Our Darker Purpose Guide

Most Things ODP for Our Darker Purpose

Most Things ODP

Overview

An attempt at an ODP encyclopaedia, including achievements and the lore that underlies ODP.

Introduction

Below you will find a guide to most things ODP [as of version 475.1.11]
I tend to play the experimental builds so there may be minor differences if you use the regular build. Experimental bits tend to make it to the regular version eventually though.
Please let me know if you feel there are any amendments to be made.

There are some small treats throughout the guide. Enjoy!

1. Items

These are the in-game collectible items. Some are unlockable after particular progress and achievements.

1
2
3
4
5
6
7
8
9
10
11
12
13
A
Apple Experiment
My Manuscript
Student Treaty
Cyndar’s Time Key
Broken Mirror
Schooner of Nightmares
Unsettling Concoction
Disquieting Draught
Vexing Vial
Badly Etched Arrow
Poorly Drawn Juice Box
Crudely Traced Cloud
Used Knapsack
B
Fragile Glassware
Fragile Bear
Fragile Roly Poly
Ray’s General Anxiety
Garbovan’s Sense of Fear
Cy’s Reflexive Dismay
Merit Bracelet
Merit Cut-Out
Merit Slippers
Contraband Candle
Necessary Lantern
Heedless Headlamp
Escher’s Compass
C
Trust Walk Blindfold
Trapstem Roses
Coris’ Goggles
Potato Battery
Fedora of Crisis
Prodigal Photo Album
Yorick’s Skull
Cookies of Discipline
Better Bug Collection
Shy Stella’s Diary
Secret Voice Recorder
Sock Snake
Sock Parrot
D
Cursed Art Supplies
Terrace Petting Fish
Cat’s Cradle
Annoying Metal Puzzle
Gourmet Turtle
Wandering Crab
Lobster of Foreboding
Gold Star
Smiley Face
Animal Sticker
Zelo’s Spectacles
Ahri’s Binoculars
Eugene’s Telescope
E
Donation Can
Thank You Cards
Bunsen Burner
Sudsy’s Ice Tray
Candelabra Matchsticks
Goblet of Yesterdayers
Scepter of Discipline
The Emblem
Thorned Clover
Doctor’s Note
Hand of the Bloodfather
Goneril’s Mallet
Regan’s Lunchbox
F
Edgewood Plans
Ghostly Marble
Nevermore’s Inkwell
Memphi’s Wickedness
Van De Graaff Playset
Sad Chalking of Chalk
Shoddily Copied Coin
Dali’s Sextant
Hornbeast Steak
The Weeping Plant
Sharp Pointy Gift
Parade Pinwheel
The Phony Symphony
G
Edgewood Hall Pass
Electro-distorter
Stolen Seconds
Relativity Sweetener
Nimble Medallion
Vine-wrapped Bricks
Ever-ringing Bell
Smoking Embers
Fear Flavored Packet
2.5 Ring Binder
Elegiac Eraser
Hallow Day’s Call
H
Trick-or-Sweet Bag
Trick-or-Sweet Sack
Trick-or-Sweet Loot
Hallow Day Pet
Yule-ish Wreath
Mixing Thermos
Frothy’s End
Dusty Throw Pillow
Timeworn Sprocket
A Better You
Admin’s Enigma
Natural Defense

Unlisted items:

  • The Backer’s Coinbox, which was a special item unlockable if you helped Kickstart ODP on the lowest tier, was an obtainable item occupying the slot now taken by the Van De Graaf playset. It is unknown whether this is still obtainable or may be patched back in.

1a. Item breakdown

Grid ref
Image
Item Type
Availability
A1
Active
Available from outset
A2
Active
Available from outset
A3
Active
Available from outset
A4
Active
Available from outset
A5
Active
Available from outset
A6
Active
Available from outset
A7
Passive
Available from outset
A8
Passive
Available from outset
A9
Passive
Available from outset
A10
Passive
Available from outset
A11
Passive
Available from outset
A12
Passive
Available from outset
A13
Passive
Carry ten or more consumables at once
B1
Passive
Available from outset
B2
Passive
Available from outset
B3
Passive
Available from outset
B4
Passive
Available from outset
B5
Passive
Available from outset
B6
Passive
Available from outset
B7
Passive
Available from outset
B8
Passive
Available from outset
B9
Passive
Available from outset
B10
Passive
Available from outset
B11
Active
Available from outset
B12
Passive
Available from outset
B13
Passive
Available from outset
C1
Passive
Available from outset
C2
Passive
Available from outset
C3
Passive
Available from outset
C4
Passive
Available from outset
C5
Passive
Available from outset
C6
Passive
Available from outset
C7
Passive
Available from outset
C8
Passive
Available from outset
C9

Passive
Available from outset

[/tr][/table]

1b. Item breakdown (cont.)

Grid ref
Image
Item Type
Availability
C10
Passive
Available from outset
C11
Passive
Available from outset
C12
Passive
Available from outset
C13
Passive
Available from outset
D1
Passive
Donate 500 tokens to the Guidance Counselor
D2
Passive
Available from outset
D3
Passive
Available from outset
D4
Passive
Available from outset
D5
Passive
Available from outset
D6
Passive
Available from outset
D7
Passive
Available from outset
D8
Passive
Available from outset
D9
Passive
Available from outset
D10
Passive
Available from outset
D11
Passive
Available from outset
D12
Passive
Available from outset
D13
Passive
Available from outset
E1
Passive
Available from outset
E2
Passive
Donate 5000 credits to the Guidance Counselor
E3
Passive
Available from outset
E4
Passive
Available from outset
E5
Passive
Available from outset
E6
Active
Available from outset
E7
Passive
Available from outset
E8
Active
Available from outset
E9
Passive
Defeat A Leafy Oversight after letting him absorb 6 or more spores
E10
Passive
Available from outset
E11
Active
Defeat Dr. Bloodfather with less than 10 health remaining
E12
Passive (but occupies active slot)
Defeat Goneril twice
E13
Passive (but occupies active slot)
Defeat Regan three times
F1
Passive
Defeat an Archivist
F2
Passive
Defeat the Imaginaries
F3
Passive
Available from outset
F4
Passive
Available from outset
F5
Passive
Available from outset

1c. Item breakdown (cont.)

Grid ref
Image
Item Type
Availability
F6
Passive
Available from outset
F7
Passive
Available from outset
F8
Passive
Available from outset
F9
Passive
Available from outset
F10
Passive
Available from outset
F11
Passive
Available from outset
F12
Passive
Available from outset
F13
Passive
Available from outset
G1
Passive
Available from outset
G2
Active
Start a game with the Storytime lesson enabled
G3
Active
Available from outset
G4
Passive
Available from outset
G5
Passive
Available from outset
G6
Passive
Available from outset
G7
Passive
Available from outset
G8
Passive
Available from outset
G9
Passive
Available from outset
G10
Passive
Available from outset
G11
Passive
Available from outset
G13
Active
Available from outset
H1
Passive
Available from outset
H2
Passive
Available from outset
H3
Passive
Available from outset
H4
Passive
Available from outset
H5
Passive
Available from outset
H6
Passive
Available from outset
H7
Passive
Available from outset
H8
Passive
Available from outset
H9
Passive
Available from outset
H10
Passive
Available from outset
H11
Active
Available from outset
H12
Passive
Available from outset
Unlisted
Passive
Available to those who kickstarted ODP

2a. Classes/Lessons

The following are the unlockable and equippable lessons.

Class
Effect
Periods Required
Credit Cost
Unlocked By
Related Achievement
A1
Shyness
Gain 50% range when standing still
1
15
Finishing off Some Harmless Markings with chalk
Simply Erased
A2
Whispers
Gain up to 20% extra crit chance when near an enemy
1
15
Dying (once)
Welcome to Edgewood
A3
Quaffables
Start with two extra juice boxes (and +2 juice box capacity)
1
15
Posses the Gourmet Turtle and Wandering Crab in the same run
Food for Thought
A4
Hide and Seek
Start with 30% more roll speed
1
25
Defeat the Candelabra of Longing while staying in the lit area
Afraid of the Dark
A5
Mercantilism
Start with 8 coins
1
25
Finish Sudsy the Inanimate with his own glacial spike
A Dish Best Served Cold
A6
Line-Cutting
Start with a large exp bonus
1
25
Defeat The Box of Nice Things with 4+ presents still alive
Can’t Wait to Open It
A7
Mud
Enables shooting while rolling
1
25
Defeat Goneril
The Woundwort Fortress
B1
Art
Start with three additional pieces of chalk
1
50
Donate 1500 credits to the Guidance Counselor
Teacher’s Pet
B2
Criticism
Critical hits now cause 2.5 damage
1
50
Defeat The Obsolete Operator with five or more trash Broggs alive
Taking Out the Trash
B3
Regret
Doubles invulnerable time after taking damage
1
50
Defeat Cyndar’s Timekeeper without using a time bubble
Time Waits for No One
B4
Ducking
Gain an extra 25% dodge while rolling
1
100
Defeat The Friendly Foot Stools without taking damage
If You Can Dodge a Footstool
B5
Vistas
Each floor is increased by three rooms
1
100
Collect and hold 40 tokens in a single playthrough
Kickstarted
B6
Severity
Enemies deal 2x damage, but gain 4x credits per floor
1
100
Defeat The Disciplined King in under 75 seconds
A Scholar’s Mate
B7
Gulping
Using a juice box within 1s of getting hit has 50% chance of doubling the heal
1
100
Complete Chapter 2
The Capulet Conclave

2b. Classes/Lessons (cont.)

