for the 1k paazak wager
  2. Talk to Harra, he will tell you about the Exchange
  3. Talk to Luxa, tell her about Doton but don't have him beat up. Don't progress the quest any further
Dark Side
  1. Talk to Doton, say you don't have money for the 1k Paazak wager
  2. Talk to Harra, he will tell you about the Exchange
  3. Talk to Luxa, tell her about Doton and have him beat up
  4. Make Doton free the dancer
  5. Keep the dancer to get her money for the rest of the game
  6. Take Doton's 2k
  7. Kill him anyway
Main Quest
  1. Gain entrance to the Exchange Suites by talking accepting Luxa's request
  2. Remove Atton from your party and position yourself and Kreia so you don't aggro the Gamorreans in the next room
  3. Talk to Vula
  4. Kill Vula (200xp)
  5. Add Atton back to your party and kill the Gamorreans (Boss 250xp, Grunts 150)
  6. Kill everyone else on the way to Slusk (Benok/2 Thugs/2 Droids 250xp ea., 2 Thugs 200xp ea.)
  7. Use Atton to unlock the door
  8. Kill Slusk and Luxa (Slusk/Luxa/Gamorrean Boss 250xp ea., 2 Turrets 200xp ea., 2 Gamorreans 150xp ea.)
  9. Deal with the kidnapped Ithorian
  10. Talk to Chodo
  11. Remove Atton from your party
  12. Kill the guy in apartment A2. (200xp)
  13. Add Atton back to your party
This should level you up. You should have 55044xp.

Level 11
  1. Talk to Corrun Falt in the cantina, follow him home, kill him and the Czerka guards (250xp ea.)
  2. Talk to Opo Chano, kill him (150xp)
  3. Do the B4-D4 section. Make sure to delete B4-D4 from the Czerka mainframe. You can get some unique dialogue but no XP other than completing the quest
  4. Talk to Chodo then leave the area
  5. Chodo should call you about the mercs attacking
  6. Save before loading into the Ithorian zone
The mercenary attack on the Ithorians gives variable XP depending on how many droids spawn vs mercenaries, droids give 263xp and mercs give 210xp with Kreia's bonus. 19 enemies spawn in 3 batches and you can save in-between each batch to manipulate how many droids spawn. 5 of the 6 enemies in the first room can be droids, 7 of the 8 in the main room, and 4 of the 5 in the vivarium. You need to kill the first batch and save without going past the receptionist desk to prevent the main room mercs from spawning and avoid walking towards the vivarium before saving to prevent those mercs from spawning.

If you don't want to spend a few hours reloading for perfect RNG like I did: save before the fight, then kill the 19 enemies, then make a new save and open Kotor Save Editor. Find the experience fields under Classes, Feats, Atton, and Kreia in your pre-merc fight save. Take those numbers and add 4838 to the one under classes, 4600 to the one under feats, and 3880 under both Atton and Kreia. Change the respective numbers in your post-merc fight save to those new numbers. If you are following along exactly with this guide your player character should have 61879xp, your party xp should be 60775, Atton's xp should be 49074, and Kreia's xp should be 49410.

Kill the 3 mercs in the room with Chodo (375xp for one, 250 for another, 200 for the third)

Once you've killed the mercs talk to Chodo and you're done.

Clean-up
  1. Beat Doton in Paazak
  2. Free the dancer
  3. Kill B4-D4 and T1-N1 at the docks (250xp ea. at 11, 200 at 12)
Batono Quest
  1. Ask Czerka hangar guard about Batono's whereabouts
  2. Ask Lorso the same question
  3. Ask Chodo as well, he will tell you where Batono is
  4. Find Batono, convince him you will protect him and say you'll come back.
  5. Tell Lorso Batono's location
  6. Tell Batono you're taking him to Gren
  7. Pretend you don't know the guards and kill them (250xp ea.)
Duros Quest
  1. Talk to the Samhan Dobo but do not accept his smuggling quest (do not talk to Dendis as you can savescum amazing items in his inventory as long as you save before talking to him)
  2. Talk to Gren again
  3. Accept Samhan's Quest
  4. Use security to retrieve the Bachani plant sample (forces you to use your player character)
  5. Return to Samhan
  6. Kill the Ithorian in the hangar bay before unlocking the locker with the shield with Atton
  7. Return to Samhan
  8. Unlock the med bay plasteel container with Security not Computer Use using your player character (if your Security skill is too low just turn down the difficulty it gives the same XP at every difficulty, you need 12 on easy.) This should level you up. This is your last chance to take Gear Head to get the one extra repair you need to fully upgrade T3-M4 if you are a Consular and have not found a repair boosting item.
  9. Kill the CSD guard (250xp ea.)
  10. Return to Samhan and accompany him to the hangar
  11. Kill all 3 CSD (250xp ea.)
Now is a good time to savescum Dendis Dobo's inventory. If you are not putting skill points into Treat Injury or have low WIS you will need to re-roll his shop until he stocks both the Tech Specialist Belt and the Skills System or Skills D-Package if you plan to have 18 CON by level 16.

