Overview
Description and details about the different Mission Type, Mutators, Biomes & Mining Resources (Common, Crafting, Objectives, Collectibles) of Deep Rock Galactic.▲ Include upcoming Experimental Branch features.
Information
PLEASE FIND FURTHER UP-TO-DATE INFORMATION HERE: [link]
Mission Type & Mutators
Deep Rock Galactic include five Mission Type giving the mining experience more flavor and variety.
Multiple Mutators & Warnings offer even more challenge and suprises.
- Mission Length influence the objective duration: total to collect, interact or kill.
- 1 to 4, the Hazard influence the damage & life of enemies, strengh & number of waves.
- Cave Complexity influence the cave generation, allowing more large and challenging pathing.
will ask you to bring back to the MULE: 5/7/10 Eggs & optional collectibles.
- Caves are generated randomly with multiple connected chambers, non-linear.
- Egg can be found by looking into the Terrain Scanner or spotting breathing red bubbles.
- Digging an Egg out might trigger a random enemy wave.
will ask you to kill 2/3 Targets & bring back optional collectibles to the MULE.
- Caves are generated randomly with multiple connected chambers, non-linear.
- Shooting at the Glyphid Cocoon will pop a Boss-Type unit to eliminate.
- This Mission Type don’t have swarm attacks.
will ask you to bring back to the MULE: 200/225/250/325/400 Morkite & optional collectibles.
- Caves are generated randomly with multiple tunnels, chambers and corridors, linear.
- The classic and original experience.
will ask you to bring back to the Mine Head: 7/10 Aquarq & optional collectibles.
- Caves are generated randomly to be a single big chamber.
- Aquarq can be found digging into the cave (look for small blue crystals on walls).
- Launching the Rocket will call a Drop Pod for extraction.
will ask you to find and repair 2/3 miniMULE & optional collectibles, then refuel a Drop Pod.
- Caves are generated randomly to be a connected to a big chamber.
- MiniMULE emit a beacon signal, to repair them dig out MULE Leg parts around.
- The next stage need the activation of the Uplink computer, then setting up the Fuel Line.
- Need at least one person in the area or mission failed. More allies in the area, the faster.
as been removed in UPDATE 18 until futher rework. Actually merged with Egg Hunt.
Previously about collecting Morkite in a large non-linear chamber.
affect the mission with a negative effect, increase challenge and difficulty. Extra reward.
- Cave Leech Cluster: increased Cave Leech spawn
- Exploder Infestation: more Exploder spawn
- Mactera Plague: increased flying enemy encounters
- Shield Disruption: shield disabled
affect the mission with a positive outcome for the player.
- Critical Weakness: damage multiplier on critical hits
- Gold Rush: more Gold deposits
- Golden Bugs: gain 1 Gold for each enemy killed
- Low Gravity: higher jump and lower fall damage
- Mineral Mania: more crafting resources spawn
- Rich Atmoshere: move faster and high pitch voices
- Double XP: XP multiplicator
Biomes & Special Hazards
Hoxxes IV is a very hostile planet with a large variety of extreme biomes, eight at knowledge.
Each of them include valuable crafting resources and unique dangers, interactions.
Be sure to use your Terrain Scanner map, some paths might be more or less obvious.
Among the most spectacular sights on Hoxxes, the aptly-named Crystal Caves are truly a sight to behold. Massive crystals erupt from every surface, glittering and twinkling in the dark. Alas, the larger crystals are worthless silicate, but abundant deposits of valuable minerals dot the caves too.
Electocrystal chain electricity between them, damaging and slow.
Whoever said plantlife needs access to sunlight has obviously never visited Hoxxes. This region is dominated by what can best be described as subterranean rainforest – masses of writhing, (mostly carnivorous) plant life, producing entire microcosms of life deep within the crust of the planet. Tread with care.
Ejector Cactus shooting pikes and Cave Urchin plants damage when walk-on. Presence of sleeping Glyphid Swarmer eggs. Elevator Plant and roaming passive Cave Jelly used to move around. Glyphid Web, slowing when walk-through. Chambers tend to be bigger and more complex.