Class
Effect
Periods Required
Credit Cost
Unlocked By
Related Achievement
C1
Revenge
Taking damage grants 1.5x attack speed and move speed for 3s
2
150
Defeat The Winged Overseer with 10 or more small birds still alive
And Then There Were None
C2
Hailstorms
Chalk cloud kills always yield coins
2
150
Defeat a feral cat champion
Fight Me Meow
C3
Sugars
Juice box confers 3s of invincibility
2
150
Defeat The Brick Pile without letting any slime return
Leftovers – Yuck!
C4
Shoelaces
Player disables are reduced in duration by 90%
2
150
Defeat The Administrators four times
Four Times the Fun
C5
Hacking
Extra 2 vending machine slots
2
150
Defeat 500 enemies over multiple playthroughs
Wrecking Ball
C6
Crowns
50% likelihood of an extra champion per floor
2
150
Reach the end of chapter 2 without using a vending machine
Succeed on Your Own Merits
C7
Vanishing
Roll is replaced with a teleport
2
150
Complete Chapter 3
The Administrators’ Archive
D1
Fog
Using chalk creates an extra cloud that enshrouds Cordy
3
300
Defeat A Bouyant Double after killing three Frosty Doubles
Fool Me a Third Time…
D2
Scissors
On-use items deal 2x damage
3
300
Defeat Better Cordy without attacking her
Stop Hitting Yourself
D3
Schadenfreude
Every 5 enemy kills increase Cordy’s max health by 1 permanently
3
300
Defeat The Imaginaries with less than 50 move speed remaining
A Roc and A Hard Place
D4
Non-renewables
Start with 777 life, damage reduces health permanently
3
300
Uncover both Goneril’s mallet and Regan’s Lunchbox
The Best Friends Reuninited
D5
Foam
Items with durability last 2.5x as long
3
300
Reach the end of Chapter 3 without rolling
The Honor Roll
D6
Cartography
Floor map is revealed
3
300
Collect every single piece of lore
Well Read
D7
Hard Mode
Everything in Edgewood grows stronger…
3
300
Complete Chapter 4
The Denoument
E1
Emptiness
Chalk now also clears the room of regular enemies
4
600
Finish off Specialist Fenwick with at least four patients unconscious
The Healer is No Threat
E2
Potato Effigy
Start with an extra life
4
600
Get a ten game win streak
Head of the Class
E3
Recall
Memory room with spawn with very high frequency
4
600
Defeat His Natural Defenses after killing 21 spawned enemies
Time to Dally
E4
Being Scared
Roll is replaced with a haste effect
4
600
Reach the end of chapter 4 in under 1 hour
The Speed Test
E5
Pre-Combuster
50% cooldown reduction on all on-use items
4
600
Complete hard mode in under an hour
The Real Speed Test
E6
Power
Basic attacks are larger and can now destroy objects
4
600
Complete hard mode without using any juice boxes
Just Say No
E7
Storytime
Participant issued a practical item* for getting out of tricky situations
4
600
Complete all other achievements
Victorious Valedictorian

*The electro-distorter

Achievements related to gaining extra periods:
A Little Something on Your Nose
First Things First
Above the Influence
Grade A Suck-Up
Once More with Feelings
Not Thinking With Portals

3a. Floor Characteristics

For the majority of floors in Edgewood, there are additional characteristics that alter aspects of the floor design. When given the choice of paths through Edgewood, choose carefully…

Bright
Brighter than usual.
“This floor is particularly well lit. Well.. it will be easier for you to see who’s about to eat you.”

Burning
Multiple fires across rooms. No vending machine, just an eternal flame.
We regret to inform you that this floor is on fire.”

Gluttonous
More juice boxes will spawn but there are no vending machines.
“The shrieks and yammering up ahead suggest that the inhabitants have discovered and pillaged one of Edgewood’s secret juice box cabinets.”

Haunted
Furniture will randomly explode into piercing shards.
“There is a sign reading ‘DOOON’T WOOOORY .. NOO Poltergeist on this floor.’ The first three words appear freshly painted.

Landmarked
Guaranteed memory room.
“This floor is of historical significance. Please do not be alarmed by the student archival teams.”

Leaderless
No champion enemies.
“The graffiti on the walls looks more sullen than we would expect. This floor lacks authority figures.”

Papery
Paper flies across the rooms. Vending machine has all slots stocked (irrelevant if all slots already unlocked through counsellor donations).
“It appears this floor suffers from inclement weather. The Edgewood Egalitatian Dispensary Device is thrilled.

Pitch Black
Light only appears in Cordy’s immediate vicinity.
The lights are broken on this floor. The Edgewood Egalitarian Dispensary Devices are frightened and providing discounts.

Power Struggle
More champion enemies. Vending machines more expensive.
“You can’t help but notice that the walls are covered with campaign posters. It seems that there are a lot of potential leaders up ahead.”

Sensitive
Both you and enemies receive greater levels of damage.
“A sign tacked on the wall says: ‘Due to architectural irregularities.. all inhabitants and visitors to this floor are more vulnerable to pain.’ Probably a hoax.”

Too Big
More rooms than normal.
“Due to a miscommunication between student construction volunteers.. this floor is larger than it should be. Those responsible have been reassigned to cellar excavaton duties.”

Too Small
Fewer rooms than normal.
“Due to unexpected absence of several rooms that were here yesterday.. this floor is smaller than expected.”

Underlit
Darker than normal.
“For some reason.. light doesn’t travel very far on this floor. At least none of you will have to look at each other.”

Wealthy
More tokens will spawn but there are no vending machines.
“The mechanical claw marks to your left suggests a skirmish with one of Edgewood’s Egalitarian Dispensary Devices here. Survivors may have scooped up some tokens in the process.”

Well-Stocked
Multiple vending machines may be found.
“A sign to your left reads ‘For the convenience of our students.. this floor houses multiple Edgewood Egalitarian Dispensary Devices.”

[Untitled]
No special characteristics. May only be found in experimental build.

Symbol
Enemies Encountered
Broggs
Woundworts
Capulets
The Gifted
Your Caring Friends
End of Chapter Bosses

3b. Memory Rooms/Secret Rooms

On any given floor, an archivist will randomly spawn (guaranteed on landmarked floors). These are brown ghostly figures that are located in the centre of a room as you enter. They appear to be taking notes before strolling off in one of the four directions. When the room has been cleared (if filled with enemies), follow the archivist into the next room he walked to and keep doing this until you notice him walk through a wall. Follow him through this wall to enter the secret room. In these rooms you may find furniture, and if you go around the front of these to inspect them they will turn into useful items (tokens, juice boxes, chalk). Or, you may face the archivist himself…

4a. Books/Perks

Books are the rewards for levelling up. After reaching a given level of XP, you are presented with the choice of one of two books. Some are pure upgrades. Some are upgrades with a catch.

Book Image
Book Title
Effect
Quote
100 Years of Orphan Food
+50 life
So we’re in agreement then. You’ll get no meals at all.
2666 Types of Juice
+25 life. Juice boxes permanently increase health by 4.
Actually, there’s only one kind of juice. The different labels are just for our amusement.
A Clockwork Orphanage
+20 attack speed.
Well, this does mean it will be over quicker.
A Good Coin is Hard to Find
+15 health. Enemies are twice as likely to drop chalk, juice boxes and tokens.
There’s more loose change in the house incinerator, if you’re so inclined.
And Then There Was “Run”
+20% move speed.
We really had hoped at least one of our students might be courageous.
As I Lay Dying I Get Stronger
+10% attack speed. Deal 30% more damage when below 20% life.
It’s five extra seconds of life. Use them to reflect on your failings.
Atlas Glugged
+10 damage. Drinking juice boxes permanently increases damage by 3.
If our larger students seem to get more juice, it is because they are more deserving.
C is for Cowardly
-20% attack speed. +2 juice box capacity.
A is for Always Awful. B is for Better Off Dead.
Call of the Wild Furniture
+10% attack speed. Deal 20% more damage against bosses.
A better child would treat their home with more respect.
Coins and Punishment
+10% move speed. +1 damage for each Edgewood Meritorious Token in possession.
Your avarice is unbecoming.
Great Expectations of Juice Boxes
+15 life. Enemies are 50% more likely to drop juice boxes.
Tepid, fake, and generally loathsome. Just like the juice we serve them.
Juice Boxes of Darkness
+5 damage. Juice boxes permanently increase damage by 2.
Ahh.. It continues to clamor for sugar water.
Malice in Wonderland
+10 damage. Your regular attacks become more destructive.
Tender is the Rapid Shot
+20% attack speed.
Well, now you’re just getting desperate.
The Capulet Code
-10% move speed. +8 tokens.
You can’t even win at tic-tac-toe. Just stop.
The Count of Monte Chalkto
+10 damage. Offensive chalk attacks do double damage.
Stolen classroom supplies won’t save you.
The Dark is Growing
-20% move speed. +2 juice box capacity.
Such a little kid. Always ready to cry!
The Gangs of New Edgewood
+20 damage.
Are they weaker or are you stronger? Well, regretfully, you’re still doomed. Doomed. Doomed. Doomed.
The Haste Land
+20% move speed.
Your cowardice has manifested physically.
The Hitchhiker’s Guide to Vending Machines
+5 damage. 42% discount on vending machines.
Yes, I’m sure more gaudy baubles will be very useful to you.
The Hound of the Eraservilles
+10 damage. Enemies are 50% more likely to drop chalk.
Ugh, that child slobbers.
The Hunger Pains
-25 life. +15 tokens.
A bed, a meal, or an allowance. Pick one.
The Importance of Finding Tokens
+25 life. Restore 2% health when you pick up an Edgewood Meritorious Token.
Last we saw she was scrabbling on the floor for pennies
The Item Drop Lottery
+5% attack speed. 50% likelihood of additional champion spawn per floor.
Greed. How likeable. Perhaps you should wonder what you deserve.
The Jungle Gym
-20% move speed. +15 tokens.
Weeding is an easy chore. Stop complaining.
The Kite Runner Kites
+10% move speed. Gain 20% move speed when not damaged for 5 seconds.
Cowardice has found its champion.

