Overview
A guide with all you need to know about the Mithril Run DLC for Unexplored.Lots of stuff have been included, but it still is: Work in ProgressI would like to read you feedback and if the guide could help you please give it a positive rating and/or make it a favorit of yours.
1. About this Walktrough
~~~~ About ~~~~
Unexplored: Mithril Run -DLC — Walkthroug & Hints
Work in Progress – This Walk-trough is completed to about:
The free Mithril Run DLC fpr UnExplored is a dunegon that draws inspiration for his floors and characters from the Lord of the Rings first Book in wich the fellowship of the ring explores the old and abondoned (?) Dwarven Mines of Moria to face several Enemies!
Fly, You Fools! ~ Gandalf the Grey
The goal of this guide is to provide you with everything you need to know to unlock the Archivements and Classes and survive you trip trough the Mines.
Chapter
% Complete
Chapter
% Complete
Rooms
ca. 40%
Classes
85%
Archivements
100%
Enemys
ca. 40%
2. Map
~~~~ Map ~~~~
The Dark Entrance ⇓
The Bridge ⇓
The Abandoned Mines ⇑
⇙ _______________ ⇘
The Great Hall ⇑
⇙
The Lower Mines⇗
⇖ The Maze ⇗
The Heart of the Mountain ⇑
3. Rooms
3. The Rooms
Room
Description
Additional Picture(s)
The-Dark-Entrance
Really completely without sources of light.
You need to find the one Goblin with the Marked-Door-Key on it and mostly find some regular keys or push some levers to open closed Doors to get to the stairs down to the Abendoned-Mines.

picture shows example of the hidden room with light sprite and 6 rations.
, sometimes good hidden passages
Abandoned-Mines
]Often, but not always, like The-Dark-Entrance with very few light-source, there are cliffs you can jump or fall of to the Floor below.
Turrets, Doors you need to open with Levers and Bridge you can let appear by Levers are found on this floor.
Some Bridges can also collapse and you have to you a wand of teleportation, a scroll of teleportation or
Also there usually is at least on Owl-Door to be found here.
There are two exits to other Floors except the one for the way up to The-Dark-Entrance again.
The Abandoned Mines are the first Hub-area you encounter in this dunegon, one way leads you down to the optional Lower Mines, the other one down to The Maze

(screenshot shows an example of a “fluid wall” you can sometimes find on one of the first 4 Floors, the secret Room behind contains a chest with containing a “Mithril Monkey” and some loot)
Lower-Mines
The lower Mines are dark aswell and contains a series of doors locked by Keys, levers and pressure plates. Big poisonous Spiders made the lower Mines their home. You don’t have to explore these parts of the Dungeon, but you would miss out on 3 Healing-Potions, a Sigil and other Loot you could need on you journey trough the Dungeon.
The Maze
The Maze is the first Floor you don’t need a source of light to pass trough – though dark at some places is contains enough sources of light. The Maze is a Hub-area aswell and contains a way down to The Underdark, aswell as a way up to the Great Hall.
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The Underdark
]The Underdark is – like the name suggests – a dark place wiht lots of groups of well armed and armoured Goblins. You encounter the Goblin-King here, it has the key to the Mithril-Mines aswell as some good loot. A room with panels on the wall advicing you to break the Flask with the Sprite also has some good loot, usually a Sigil and some other items. The Underdark is the only place with an Anvil for you to craft the Mithril-Shirt and use your Sigils.
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The Mithril Mine
As a Halfling Rouge you can toss your Ring of Invisibility in the Lava here for an Archivement.
With a Shovel you can Mine for Mithril at the glowing Rocks
The Heart of the Mountain
The Heart of the Montain is an other optional Floor, mostly made of a big lake with some small platforms of earth sprinkeld in and a circle of walkable ground on the corners.
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The Great Hall
Place the golden gem in on one of the pedastals
One of the three Owl-Doors is on this floor, one owl statue usually is in the library.
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The Bridge
Rocks spanning around the big abyss above the Mines and a Bridge guarded by lots of bands of Goblns, aswell as the mighty Balrog. These are the last obstacles before you can leave the Dungeon.
4. Classes
4.