Assuming 16 droids you should leave Citadel Station at level 12 with 67581xp.

Telos Restoration Zone

This area consists of two load zones and is very straight-forward. You must take Kreia in your party and you must level Bao-Dur to level 10 and no further or you will lose XP when picking up the mines.
  1. Kill all the enemies in both zones without recovering or exploding any mines
  2. Before going into the secret base recover one mine with Bao-Dur. This should level you up. This is your last chance to take Gear Head to get the one extra repair you need to fully upgrade T3-M4 if you are a Sentinel and have not found a repair boosting item.
  3. Loot everything
Save before entering the Old Military Base, occasionally you do not correctly get 500xp when first loading in. At the end of this section you should be level 13 and have 78101xp.

Telos Military Base

Immediately upon entering you should receive 500xp but occasionally do not. If you are following along exactly with this guide it should cause Kreia to level up. Now that your player character is higher than level 12 they will get more XP from easy security locks than a level 6 character so use your player character to unlock the doors in this area.
  1. Kill all the droids as you make your way to hangar
  2. Unlock the door in front of you in the hangar bay but leave the door to the right alone
  3. You can turn off the gas vents at the terminal behind the forcefield to stop them being such a pain in the ass
  4. Sneak past the twilek, we will come back for him later. You can just hug the wall and his dialogue won't trigger
  5. Do not overload the droids in the charging bays
  6. Ignore the locked door to your right with the HK-50 behind it for now
  7. Turn on the reactor
  8. Kill all the newly awakened droids
  9. Kill the boss droid
  10. Talk to the twilek, get his salvage, kill him
Helping the twilek escape gives you both a Kreia -inf and a Bao-Dur +inf while killing him forces a Bao-Dur -inf since you cannot remove him from the party making it quite tempting to save him.
  1. Return to the restoration zone and pick up all the mines
  2. Return to the military base and unlock the remaining locked doors
  3. Unlock the hangar bay door
Just before getting on the ship you should have 92763xp.

Telos Polar Academy

As soon as you load into this area you are forced into a conversation with 3 HK-50's and 4 mines. Once the conversation is over you need to kill the mines before they explode on you or you won't get XP.
  1. Kill the mines and HK-50's
  2. Enter the base
  3. There are a lot of opportunities for gaining light/dark side alignment points and a few influence opportunities but only two ways to gain XP. After the conversation with Atris, start by talking to any handmaiden sister about Atton's echani training
  4. Release Atton, Bao-Dur, and Kreia from their cells and take Atton and Kreia with you
  5. Unlock all of the containers around the academy
  6. Complete the echani dueling challenge
  7. Release T3-M4 (be nice you need his +inf) and leave the academy
You should finish this section with 95063xp.

Citadel Station Part 2

Assuming you minimised Kreia's inf throughout the guide you should be able to unlock every XP giving dialogue. You can also unlock a lot of dialogue with every other party member, it won't give XP but it will give lots of inf and alignment opportunities. You can use the guide on the strategy wiki for min-maxing influence here[strategywiki.org]. You must level up Kreia as soon as she can to get 2% more XP

Things that must be done outside of the Ebon Hawk with Kreia
  1. Talk to Kreia, go through her dialogues except the ones about Atris and Revan and ignore her suggestions to get -inf
  2. Ask her about Atris first then about Revan (2000xp)
  3. Kill the HK-50's (375xp ea.) Kreia will level up after the first one is killed, pause the fight and level her up
  4. Go through all of T3-M4's dialogues to get all the +inf's
  5. Fully repair T3-M4 (4750xp)
Can only be done on the Ebon Hawk
  1. Open the door that leads to HK-47 then ask T3-M4 about it (500xp)
  2. Unlock the locker in the cargo hold
  3. Asking Kreia if she is a Jedi or Sith (1000xp)
You should just barely hit level 15 and have 105016xp.

Talk to Kreia and pick your prestige class taking you to level 16.

I am working on a continuation to this guide starting with Nar Shaddaa. If you are planning on continuing the guide do not take your prestige level up yet.

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