4b. Books/Perks (cont).

Book Image
Book Title
Effect
Quote
The Perk of Being a Ranged Wallflower
+20 damage.
Just stay close to the walls and try to blend in and maybe you won’t get eaten so quickly.
The Princess Diaries
+5 damage. Level up instantly after the next room.
The Red Badge of Courage and Hardines
+50 life.
We believe in you. Please take many more foolish and deadly risks.
The Tell-Tale Extra Heart
-25 life. Adds an extra life.
She’s not going to eat that, is she?
The Things the Monsters Carried
+5 damage. Enemies are twice as likely to drop chalk, juice boxes and tokens.
One thing drops some garbage, another picks up some garbage. Boring.
The Unbearable Interest of Being
+10% move speed. Tokens earn 20% interest at end of level.
Now you’re practicing usury. What an inspiring example for our other students.
To Kill a Rocking Chair
+20 damage.
Vandalizing or destroying Edgewood property carries severe penalties.
The Velveteen Cabinet
+10% attack speed. Reduce cooldown on items by 20%
We assure you that house security measures are quite subtle and humane.
The Year of Magical Shrinking
+150 life. You lose 10% of remaining life every floor.
Where the Chalk Cloud Ends
+5% move speed. Double the likelihood of a Memory Room per floor.
You do look better in chalk clouds. Meaning that you’re harder to see.
Where the Child Things Are
+20% attack speed.
It’s hardly this administration’s fault that your peers dislike you.
Zen and the Art of Pummelling
+50 life.
You’re not very good at dodging, are you?
The Five People You Meet in Edgewood
Reduces life by 75%. Adds five extra lives.
…And they’re all better than you
?
The Coin Return in the Rye*
?
?
?
The Grape Juices of Wrath**
?
?
Cordy and the Chalk Factory**
+5 damage. Using chalk permanently increases attack speed by 5%.
We’re disappointed that students don’t seem to consider our chalk hazardous.

* KS pack #2
** KS pack #3

5a. Enemies

Broggs

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Feral
Enemies run as fast as champions
Sherman the Shaggy, Tim the Tousled, William the Windswept
The champion runs faster
Bubbler
Bubble projectiles travel faster
The Solvent Bandit, Villain Madow, Will Moldavian
Bubbles follow Cordy and can’t be pierced
Tack Dropper
Ali the Trapper, Alison the Pointed, A.H. Sharp
The patch of tacks dropped by the champion are larger
Trash Dweller
Attacks are more frequent
The Candid Castellan, The Cantankerous Count, The Canny Courtesan
Attacks involve simultaneous radiating shots
Leaper
Summons slimes on jumps
The Brightbringer, The Electric Jumper, The Hat-Pot Duke
Fires electricity on jumps
Spider Desk
Deskartes the Clanking, Euripidesk the Creaking, Hippocradesk the Clinking
Spawns mini spider desks

Woundworts

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Collared Feral
Chalk Clapper
Ole Smokey, Tabula Rasa, The Hudson Duster
Creates green chalk clouds which move faster and confuse
Brute
A.P. Magnificent, Andrew the Attentive, Mild Philosopher
Floor smash draws Cordy towards the champion
Globethrower
Chair Hurler

Capulets

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Fanatic Feral
Reflector
Levitator
The Hovering Host, The Utensil Whisperer
Fires four ice clusters
Swirler
Chairlim the Charlatan, Charmil the Charismatic, The Social Chair
The orbiting objects are doubled, extending the range of the swirl
Vanisher
Karl the Vanisher, The Ironic Appearance, The Mysterious K
Lights homing fires
Shadowdropper
Flickering Denton, Milton the Melting, Sylvester the Sliding
While the champion is under the floor, the light drops significantly

5b. Enemies (cont.)

The Gifted

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Clankworm
The Coach of Character, The Diabolical Director, The Mysterious W
Fires ice shards that shatter on landing instead
Hovercrab
M.P. Lodestone, Magnetic Mary, The Unparalleled Park
Soundsuit
Fires same amount of notes as champion
The Perfidious Prodigy
Amount of notes fired is increased substantially
Teslatank
Laughter and Lightning, The Honorable Voltage, The Savvy Shocker
While alive causes periodic environment sparks
Vacuumbot
Quarrelsome Quinn, The Quiet Questioner, The Quoted Quotient
While alive, Cordy is pulled about by winds

Your Caring Friends

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Bulky Friend
Handful Friend
Hopping Friend
Mouthy Friend
Scribble Friend

Others

Enemy Name
Image
Hard Mode Differences
Champion Names
Champion Differences
Feral Cat
Cathartic Caterwauler
Fires green clouds at a high rate
Kitchen Slime
Spore Plant
Dead Bird

6. Bosses

Every floor has a boss. Some are only encounterable on particular types of floor. Some are only encounterable after progressing to particular chapters. They are given in full below. (Some images courtesy of the wiki).

Boss
Image
Where encountered
Earliest Encountered
Hard mode differences
Frothy the Dragon
The Waking Floors, Classrooms
Chapter One
Creates a further homing fire streak
Some Harmless Markings
The Waking Floors, Classrooms
Chapter One
The Arrival Day Gifts
Classrooms
Chapter One
Cauldron of Yesterdayers
Cafeteria
Chapter One
Creates ‘a third helping’
Sudsy the Inanimate
Cafeteria
Chapter One
Causes two ground spikes instead of just one
Candelabra of Longing
Cafeteria
Chapter One
Releases blue ghost Caltroppers
Fortress Woundwort/Goneril
Dorm
Chapter One
The fight also involves those yellow spikey balls
The Obsolete Operator
The Waking Floors, Classrooms
Chapter Two
The Frozen Few
Cafeteria
Chapter Two
Cyndar’s Timekeeper
Dorm
Chapter Two
The Disciplined King
Dorm
Chapter Two
Releases a further chess piece to avoid
The Friendly Footstools
Dorm
Chapter Two
Regan
Terrace
Chapter Two
A Leafy Oversight
Terrace
Chapter Three
The Brick Pile
Terrace
Chapter Three
The Virtuoso
Dorm
Chapter Three
The Winged Overseer
Terrace
Chapter Three
A Bouyant Double
Terrace
Chapter Four
Dr. Bloodfather
Library
Chapter Four
The Malady Ward
Library
Chapter Four
The Imaginaries
Library
Chapter Four
Better Cordy
Library
Chapter Four
The Administrator
Highest Library
Chapter Four
His Natural Defenses
Paper Vortex
Chapter Four
Krass-Skull, Conqueror of Legions and Eater of Limbs
The Basement
Chapter Five

7a. The Lore of Our Darker Purpose

For those first approaching ODP, the game appears to about a shy girl battling against other students as she works her way up to the higher levels of the Edgewood Home for Lost Children. However, many things occur within the game that indicate that things are not all they seem. The following section is a collection of ideas taken from the forums that hopefully explicate most of what is going on:

Potential spoilers contained hereafter

First of all, Our Darker Purpose is a phrase taken from Shakespeare’s play King Lear, where at one point King Lear himself utters:

“Meantime we shall express our darker purpose.
Give me the map there. Know that we have divided
In three our kingdom: and ’tis our fast intent
To shake all cares and business from our age;
Conferring them on younger strengths, while we
Unburthen’d crawl toward death. Our son of Cornwall,
And you, our no less loving son of Albany,
We have this hour a constant will to publish
Our daughters’ several dowers, that future strife
May be prevented now. The princes, France and Burgundy,
Great rivals in our youngest daughter’s love,
Long in our court have made their amorous sojourn,
And here are to be answer’d. Tell me, my daughters,–
Since now we will divest us both of rule,
Interest of territory, cares of state,–
Which of you shall we say doth love us most?
That we our largest bounty may extend
Where nature doth with merit challenge. Goneril,
Our eldest-born, speak first.”

It is too much of a coincidence that Cordelia, Goneril and Regan – King Lear’s daughters, match up with Cordy and the two other girls, in addition to the game’s absent “Mr. L.”

Furthermore, the phrase Our Darker Purpose appears to pertain to the need to discuss how to propagate a lineage. In King Lear, the King is referring to how to divide up land and fortunes and so pass on his wealth to his daughters. This is the natural way of life, to grow and to propagate one’s line successfully, and Lear is intent on doing so before death, “conferring… on younger strengths, while [he] unburthen’d crawl toward death”. While this does not appear to have immediate relevance to the game, aside from an apparent power struggle for the resources between the three girls that is present in both play and game, taking into account the Shuddering Jim book series can help make the connection more clear.

The ‘Adventures of Shuddering Jim and the Bandit’ are described as Cordy’s favourite series of books. The books detail the escapades of Shuddering Jim, a bumbling detective, and “the bandit”, his arch-nemesis who tends to always succeed in his schemes aside from managing to bump Jim off. Various sections of these books are found within the lore that accompanies the game’s achievements. The full lore of TAoSJatB is contained in the next section of this guide, and can be useful to consider in light of this discussion. Note also some other unmentioned parallels with the game (bosses in particular).

At this point, it is useful to bring in the interpretation of Lonk, who posted this on the ODP forums in February 2014:
“Actually upon reading more of the lore, Jim seems clearly enraged by the Bandit always winning and even getting sympathy and he is noted to use disguises, namely a fake moustache, to get close to the Bandit. At one point Jim mentions how the Bandit gets into everyones head but by the end of this, someone will get into his head and in the final book the scientist is called to hurry to find Jim and use the chemical on him so he rushes to the elevator (another reoccuring theme is Jim having nightmares about an elevator door opening to reveal the Bandit) and from here it says “One of the Bandit’s henchmen, a man with a mustache, was waiting there as well. He seems apprehensive.”