~~~~ Classes ~~~~
(84%)
Items marked with (*) are added after completing a special Achievement
Class
Armour & Magic-Items
Weapons
Items
Stats (including Item-Bonus)
Human Ranger:
Leather, Cloak, Ring Swordsman+2, Ring unenchanted
Sword +1, Dagger, Bow, 12x Arrows
2x Rations, 12x Flint&Steel, 3x Torches, 1x (2x*?) Healing-Potion (Life-Potion*)
Strenght:12
Swordmanship+2
Elf Archer:
Leather, Cloak Archery+2,
( Ring of Light*)
Bow+1, Scimitar, 24x Arrows
2x Rations, 12x Flint&Steel, 3x Torches, 2x (3x*?) Healing-Potion
Strenght:12
Archery+2
Speed+1
Dwarf Warrior
Chain, Helmet of Meele+2, Cloak
Axe, 2x Throwing-Axe
2x Ration,
12x Flint&Steel,
3x Torch,
2x (3x*) Healing-Potion
Strenght:15 (17*),
Meele+2,Speed-1
Human Warrior
Chain, Cloak,Ring Parrying +2
ong-Sword,
Dagger,
Shield(Glowing /Shield*),
2x Rations,
12x Flint&Steel,
3x Torch,
1* (2x) Healing-Potion
Strenght: 14
Parrying+2
Halfling Rouge
Leather, Cloak Stealth+3,
Ring Perception+3,(Ring Invisibility+3*)
Short-Sword Glimmering+2,
2x Dagger
4x Rations
12x Flint&Steel,
1x Torch,
2x (3x*?) Healing-Potions,
3x Invisibility-Potion
Strenght: 11,
Perception+3,
Stealth+3
Special:Gets XX +15 Halth restored with Rations instead of 10
Wizard
Sword, Staff of Magic Missle+3
Hat Lore+3, Cape Lore+1, Ring of Light+1, Minor Fire Ward Ring+2, Ring of Wizardry+2
2x Ration, 3x Healing-Potion, Scroll of Identification, 3x Scroll of Light, Scroll of Recharge, 3x Scroll of Teleport, Scroll of DetectMagic
Strenght 12, Magic Lore+4, Perception+1
(Archivement Bonus* not yet added for WIzard)
5. Archivements
Achievement
What to do?
Benefit
Explorer

Visit/Explore all 9 Dungeon-Floors
Human Ranger starts with 1 Life-Potion added
Second Breakfast

Collect 12 Rations
Halfling-Rouge is unlocked
Sneaky Git
Perform 20 Stealth Kills with Halfling-Rouge
Halflig-Rouge starts with Ring of Invisibility+3 added
The Magic Bow
Find a magical Bow
Elf-Archer is unlocked
Stingy
Collect 72 Arrows as Elf-Archer
Elf-Archer starts with a Ring of Light
Craftsman
Craft (forge with Sigil a magical Sword
Human-Warrior is unlocked.
Geared Up
Craft a magical Shield as a Human-Warrior
Human-Warrior starts with a glowing Shield (you want this!)
Lore Master
Explore the Hidden-Library in the Great-Hall (Put the golden Gem found in the Great Hall on the pedastels in front of the blue door – placing anything else will ultimately close the door for this run!
Wizard sis unlocked.
You Shall Not Pass
Defeat the Balrog at the Bridge as a Wizard
Wizard starts with more Scrolls.
Goblinbane
Defeat 24 Goblins
Dwarf-Warrior is unlocked
Mithril Miner
Collect 12 Mithril as a Dwarf-Warrior
Dwarf-Warrior starts with Strenght+2
It’s a Tomb
Open the Tomb in the Great-Hall (Light the 4 Fire-Bowls at the Tomb)
More treasure is hidden in the dungeon.
A Light in dark Places
Bring the Light-Sprite you catched in a Bottle at the Dark-Entrence to a special Place in the Underdark (Room on the Underdark-Floor with Signs stating something like “Break the light“ on scriptures on the walls)
One extra Sigil of Magic can be found in the Dungeon
The lost Art
Craft a Mithril-Shirt
A Mithril-Shirt can be found in the Dungeon (Needs testing: Combine a Chain-Armor with 6 Mithril-Ore /at the anvil/ – corrodet Chain-Armor/-1 will not work)
Master Dungeoneer
Unlock owl Owl-Doors (Doors locked with a pedestal, there are 3 Owl-Statues to find)
More Treasures can be found in the Dungeon
Getting Ahead of Yourself?

Destroy a valueable Ring (Drop any magical Ring, e.g. Ring of Invisibility in the lava found in the Mithril Mine)
More (magical) Rings can be found in the Dungeon
Set For Life

Collect 1000 Gold in the Dungeon
You gain official bragging Rights (??)
6. Enemys
Enemy-Name
On what Floor?
What do I need to know?
Beetle

Dark Entrance, Abandoned Mine
Hidden underground
Magical-Beetle

Dark Entrance, Abandoned Mine
Attacks with 1 magical range Attack
Big-Beetle

Dark Entrance, Abandoned Mine, Mithril-Mine
Attacks with 3 magical range Attacks at once, can teleport itself near to you.
Avoid if possible, you sneak attacks.
Is immune to magical attacks ( needs to be checked??)
