Resident Evil 4 Guide

Mercenaries characters and enemies guide. for Resident Evil 4

Mercenaries characters and enemies guide.

Overview

This guide covers overall enemy tactics and how to handle bosses. Plus it goes over each character, their stats, and covers enemies as well. They amount their HP varies, boss HP, etc.

Characters.

Leon:

Health: 7 3/4 bars
Kick: 1.5 damage (head)
Kick: 1.5 damage (villager front leg)
Suplex: About 3.6 damage on Zealots, 4.4 damage on militia Ganado, 30% decap rate
Knife: About 1.7 damage

Blacktail stats:

Riot Gun stats:

Ada Wong:

Health: 6.5 bars
Fan kick: About 3.0 damage
Back kick: About 3.0 damage
Knife: About 1.7 damage

Punisher stats:

TMP stats:

Rifle stats:

Incendiary grenade:

Damage is roughly 16.6.

Krauser:

Health: 10 bars
Kick: 100% decap rate, actual damage unknown
Knee: 100% decap rate, actual damage unknown
Knife: About 1.7 damage

Bow:

Stats: Damage 10, fire rate .3, reload .3 (pulled from GCN)

Flash grenade:

HUNK:

Health: 7 bars
Neckbreaker: instant death (only true instant kill)
Kick: 5.0 damage

TMP stats:

Grenade:

Damage is roughly 16.6.

Wesker:

Health: 7 3/4 bars
Thrust Punch: about 10.0 damage
Chikyo Chagi: 100% decap rate, actual damage unknown

Silver Ghost stats:

Rifle stats:

Magnum stats:

Pueblo (village).

Basic enemy types:

Melee weapon Ganados:

Dynamite Ganados:

Plagas A:

Average health:

between 8.0 and 1.0

Ganados here have among the highest consistent HP of any map.

Castle.

Basic enemy types:

Melee weapon Zealot:

Archer Zealot:

Shield Zealot:

Dynamite Zealot:

Grabber Zealot:

Plagas type B:

Average enemy HP:

between 7.0 to 8.0

Zealots here tend to have about the second highest HP on average, but some can go as low as 5.0 and 6.0 HP.

Military base.

Basic enemy types:

Melee weapon Ganado:

RPG Ganado:

Shield Ganado:

Dynamite Ganado:

Plagas type A:

Average enemy HP:

About 5.0 overall. Militia Ganados have the lowest HP of any basic enemy types. Their HP can rarely go as much as 10.0, but on average, the militia Ganado do not exceed about 7.0 HP. It is uncommon for one to have more than that amount of HP.

Waterworld.

Basic enemy types:

Melee weapon Ganados:

Shield Ganados:

RPG Ganados:

Dynamite Ganados:

Archer Ganados:

Grabber Ganados:

Average enemy HP:

About 5.0 overall. Militia Ganados have the lowest HP of any basic enemy types. Their HP can rarely go as much as 10.0, but on average, the militia Ganado do not exceed about 7.0 HP. It is uncommon for one to have more than that amount of HP.

Bosses.

Bella Sisters:

Map: Pueblo (village)

HP: Roughly 40

Resistances: Like Dr. Salvador, the Bella Sisters reduce damage down to about 6.5 if any attack does over that. The same as a max damage Red9. This carries over to Mercenaries. Some attacks will do damage past the cap. HUNK’s Neckbreaker, Krauser’s arm and melees, and Wesker’s melees will do more than 6.5 damage. The Bella Sisters also have about a 30% resistance to TMP shots.

Extra information: The Bella Sisters spawn in pairs. There are a total of six of them on the map that can spawn. The Bella Sisters can be stunned any way a normal female Ganado can. They’re essentially female Ganados with higher HP and an instant kill. They spawn in three static locations, and spawn at 10, 25, and 40 kills. They will spawn behind the chicken barn, behind the cow barn, or in the big barn itself with the chest combo.