This actually makes me question if this theory is on the right track, that it is indeed Jim’s mind making this stuff up or if Jim is actually the “henchman” who goes on to turn this chemical attack around on the Bandit out of spite for all the times he’s been beaten, forcing the Bandit to relive all of the horrors of his mind and driving him into insanity. Also of note is one of the stories involves Jim being told by a psychic that even though he fears being killed by his enemy, his enemy also has enemies, old ones, and at the “moment of his victory, he will be vulnerable.” There’s no mention of the Bandit’s old enemies other than the kids who tormented him at the orphanage.

… *edit* Okay the thing with Jim using a mustache to disguise himself is mentioned several times which leads me to believe what happens is Jim does exactly such in the final book and learns of the plot against him with the chemical and that the Bandit is waiting on the ground floor for the scientist to come along. I believe Jim takes the syringe from the scientist and gets in the elevator, coming down to the ground floor to meet the Bandit and to basically reverse his reoccuring nightmare by being the one in the elevator when it opens and using the chemical on Bandit, leading to this game being the Bandit’s mind falling apart. In the moment of the Bandit’s apparent plan for a final victory, he becomes vulnerable by underestimating Jim, allowing himself to end up injected with the chemical and causing his old enemies to return in the form of a mental breakdown about Cordy and the others.”
(http://steamcommunity.com/app/262790/discussions/0/558747287390675026/)

To a number of other ODP players, myself included, this interpretation appears the most likely.
So it can be surmised that the game takes place within the Bandit’s head, as he is forced to relive his early childhood, bullied at the orphanage by the girls, the worst of which is the quiet one, and this involves aspects of his interactions with Jim along the way.

The name of the final boss, His Natural Defenses, suggests some form of bodily immune system. Couple this with the fact that Cordy appears to be repeatedly “killed” across playthroughs (whenever you complete chapters), yet respawns and continues, and this suggests that Cordy is in fact the pathogen that is attempting to spread itself throughout the Bandit’s body and mind, finally battling and overrunning the Bandit’s natural defenses. The final image upon completing the game, where the multiple Cordy’s overrun Edgewood, appears to confirm this when taken with the accommpanying text that appears to reflect someone external to the immediate Edgewood context losing their mind “Someone was laughing, in a kind of choking and repetitive way, almost like crying.”

To bring this full circle, returning to King Lear, we might draw the connection that the phrase Our Darker Purpose is all about a natural tendency to propagate, that is present in both play and game. In King Lear, the issue at stake is marrying off the daughters and dividing up land so that a lineage may continue and spread, as is the apparent human desire to do so. In the game, the propagation is that of viral cells injected into the Bandit and manifested as Cordy/Cordy’s. A disease can be argued not to be “evil” even when it destroys a host, as it is simply doing what it is biologically purposed to do. Likewise with behaviours that serve the purpose of safeguarding or propagating genes (consider evolutionary psychology). King Lear, passing on all of his “business” and divvying up the kingdom is simply adhering to his natural purpose, as is Cordy, spreading throughout and conquering Edgewood/the mind of the bandit.

So we may view these processes as nasty or unwelcome, but in either case, they are an imperative, as we are evolutionarily drawn towards doing so. These are the darker purposes we all possess.

Addendum: There are likely other tidbits of lore that may tie these ideas more strongly together, or bring in others, but this appears to account for the main thrust of ODP the game. I would welcome any comments, particularly those from the Dev’s!

7b. Lore Tidbits

In the previous section, the main lore of ODP was presented and speculated about, but here are some further bits that may or may not tie in to the main overarching ideas, but nonetheless occur within the game.

  • In the lore for ‘On the Founding’/the ‘Kickstarted’ achievement, there is the line about Edgewood that: “…a few outliers argue it is a science experiment, or credit an external group of benefactors they call the One Thousand Fifty, or suggest the whole thing is a form of purgatory.” About this, Zebra Lord said: “The one-thousand fifty is literally just a reference to the 1050 backers who donated to the kickstarter for the game, hence why the achievement for that particular lore is called “Kickstarted.””
  • SeekerAC: “A sudden revelation regarding names: Cordy’s name is abbreviated, unlike the other Lear sisters. Why? Cordy can be short for Cordelia– but it is also short for Cordyceps, a mind-affecting parasite that multiplies and takes over its host! Regarding that final scene of millions of Cordy leaving the school: Cordyceps release their spores after the death of the host… [link]

Further discussions mainly go on here: [link]

7c. The Adventures of Shuddering Jim and the Bandit

For those interested in the lore of Shuddering Jim and the bandit, the following are the bits of the achievement memories that relate specifically to the book series.















8a. Achievements: Chapter One

Steam achievements have been added! These correspond to the in-game achievements.

List of Chapter One achievements

Achievement
Lore
Requirement
Outcome
The Woundwort Fortress
The Awakening
Complete Chapter 1
Mud (lesson)
Welcome to Edgewood
On the Grounds
Meet your demise in Edgewood
Whispers (lesson)
A Little Something on Your Nose
On Books
Donate 100 credits to the Guidance Counselor
Extra Class Period
Food for Thought
The Broggs
Collect both the Gourmet Turtle and the Wandering Crab in a single game
Quaffables (lesson)
Who’s the Bully Now
The Woundworts
Deal over 400 damage with a basic attack on an enemy
50 credits
Playing with Fire
Frothy the Dragon
Defeat Frothy the Dragon without taking damage
50 credits
Simply Erased
Some Harmless Markings
Finish off Some Harmless Markings with a chalk cloud
Shyness (lesson)
Can’t Wait to Open It
The Arrival Day Gifts
Defeat The Box of Nice Things with four or more presents still alive
Line-Cutting (lesson)
May I Have Some More
Cauldron of Yesterdayers
Please sir- defeat the Cauldron of Yesterdayers before A Second Helping
50 credits
A Dish Best Served Cold
Sudsy the Inanimate
Finish Sudsy the Inanimate with his own glacial spike
Mercantilism (lesson)
Afraid of the Dark
Candelabra of Longing
Defeat the Candelabra of Longing without leaving the light
Hide and Seek (lesson)
Twice the Trouble
The Rise and Fall of Queen Cordy
Defeat Goneril twice
Goneril’s Mallet unlocked (item)
Worth!
The Case of the Creaking Tower
Heal only a single damage with a juice box
50 credits
Apple Polisher
The Case of the Furious Chandelier
Donate 500 credits to the Guidance Counselor
50 credits
Participation Counts
The Case of the Duplicitous Dragon
Meet your demise in Edgewood again and again and again
50 credits
Stuff in the Locker
The Case of the Missing Chalk
Collect 35 items over multiple playthroughs
50 credits

Chapter One achievement breakdown:

Achievement
Lore
Requirement
Outcome
The Woundwort Fortress
The Awakening
Complete chapter 1
Mud (lesson)

How: Fairly straightforward – complete chapter one and this achievement should pop up.

Achievement
Lore
Requirement
Outcome
Welcome to Edgewood
On the Grounds
Meet your demise in Edgewood
Whispers (lesson)

How: Just die. Should pop up on your first death.

Achievement
Lore
Requirement
Outcome
A Little Something on Your Nose
On Books
Donate 100 credits to the Guidance Counselor
Extra Class Period

How: Once you’ve collected 100 credits from your attempts, go to the Counselor screen on the menu and after you’ve donated 100, it should pop up.

Achievement
Lore
Requirement
Outcome
Food for Thought
The Broggs
Collect both the Gourmet Turtle and the Wandering Crab in a single game
Quaffables (lesson)

How: In a single playthrough, pick up the Gourmet Turtle and the Wondering Crab. Quite common items in the game.

Achievement
Lore
Requirement
Outcome
Who’s the Bully Now
The Woundworts
Deal over 400 damage with a basic attack on an enemy
50 credits

How: In a single regular attack do 100 damage. Easily done after a little while of levelling up and choosing damage improving options.

Achievement
Lore
Requirement
Outcome
Playing with Fire
Frothy the Dragon
Defeat Frothy the Dragon without taking damage
50 credits

How: Frothy is a first level boss. You need to be able to avoid his attacks and finish him off without damage.

Achievement
Lore
Requirement
Outcome
Simply Erased
Some Harmless Markings
Finish off Some Harmless Markings with a chalk cloud
Shyness (lesson)

How: SHM is a first level boss. Once you get it down to minimal health, wait until it comes after you and deploy your chalk (R) attack on it to finish it off.

Achievement
Lore
Requirement
Outcome
Can’t Wait to Open It
The Arrival Day Gifts
Defeat The Box of Nice Things with four or more presents still alive
Line-Cutting (lesson)

How: The BoNT is an early boss – (second floor?). Let it spawn 4+ minions and then destroy the main boss.

8b. Achievements: Chapter One (cont.)

Achievement
Lore
Requirement
Outcome
May I Have Some More
Cauldron of Yesterdayers
Please sir- defeat the Cauldron of Yesterdayers before A Second Helping
50 credits

How: The CoY is an early boss – (second floor?). Partway into killing it it will spawn a duplicate called A Second Helping. Kill the boss first.

Achievement
Lore
Requirement
Outcome
A Dish Best Served Cold
Sudsy the Inanimate
Finish Sudsy the Inanimate with his own glacial spike
Mercantilism (lesson)

How: Sudsy is an early boss – (second floor?). The glacial spike spawns wherever you stand, so when Sudsy is down to minimal health, try to get above or below it as the spike is about to spawn so that when it does, Sudsy runs into it.

Achievement
Lore
Requirement
Outcome
Afraid of the Dark
Candelabra of Longing
Defeat the Candelabra of Longing without leaving the light
Hide and Seek (lesson)

How: CoL is an early boss – (second floor?). During the fight it will dim the room except for the area immediately around it. Stay within this area while fighting and you will gain the achievement when the CoL is defeated.

Achievement
Lore
Requirement
Outcome
Twice the Trouble
The Rise and Fall of Queen Cordy
Defeat Goneril twice
Goneril’s Mallet unlocked (item)

How: Goneril is the boss of the first chapter and appears when you are about to finish off the Woundwort Fort. Defeat her twice to unlock the achievement.

