Overview
Mods for multiplayer/hot seat games in Civilization: Beyond Earth.
Important Things
THE MOST IMPORTANT THINGS:
- This is the original guide under Civ V: [link] I just remade the guide under Civ BE. Dear authors, best work!!
- This isn’t working under mods with .lua files (mostly).
- It’s possible that won’t working in sponsors mods.
- Everybody in multiplayer game must have a mod in code.
- The mod will stay in game – on every game mode – to the time when you remove it from code.
MODS WHICH DON’T WORKING ON 100%:
- Small Resources Mod (v. 1)
MODS WHICH WORKING ON 100%:
- More Buildings Mod (v. 6)
Please report if you check working of some new mods.
Getting Started
Step 1
- You need to download your mod. If you did this, and load it in “Mods” section once, you can get next steps.
- Open folder where your mods are saved. It’s probably: Documents/My Games/Sid Meier’s Civilization Beyond Earth/MODS – if it not here, check the Steam settings, or Beyond Earth settings in library.
- Choose your mod and copy the folder with mod files in it. Then go to the game folder. It will be: Disk where you installed a game/Steam/steamapps/common/Sid Meier’s Civilization Beyond Earth/assets OR Disk where you installing games/SteamLibrary/common/Sid Meier’s Civilization Beyond Earth/assets
FOR EXAMPLE:
E:/Steam/steamapps/common/Sid Meier’s Civilization Beyond Earth/assets - Copy a mod folder into “assets”. For better using it in future, rename the folder like “[MOD] <name of the mod here>”
- Then go from “assets” to DLC/Expansion1 and open a file called Expansion1.CivBEPkg with good editor program, like Notepad++.
- In the beginning of <Gameplay> make three lines of break. In the second line add two new things (you can copy it from here):
<GameData></GameData>
<Textdata></Textdata>
- Go again to mod folder. Check how many files are in here (count only .xml, .fpk and .lua files)
- As you can see, in this mod there are three XML files. Go again to Expansion1.CivBEPkg and copy the same code lines as up here – copied lines must equals number of files. If there is for example 5 files, you need to copy <GameData> and <Textdata> 5 times.
- Insert the names of XML (or other) files with EXTENSION to both lines. It should look like this:
<GameData>Buildings.xml</GameData>
<Textdata>Buildings.xml</Textdata>Do the same thing with every file.
In-Game
- Now just go, and make a multiplayer game. Remember: Everybody must have a mod in game code.
- As you can see, this is normal multiplayer game…
- Or no! There’s some addons!
That’s everything – have fun and feel free to ask questions and help me to find out which mods are working and which not!