Overview
This guide walks through how to create a jetpack game asset using Maya LT.
Part 1: body and shell
Part 1 shows how to model a jetpack object and highlights some modeling best practices to help optimize your game assets.
Part 2: fuel tanks, stabilizers and thrusters
This video shows how to use Maya LT’s Modeling Toolkit to transform simple primitives into the fuel tank, stabilizer and thruster components of Sven’s jetpack model.
Part 3: air intake and door panels
This video shows how to create this jetpack’s air intake and door panel components using different modeling techniques with Maya LT’s Modeling Toolkit.