Overview
A Guide to modify stuff that usually takes way too long to receive!
Introduction
Looking for those Building Materials?
Oil Production takes ages?
Lemme help you out!
Oil Production and Capacity
- Go into your Game Repository:
[your drive]:SteamLibrarysteamappscommonMrMinewin-unpackedresourcesappShared
- In there look for a file called
oilmanagement.js
- Copy the file into the same directory and rename your copied file to something else; for example:
oilmanagement.js -> oilmanagement.js.bak
- Open the original file (not your backup file) with any editor ( Recommending notepad++ )
- Change as followed:
var oilRigStats = [ [7200, 1], [3600, 2], [1800, 4], [900, 16], [600, 32], [400, 100], [300, 200], [250, 400], [100, 1000], [100, 2000], [80, 4000], [50, 8000], [45, 12000], [40, 16000], [36, 20000], [33, 25000], [30, 30000] ]; //generation time (seconds), max hold
to…
var oilRigStats = [ [10, 100], [10, 100], [10, 100], [10, 100], [10, 100], [10, 100], [10, 200], [10, 400], [10, 1000], [10, 2000], [10, 4000], [10, 8000], [10, 12000], [10, 16000], [10, 20000], [10, 25000], [10, 30000] ]; //generation time (seconds), max hold…for example.
This will change the time oil is generated to 10sec and the capacity.
Any value above 1 (second) is acceptable.
Building Materials
When it comes to those “Building Materials”, people usually just give up…
But wait no more!
- Export your Save Game:
- Create a .txt file on your desktop and copy the content of your save in there:
This is how the content looks like
- For the next step, we need to decode this base64 twice.
But before that, we will remove the name of our save first!SypherMod|Now we’re able to decode this via an online tool, for example base64decode[www.base64decode.net].
- If we now copy our our exported save files content (without the name and the “|”) into the decoder and hit decode, we will receive something like this:
- Now copy that and decode it again for a result that looks like this:
Focus on the very last digits:|38|2|2|4|0|0|0|0|0|0|0The “38” is the current amount of “Building Materials”, editing this value to something else, will also change your current amount of “Building Materials”.
For example to:|5000|2|2|4|0|0|0|0|0|0|0If you have any Issues reading the file, you can use beautifier and minifiers[minifycode.com] for a better overview, just minify it afterwards again.
If you’re also unsure if the value is the right one, you can follow all the steps with 2 save files, one with less “Building Materials” than the other and if you decoded it twice, you can use this website[www.diffchecker.com] to compare the values.
- Since we’ve changed now the amount of our “Building Materials”, we can begin to encode[www.base64encode.net] this twice again.
- Encoding it for the first time:
- Copy that and encode it once again:
- Only thing now what’s left is to name that file via adding…
ModdedSave|
…at the beginning again.
Note:
- You can give it any name
- If the name already exists in your game, you need to delete your existing one first
- Now copy everything and start the game, on the menu click
and copy everything into the window.
Congrats!
You should now have your desired amount of “Building Materials”.
Kudos
- Kudos to everyone playing it
- Kudos to the Developer
- Kudos to everyone else creating Guides for Noobs
- Kudos to those that might like my first Guide and drop some gifts (kappa)