Morrowind Exploits

The Elder Scrolls III: Morrowind5 · 281 ratings16k views747 favorites7 min readby FahrenheitUpdated Dec 17, 2014View on Steam ↗

The Soul Trap Exploit (AKA The Biggest Exploit in the Game)

The Soul Trap Exploit


This is perhaps the most useful exploit in the game. It allows you to make spells that last forever. This is accomplished by making a spell with a one second effect along with "Soul Trap for 1 Sec on Target."

The possibilities of this combination are practically infinite. You can permanently fortify skills, attributes, and so on. You can summon a minion permanently. You can fortify your Mercantile to the point where everything costs 1 gold. You can create a spell that restores your health every second. The best part of these spells is that they are low in cost.

The basic formula for a constant spell is:

"*insert spell* *insert magnitude* for 1 second" + "Soultrap 1 sec on Target"

After you have made your spell, equip it and cast it at the ground. You must cast the spell at the ground or it will not work. If you don't cast it at the ground your game might also crash.

The Fastest way to begin using this exploit is to travel to Balmora and deliver the package to Cosades. He'll give you 200 gold. Take that gold with you to the South Wall Cornerclub. It's the club near Cosade's house. Find Only-He-Stands-There, the argonian, in the Cornerclub and buy Feet of Notorgo from him. It's a fortify speed spell. After that, travel to the Balmora Guild of Mages. Talk to Masalinie Merian. She's a Breton. Buy the Soultrap spell from her. Finally, talk to Estirdalin in the Balmora Mage's Guild. She's a high elf. Select "spellmaking" while talking to her. Make a spell with the following effects "Fortify Intelligence 20 pts on Self" and "Soultrap 1 sec on Target." Look at the image below for help.




This spell will raise your intelligence by 20 pts every time you cast it.

Now that you have the basic idea of how these spells are made, you can try out other combinations such as the one below. Just use the formula above in conjunction with these effects to get the results listed.

Infinite Shield
Effect: Shield 20 pts on self 1 sec
Result: Adds 20 pts to your overall armor rating each time it is cast.

Summon Dremora
Effect: Summon Dremora 1 sec
Result: Summons a Dremora that is permanently bound to you. It won't dissapear. You can kill him and farm him for weapons.

Summon Golden Saint
Effect: Summon Golden Saint 1 sec
Result: Summons a Golden Saint. This can be useful for farming Grand Souls and weapon drops.

Fortify Magicka
Effect: Fortify Magicka 60 pts 1 sec on self
Result: This will add 60 Magicka to you. This is a good exploit for infinite magicka. Just keep casting the spell and you'll get +60 magicka every time.

Super Strength
Effect: Fortify Strength 15 pts 1 sec on self
Result: This will raise your strength by 15 every time. Be careful! I don't recommend raising it above 250 as weapons will break fast after that point.

Super Stamina
Effect: Fortify Endurance 30 pts 1 sec on self
Result: Raises your endurance by 30 pts. This will also raise your fatigue. This stat can be raised as much as you want.

Lucky Ducky
Effect: Fortify Luck 20 pts 1 sec on self
Result: Raises your luck by 20 pts. This can be used as much as you want. It makes spells easier to cast, items easier to enchant, enemies easier to hit, etc. I recommend raising it to around 1500.

These are just some examples of what can be done. You can play around and get different results.

Recommended Spells to Use

1. Fortify Strength (As long as you don't go over 250)
2. Fortify Luck
3. Fortify Willpower
4. Fortify Endurance
5. Fortify Skill Spells
6. Summoning Spells (You can summon any minion permanately)
7. Fortify Magicka (For infinite Magicka)
8. Restore Fatigue

Not Recommended
1. Waterwalking (You won't be able to go underwater)
2. Levitate (It's annoying and you won't be able to stop)
3. Night Eye (Once again you can't get rid of the effect)
4. Restore Health (Some quests need you to lose health)
5. Spell Absorbption, Reflect, and Resistance Spells (Just don't mess with these)

NOTE: You don't have to use soultrap for this exploit. The "light" spell effect can be substituted in for soultrap. Replacing the soultrap on target with a light on target spell is beneficial because you won't trigger hostility if you happen to cast the spell on an npc.

Alchemy Exploit

The Alchemy Exploit

This allows you to make super potions. It's a simple exploit. All you need to do is get any two of the following ingredients:

1.Ash Yam
2.Bloat
3.Horker Tusk
4.Netch Leather

Mixing any of the two above ingredients will make a Fortify Intelligence potion.

Intelligence plays a role in potion strength. So, making a potion that fortifies your intelligence will allow you to make a slightly stronger potion. If you choose to make a slightly stronger intelligence potion, then you can continue this until you're making astronomically strong intelligence potions.

Once your intelligence is high enough, brew a stockpile of Intelligence potions so that you can make other potions.

When your intelligence is through the roof, you can make a fortify health potion that restores hundreds of points of health for minutes. Basically, you can make any potion at insane strength now. Your potions will also sell for a ton of money.

Just be sure to not run out of Intelligence potions, or you'll have to start all over.

Farming Weapons and Souls

Farming Weapons and Souls

You'll need to make two spells with the following effects:

1.

2.

When casting these spells, cast them down to the ground.

The first spell allows you to summon permanent Dremoras. You can kill them and loot them. At high enough levels they will have Daedric items.

The second spell summons a Golden Saint. You can farm items from it, but the real beauty is that you can trap its soul. I recommend doing the quest to get Azura's star first. Then you can constantly soultrap Golden Saints, and enchant Constant Effect items with their souls.

Infinite Magicka (Two Ways)

Infinite Magicka

There are two ways to go about having infinite magicka. The first way works if your Intelligence is below 100 pts.

1.


2.
The first method can be used if your intelligence is below 100. I find making it an item is easier. Casting the spell will restore your magicka to full. The second method requires that you cast the spell facing the ground. If your intelligence is over 100 you'll need to use the second method. When you cast the spell you'll gain 50 pts of Magicka. Cast this spell until you have thousands of magicka. You'll have to keep casting to keep the magicka up, but there's no downside to this as casting the spell outweighs its casting cost. You just need enough Magicka to cast it for the first time.

Free Master Alchemy Set

Travel to the Mage's Guild in Caldera. In the tower there is a Master's Alchemy Set. It's free to be stolen. Save before just incase you mess up.

Daedric Armor

This is a bit tricky. It's recommended to be done after you have been cured of a certain disease by Divayth Fyr.

If you haven't noticed, ol' Divayth is sporting a full set of Daedric. There's a way to take it off of him without killing him.

Just cast an armor disentigration spell on him until the pieces start to fall off. You'll also want to cast calming spells on him to keep him from attacking. Once all the pieces are off of him just loot the broken pieces from him and repair them with hammers.

A Calm Humanoid 100 Pts 5 secs spell will also make him unhonstile after you have taken his armor.

Or, just murder him. If you go the murdring path it's highly recommended to have been cured by him first.

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