Achievement
Lore
Requirement
Outcome
Worth!
The Case of the Creaking Tower
Heal only a single damage with a juice box
50 credits

How: You need to use a juice box to heal yourself when you are 1 point off your max HP. Can be a little tricky when enemies/enviro damage takes off more than one point. If you let enemies damage you significantly, the cumulative damage should come to an amount where the cumulative healing of the juice boxes will bring you to max HP -1, whereupon you can use another juice box to heal the final hitpoint and get the achievement.

Achievement
Lore
Requirement
Outcome
Apple Polisher
The Case of the Furious Chandelier
Donate 500 credits to the Guidance Counselor
50 credits

How: See the third achievement. Donate 500 credits to get this.

Achievement
Lore
Requirement
Outcome
Participation Counts
The Case of the Duplicitous Dragon
Meet your demise in Edgewood again and again and again
50 credits

How: Die over and over. Not sure how many deaths this takes to pop up – 5, 10? Can anyone confirm?

Achievement
Lore
Requirement
Outcome

[/tr]

Stuff in the Locker
The Case of the Missing Chalk
Collect 35 items over multiple playthroughs
50 credits

[/tr]

How: As the text implies – collect 35 items over multiple playthroughs.

8c. Achievements: Chapter Two

List of Chapter Two achievements

Achievement
Lore
Requirement
Outcome
The Capulet Conclave
A Tale Revised
Complete Chapter 2
Gulping (lesson)
Teacher’s Pet
On the Teachers
Donate 1500 credits to the Guidance Counselor
Art (lesson)
Kickstarted
On the Founding
Collect and hold 40 tokens in a single playthrough
Vistas (lesson)
You Belong in a Museum
On the Archivists
Defeat an Archivist
Edgewood’s Plans (item)
Beautiful in Black
The Capulets
Collect the Broken Mirror and the Trapstem Rose in a single run
50 credits
Taking Out the Trash
The Obsolete Operator
Defeat The Obsolete Operator with five or more trash can Broggs still alive
Criticism (lesson)
Like the Back of My Hand
The Frozen Few
Defeat The Frozen Few without failing a maze once
100 credits
First Things First
The Quiet Exit
Defeat Goneril before destroying any buildings
Extra class period
A Scholar’s Mate
The Disciplined
Defeat The Disciplined King in under 75 seconds
Severity (lesson)
Time Waits for No One
Cyndar’s Timekeeper
Defeat Cyndar’s Timekeeper without using a time bubble
Regret (lesson)
If You Can Dodge a Footstool
The Friendly Foot Stools
Defeat The Friendly Foot Stools without taking damage
Ducking (lesson)
Thrice the Terror
The Trick with the Mirror
Defeat Regan three times
Regan’s Lunchbox (item)
Stop! Drop! Roll!
The Case of the Walking Desk
Roll while holding the Candelabra Matchsticks and the Fragile Roly Poly
100 credits
Waste Not – Want Not
The Case of the Flying Ice
Carry ten or more consumables at once
Used Knapsack (item)
Extra Credit
The Case of the Madman’s Stew
Donate 5000 credits to the Guidance Counselor
Thank You Cards (item)
No Pain – No Gain
The Case of the Mechanical Vendor
Complete a sensitive floor while under the influence of Severity
100 credits

Chapter Two achievement breakdown:

Achievement
Lore
Requirement
Outcome
The Capulet Conclave
A Tale Revised
Complete Chapter 2
Gulping (lesson)


How: Fairly straightforward – complete chapter two and this achievement should pop up.

Achievement
Lore
Requirement
Outcome
Teacher’s Pet
On the Teachers
Donate 1500 credits to the Guidance Counselor
Art (lesson)


How: On the menu screen, go to the Guidance Counselor, and cumulatively hand over 1500 credits.

Achievement
Lore
Requirement
Outcome
Kickstarted
On the Founding
Collect and hold 40 tokens in a single playthrough
Vistas (lesson)


How: Pick up 40 tokens on a single run. When you level up, if you opt for books that increase the chances of coin spawns/drops, you’ll get this fairly quickly.

Achievement
Lore
Requirement
Outcome
You Belong in a Museum
On the Archivists
Defeat an Archivist
Edgewood’s Plans (item)


How: Archivists are the ghosts that appear at random on floors. There is a lesson that increases the chances of archivists appearing. When one appears, follow him and eventually he will stop going through doors and walk through a wall. Go through the wall into the archivist’s room. There is a chance that the archivist will be here and you will need to fight him in order to gain the treasure of the room.

Achievement
Lore
Requirement
Outcome
Beautiful in Black
The Capulets
Collect the Broken Mirror and the Trapstem Rose in a single run
50 credits


How: The Broken Mirror and Trapstem Rose are items you will soon come across in playthroughs. The BM is a useable (E) item, so bear in mind to hold on to this one until you gain the rose.

Achievement
Lore
Requirement
Outcome
Taking Out the Trash
The Obsolete Operator
Defeat The Obsolete Operator with five or more trash can Broggs still alive
Criticism (lesson)


How: The OO spawns trash cans periodically. Kill all other enemies that spawn but keep these alive and when you have five, finish the OO off.

Achievement
Lore
Requirement
Outcome
Like the Back of My Hand
The Frozen Few
Defeat The Frozen Few without failing a maze once
100 credits


How: The FF will periodically throw you to the bottom of the screen and mazes. Get through these and hit the FF before the FF spawns another maze and you will get the achievement upon beating the boss.

8d. Achievements: Chapter Two (cont.)

Achievement
Lore
Requirement
Outcome
First Things First
The Quiet Exit
Defeat Goneril before destroying any buildings
Extra class period


How: Tricky, but if you have enough critical damage powerups and possibly the book about extra boss damage, you can just keep hitting the top-middle building and when Goneril emerges, leave the building and defeat her.

Achievement
Lore
Requirement
Outcome
A Scholar’s Mate
The Disciplined
Defeat The Disciplined King in under 75 seconds
Severity (lesson)


How: Stay close to the King boss and try to hammer his health down before 75 seconds elapse.

Achievement
Lore
Requirement
Outcome
Time Waits for No One
Cyndar’s Timekeeper
Defeat Cyndar’s Timekeeper without using a time bubble
Regret (lesson)


How: The Timekeeper will periodically spawn bubbles that speed up time when in them. Don’t get caught in one of these if you want the achievement. They only really spawn in fixed places, so try standing diagonally when possible to avoid these perhaps.

Achievement
Lore
Requirement
Outcome
If You Can Dodge a Footstool
The Friendly Foot Stools
Defeat The Friendly Foot Stools without taking damage
Ducking (lesson)


How: Like the Frothy acheivement, avoid taking any damage.

Achievement
Lore
Requirement
Outcome
Thrice the Terror
The Trick with the Mirror
Defeat Regan three times
Regan’s Lunchbox (item)


How: Across multiple playthroughs, get as far and beat Regan.

Achievement
Lore
Requirement
Outcome
Stop! Drop! Roll!
The Case of the Walking Desk
Roll while holding the Candelabra Matchsticks and the Fragile Roly Poly
100 credits


How: Another achievement for possessing two items. Neither are usable (E) items, but bear in mind that Fragile Roly Poly will disappear after enough damage.

Achievement
Lore
Requirement
Outcome
Waste Not – Want Not
The Case of the Flying Ice
Carry ten or more consumables at once
Used Knapsack (item)


How: Chalk and juice boxes are consumables, so just carry a minimum of 10 between these in a single run.

Achievement
Lore
Requirement
Outcome
Extra Credit
The Case of the Madman’s Stew
Donate 5000 credits to the Guidance Counselor
Thank You Cards (item)


How: At this point, the Guidance Counselor is becoming a pretty rich skeleton. Give it a cumulative total of 5k credits to unlock this achievement and the item.

Achievement
Lore
Requirement
Outcome
No Pain – No Gain
The Case of the Mechanical Vendor
Complete a sensitive floor while under the influence of Severity
100 credits


How: Some floors will be labelled as Sensitive. Pick this while using an unlocked and equipped Severity lesson and when you complete the floor you will be rewarded with the achievement.

8e. Achievements: Chapter Three

List of Chapter Three achievements

Achievement
Lore
Requirement
Outcome
The Administrators’ Archive
A Moment Rewritten
Complete Chapter 3
Vanishing (lesson)
Fight Me Meow
On the Administrators
Defeat a feral cat champion
Hailstorms (lesson)
Succeed on Your Own Merits
The Gifted
Reach the end of chapter 2 without using a vending machine
Crowns (lesson)
Wrecking Ball
Your Caring Friends
Defeat 500 enemies over multiple playthroughs
Hacking (lesson)
Who Needs Rhythm
The Virtuoso
Defeat The Virtuoso while confused
250 credits
Above the Influence
The Terrace Escape
Defeat Regan while holding max juice boxes
Extra class period
And Then There Were None
The Winged Overseer
Defeat The Winged Overseer with 10 or more small birds still alive
Revenge (lesson)
Weeding is Overrated
A Leafy Oversight
Defeat A Leafy Oversight after letting him absorb 6 or more spores
Thorned Clover (item)
Leftovers – Yuck!
The Brick Pile
Defeat The Brick Pile without letting any slime return
Sugars (lesson)
The Healer is No Threat
The Malady Ward
Finish off Specialist Fenwick with at least four patients unconscious
Emptiness (lesson)
Just a Scratch
Dr. Bloodfather
Defeat Dr. Bloodfather with less than 10 health remaining
Hand of the Bloodfather (item)
Four Times the Fun
A Blow to the Head
Defeat The Administrators four times
Shoelaces (lesson)
Consumption Junction
The Case of the Rising Lunch Tray
Drink 500 Juice Boxes
250 credits
Grade A Suck-Up
The Case of the Burlap Patients
Donate 10000 credits to the Guidance Counselor
Extra class period
Biggest Baddest
The Case of the Walking Clothing
Deal over 1000 damage with a basic attack on an enemy
250 credits
Once More with Feelings
The Case of the Floating Crab
Complete the game on Hard Mode
Extra class period
Achievement
Lore
Requirement
Outcome
The Administrators’ Archive
A Moment Rewritten
Complete Chapter 3
Vanishing (lesson)


How: Fairly straightforward – complete chapter three and this achievement should pop up.

