Sid Meier’s Civilization®: Beyond Earth™ Guide

Mods for multiplayer/hot seat games for Sid Meier's Civilization: Beyond Earth

Mods for multiplayer/hot seat games

Overview

Mods for multiplayer/hot seat games in Civilization: Beyond Earth.

Important Things

THE MOST IMPORTANT THINGS:
  • This is the original guide under Civ V: [link] I just remade the guide under Civ BE. Dear authors, best work!!

  • This isn’t working under mods with .lua files (mostly).
  • It’s possible that won’t working in sponsors mods.
  • Everybody in multiplayer game must have a mod in code.
  • The mod will stay in game – on every game mode – to the time when you remove it from code.
MODS WHICH DON’T WORKING ON 100%:
  • Small Resources Mod (v. 1)

MODS WHICH WORKING ON 100%:
  • More Buildings Mod (v. 6)

Please report if you check working of some new mods.

Getting Started

Step 1
  • You need to download your mod. If you did this, and load it in “Mods” section once, you can get next steps.
  • Open folder where your mods are saved. It’s probably: Documents/My Games/Sid Meier’s Civilization Beyond Earth/MODS – if it not here, check the Steam settings, or Beyond Earth settings in library.
  • Choose your mod and copy the folder with mod files in it. Then go to the game folder. It will be: Disk where you installed a game/Steam/steamapps/common/Sid Meier’s Civilization Beyond Earth/assets OR Disk where you installing games/SteamLibrary/common/Sid Meier’s Civilization Beyond Earth/assets
    FOR EXAMPLE:
    E:/Steam/steamapps/common/Sid Meier’s Civilization Beyond Earth/assets

  • Copy a mod folder into “assets”. For better using it in future, rename the folder like “[MOD] <name of the mod here>”
  • Then go from “assets” to DLC/Expansion1 and open a file called Expansion1.CivBEPkg with good editor program, like Notepad++.
  • In the beginning of <Gameplay> make three lines of break. In the second line add two new things (you can copy it from here):

    <GameData></GameData>
    <Textdata></Textdata>

  • Go again to mod folder. Check how many files are in here (count only .xml, .fpk and .lua files)
  • As you can see, in this mod there are three XML files. Go again to Expansion1.CivBEPkg and copy the same code lines as up here – copied lines must equals number of files. If there is for example 5 files, you need to copy <GameData> and <Textdata> 5 times.
  • Insert the names of XML (or other) files with EXTENSION to both lines. It should look like this:

    <GameData>Buildings.xml</GameData>
    <Textdata>Buildings.xml</Textdata>

    Do the same thing with every file.

In-Game

  • Now just go, and make a multiplayer game. Remember: Everybody must have a mod in game code.
  • As you can see, this is normal multiplayer game…
  • Or no! There’s some addons!

That’s everything – have fun and feel free to ask questions and help me to find out which mods are working and which not!

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