Overview
Quick Informative look at M1 Class ships
Introduction
In this group of guides (one for each ship type) I will outline the base stats, cost/availability and recommended purpose of each ship in each class. In this guide the M1 class will be looked at, for those unfamiliar with M1s, they are carriers and as a result are large, heavily armoured, comparitively lightly armed (heavier than an M7 but lighter than an M2) and posses vast hangars to project force.
A thing to note with M1s, however, is their reliance on the pathing of their fighters which makes them a risky investment and suited mostly to patrol duties, an alternative is to used a carrier AI mod (CODEA is a good one)
M1 Averages (the approximate average statistics for M1 ships)
Speed (min-max): 40-80m/s
Shielding: 3x 2GJ
Hull: 3,500,000
Weapons: 6 hardpoints, 20 turrets total
Hangar: 45 M5-M3
Cost (excluding all upgrades): 60,000,000 credits @ Reputation level 8
Things ommitted from this guide:
- In-game encyclopedia entries
- Kha’ak Hive queen (as itis unatainable and bugged)
- S. M. and L. Weapon’s platforms
Weapons
In X3: Terran conflict there are numerous weapons and there are other guides dedicated to weapons, so in the weapons section for each ship, only the type and race of weapon the ship can mount will be listed as well as how many hardpoints (places where weapons can be installed) and turrets (lasers installed on hard points).
Here is a comparison of how each races weapons generally rank in terms of hull and shield damage.
For example (Argon colossus)
Weapons: Anti-Capital (Commonwealth), Anti-fighter (Argon, Commonwealth) 6 hardpoints, 20 turrets
Argon Colossus (all-rounder)
Like most other Argon Ships the Colossus is average in all areas, with the exception in this case being its hangar bay (60 M5-M3 ships) which is matched only by the Split Raptor and beaten by the Aran.
Speed (min-max): 49-70m/s
Shielding: 3x 2GJ
Hull: 4,000,000
Weapons:Anti-Capital (Commonwealth), Anti-fighter (Argon, Commonwealth) 6 hardpoints, 20 turrets
Hangar: 60 M5-M3
Cost (excluding all upgrades): 67,797,400 credits @ Argon Federation Overwatch
Being an all-rounder the Argon Colossus (fully kitted out) can be a highly effective killing machine and under player control can take anything short of an M2
Boron Shark
Boron Ships like the Argon’s are fairly mediocre, and the Boron Shark is the most ordinary of the lot, besides its ion weaponry (IPG,ID and IC) that do immense damage to shielding and minimal hull damage it is unexceptional.
Speed (min-max): 54-92m/s
Shielding: 3x 2GJ
Hull: 360000
Weapons: Anti-Capital (Boron, Commonwealth), Anti-fighter (Boron, Commonwealth) 6 hardpoints, 20 turrets
Hangar: 45 M5-M3
Cost (excluding all upgrades): 61,950,215 Credits @ Boron King’s Knight
Sector patrol and station defense duties are the best roles for this ship as it lacks the speed to get in and out of a fight quickly.
Paranid Zeus
The Zeus is like the Argon Colossus and Boron Shark but better in all areas other than hangar space andis able to mount some Paranid Weapons.
Speed (min-max): 51-82.1m/s
Shielding: 3x 2GJ
Hull: 4,000,000
Weapons: Anti-Capital (Commonwealth), Anti-fighter (Paranid, Commonwealth) 6 hardpoints, 20 turrets
Hangar: 42 M5-M3
Cost (excluding all upgrades): 53,435,100 credits @ Paranid Emperor’s Protectorate
Even cheaper than the Boron Shark and just as good, this ship is great piloted by the player due to its saucer shape and enenmy fire can be dodged my strafing up and down. The downside of the saucer shape is that enemy fighters (whom you can’t always face head-on) can fire at a large surface area. This is mediated by the ships ability to utilise the highly effective anti-fighter PSG (chance of friendly fire though so be careful).
Split Raptor (second fastest)
Fast and hits like a truck (only pointy and rust coloured), unfortunately this ship is weak in the hull and shield department.
Speed (min-max): 61-109.3m/s
Shielding: 2x 2GJ
Hull: 320,000
Weapons: Anti-Capital (Commonwealth), Anti-fighter (Split, Commonwealth) 6 hardpoints, 20 turrets
Hangar: 60 M5-M3
Cost (excluding all upgrades): 49,618,300 @ Split Inner Circle
Hit and run tactis are the best to use in this ship as it cannot take large amounts of fire, but can dish it out. It also serves as an excellent flagship due to its speed.