Garradors:

Map: Castle

HP: between 10 and 15

Resistances: Shots to the body do inconsequential damage. Only shoot the Plaga. The Plaga has no resistances. There is one Garrador wearing a full set of armor behind the gate, but stunning him and killing him is the same otherwise.

Extra information: Garradors can be put into a stunned state with a grenade (minus flash because their eyes are sewn shut). They can also be put into a stunned state by shooting their body with an arrow, magnum, or rifle. A Garrador will enter a prolonged stun animation where he writhes in pain after being shot in the Plaga. The Garrador will always eventually face you. Take this time to repeatedly shoot his Plaga until he dies. This is the best way to kill the Garrador with a TMP if you’re HUNK or Ada without rifle rounds. The first Garrador spawns at 25 and from the spawn point you began at. The other two spawn up top behind the door. One is armored, the other is normal.

J.J.:

Map: Military base

HP: roughly

Resistances: J.J. have about a 30% resistance to TMP shots.

Extra information: J.J. die very easily to three shots of Ada and Wesker’s rifles. It takes two Killer7 shots to kill a J.J. If you are playing as Krauser without his arm, it takes four arrow shots to kill a J.J. Krauser’s arrows will stun them when shot, and when they’re not recoiling from an arrow shot already. HUNK has a marginally harder time stunning a J.J. since his TMP lacks power, but are not hard to stun if shot in the face properly. The best way to stun a J.J. is to shoot his face, or toss a grenade at him. Tossing a grenade, then shooting a J.J. with about another 40 rounds is a great way to kill one off a stun from a grenade. It takes three grenades to kill a J.J from full health. Grenades do about the same as a rifle shot. Shooting a J.J. with Leon’s shotgun will always reliably stun them if enough pellets hit, but can be stunned for longer if shot in the face. J.J.s spawn at the start of the stage, the 25-30 kill mark, and at 50 kills. The first J.J. will spawn depending on where you spawn.

Super Salvador:

Map: Waterworld

HP: First roughly 40, second rougly 50 to 60

Resistances: Sal reduces TMP damage by about 30%.

Extra information: Sal’s spawns completely depend on where you start. If you start in the building, Sal will be across from you in the other building on the other side of the map. If you start up top, Sal will be directly below you on the ground floor. Starting on the ground floor will have Sal spawn in front of the door where the combo timer is in the house you can start in. The other Sal always spawns at 30 kills. If you start in the building, the second Sal will emerge on top of the other building where the other Sal is. Both the other starting points will have Sal spawn in the house you can start in.

The first Sal will die in three grenades from HUNK or Ada, but Ada’s grenades require some down time before they can damage Sal again. Wait until the smoke rising over Sal is almost gone, then toss the other grenades you have. HUNK’s grenades cannot reliably stun Sal at all if he is berserk. Do not toss these at Sal unless you are a safe distance from him as he is berserk. The best thing you can do is stun Sal by shooting his face with a couple of bullets as he is rampaging, then toss the grenades at him. However, Ada’s grenades will stop Sal if he is rampaging. One grenade from HUNK and Ada does equal damage to Sal and J.J.. For J.J. and Sal, one grenade is equal to about 20 TMP bullets. It takes 60 bullets to kill the first Sal for both HUNK and Ada. The second Sal dies from five grenades.

Wesker and Ada can kill the first Sal in three rifle shots. Wesker can kill him in three magnum shots. The second Sal requires five rifle shots and five magnum shots. As Krauser, it takes five arrows to kill the first Sal, and seven arrows to kill the second Sal.

Sal will stun to an arrow shot if he isn’t staggering from one already. He will stun to a rifle shot. Same for magnum shot. Incendiary grenades and flash grenades. Leon’s shotgun will stun him, too. Also these will stun Sal if he is berserk. Ironically, normal grenades cannot stun him 99% of the time if he is berserk. You will need to shoot his head with a TMP as HUNK if he is berserk to stun him. It will take roughly three or four rounds to do this.

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