Overview
In this guide we will see how the new mission scripting API can be used to create missions. The mission will not be procedural, but it will allow for easy extension towards that end. The mission location will be randomized though.This guide will not teach Lua, nor will it teach how to construct vehicles. It will focus on how to use the script API in concert with the mission editor. Will also include stumblings blocks I hit on this project and how we get around them. I will also avoid prepared libraries, eg. the default missions include some Lua functions that might be useful, but I will rather only introduce things as needed.The setting here is generating a mission to collect a black box from a crashed plane and deliver it somewhere.
The Actual Guide
Three things.
– This guide is not finished.
– Steam guides editor interface *beeps*, and I do not want to spend eternity converting my markdown to Steams limited bbcode, so the real guide is offsite in the link below.
– You can make comments on it here though.