Achievement
Lore
Requirement
Outcome
Fight Me Meow
On the Administrators
Defeat a feral cat champion
Hailstorms (lesson)


How: Cats are rare monsters that randomly spawn in rooms with no other monsters save a dog that disappears when the cat disappears. Some runs you won’t run into cats. An even rarer thing is to bump into a cat that is a champion cat. When you do, destroy it.

Achievement
Lore
Requirement
Outcome
Succeed on Your Own Merits
The Gifted
Reach the end of chapter 2 without using a vending machine
Crowns (lesson)


How: Pretty tempting to void, but avoid interacting with any vending machines until you beat Regan. Then spend away!

Achievement
Lore
Requirement
Outcome
Wrecking Ball
Your Caring Friends
Defeat 500 enemies over multiple playthroughs
Hacking (lesson)


How: You can see your tallied stats for defeating enemies on the stats screen off the main menu, but you should quickly get up to 500 enemies on your playthroughs.

Achievement
Lore
Requirement
Outcome
Who Needs Rhythm
The Virtuoso
Defeat The Virtuoso while confused
250 credits


How: The Virtuoso periodically spews out musical notes that confuse you by reversing your controls. Get it down to minimal health, wait to be affected by a note, and defeat it to get this achievement.

Achievement
Lore
Requirement
Outcome
Above the Influence
The Terrace Escape
Defeat Regan while holding max juice boxes
Extra class period


How: Regardless of your total number of juice boxes, make sure you stock up to max before you enter her room. Avoid the temptation to heal while fighting her and you will get the achievement upon her defeat.

8f. Achievements: Chapter Three (cont.)

Achievement
Lore
Requirement
Outcome
And Then There Were None
The Winged Overseer
Defeat The Winged Overseer with 10 or more small birds still alive
Revenge (lesson)


How: The small birds come about whenever you hit an egg, so avoid these where possible and attack The Winged Overseer, but when it nears defeat, hatch at least 10 eggs before defeating it.

Achievement
Lore
Requirement
Outcome
Weeding is Overrated
A Leafy Oversight
Defeat A Leafy Oversight after letting him absorb 6 or more spores
Thorned Clover (item)


How: A Leafy Oversight regularly spawns spores that travel horizontally across the screen. Usually these eventually burrow down to turn into attacking plants, but at some stage while attacking it, it will recall the spores. They turn a deeper green and begin moving back towards ALO. Allow six to return before finishing it off.

Achievement
Lore
Requirement
Outcome
Leftovers – Yuck!
The Brick Pile
Defeat The Brick Pile without letting any slime return
Sugars (lesson)


How: The Brick Pile collapses periodically, shooting out mini piles. When these flash they eventually turn into multiple blobs. Stay near the fallen main pile and destroy the blobs before they get back to TBP and defeat it to get this acheivement.

Achievement
Lore
Requirement
Outcome
The Healer is No Threat
The Malady Ward
Finish off Specialist Fenwick with at least four patients unconscious
Emptiness (lesson)


How: Get Fenwick down to minimal health then bash each of the “patients”, possibly in different areas of the room so Fenwick has further to travel, before attacking Fenwick. He is vulnerable when treating, so knock as many as you can out before attacking him when he tends to a fourth or fifth floored patient.

Achievement
Lore
Requirement
Outcome
Just a Scratch
Dr. Bloodfather
Defeat Dr. Bloodfather with less than 10 health remaining
Hand of the Bloodfather (item)


How: After a period of time attacking Dr. Bloodfather, he will make the screen go red. At this time, you lose one health per couple of seconds. Get him down to minimal health and allow your health to trickle down, being careful about getting hit by bats that could take off significant amounts drawing you below 0. When you are at 10 health points, finish him off.

Achievement
Lore
Requirement
Outcome
Four Times the Fun
A Blow to the Head
Defeat The Administrators four times
Shoelaces (lesson)


How: The Administrator is the end boss of chapter three. Defeat it four times for the achievement.

Achievement
Lore
Requirement
Outcome
Consumption Junction
The Case of the Rising Lunch Tray
Drink 500 Juice Boxes
250 credits


How: Like the Wrecking Ball achievement, you’ll get this fairly quickly over the course of your playthroughs.

Achievement
Lore
Requirement
Outcome
Grade A Suck-Up
The Case of the Burlap Patients
Donate 10000 credits to the Guidance Counselor
Extra class period


How: This is the final donation total required by the Guidance Counselor. You won’t be able to donate any more even if you wanted to.

Achievement
Lore
Requirement
Outcome
Biggest Baddest
The Case of the Walking Clothing
Deal over 1000 damage with a basic attack on an enemy
250 credits


How: Basic attacks are the arrow key attacks. I can’t recall how I got this, but it popped up quite quickly on plays so you will no doubt get this as a matter of course.

Achievement
Lore
Requirement
Outcome
Once More with Feelings
The Case of the Floating Crab
Complete the game on Hard Mode
Extra class period


How: Hard Mode is accessible via the relevant class/lesson and this achievement requires beating His Natural Defenses with this equipped.

8g. Achievements: Chapter Four

List of Chapter Four achievements

Achievement
Lore
Requirement
Outcome
The Denoument
A Dissolving School
Complete Chapter 4
Hard Mode (lesson)
The Best Friends Reuninited
On Caravans
Uncover both Goneril’s mallet and Regan’s Lunchbox
Non-renewables (lesson)
The Honor Roll
On Mist
Reach the end of Chapter 3 without rolling
Foam (Lesson)
A Penny Saved
On Confusion
Save 80 tokens in a single playthrough
500 credits
Well Read
On Memory Rooms
Collect every single piece of lore
Cartography (lesson)
Fool Me a Third Time…
A Bouyant Double
Defeat A Bouyant Double after killing three Frosty Doubles
Fog (lesson)
Stop Hitting Yourself
Better Cordy
Defeat Better Cordy without attacking her
Scissors (lesson)
A Roc and A Hard Place
The Imaginaries
Defeat The Imaginaries with less than 50 move speed remaining
Schadenfreude (lesson)
Not Thinking With Portals
The Increasing Danger
Defeat The Administrators after spawning 13 extra enemies
Extra class period
Time to Dally
A Hole in the Sky
Defeat His Natural Defenses after killing 21 spawned enemies
Recall (lesson)
V is for Victory
The Diaspora
Beat the game five times
500 credits
The Speed Test
The Case of the Frozen Fortress
Reach the end of chapter 4 in under 1 hour
Being Scared (lesson)
Just Say No
The Case of the Eight Palms
Complete hard mode without using any juice boxes
Power (Lesson)
The Real Speed Test
The Case of the Arcing Chair
Complete hard mode in under an hour
Pre-Combuster (lesson)
Head of the Class
The Case of the Pot Handle Helmet
Get a ten game win streak
Potato Effigy (lesson)
Victorious Valedictorian
The Case of the Administrators
Complete all other achievements
?

Chapter Four achievement breakdown:

Achievement
Lore
Requirement
Outcome
The Denoument
A Dissolving School
Complete Chapter 4
Hard Mode (lesson)


How: Fairly straightforward – complete chapter four and this achievement should pop up.

Achievement
Lore
Requirement
Outcome
The Best Friends Reuninited
On Caravans
Uncover both Goneril’s mallet and Regan’s Lunchbox
Non-renewables (lesson)


How: Once you beat both Goneril and Regan, their weapons will start appearing as collectible items. Both are usable (E) items, so you will have to drop one to pick up the other. As far as I am aware, this does not need to be done in a single playthrough.

Achievement
Lore
Requirement
Outcome
The Honor Roll
On Mist
Reach the end of Chapter 3 without rolling
Foam (Lesson)


How: Fairly tricky to force yourself to avoid the spacebar, but this achievement can be made more accessible by opting for speed boosting achievements and level up books.

Achievement
Lore
Requirement
Outcome
A Penny Saved
On Confusion
Save 80 tokens in a single playthrough
500 credits


How: Can be tricky to rack up 80 tokens. Pick the items and level up books that boost token drop rates.

Achievement
Lore
Requirement
Outcome
Well Read
On Memory Rooms
Collect every single piece of lore
Cartography (lesson)


How: If you have the class/lesson enabled that causes the Archivist to appear more frequently, you will soon get all the lore. Otherwise you’ll get it slowly.

Achievement
Lore
Requirement
Outcome
Fool Me a Third Time…
A Bouyant Double
Defeat A Bouyant Double after killing three Frosty Doubles
Fog (lesson)


How: Pretty hard not to get this achievement when fighting ABD as the Frosty Doubles are often deployed by the boss.

Achievement
Lore
Requirement
Outcome
Stop Hitting Yourself
Better Cordy
Defeat Better Cordy without attacking her
Scissors (lesson)


How: To get this achievement you need to avoid any attacks on Better Cordy, including damage caused by the Trapstem Roses and the fire from the Matchsticks. Just keep moving and let BC get hit by the green fire. She’ll use 3 juice boxes to heal, or 5 if you have hard mode enabled.

8h. Achievements: Chapter Four (cont.)

Achievement
Lore
Requirement
Outcome
A Roc and A Hard Place
The Imaginaries
Defeat The Imaginaries with less than 50 move speed remaining
Schadenfreude (lesson)


How: This is a dangerous achievement. If the Imaginaries get you down to 0 move speed you are finished. This is also a permanent effect so the rest of the game can be a challenge if you go for this. Best to avoid the green fire and get The Imaginaries down to minimal health before getting hit next to the flashing statue you need to hit to finish it off when you’re down to less than 50 (C to check).
Update: It looks like this achievement/lore has been removed.

