Overview
Play as X and Zero
Summary
Works for patch v1.31.1
Megaman X Mod v2.4 – Works for patch v1.31.1
Modpack based on Super Mario Kart.
I’ve included a way to prevent future 20XX updates in the Readme/Install, so you can keep using the mod pack if something breaks.
- X and Zero skin for Nina and Ace, Rush skin for Dally
- Armor capsules for character selection
- New interface/menu
- MMX Teleport
- Weapon and Item visuals
- Item stats in tooltip
Everything is a visual change and doesn’t affect core gameplay.
Readme/Install instructions
Download link: 20XX – Megaman X Mod v2.4[www.dropbox.com]
- From the Dropbox link, click on MMX Mod v2.4 – 20XX v1.31.1
- On the top right, click on Download and Direct Download
- Goto Steam library and open the 20XX Properties
- On the “LOCAL FILES” tab, click ”BROWSE LOCAL FILES…”
- Extract the data and img folders from the mod into this folder
- Ready to play!
New updates have a high chance to break certain parts of the mod.
If you disable auto update and start 20XX from a shortcut you can prevent this.
- Goto Steam library and open the 20XX Properties
- On the “Updates” tab, switch automatic updates to ”Only update this game when I launch it”
- On the “Local Files” tab click ”BROWSE LOCAL FILES…”
- Rightclick 20XX.exe and create a shortcut to your desktop
- Launch 20XX from this shortcut
Important: Dont use ”Create Desktop Shortcut” from the steam library, this is a weburl file that will still update the game.
Open 20XX’s properties in your library and select ”Verify integrity of games files” in the local files tab.
This will restore all files back to vanilla 20XX.
This modpack changes a lot of things, you might not want to use everything from it.
If this is the case, the “dims.bin” file inside “/data/” might cause issues with resolution scaling to a couple of “skeleton.png” files from the modpack.
You’ll have to manually change the x/y resolution to fit your vanilla “skeleton.png” files.
The other .bin files change Nina/Ace’s names to X/Zero.
And the ”c.bin” file contains all the tooltip stat info text, with name changes only to some weapons.
The skeleton “json/atlas” files are necessary to read the image files, don’t forget to copy them if you selectivly add mods.
X Showcase
X Version 2.0
Turns Nina into X.
Glowing gem while charging
Augment pickup effect
[link]
- X v.2:
- Dash effect
- Armor pickup effect
- Darker gold trim for Falcon armor
Zero Showcase
Zero Version 5.0
Turns Ace into Zero.
Glowing buster while charging
- Zero v.5:
- Replaced Zero’s “Owlhawk” armor with Ver.ke
- Zero v.4:
- Dash effect
- Armor pickup effect
- Lowered the hair saturation from Owlhawk and Armatort
- Zero v.3:
- Set busters, gloves and feet
- GBA Saber
- Skin texture position, eye animation and hair clipping while dashing fixed
- Zero v.2:
- Fix for the latest 20XX patch
- New Oxjack and Owlhawk set
- Hair and Z-Buster instead of the stick
I still had an old screenshot of the first version, a recolor with Zero’s helm texture
There are 4 extra files in the dropbox ”Custom Zero Armorsets” folder.
With the permanent one you can play as GBA or VerKe Zero the whole game.
VerKe BaseReplace changes the base skin to VerKe, but still changes textures on new pickup.
Rename the file you want to use to “skeleton.json” and replace it in your ”ace03” folder
Animations
The cloning pods MMX style, based on armor capsules.
Due to the major change the pods went through (mainly the coding), I couldn’t get the MMX animation back.
Original animation:
[link]
Miscellaneous
Adds detailed stat info to every augment, weapon, power and armor part.
Zero’s Oxjack arm changes the saber into the triangle one from MMZ.
[link]
X’s buster fires the plasma shot.
[link]
Adds the dash thrust and dust kickup to both the characters.
Playing as X or Zero and bumping into Nina and Ace corpses looked a little weird.
The mod replaces those corpses with up-scaled art from cutscenes.
Ingame screenshot:
[link]
Replaces the one and triple Health/NRG pickup.
Replaces Dally with Rush.
Updates
Changelog V2.0 > V2.4
- Added NRG Pickup
- Replaced Dally with Rush
- Replaced Owlhawk Zero’s skin
- 2nd Loadscreen update
Sigma for Draco, Vile for Hawk
mario and luigi in karts for the next dlc chars shooting red turtle shells that lock-on to flapps
Credits
LVL99 for making a very useful script that carves up the skeleton image.
It sorts every part in separate folders and saves a lot of time.
Here’s the link if you want to give texture modding a go: Spinesplit[gist.github.com]
Cirom for his item guide, I used the stat info to create the tooltip mod.
Malkavia convinced me to make X after I finished Zero.
He went as far as preparing X’s artwork on all armorset for me so I had an easier time drawing the final version.