Bat

Dark Entrance, Abandoned Mine, Mithril-Mine
Afraid of Fire
Fire-Bat

Abandoned Mine
If burning while you kill it, it will explode and probably set you on fire so avoid attacking it for the timeframe it is lit.
Goblin

Dark Entrance, Abandoned Mine,Great Hall, Bridge
Comes with various weapons, armor and/or items/potions equipped, Dangerous in big numbers, can block attacks with his shield
Attacks with various close- and range combat weapons
Spider

Dark Entrance, Abandoned Mine
Emerges in big numbers from the ground sometimes,
Poisonous Spider
Jumping towards you, Afraid of the Sprite in the Bottle after attacking once,
Attacks with a ranged posion-Attack
Big Poison-Spider

Jumping towards you, Afraid of the Sprite in the Bottle after attacking once,
Attacks with a ranged posion-Attack
(Poisonous)-Spider Egg

A regular or big (posionous) Spider can come out of it
Giant Worm

Mihril-Mine
Cultist

Can be on every Floor
Drops a Staff+2Summon that is always bad for you (summons a bunch of bats, aswell as one or two Kris (sometimes enchanted)
Magic-Gecko

Teleports behind you (especially if you try to stab it)
Troll
Corrosin-Attack, Very Dangerous
Balrog

Bridge
Flame Whip,
Immune to (normal?) Arrows
Goblin-King

The Underdark
Glowing+1 Long-Sword,Cuirass, Crown, Axe, Cape, Ornate-Key for the
7. Secrets & Hints
7.
~~~~ Secrets & Hints ~~~~
(about 50%)
(Maybe already told before in the Walk-trough, but I think they should be readable separate as-well)
* Always search for the Secret Door/Room on the first Floor and grab the 6x Rations,
also catch the special Sprite if you already have an empty Bottle, if you don’t have one do not empty and waste a potion but come back later to get it even if this means some backtracking
* All (poisonous) Spiders are afraid of the Light sprite in the Bottle –
they won’t attack after the first time and will flee – so you have to engage them with the light in your hand, dodge the first attack of each spider and can kill them of after with ease – sometimes they will attack another time if you go to far away / they lose the „fear“-status or or minimize the game(?).
* Unequip the Ring of Invisibility+3 the Halfling-Rouge gets after completing the Archivemnet imidiently after you started you run.
* The Glowing Weapons/Items some Classes can get after completing Archivements are some of the moste useful items in this DLC.
* Only throw the Sprite you catched on the first Floor in the Room on The-Underdark meant for that if you don’t need it anymore (e.g. you have enough Torches or a glowing Weapon).
* You can craft yourself a glowing Weapon (or Shield) with 1 to 2 magic Sigil.
* The Anvil for crafting is to be found in The-Underdark.
* With a Shovel you can dig up Mithril at the Mithril-Mine
* There are “Liquid Walls”on some Floors you can pass through.
* Some Brick-Walls bear secret passages.
* To craft a Mithril-Shirt you need: ???? and forge it at the Anvil at The-Underdark.
* You can jump of cliffs to the Floor below you (but you take some minor damage).
* If you are low on air, you can pull out a weapon like a dagger/sword or similar, face a fish in the water an let him attack you, so that you stab it to move faster in the opposite direction you are facing.
* Often you move faster if you keep attacking with stabbing weapons like the short-sword, this way even you can move at a reasonable speed even if you are encumbered.
* Some coloroed Rocks can be smashed with the adequate weapon.
* Some pressure plates aren’t traps but switches for doors. Drop one of your items, e.g. weapons you dont need on them from some distance to have them activated.
* If you are trapped in a room try to use some of your scrolls, if lucky you can teleport or descent with them, otherwise look for levers or jump down to the next floor.
Open Questions (so far): ( to be added)
* What are the clay Wolves for ?
* What is the Mithril Monkey for ?
8. About Me
8.
~~~ About Me ~~
(100%)
A walk-trough for the Unexplored – Mithril Run DLC
explored, tested and written down by
M. Hunke from Paderborn, Germany in late Summer 2018
~Contact~
Steam: [link]
Mail: michahun(at)outlook.com
[ replace (at) with @, I made the change so Web-Crawling Bots don’t add my E-Mail to even more Spam than I already get ]
Special Thanks to:
-You (!) for reading my walktrough
– Dr777Agon from the Steam-Forum for additional hints and crrections
Also Thanks to:
-Arsonius from the Steam-Forum for pointing out some mistakes
Disclaimer:
You are allow to share this Walk-trough in any non-commercial way if you leave it untouched and
leave the my signature & my contact information intact and add the and “About Me” Chapter under any circumstances. For every other use (e.g. print, commercial, etc.) please contact me on Steam.
Copyright by M. Hunke 2018