Achievement
Lore
Requirement
Outcome
Not Thinking With Portals
The Increasing Danger
Defeat The Administrators after spawning 13 extra enemies
Extra class period


How: When the Administrator disappears, his portals will engage and the one he is hiding within will spew papers from within it. Each time you hit a portal which does not have papers spewing, you will hear a buzz and a minion will spawn. This will occur once for each portal. Do this thirteen times (multiple portal sessions) and you will get the achievement when you beat The Administrator.

Achievement
Lore
Requirement
Outcome
Time to Dally
A Hole in the Sky
Defeat His Natural Defenses after killing 21 spawned enemies
Recall (lesson)


How: In the final phase of fighting His Natural Defenses, the crab will start spawning enemies. This is when it is down to only a bit of health remaining. The enemies despawn after a time, so hit them hard and count to 21 kills before finishing off the space crab.

Achievement
Lore
Requirement
Outcome
V is for Victory
The Diaspora
Beat the game five times
500 credits


How: Beat the crab five times cumulatively on normal or hard mode to unlock this achievement.

Achievement
Lore
Requirement
Outcome
The Speed Test
The Case of the Frozen Fortress
Reach the end of chapter 4 in under 1 hour
Being Scared (lesson)


How: This is an achievement for when you are fairly confident about how to beat bosses quickly and have useful lessons/classes unlocked and enough periods to equip them. Don’t spend too much time exploring entire floors once you encounter the boss door, and bear in mind that many vending machines are located in the small rooms that tend to be connected to the room that connects to the boss. This should save you a bit of time whilst still allowing some refuelling/item collecting.

Achievement
Lore
Requirement
Outcome
Just Say No
The Case of the Eight Palms
Complete hard mode without using any juice boxes
Power (Lesson)


How: Fairly tough one, but recall there are books that enable you to regain health with token pickups. Also bear in mind there is a class/lesson that enables you to start with a non-replenishable 777 health, which may be your best bet at getting this.

Achievement
Lore
Requirement
Outcome
The Real Speed Test
The Case of the Arcing Chair
Complete hard mode in under an hour
Pre-Combuster (lesson)


How: See ‘The Speed Test’. Do this, but with the Hard Mode lesson/class equipped.

Achievement
Lore
Requirement
Outcome
Head of the Class
The Case of the Pot Handle Helmet
Get a ten game win streak
Potato Effigy (lesson)


How: You have to beat the game 10 times in a row. This is a pain. No deaths. No restarts. You can follow your win streak on the stats screen off the main menu.

Achievement
Lore
Requirement
Outcome
Victorious Valedictorian
The Case of the Administrators
Complete all other achievements
Storytime (lesson)


How: Complete every other achievement.

9a. Furniture conversations

In some rooms the furniture speaks. Sometimes to itself, sometimes to other bits of furniture. Here are the conversations in case you missed them, ordered by type of furniture.

A. Beds

Strange week.
Indeed.. sir.
More disembodied living arms than usual.
Quite more.. sir.
How curious.

The potatoes on 3 were yelling again. 
Indeed.. sir.
I could hardly sleep. Potatoes. I say.
One does sympathize.. sir.
Those tubers are barbarians with roots.

Alternative theories exist.
Go on.
It is possible that the Administrators are simply administrators.
Or…
They may be manifestations of rather more sinister forces.
Indeed.
Only one of those theories explains the void portals opening upstairs.

So.. the Administrators have taken a liking to certain students?
The gifted ones.. sir. 
And they tend to stay on the upper floors?
Indeed.. sir. 
Perhaps that’s a good thing. 
Indeed.. sir. 

Er…
Yes sir?
Has that thing come back?
The thing that lives under you.. sir? 
Yes.
With the teeth sticking up from the lower jaw?
No.  The other one.  Spikes for hands.. you know.
Ah. No sir.

I say.. it would be kind to give that student advice.
The one over there.. sir?
Quite.  That one exactly. 
Indeed.  I will tell her it is recommended…

…to avoid projectiles.
Oh.  Jolly good.

The administrators are up to something. Beyond administrating I mean.
They have a… More Opaque Ambition. Sir.
Not exactly. More evil than that.
They have a… Crueler Motivation. Sir.
No not that either. Too direct.
The have a… More Nefarious Intent. Sir.
Closer. Clunky though.
They have a… Gloomier Desire. Sir.
No the last one was better. But More Nefarious is too many words.
Would Sir prefer the word Nefariouser?
Yes. Quite. This game shall be called Their Nefariouser Intent.
Very good. Sir.

Great scott. we saw that girl before!
Yes sir.
Several times!
Yes sir.
I thought she was dead.
Yes sir. Crushed by several globes as I recall. Then later from electricity.
Odd. She’s back again. The same one?
No sir. Yes sir. It’s rather philosophical sir.

I wonder. Were things better before the adults left?
I cannot remember sir.
Me either. Concerning.
Recollection is a dubious art sir.
They were here. Correct? It wasn’t always like this.
One cannot say sir.

I do wish sometimes for new blankets.
Yes sir.
It’s just boring. The same color. All the time.
Yes sir.
That’s kind of you. But you wouldn’t understand.

So tell me about your theory again.
The broken clock theory sir. It states that Edgewood has always been like this.
No teachers or anything?
Yes sir. The students only need to believe that the teachers were once here.
Why?
Because they need to believe they control the school sir.
And why is that?
They need to believe that they remain here by choice sir.

That girl. She looks rather disheveled.
Yes sir. Inappropriately dressed.
Quite unlikeable.
I would not go so far sir.
Oh relax old bean. She can’t hear you.
Very well sir. She carries a inauspicious disposition about her. Sir.

B. Sacks

Text
Hear ye!  Hear ye!
?
The potatoes in THIS sack…
?
…by popular vote.. per our laws…
?
…declare war on the potatoes in THAT sack!
No!  To arms! To arms!

We can’t really move.. can we?

We will not be cooked!
No!
We will not be chopped!
No!
We will not be baked or fried or diced!
No!
From here on.. this is a game primarily about potatoes!

We’ve been hearing bad things about the stew room.
Where everyone carries the old stew?
Yeah…
How bad could it possible be?

You guys hear about the whole freezer room detention thing?
What about it?
Apparently the door’s locked now…
We thought it was always locked.
Yeah.. but now it’s locked from the inside.

Well.. hopefully it’ll work itself out.

Heads up.
Yes?
Our sack had another revolution.
Really?
Yup. We are now a potato theocracy.
Ok…
Want to switch too?
No.. I think we’re happy with despotism.
That’s fine.  Also.. we executed your ambassador.

We heard Reagan got in trouble.
Really?
She let a few things in that were supposed to stay outside.
Like… birds?
We think ‘outside’ has a more existential meaning in this case.

You ever think it’s odd how fireballs just bounce right off us?
Yeah we’ve noticed that too.
Lightning too. 
Yup.
Some pretty impressive burlap in these sacks.

What is the greatest root to grace the soil?
The potato!
What starch is the most satisfying?
The potato!
What rules the kitchens of Edgewood?
The potato!

…T …A …T …O
Is that it?
…E?
Wrong.  You should have stopped.

Ok.. 3… 2… 1…
Can’t wait!
THE DARK FIRE WILL NOT AVAIL YOU!
Wow!
When you all say it together.. it sounds just like him!

Therefore.. send not for whom the Tuber sprouts.
It grows for thee.. and all spuds and vines.
Seriously?  Another talent show?
That was beautiful Natasha.
Next up is Frankel.. who’s written a song about soil acidity.

Don’t worry about us.
Just a sack of potatoes.
Each with our own feelings… aspirations…
…our own potato dreams. 
That’s fine though.. you look busy.

Um.. excuse me.
Would you mind sticking around here for a bit?
Yes.. we’d like you to mediate a dispute we’re having.
They’re claiming that one of the potatoes in our sack…
…belongs in their sack. 
If you have a few weeks to hear us out.. it’d mean a lot.
Yeah.. we’ll probably get started next Wednesday.
Thank you!
Thank you!

Hey! I noticed you ignoring us.
Probably assumed we’re fixed.  Harmless.
Probably thought we were a simple starch.. huh?
Know what family the potato’s from?
Let her guess.
Solanaceae.  Nightshade.
Yup.
Sounds pretty cool.  Pretty dangerous.
Now you walk away and think on that.

C. Desks

Ready. I guess.
I spy something… grey!
Grey?
Yup.
You’re serious…
Yes.
Is it the wall?
No.
Is it the floorboards?
Well… it’s a floorboard… but which one?
I hate this place.
Well come on. Guess.

This reminds me of that game…
The one in the basement with all those scary creatures?
Maybe…
It’s called —
Wait no — the one where you have to find the carrots and rabbits and stuff.
Oh yeah you mean —
Don’t say it! We could get sued.
Really?
Maybe. I dunno. I should have paid more attention in law school.
Law school? God you’re weird…

You ever feel like you’re being watched?
You mean by that girl over there?
No like by some omnipotent awesome sentient being with total control over us.
Like god?
Well sort of… like if god was spilling Doritos on a keyboard right now.

Hey there…
?
It’s ok… lean a little closer to the computer…
?
Now repeat after me… ‘In the name of Beelzebub…
Oh cool — you’re gonna do the scary ‘Desk comes through the screen trick!’
YOU RUINED IT!

I wish I was a spider desk.
Really? They can die. And we’re invulnerable.
But they’re brave! Better to die on your desk-feet than live on your… uh —
Yeah…

Hey.
Bonjour.
Oh no. A foreign exchange desk!
Ca va?
I wish I spoke French…
Je m’appelle Nicolas.
Oh god… Awkward awkward awkward…

Swing swing swing the spinning step…
…you wear those shooooes and I will wear that dress.
God we’re awesome.
I’ll bet we’re the first voice-over.