Teladi Condor
Teladi ships are generally slow, heavily shielded and posses vast cargo space at the cost of mediocre weaponry. The Condor does roughly follow this trend although its shields are better thanmost other M1s it is not a large margin (2GJ difference)
Speed (min-max): 46-64.5m/s
Shielding: 4x 2GJ
Hull: 4,000,000
Weapons: Anti-Capital (Commonwealth), Anti-fighter (Commonwealth) 6 hardpoints, 20 turrets
Hangar: 35 M5-M3
Cost (excluding all upgrades): 41,984,700 credits @
I do not recommend this ship as it lags behind all other M1s and is ineffective in its carrier role, but it can be used as a mobile storage/resupply base.
Yaki Hoshi (fastest)
A direct visual copy of the Argon Colossus visualy with some notable differences, The Hoshi is the fastest carrier and more manoeuvrable than the colossus but is unable to mount the PPC (biggest commonwealth gun), has lower shield strength and a smaller hangar.
Speed (min-max): 70-112m/s
Shielding: 2x 2GJ
Hull: 2,800,000
Weapons:Anti-Capital (Commonwealth), Anti-fighter (Commonwealth) 6 hardpoints, 20 turrets
Hangar: 40 M5-M3
Cost (excluding all upgrades): 49,281,000 credits (Purchasable in x3ap)
like the raptor its best usage is hit and run tactics, but can also be used as a rapid response patrol ship.
Yaki Shuri
Visually and in most areas identical to the Argon colossus this ship also matches the Colossus’s and Raptor’s impressive 60 fighters.
Speed (min-max): 49-79m/s
Shielding: 3x 2GJ
Hull: 400,000
Weapons:Anti-Capital (Commonwealth), Anti-fighter (Commonwealth) 6 hardpoints, 20 turrets
Hangar: 60 Ships
Cost (excluding all upgrades): 67,797,400 (can be bought in x3ap)
Same as colossus, in fact you might as well buy the colossus because in X3:TC the Shuri and Hoshi must be boarded (I’m fairly certain can anyone update me on this).
Xenon J (greastest firepower)
Carries masses of fighters and hits like an M2, this elusive and deadly ship must be boarded. However, this ship possesses incredibly poor hull strength (so don’t lose your shields)
Speed (min-max): 45-89.4m/s
Shielding: 3x 2GJ
Hull: 480,000
Weapons:Anti-Capital (Argon, Split, Commonwealth), Anti-fighter (Argon, Commonwealth) 6 hardpoints, 48 turrets
Hangar: 50 M5-M3
Cost (excluding all upgrades): N/A must be boarded
This ship is the perfect flagship and is formidible in all areas, it excels in offense and will give an M2 a run for its money and can take on pretty much anything player controlled.
Terran Tokyo
Speed (min-max):
Shielding:
Hull:
Weapons: Anti-Capital (Terran/ATF), Anti-fighter (Terran/ATF) 6 hardpoints, XX turrets
Hangar: 50
Cost (excluding all upgrades):
ATF Odin
Speed (min-max):
Shielding:
Hull:
Weapons: Anti-Capital (Terran/ATF), Anti-fighter (Terran/ATF) 6 hardpoints, XX turrets
Hangar:
Cost (excluding all upgrades):
ATF Woden
Speed (min-max):
Shielding:
Hull:
Weapons: Anti-Capital (Terran/ATF), Anti-fighter (Terran/ATF) 6 hardpoints, XX turrets
Hangar:
Cost (excluding all upgrades):
Goner Aran (largest hangar)
Warning This ship is agonisingly slow, do not pilot yourself. The Aran despite its lack of weapons and incompetent speed has immense shielding (beaten by very few ships) and an interesting hangar bay.
Speed (min-max): 9-12.2m/s
Shielding: 6x 2GJ
Hull: 3,400,000
Weapons: None
Hangar: 30 m5/m4/m3/m6 and 1m1/m2/m7
Cost (excluding all upgrades): N/A Ship must be boarded
With a top speed of 12.2m/s and no weapon hardpoints or missile launchers this ship from the outset appears useless, but it is just a ruse, when fitted with a jump drive, however, this ship becomes the most useful in the game (I kidyou not). This is due to the ships ability to hold up to 30 corvettes/fighters or a combination of the two, AND dock a capital ship. This allows for jumping an entire fleet into a sector, The Aran acts as a resupply base as although it can’t launch missiles, it can still store them.
Kha’ak Carrier
Speed (min-max):
Shielding:
Hull:
Weapons:
Hangar:
Cost (excluding all upgrades):
Pirate Galleon
Speed (min-max):
Shielding:
Hull:
Weapons: Anti-Capital (Commonwealth), Anti-fighter (Commonwealth) 6 hardpoints, XX turrets
Hangar:
Cost (excluding all upgrades):