Batman: Arkham City – Game of the Year Edition Guide

Mesh Code List for Arkham City (WIP) for Batman: Arkham City GOTY

Mesh Code List for Arkham City (WIP)

Overview

an archive of literally every mesh code i have for Batman: Arkham City. all of these codes are listed in alphabetical order and have a description on where to enable them. i have tested each and every one of them and my proof is the screenshots that showcase themMesh Tutorial is herehttps://steamcommunity.com/sharedfiles/filedetails/?id=649900424i would also like to give credit to for creating these mesh codes and making this guide possible!-BAMods-MR JAG-CapLagRobin

Batman, Catwoman, Robin, Nightwing and Bruce Wayne

use either the Playable Characters Mod or the Debug Menu for these




Debug Mode Download

Playable Characters Mod Download

the debug menu in particular is rather useful for this. since it will make activating some of the mesh codes far more easy. you can teleport to the locations where the characters are. making enabling meshes far more easy

Azrael (Batman)


Code is Below – must be entered ingame with the save i provide (link for that is also below)

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Azrael.Mesh.Azrael_skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Azrael.Mesh.Azrael_Body_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Savegame with Azreal’s Data loaded in
[link] ega.nz/file/NK4zlarL#Vdc4-atFfnL_AOsj3SC_kzI1x76cfnz5ek4Pgce3j58
(remove the space)

Batman – Mad Hatter Hallucination


code is below – load during the Hallucination

Set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Batman_V3_Rabbit_Head.Mesh.Batman_Rabbit_Head’

Catwoman – Default w/ Goggles On (Batman)


code is below – has to be loaded from inside a challenge map when using her

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Catwoman.Mesh.Catwoman_Whip_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Catwoman_Movement.Code.CW_Movement’,AnimSet’Anim_Batman_Movement.Code.BM_Movement’,AnimSet’Anim_Batman_Interaction.Code.BM_Radio’)
set RPawnPlayerConfig CombatAnimset AnimSet’Anim_Catwoman_Combat.Code.CW_Combat’
Set RPawnPlayerConfig StrikeAnimset AnimSet’Anim_Catwoman_Combat.Code.CW_Attack’
Set RPawnPlayerConfig PredatorTakedownAnimset AnimSet’Anim_Catwoman_Thug_Pred.Code.CW_TG_PredAttack’
Set RPawnPlayerConfig ThugPredatorTakedownAnimset AnimSet’Anim_Catwoman_Thug_Pred.Code.TG_CW_PredAttack’
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset’Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay’
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet”Anim_Catwoman_Movement.Code.CW_Movement’)

Hugo Strange (Batman)

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Hugo_Strange.Mesh.Hugo_Strange_skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Hugo_Strange.Mesh.Hugo_Strange_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Hugo_Strange.Physics.Hugo_Strange_Ragdoll’
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Level_Hugo_Strange.Code.Anim_Movement’,AnimSet’Anim_Batman_Movement.Code.BM_Movement’,AnimSet’Anim_Batman_Interaction.Code.BM_Radio’)

Harley Quinn – Default (Catwoman)


code is below – can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’HarleyQ.Mesh.Harley_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Harley_Quinn.Physics.Harley_Quinn_Ragdoll’
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet’Anim_Harley_Movement.Code.HL_Movement’)
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none

Harley Quinn – Mourning (Catwoman)


code is below – has to be loaded from inside the DLC

set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin’
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Harley_Movement.Code.HL_Movement’,AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll’
set RPawnPlayerConfig DefaultIdleOverlayAnimSet (AnimSet’Anim_Harley_Movement.Code.HL_Movement’)
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerNightWing.RightWeaponMesh’ SkeletalMesh SkeletalMesh’HarleyGun.HarleyGun’
Set SkeletalMeshComponent’BmScript.Default__RPawnPlayerNightWing.LeftWeaponMesh’ SkeletalMesh SkeletalMesh’HarleyGun.HarleyGun’

OR

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’PDLC_Harley_Quinn.Mesh.PDLC_Harley_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Harley_Movement.Code.HL_Movement’,AnimSet’Anim_Harley_Movement.Code.HQ_Turns’)
Set RPawnPlayerConfig CombatAnimSet (AnimSet’Anim_Level_Harley.Code.HL_Fight’)
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’PDLC_Harley_Quinn.Physics.PDLC_Harley_Quinn_Ragdoll’
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none

Joker – Normal (Batman)


code is below – can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Head_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Joker – Sick (Batman)


code is below – can be loaded from inside the model menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Joker_BM2.Mesh.Joker_Sick_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Nightwing (Batman)


code is below – has to be loaded from inside the challenge menu

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Nightwing.Mesh.Nightwing_Head_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Nightwing.Mesh.Nightwing_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Mad Hatter (Batman)

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Hat_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Hat_Skin’
set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Skin’
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh’Mad_Hatter.Mesh.MadHatter_Body_Skin’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Mr Freeze – Armoured (Batman)

code is below – must be used during boss fight or when he is in front of you

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze_Head’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze’
set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh’MrFreeze.Mesh.Armoured_MrFreeze_Visor_ingame’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’MrFreeze.Physics.Freeze_Ragdoll’
Set BmGame.RPawnPlayer StandMeshOffset (z=-65)
Set BmGame.RPawnPlayer CrouchMeshOffset (z=-35)

Poison Ivy (Catwoman)


code is below – must be used during boss fight

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Poison_Ivy.Mesh.Poison_Ivy’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Poison_Ivy.Mesh.Poison_Ivy_Body’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Poison_ivy.Physics.Poison_ivy_Ragdoll’
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none

Talia Al Ghul (Batman)


code is below – must be loaded from within the Ras Al Ghul Boss Arena

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll’

Talia Al Ghul (Catwoman)


code is below – must be loaded from within the Ras Al Ghul Boss Arena

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Talia_al_Ghul.Mesh.Talia_Al_Ghul_Body_Skin’
set RAddContentPlayerCharacterMesh BodyMesh none
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False
set SkeletalMeshComponent’BmScript.Default__RPawnPlayerCatwoman.WhipMesh0′ SkeletalMesh none
set RAddContentPlayerCharacterMesh PhysicsAsset PhysicsAsset’Talia_al_Ghul.Physics.Talia_al_Ghul_Ragdoll’
set RPawnPlayerConfig MovementAnimSets (AnimSet’Anim_Level_Talia.Scene.Talia_Movement’,AnimSet’Anim_Catwoman_Movement.Code.CW_Movement’,AnimSet’Anim_Catwoman_Interaction.Code.CW_Radio’)
Set RPawnPlayerConfig DefaultIdleOverlayAnimSet Animset’Anim_Catwoman_Movement.Code.CW_Stand_Idle_Overlay’
set RPawnPlayerConfig DefaultTurnAnimSet (AnimSet”Anim_Catwoman_Movement.Code.CW_Movement’)

Tyger Guard (Batman)

code is below

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Tyger_Guard.Mesh.Tyger_Guard_Head_Mask_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Tyger_Guard.Mesh.Tyger_Guard_Body_Skin’
set RAddContentPlayerCharacterMesh CapeMesh none
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Vicki Vale (Batman)

code is below – must be loaded from

set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh’Vicki_Vale.Mesh.Vicki_Vale_Messy_Skin’
set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh’Vicki_Vale.Mesh.Vicki_Vale_Messy_Body_Skin’
set RAddContentPlayerCharacterMesh bUseDamageMeshes False

Ras Al Ghul (Batman)

code is below – must be loaded from within the Ras Al Ghul Boss Arena

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