Hey what’s your name?
Ferdinand.
Oh that’s cool. Mine is Krass-skull. Conqueror of Legions and Eater of Limbs.
….
I’m pretty sure I’m the final boss.
….
This is just like foreshadowing. I’ll be back

I’m just a lowly desk right now.
So?
But I want to be a teacher’s desk someday…
Totally!
Maybe I could even be in a faculty lounge… or an office!
You’ve got this. Keep your head up!
Yeah!
Network. Stay focused. Dress for the job you want.

Q is for Quinn — killed in a quarrel…
Almost there!
R is for Russell — who took too many risks…
Hmm don’t know about that one.
S is for Sandy — who got stuck in a sack.
You used that one last time. Ok my turn.
Give me a moment to rest.

9b. Furniture conversations (cont.)

But the young desk didn’t listen.. and went back into the storage closet…
Oh no…
And the other desks heard a strange cracking sound…
Oh no…
And in the morning… all they found… was some KINDLING!
Aaaaagghhh!! That was the scariest story I’ve ever heard!

Favorite student?
Yes.
Hard to say. Tall Nicolas was pretty nice. Never spilled. Never drew on me.
That’s good. What happened to him?
He got baked in a pie during that whole thing with the demon and the chef.

Whoever’s playing right now is really good.
Playing? Playing what?
The player. They’re confident.. great timing… making good tactical decisions…
I have no idea what you’re talking about.
Me either. I just say stuff randomly. I’m a poet.

You ever eat a textbook?
What?
You know. Like someone stored a textbook in your compartment and you ate it?
That would go against everything I stand for!

Ok. Once.

Can’t anyone in this stupid school aim?
I hear you.
If I get hit by one more projectile I really will get mad.
Yup. Me too.
I just wish people would be considerate. We all have to share this space.

Greatest fear? That’s a tough one.
Take your time.
It’s not termites or fire or axes or anything like that.
Ok.
My greatest fear is… probably getting pulled apart by giant plants.
That seems unlikely.
I dunno. This is a weird place.

Do you ever dream?
Yeah. Sometimes I dream about a room with infinite rows of desks in all directions.

And the rows are perfect. Every desk in its proper place.

Except then I notice everyone’s creaking with fear. And I’m trying to figure out why…
Hey look I actually wanted to talk about MY dream.

You know I once fell down a flight of stairs?
Yes. You tell this story all the time.
Well look I can’t help being a desk celebrity.
Falling down a flight of stairs doesn’t make you a desk celebrity.
Yeah. Alright. What’ve you done?

Sat in a room while people put things on top you?

Yeah that’s what I thought.

Goneril and Reagan were friends once?
That’s what I heard.
Hard to believe after that thing in the library yesterday.
I know.  Now it’s all lightning bolts and flying hammers.

D. Terrace

My roots are damaging the building.
My thorns cut that student yesterday.
My pollen gets all over the windows.
We ruin everything.
Everything.
It makes me sad.

There’s a girl over there.
Can we surrender to her?
Hey! We surrender!
All the plants surrender!
Please don’t hurt us.

Is it true that Goneril’s dead?
She’ll come back.
Yeah…
Everyone comes back.
Her memory lives on.

Ouch.
What’s wrong?
I keep getting caught on my own thorns.
Oh.
We’re not very well evolved are we?

This climate is great for growing.
Yes.
Damp air. Reasonable soil.
Yes.
And this is still the best I can do.
Me too.
We’re under-achieving plants.

That’s the girl who was friends with Regan.
Shhh!
Oh uh — I mean friends with Goneril.
Shhh! Shhh! They’re not friends anymore.
Arg I am so bad with politics.

I worry about that brick pile sometimes.
The brick pile that makes all those scraping noises?
Yes.
The one that dances around at night?
Yes.
The one that hurls its bricks at the building?
Yes.
Everyone’s worried about the brick pile!

The potatoes grow and then the students eat the potatoes.

And when they die they become fertilizer.

And we eat fertilizer and we make thorns..

And thorns last forever and everyone hates them.
So your point is that we ruin the circle of life.
Yes.

I wish I’d had a better upbringing.
I agree. If I had been raked and watered…
…tended and gardened…
…maybe I’d be a nice plant. With flowers.
Like that gigantic one that shoots spores and thorns?
Well.. not as angry.

We really hope that you get to the root of the problem…
But please don’t tell anyone we said that.
You’ve really grown on us…
But we do need to hedge our bets.
Uh oh she looks annoyed…
Please don’t leaf us!

Why bother going up?
It’s probably scary up there.
You could pretend that you’re a plant. Like us.
Try to look a little spikier.

You think we’d get more light out here.
I know. It’s always night-time.
We plants notice these things.
The environment is very important to us.

So what’s your greatest fear?
Greatest fear?
Yes.
Probably getting trampled by living desk creatures.
Yes. Mine too.

Please don’t hurt us.
Everyone here is so scary.
Except us plants.
All of us are really nice.
Well… except some of us shoot spikes.
But the rest of us are great.
Except the bramble.
And the giant one that ate all those students.
And the spores that it summons.
The rest of the rest of us are great though.

Some of these students believe Edgewood is a school.
But it is really a pot.
It allows you to survive… in a fashion…
…but it also contains you.
Oh stop bothering her.
You think everything is a pot.
No. Some things are vases.

The bramble isn’t so bad.
The bramble is often friendly.
Except when it gets spikey.
Every few seconds.

E. Books

In summary… I believe this is all imagined.
The desks that walk?
Yes.
The children hurling globes?
Yes.
Those terrifying machines?
Yes.
The floating chandelier?
Yes.
The hawk with a skull for a head?
No.
Really?
Obviously yes.

One rarely sees you at this altitude.
My learned colleague meant to say elevation.
No your learned colleague most certainly did not.
Of course. Altitude. Are we in an airship?
And you prefer to measure buildings against sea level.
It’s a preferable analogy.
Yes. Were this school a mountain… all would agree.

Is it worrisome that no one ever comes out of the doctor’s office?
One of those burlap sack creatures emerged a few weeks ago.
So we’re in agreement that it is worrisome.
Deeply.

If She Believes in Herself She Can Succeed.
You are a self help book?
I Am Everything That I Need To Be.
That’s astonishing.
The Best Days Are The Surprising Ones.
It’s just not what one would expect from this particular library.
With Preparation You Can Be Ready For Anything.

That girl has surpassed every challenge.
She is a radiant resident.
Because she provides light?
She is a scuffling scholar.
That implies melee which she’s not. And it’s diminutive.
She is a careful Cordy.
Now you’re not even trying.

It seems odd that the floors get larger the higher one goes.
….
It suggests that the building is an inverted pyramid.

But it’s depicted as a tower.
Has anyone ever told you that you are a fascinating conversationalist?
No.
Why do you think that might be?

good day
You appear to be lacking your syntax.
no i am subversive
Yes I agree you are beneath verse.
no your system is too constrained
By my system… you refer to a fairly universal system.
all your punctuation is going to come crashing down on you
Are you ill? I can go find some basic grammar texts.
i am the voice of your doom

The administrators consider this library the pride of the school.
It was charitable of them to fill it with museum exhibits.
I concur.
If only those skeleton birds weren’t possessed.
If only they didn’t eat paper.
It does appear to be a curatorial oversight.

Prescriptivists say language is a system of rules to be followed.
So you’ve said.
Descriptivists say language is just whatever people are saying.
Again… you’ve mentioned this several times.
And they are at war.
Yes. You’ve said that.


I still don’t think this explains the mouths coming out of the floor.

HELP
Are you unwell?
I’VE BEEN VANDALIZED
No!
SOMEONE REPLACED ALL MY LETTERS WITH CAPITALS
How dastardly!
I KNOW


How long did that take? Days?
That is a fairly dedicated vandal.

We appear to be unsorted.
And would be most gratified if you would sort us.
And return us to the appropriate shelves.
Your purpose is actually to sort this library.
That is indeed the big secret of Edgewood.
There is no need to continue.

Come stay and sample our pages.
We are bound to serve.
Especially as you are n

10. Extra

Kickstarter
Our Darker Purpose was created following a successful Kickstarter campaign (https://www.kickstarter.com/projects/1750899614/our-darker-purpose-0). Depending on how much you plumped for determined the reward given. Here are the tiers that specifically alter the in-game content:

  • KS pack one: Adds the Backer’s Coinbox (collectible item) – +45 tokens.
  • KS pack two: Enables the book that was voted to be included in the game: “The Coin Return in the Rye”.
  • KS pack three: Enables the books that were runner-ups in the voting: “The Grape Juices of Wrath” and “Cordy and the Chalk Factory”
  • KS pack four: Upgraded to receive KS pack five rewards.
  • KS pack five: Unlocks the lessons ‘Being Scared’, ‘Pre-Combuster’ and ‘Power’.

Code
For those who read the guide this far, here’s a treat, my KS backer code:
p298537m
Some text I received that accompanies this: “To activate the KS code: Launch the game. Once you’re in the start menu, type in the code (case sensitive). If it works you should see a small message appear on the lower right. Remember that unlocking something does that mean you will have it automatically when you start each game – it just means the content will be available to collect within the game.”
I figure enough time has passed that others that also helped to kickstart the game won’t mind me sharing this. It’s only the level one pack after all.

Save file
A final further thing: A save file. I completed the game and unlocked everything available at the time. Also, I’ve been playing since a very early build when the period system was wonky, so you’ll see what I mean when you open the period menu. Enjoy the benefits there if you like, but if you do plan on trying it, backup your own save files first 🙂
In Windows, you will find the default save file location at:
C:Users[username]AppDataLocalOurDarkerPurpose
Save file[s000.tinyupload.com]

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