We’re almost sorry to send employees in here, but the rewards are too great to ignore. So therefore: welcome to the Fungus Bogs! A truly awful region, built mostly from slime, mold, stinging insects, fungus, stinking mud, and corrosive lichen.
Dense vegetation potentially hide resources. Poison Spores Fungus spray toxic gas and Sticky Goo surface, slowing everything on touch. Usable thrusting-up Steam Geyser to move around.
At least one of our xenogeologists quit in a rage when research started on this region. Instead of having conventional polar ice caps, and in violation of all physical laws we know of, the continental plates of Hoxxes rest on top of a planetwide permafrost layer several miles deep. As always, DRG recommends a “don’t ask” approach when dealing with the peculiarities of Hoxxes’ makeup.
Getting too cold will forzen the player, Cold Vents and Blizzard effect this. Gel Bag will freeze instantly enemies. Praetorians also breath cold, Hot Springs zones will heat up the body faster. Crevices will break under the Dwarves feet leaving holes and dangerous Unstable Icicles falling from ceilling. Cryobulb extend on hit as platforms. Snow surface slow, when Smooth Ice slip the Dwarves.
Among the deepest of our mining sites, the Magma Caves are a mellow 250-400 degrees and helpfully lit by the churning, molten innards of the planet. We advise that you do not touch anything not mandated by the mission objectives, as your employee insurance does not cover burns.
Frequent Earthquake with deep burning crevices, slowing down and trap dwarves. Exploding Plant chain-detonate. Dangerous Lava Geyser and small leaks, burning Hot Rock surface. Darkest Biome.
Ravaged by thousands of years of high-intensity gamma radiation, this region of the planet is now a veritable hellhole of radioactive ash and decrepit, mutated flora. Move with great care, and pay particular attention that you maintain full detox procedure upon return.
Dangerous lighting and radioactive White Crystal. Friendly and curious Cave Vine. Glyphid Web, slowing when walk-through.
The Salt Pits of Hoxxes was once the location of a huge underground lake. It dried up billions of years ago and left huge crystallized deposits of red salt. Red salt – although worthless – tastes really good on Glyphid omelettes.
Harmless lighting Salt Crystal. Crystal Spike falling from the ceiling.
The region is dominated by windblasted and arid tunnels reaching dozens of miles below ground. The particular composition of the surrounding rock means practically no moisture, resulting in one of the driest regions of the planet. With water being so scarce the inhabiting wildlife is particularly aggressive, ravenous for whatever fluids reside within their prey.
Deeptora Honeycomb attacking when nearby. Explosive Spore catapult a bomb when hit. Dense Sandstorm reducing visibility and strong Wind tunnels pushing you around.
Mining, Objective & Crafting Resources
Mining resources are objectives, currency or crafting materials.
Any mining increase Team EXP at the end of the missions, when Killing Enemy is much lower.
Some may need to be digged into the caves walls, look for specifying hints.
Theses resources are present in every Mission Type.
- Very Rare (5%) Value of +1500 Credits
- Gem found by digging into the caves
- Spotted by small purple crystals on walls
- Rare (33%) Value of +100 Gold
- Increase team payouts
- Increase team payouts
- Harmless
- Pop Gold & Nitra chunks when damaged
- Allow the team to call a Resupply Drop Pod
- 4 charges refilling half-ammunition & heal
- Cost 80 Nitra
- Healing player by mining it or pick up chunks
These items need to be collected or interact in order to finish the Mission. Exclusive to Mission Type.
- Only in Elimination
- Shooting at will pop a Boss-Type unit to kill
- Only in Salvage
- Repaired with 3 Leg parts
- Only in Mining Expedition
There is 7 different resources, used to Upgrade Gear and unlock Cosmetics.
The ERR://23¤Y%/ don’t have ingame use as today, very rare.
Optional Collectibles
All Missions and Game Mode include a secondary objective asking to collect an amount of resources.
[Any tips or suggestions in the comments are welcome to enhance the guide.]
[This guide have been target of images stealing, watermark are now applied.]