Overview
This guide contains blueprints for Monaco’s Classic Campaign maps!For Enhanced Campaign map blueprints, please see our Mission Blueprints (Enhanced Campaigns) guide.
Spoiler Note
This guide contains some mild spoilers:
- Floor plans and secret passages for unlockable missions are included.
- Unlockable characters are shown.
- Mission objectives (with story-specific details removed) are described.
Guide Overview
This guide provides every single floor plan for Monaco’s Classic Campaigns; all the floors are fully revealed, showing key objectives and pickups. Plan rough runs with your co-conspirators, or study and learn the blueprints in depth to improve your speedrun routes and strategies!
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If you have any questions or comments, or find any errors in the blueprints, please leave a comment on the guide and one of the authors will get back to you 🙂
LS00 – Prison Break
Escape!
(EXIT)
(START)
LS01 – Hijack at the Hairpin
Rescue the Mole and escape.
(START)
(EXIT)
LS02 – Lebanese Embassy
Steal 1 trophy and escape.
(START, EXIT)
LS03 – Banque Albert
Steal 1 trophy and escape.
(EXIT)
(START, EXIT)
LS04 – Manoir Moucharder
Rescue the Gentleman and escape.
(START, EXIT)
LS05 – Port de la Condamine
Escape!
(EXIT)
(START)
LS06 – Scorpion and the Frog
Escape!
(START)
(EXIT)
LS07 – Centre Hospitalier
Rescue the Hacker and escape.
(EXIT)
(START, EXIT)
LS08 – Securitech Corp.
Steal 3 trophies and escape.
(EXIT)
(START, EXIT)
LS09 – Musee Oceanographique
Steal 3 trophies and escape.
(EXIT)
(START, EXIT)
LS10 – Discotheque Rouge
Rescue the Redhead and escape.
(START, EXIT)
LS11 – Quartier Diamant
Steal 4 trophies and escape.
(START, EXIT)
LS12 – Galerie d’Art
Steal 9 trophies and escape.
(START, EXIT)
LS13 – Place du Palais
Steal 5 trophies and escape.
(START, EXIT)
LS14 – Casino de Monte Carlo
Steal 2 trophies and escape.
(START, EXIT)
LS15 – Hotel de Monaco
Steal 4 trophies and escape.
(START)
(EXIT)
LS16 – Epilogue
Steal 4 trophies and escape.
(START, EXIT)
PP01 – The Sound of Violence
Rescue the Mole and escape.
(START)
(EXIT)
PP02 – Foreign Affairs
Steal 1 trophy and escape.
(START, EXIT)
PP03 – Liquidity
Steal 1 trophy and escape.
(START, EXIT)
PP04 – Turf War
Steal 1 trophy and escape.
(START, EXIT)
PP05 – Contraband
Steal 3 trophies and escape.
(EXIT)
(START)
PP06 – Drowned Rats
Escape!
(START)
(EXIT)
PP07 – False Teeth
Steal 1 trophy and escape.
(EXIT)
(START)
PP08 – Devil’s Trick
Steal 1 trophy and escape.
(EXIT)
(START, EXIT)
PP09 – Scent of a Rival
Steal 4 trophies and escape.
(EXIT)
(START, EXIT)
PP10 – The Red Carpet
Steal 1 trophy and escape.
(START)
(EXIT)
PP11 – The Prestige
Steal 8 trophies and escape.
(EXIT)
(START)
PP12 – Pearls Before Swine
Steal 7 trophies and escape.
(START, EXIT)
PP13 – Royal Flush
Steal 3 trophies and escape.
(START, EXIT)
PP14 – One Last Job
Steal 3 trophies and escape.
(EXIT)
(EXIT)
(START)
PP15 – Au Revoir
Steal 4 trophies and escape.
(START)
(EXIT)
PP16 – Identity
* IMPORTANT NOTE ON CHARACTERS (HUGE PLOT SPOILER):
Before this final mission, it is revealed that the Locksmith and the Mole are the same person, and similarly for the Lookout/Redhead, Pickpocket/Gentleman, and Cleaner/Hacker. As a result, each available character listed above now has two sets of special abilities.
Escape!
(EXIT)
(START)