Red Dead Redemption 2 Guide

Maxime your payout: Bounty Hunter multipliers for Red Dead Redemption 2

Maxime your payout: Bounty Hunter multipliers

Overview

In this guide you’ll have a simple but list of the variables that can change the amount of XP, money and gold you’ll receive in the end of a bounty hunter mission.

Introduction

In this guide, I’ll be listing the information found abroad regarding bounty hunting. The variables listed were found in

Bounty hunter payouts and tips from RedDeadOnline

. The spreadsheet was also found on Reddit. Its author, CaliMeatWagon, firstly posted it on Twitter, which I couldn’t find to link it in here.

Although the variable isn’t know, doing bounty hunter missions with a posse increases the payout. The posse leader will receive more than the other members, which receive an equal amount, but everyone gets more money and XP than they would receive doing the mission solo.

Base payout for normal bounty missions

Xp
Cash
Base payout
600
30

Tier multipliers

The tier is show in the bounties’ poster as “Reward <tier>”

Tier
Multiplier (for both cash and xp)
$
1
$$
1.25
$$$
1.5

Target Count multiplier

This multiplier is related to normal bounty missions only.

Number of targets
Multiplier (only cash)
Multiplier (only xp)
Single target
1
1
Two targets
~1.67 (5/3)
1
Four targets
2
1.2
Six targets
2
1.2

Target Status multiplier

This multiplier is related to normal bounty missions only.

Target Status
Multiplier (for cash and xp)
Escaped
0
Dead
0.5
Alive
1

When dealing with multiple target bounties, “you have to add up the target status multiplier for every target and then divide the total by the number of targets”. In a six man bounty where 2 were hand dead and the other 4 alive, you get a 0.833 (1+1+1+1+0.5+0.5)/6 multiplier.

Spreadsheet of the normal bounty missions

This spreadsheet details how much you’ll get of gold, cash and XP you’ll get with the multipliers listed above.

GpM=Gold per Minute / GpH=Gold per Hour / CpM=Cash per Minute / CpH=Cash per Hour / A/A=Amount of bounties

Base payout for legenday bounty missions

Mission
Base xp
Base cash
Philip Carlier
1000
125
The Wolf Man
1000
100
Cecil C. Tucker
1000
100
“Yukon” Nik
1000
125
Barbarella Alcazar
1000
100
Etta Doyle
1000
150
Owlhoot Family
1000
125
Sergio Vincenza
1000
125
Tobin Winfield
1000
150
Red Ben Clemson
1000
150

Difficulty multiplier (number of stars)

Difficulty
Multiplier (for cash and xp)
1
1
2
1.12
3
1.25
4
1.37
5
1.5

Time multiplier

The time multiplier works the same for both normal and legendary bounties. Although not visible, this multiplier starts counting as soon as you start the mission and the “Capture X dead or alive” shows up (in normal bounties), or when you first get control of your character (in legendary ones). To be aware of how much the time multiplier will impact your payout, you have to time it yourself.

Originally posted by u/piteraq:

If you want to make a normal bounty last as long as possible, you have to take advantage of when there are no timers in the mission. For example, you are usually given 20 minutes to travel to the location at the beginning of the mission (there’s no timer), and after 15 minutes you will get a visible 5 minute timer on your screen. As long as you reach the location within the 20 minutes, you will get the normal timer and you will have just as long time to finish the mission as if you went to the location as fast as you could. This means that if you want to extend the mission, it’s best to do it in the beginning. You can travel close to the location with auto pilot and afk there or you can go hunting or collecting items in the meantime.

The multipliers are triggered when you reach the minute marks. For the first row (1 minute), it represents what you’ll get if you hand in the bounty between 1:00 and 1:59.

Minutes
Multiplier (for cash and xp)
Additional gold (total gold)
1
0.05
2
0.01
3
0.15
0.08 (0.08)
4
0.2
5
0.25
6
0.3
0.08 (0.16)
7
0.35
8
0.4
9
0.45
0.08 (0.24)
10
0.5
11
0.525
12
0.55
0.08 (0.32)
13
0.575
14
0.6
15
0.625
0.04 (0.36)
16
0.65
17
0.675
18
0.7
19
0.725
20
0.75
0.04 (0.4)
21
0.775
22
0.8
23
0.825
24
0.85
25
0.875
0.04 (0.44)
26
0.9
27
0.925
28
0.95
29
0.975
30+
1
0.04 (0.48)

Tips and common misconceptions

If you don’t mind afking, I would wait 30 minutes as it gives the best payout with less effort, but, for those looking for grind, the most efficient way of:

  • Getting gold is: delivering the bounty after 12 minutes. It doesn’t matter the difficulty, if they are dead or alive, or if it’s a normal or a legendary mission. Gold depends only in the time spent on the mission.
  • Getting cash and XP is: waiting 10 minutes before handing. Missions with 4 or 6 $$$-bounties (if all are handed alive) gives the best payout.

General tips:

  • You get the same payout whether you’re a lvl 1 bounty hunter or a lvl 20
  • Delivering at least one bounty alive in legendary missions with difficulty above 4 gives the same payout as all of them were alive
  • Restarting a legendary mission from checkpoint does not hurt your payout by itself. It hurts your payout because it restarts the mission timer. So say that you spent 10 minutes in the mission and then you die and restart from last checkpoint. If you finish the mission in 5 minutes from when you restarted, you will only receive xp, cash and gold as if you completed the whole mission in 5 minutes. This means that you will only receive 25% of the potential xp and cash and 0.08 gold, instead of 62.5% of the potential xp and cash and 0.36 gold. If you restart from checkpoint and afk until there’s been 30 minutes since the restart, you will receive 100% of the potential payout
  • Losing lives in a legendary mission does not affect the payout
  • Opening the catalog prevents being logged off from inactivity
  • Knocked out targets will still give you xp and cash as if they were alive
  • The visible in-game timers are not corresponding to whole minutes with the hidden timer. Your actual timer may be at 10 minutes and 5 seconds, while the in-game timer shows 50 seconds left of your bounty. Waiting any of the 50 additional seconds in this scenario won’t give you any extra reward as your actual timer won’t get to 11 minutes before you’re out of time. It seems like a lot of people have been doing this without knowing their actual timer.

Credits to u/piteraqq.

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