Counter-Strike: Source Guide

my css autoexec for Counter-Strike: Source

my css autoexec

Overview

E:SteamSteamAppscommonCounter-Strike Sourcecstrikecfg

01. autoexec.cfg

01. exec autoexec

// +——————–+ // ¦ [email protected] ¦————————————- // +——————–+ //unbindall //name 1.3.3.7.e.v.e.n.@warmup mat_dxlevel “81” cl_smooth “0” //Weniger schön, dafür 5-10 mehr FPS. cl_showfps “1” cl_crosshaircolor “4” //ch farbe hellgrün cl_crosshairscale “1800” //1800 für kopfgröße net_graphpos “1” net_graph “3” mat_hdr_enabled “0” mat_hdr_level “0” r_dynamic “0” // mmh r_shadows “0” // — (def 1) disable shadows r_shadowrendertotexture “0” // – low of shadow details cl_ragdoll_physics_enable “0” // – 0 für verschwinden! (def 1) makes the models disappear once they are killed showhitlocation “1” mp_decals “50” // – (def 200) how much stuff will be kept in memory like bullet holes in walls, lesser = better performance mat_forceaniso “0” //filtering mat_trilinear “0” //bi.or.tri linear mat_bumpmap “0” //Bumpmapping AUS mat_specular “0” //wenn mat_bumpmap 0 mat_antialias “0” //anti-aliasing mat_clipz “0” //Deaktiviert die grafischen Details des Wasser. mat_show_texture_memory_usage “1” //Zeigt in der oberen rechten Seite an, wieviel Platz in Kilobytes die Texturen verbrauchen. //mat_picmip “2” // – 2is low of texture details mat_reducefillrate “1” // – low of shader details mat_vsync “0” // – v-sync off cl_show_splashes “1” // – (def 1) no splashes, i don’t know which ones, but who cares fog_enable “0” // – Deaktiviert den Nebel. Mehr FPS und bessere Sicht. fog_enable_water_fog “0” // – (def 1) removes fog again r_propsmaxdist “100” // — (def 1200) less objects fading distance = better performance r_rainradius “0” // — (def 1500) as i understand it, you won’t see the rain r_rainsimulate “0” // — (def 1) disables rain, stupid rain… r_rainsplashpercentage “0” // — (def 20) no splashes on the water from the disabled rain r_rootlod “0” // — 1is (def 0) level of detail on minimum r_waterforceexpensive “0” // – single reflections of water details r_avglight “0” // — (def 1) average lighting on objects won’t exist anymore (default 2) r_cheapwaterend “1” // — (def 0) worse water rendering r_cheapwaterstart “1” // — (def 0) worse water rendering r_drawmodeldecals “0” // — (def 1) no decals on models r_decal_cullsize “2” // — (def 0) makes textures look good only when you get close, better fps r_decals “50” // — (def 2048) no decals, way more fps r_eyeglintlodpixels “0” // — this command and all the next ones with eye in it disable eyes! r_eyegloss “0” r_eyemove “0” r_eyeshift_x “0” r_eyeshift_y “0” r_eyeshift_z “0” r_eyesize “0” r_teeth “0” // — (def 1) no teeth on models r_WaterDrawReflection “0” // — (def 1) disable water reflection r_WaterDrawRefraction “0” // — (def 1) disable water refraction r_worldlights “1” // — (def 2) less lights per vertex rope_smooth “0” // — (def 1) dsiable antialiasing on ropes rope_wind_dist “0” mat_bloom “0” // – (def 1) disables the bloom //mat_fastnobump “0” // – (def 0) faster bump mapping mat_filterlightmaps “0” // – (def 1) disable light filtering mat_filtertextures “1” // – (def 1) disable texture filtering mat_mipmaptextures “0” // – (def 1) makes textures lose their quality with distance, more fps bind “ESCAPE” “cancelselect” bind “`” “toggleconsole” bind “TAB” “+showscores” bind “w” “+forward” bind “s” “+back” bind “a” “+moveleft” bind “d” “+moveright” bind “SPACE” “+jump” bind “SHIFT” “+speed” bind “CTRL” “+duck” bind “y” “schleichen” bind “,” “primammo” bind “.” “secammo” bind “MWHEELDOWN” “invnext” bind “MWHEELUP” “invprev” bind “MOUSE1” “+attack” bind “MOUSE2” “+attack2” bind “MOUSE3” “lastinv” bind “MOUSE4” “netset” bind “MOUSE5” “+voicerecord” bind “q” “lastinv” bind “r” “+reload” bind “b” “buymenu” bind “e” “+use” bind “g” “drop” bind “f” “+voicerecord” //microphone taste bind “h” “say v1s1t :-p …oh my god, what a lucker; roger” bind “F1” “say_team —[- Gegner gesichtet! -]—; enemyspot” bind “F2” “say_team —[- Contact bei mir | HILFE! -]—; takingfire” bind “F3” “say_team —[- ACHTUNG!GEGNER v.HINTEN! -]—; regroup” bind “F4” “say_team —[- Bombe bei mir! -]—; coverme” bind “F5” “crosshair” // crosshair farbe bind “F6” “scale3way” // crosshair scale bind “F7” “graph” // net_graph 123 bind “F8” “laberlaberlaber” // msg www,icq bind “F9” “smile” // smile script bindtoggle “F10” “cl_showfps” // rechts oben fps rot/gelb/grün bindtoggle “F11” “cl_interpolate” // hitboxes genau auf den models -> kann zu lags führen bind “F12” “sens” // sensitivity std 3 i’m 2.75 bind “g” “drop; say_team —> DROPPED” bind “f” “weapon_hegrenade;say_team —> he in der hand!” //non used tasten 4 chat bind “y” “say_team —> Gegner gesichtet!” // z real bind “u” “say_team —> Contact bei mir | HILFE” //…aktion menschliches schutzschild !los!” bind “i” “say_team —> ACHTUNG!GEGNER v.HINTEN!” bind “o” “say_team —> A T T A C K !!! GO GO GO!!!” //…blind your f**k flashbang :D” bind “p” “say_team —> Bombe bei mir!” // v1s1t :-p …oh my god, what a lucker bind “[” “say_team …flashbang wegschauen! :D” //ü bind “]” “say_team …he granate !los!” //+*~ bind “h” “multiname” bind “j” “say -.- …heute ist nicht mein tag :(” bind “k” “say Wenn man keine Ahnung hat, einfach mal…. Fresse halten!” bind “l” “say [R]olling [O]n [F]loor [L]aughin; timeleft” bind “‘” “say 🙁 …no” //ä bind “” “say 🙂 …yes” //#’ echo “_____________________________” echo “LowGraficLoaded+ProGamerCfg” echo “_____________________________” echo “AKTUELLE GRAFIKEINSTELLUNGEN:” mat_dxlevel r_shadows r_dynamic mat_bumpmap mat_forceaniso mat_trilinear mat_antialias mat_specular echo “______________________________”
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