Overview
Concept of Development for this GuideMy concept for this Console Commands Guide is that it be used like a Troubleshooting Reference … * A vision * A Gamer runs into a problem in-game and comes to this Guide to find a possible set of commands to help with that problem under one of the Subject Tabs in the right-margin. My sincere thanks are due to my good Friend Eternie for encouraging me to finally get it together and “publish” this guide. His contributions have been insightful and contribute a great deal to the Guide.This guide was created for personal use to fix problems that occurred while playing The Elder Scrolls III – Morrowind. It is targeted to the novice Console user, so many commands include detailed explanations of use and basic terminology. My concept for this Console Commands Guide is that it be used like a Troubleshooting Reference …** A vision ** A Gamer runs into a problem in-game and comes to this Guide to find a possible set of commands to help with that problem under one of the Subject Tabs in the right-margin.Also, for a few of the sections, I have added some background information to help clarify what is going on.This guide is derived from my “SKYRIM: A Console Commands GUIDE for Dummies” and has been expanded using The Elder Scrolls Wikia and UESP Wiki.It is not my intention to include all Developers’ Console Commands. Commands presented are those used most often in-game. There is a significant body of additional commands used by authors of game “Mods”.The detailed Command descriptions in this Guide have been derived and edited from http://uesp.net/wiki/.UESP is the Unofficial Elder Scrolls Pages, “a collaborative source for all knowledge on the Elder Scrolls series of games since 1995”. For a more complete listing of Console Commands with detailed descriptions, refer to http://uesp.net/wiki/Morrowind:Console Another source for Console Commands is The Elder Scrolls Wiki at http://elderscrolls.wikia.com/wiki/Console_Commands_%28Morrowind%29 .WARNING: Use console commands with caution! It is easily possible to “break” your game if you modify settings using the console. Even if short term the game functions normally, you may later discover that you have made it impossible to complete a quest and therefore you cannot proceed normally with game play. Then fixing that problem can then make new glitches pop up elsewhere. Create a permanent saved game before experimenting with the console. If you need to use the console to fix a glitch, try to use the least powerful command possible.
INTRODUCTION
INTRODUCTION
BASICS
BASICS
”NON-Cheat” Commands
”NON-Cheat” Commands
HELPful Commands & Inputs
HELPful Commands & Inputs
Attributes/ Skills/ Characteristics
Attributes/ Skills/ Characteristics
ADD or REMOVE Items and Spells
ADD or REMOVE Items and Spells
Part2 – SOULGEMS – ADD or REMOVE
Part2 – SOULGEMS – ADD or REMOVE
CRIME & BOUNTY & OWNERSHIP
CRIME & BOUNTY & OWNERSHIP
DISPOSITION of NPCs
DISPOSITION of NPCs
DOORs, GATEs & CONTAINERS
DOORs, GATEs & CONTAINERS
EQUIPitem / UNequipItem
EQUIPitem / UNequipItem
FACTIONS Background
FACTIONS Background
FACTIONS Commands
FACTIONS Commands
The Native DUNMER FACTIONS In Morrowind
The Native DUNMER FACTIONS In Morrowind
The IMPERIAL FACTIONS In Morrowind
The IMPERIAL FACTIONS In Morrowind
GAME-PLAY Commands – Part 1
GAME-PLAY Commands – Part 1
WEREWOLVES in Solstheim – GAME-PLAY + TGM[/b][/h1]
WEREWOLVES in Solstheim – GAME-PLAY + TGM[/b][/h1]
ID Codes for Morrowind NPCs, ITEMs, ATTRIBUTEs, SKILLs, and PLACEs
ID Codes for Morrowind NPCs, ITEMs, ATTRIBUTEs, SKILLs, and PLACEs
LEVELING in Morrowind
LEVELING in Morrowind
MENUs – ENABLE<…>, SHOW <…> & Related Commands
MENUs – ENABLE<…>, SHOW <…> & Related Commands
MOVEMENT
MOVEMENT
MOVEMENT – Part 2 – Test Cells, etc.
MOVEMENT – Part 2 – Test Cells, etc.
QUEST Commands
QUEST Commands
SYSTEM Commands
- DISABLE Targeted command that …
- Removes entity/ object from the game “World”
- Object no longer will be seen or interacted with
- PC is supposed to follow a Horker to a mysterious cave
- Horker sees PC & starts swimming North … straight into a huge rock
- Horker has no instruction to swim around said rock, just swim North
- Gamer applies Disable to interfering rock … Problem is gone 🙂
- ENABLE Targeted command that …
- May be used to restore an object to the game
- EnablePlayerControls Enables player control during cinematic mode
- During cinematics, Player Controls normally are disabled
- Occasionally the game will glitch and not restore PC controls again
- EnablePlayerControls is used to enable Player Controls again
- Rather than reloading a savegame, use this command and carry on
- GETscale and SETscale <#> Targeted commands that
- Report and Set the size of a target Actor or Object
- Default scale is 1.0. Report is to 6 decimals; e.g., 1.050000
- Nominal range is 0.5 to 2.0 though this may be exceeded temporarily
- Scale may reset to within the 0.5-to-2.0 range upon Reload
- SHOW<space>GameHOUR .. and .. SET<space>GameHOUR<space>TO <hh>
- Report and Change game Time-of-Day
- Game uses 24-hour clock … So 4 p.m. would be 16
- Input only whole Integer <hh> value from 0 to 24
- Examples:
- For 7 a.m., enter set gamehour to 7
- For 9 p.m., enter set gamehour to 21
- Examples:
- Console will not accept fractional, decimal, nor Hour:Minute inputs like 6 ½, 6.5, nor 6:30 a.m.
- Use Show Gamehour to get current in-game time-of-day; Reports floating point value to 4 decimals {like 3.8646}
- Could be useful for Screenshot time-of-day lighting effects
- SHOW<space>TimeSCALE .. and .. SET<space>TimeSCALE<space>To <#>
- Report and Change the Time-advancement rate for the in-game day/night cycle
- A value of 1 sets speed to Real-Time; In-Game day lasts 24 hours in real life
- A value of 10 sets speed to ten times as fast as real-time; 1 in-game day lasts 2.4 hours; etc.
Resetting timescale to the Default value of 30 fixes these bugs
TOGGLE Commands
TOGGLE Commands
WEATHER in Morrowind
WEATHER in Morrowind