Overview
an archive of literally every mesh code i have for Batman: Arkham City. all of these codes are listed in alphabetical order and have a description on where to enable them. i have tested each and every one of them and my proof is the screenshots that showcase themMesh Tutorial is herehttps://steamcommunity.com/sharedfiles/filedetails/?id=649900424i would also like to give credit to for creating these mesh codes and making this guide possible!-BAMods-MR JAG-CapLagRobin
Batman, Catwoman, Robin, Nightwing and Bruce Wayne
use either the Playable Characters Mod or the Debug Menu for these
Debug Mode Download
Playable Characters Mod Download
the debug menu in particular is rather useful for this. since it will make activating some of the mesh codes far more easy. you can teleport to the locations where the characters are. making enabling meshes far more easy
Azrael (Batman)
Code is Below – must be entered ingame with the save i provide (link for that is also below)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Azrael.Mesh.Azrael_skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Azrael.Mesh.Azrael_Body_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Savegame with Azreal’s Data loaded in
[link] ega.nz/file/NK4zlarL#Vdc4-atFfnL_AOsj3SC_kzI1x76cfnz5ek4Pgce3j58
(remove the space)
Batman – Mad Hatter Hallucination
code is below – load during the Hallucination
Set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Batman_V3_Rabbit_Head.Mesh.Batman_Rabbit_Head’
Catwoman – Default w/ Goggles On (Batman)
code is below – has to be loaded from inside a challenge map when using her
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Catwoman.Mesh.Catwoman_Whip_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Catwoman_Movement.Code.CW_Movement’,AnimSet’Anim_Batman_Movement.Code.BM_Movement’,AnimSet’Anim_Batman_Interaction.Code.BM_Radio’)
set RPawnPlayerConfig CombatAnimset AnimSet’Anim_Catwoman_Combat.Code.CW_Combat’
Set RPawnPlayerConfig StrikeAnimset AnimSet’Anim_Catwoman_Combat.Code.CW_Attack’
Set RPawnPlayerConfig PredatorTakedownAnimset AnimSet’Anim_Catwoman_Thug_Pred.Code.CW_TG_PredAttack’
Set RPawnPlayerConfig ThugPredatorTakedownAnimset AnimSet’Anim_Catwoman_Thug_Pred.Code.TG_CW_PredAttack’
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset’Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay’
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet”Anim_Catwoman_Movement.Code.CW_Movement’)
Hugo Strange (Batman)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Hugo_Strange.Mesh.Hugo_Strange_skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Hugo_Strange.Mesh.Hugo_Strange_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Hugo_Strange.Physics.Hugo_Strange_Ragdoll’
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Level_Hugo_Strange.Code.Anim_Movement’,AnimSet’Anim_Batman_Movement.Code.BM_Movement’,AnimSet’Anim_Batman_Interaction.Code.BM_Radio’)
Harley Quinn – Default (Catwoman)
code is below – can be loaded from inside the model menu
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’HarleyQ.Mesh.Harley_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Harley_Quinn.Physics.Harley_Quinn_Ragdoll’
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet’Anim_Harley_Movement.Code.HL_Movement’)
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none
Harley Quinn – Mourning (Catwoman)
code is below – has to be loaded from inside the DLC
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin’
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Harley_Movement.Code.HL_Movement’,AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll’
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet’Anim_Harley_Movement.Code.HL_Movement’)
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh’ SkeletalMesh SkeletalMesh’HarleyGun.HarleyGun’
Set SkeletalMeshComponent’BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh’ SkeletalMesh SkeletalMesh’HarleyGun.HarleyGun’
OR
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Harley_Movement.Code.HL_Movement’,AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
Set RPawnPlayerConfig CombatAnimSet (AnimSet’Anim_Level_Harley.Code.HL_Fight’)
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll’
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none
Joker – Normal (Batman)
code is below – can be loaded from inside the model menu
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Head_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Joker – Sick (Batman)
code is below – can be loaded from inside the model menu
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Sick_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Nightwing (Batman)
code is below – has to be loaded from inside the challenge menu
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Nightwing.Mesh.Nightwing_Head_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Nightwing.Mesh.Nightwing_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Mad Hatter (Batman)
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Hat_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Hat_Skin’
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Skin’
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Body_Skin’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Mr Freeze – Armoured (Batman)
code is below – must be used during boss fight or when he is in front of you
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze_Head’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze’
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze_Visor_ingame’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’MrFreeze.Physics.Freeze_Ragdoll’
Set BmGame.RPawnPlayer StandMeshOffset (z=-65)
Set BmGame.RPawnPlayer CrouchMeshOffset (z=-35)
Poison Ivy (Catwoman)
code is below – must be used during boss fight
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Poison_Ivy.Mesh.Poison_Ivy’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Poison_Ivy.Mesh.Poison_Ivy_Body’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Poison_ivy.Physics.Poison_ivy_Ragdoll’
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none
Talia Al Ghul (Batman)
code is below – must be loaded from within the Ras Al Ghul Boss Arena
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll’
Talia Al Ghul (Catwoman)
code is below – must be loaded from within the Ras Al Ghul Boss Arena
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll’
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Level_Talia.Scene.Talia_Movement’,AnimSet’Anim_Catwoman_Movement.Code.CW_Movement’,AnimSet’Anim_Catwoman_Interaction.Code.CW_Radio’)
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset’Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay’
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet”Anim_Catwoman_Movement.Code.CW_Movement’)
Tyger Guard (Batman)
code is below
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Tyger_Guard.Mesh.Tyger_Guard_Head_Mask_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Tyger_Guard.Mesh.Tyger_Guard_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Vicki Vale (Batman)
code is below – must be loaded from
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Vicki_Vale.Mesh.Vicki_Vale_Messy_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Vicki_Vale.Mesh.Vicki_Vale_Messy_Body_Skin’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
Ras Al Ghul (Batman)
code is below – must be loaded from within the Ras Al Ghul Boss Arena