Overview
This guide is the follow-up on my Item Compendium. Contains all obtainable weapons.
Introduction

Hey everyone!
As a follow-up to my Item Compendium – I made this Weapon Compendium for people to quickly look up weapons on the go, without the need to use the wiki or tab out of the game at all 🙂
I left out the starter weapons for now, since they are not obtainable by any means other than playing the related character.
As always, if you find any typos or missing things, hit me up so I can correct them!
I’ll try and keep this up-to-date with future patches – enjoy!
— Game Version: 1.2.0.37RC [experimental branch] —
NOTE: Weapons with multiple [Active] or [Passive] abilities have that many different varations that can drop. They can not have multiple [Active] or [Passive] abilities at once.
They can have both an [Active] and [Passive] though!
Item Compendium
[link]
Weapons [Page 1]
Ability:
[Active] Slow down your falling speed.
Upgrade Effect:
More Bullets
Ability:
[Active] Detonate yourself! Cost half a heart and one crystal.
Upgrade Effect:
Increased Damage
Ability:
[Active] Roll forward a short distance.
Upgrade Effect:
Increased Damage
Ability:
[Active]Order! Clear all bullets and damage all enemies in this room.
Costs 1 bomb and 1 crystal.
[Active] Blink a short distance forward.
Upgrade Effect:
Increased Damage
Ability:
[Active] Reroll your gun’s variables. Try your luck!
Randomly change the properties of this weapon. Costs 10 coins.
Ability:
[Passive] You have a chance to get evil sprites each time
you kill an enemy.
Upgrade Effect:
Increased Damage
Ability:
[Active] Get a silver egg. (A silver egg never hatches.)
Upgrade Effect:
More Bullets
Ability:
[Passive] The more hearts you have, the more bullets you can fire.
Upgrade Effect:
Increased Damage
Ability:
[Active] You can lift a box or barrel!
Upgrade Effect:
Increased Damage
Output:
Bullets + Grenades
Upgrade Effect:
Increased Attack Speed
Upgrade Effect:
Increased Damage
Ability:
[Passive] When your bullets hit a coin, it may double, or disappear.
[Active] Drop random coins.
Upgrade Effect:
Increased Damage
Ability:
[Active] Drop random coins.
Upgrade Effect:
More Bullets
Weapons [Page 2]
Ability:
[Passive] You have a chance to get guardian sprites each time you kill an enemy.
Upgrade Effect:
Increased Attack Speed
Ability:
[Passive+Active] Enemies hit by this gun will be marked. You can detonate them all at once. Costs 2 crystals.
Upgrade Effect:
Increased Damage
Ability:
[Passive] When your bullets hit the coin, it may double, or disappear.
[Active] Drop Random Coins
Upgrade Effect:
Increased Damage / More Spread Bullets
Ability:
[Active] Get a key. Cost 5 crystals.
Upgrade Effect:
Increased Damage
Ability:
Charging it up will shoot a key that opens all locks.
Upgrade Effect:
Increased Damage
Light Dancer / Wind Blade
Ability:
[Passive] This weapon deals melee damage.
[Active] Opens all locks.
[Active] Open all locked chests and doors in this room. Costs 5 crystals
Upgrade Effect:
Increased Damage
Ability:
[Passive] Your bullets can pick up everything except weapons.
Upgrade Effect:
Increased Attack Speed
Ability:
[Active] Upgrade your weapon in the current room.
Upgrade Effect:
More Bullets
Ability:
[Active] You have a chance to open locks or hurt yourself.
Upgrade Effect:
More Bullets
Ability:
[Active] Drop random pickups. Cost some coins.
Upgrade Effect:
Increased Attack Speed
Ability:
[Active] Get an egg.
[Active] Summon a ladder.
Upgrade Effect:
Increased Damage/ More Spread Bullets
Ability:
[Active] Damages all enemies in the room. Costs 3 crystals.
Upgrade Effect:
Increased Damage
Weapons [Page 3]
Ability:
[Active] Slow down time.
Upgrade Effect:
Increased Damage
Ability:
[Active] Refresh all closed chests.
[Active] Refresh all items and pickups.
[Active] Refresh all items to pickups.
Upgrade Effect:
More Bullets
Ability:
[Passive] Eggs will never fail to hatch.
Output:
Music Notes/Bullets
Upgrade Effect:
Increased Attack Speed
Ability:
[Active] Upgrade your weapon in the current room.
Upgrade Effect:
Increased Damage
Upgrade Effect:
More Bullets
Ability:
[Active + Passive] Hearts can be stored and thrown out.
Throwing out hearts does not cost any crystals.
Upgrade Effect:
More Bullets
Ability:
[Active] Fall to the ground, cracking any stones below you.
Upgrade Effect:
Increased Damage
Ability:
[Active] Gain the ability to fly in current room.
[Active] Hatch an egg immediately.
[Active] You can fly in the current room.
Upgrade Effect:
Increased Damage
Ability:
[Passive] This weapon deals melee damage.
[Active] Be invincible for a short time.
Upgrade Effect:
Increased Damage
Upgrade Effect:
Increased Damage
Ability:
[Active] Summon a wooden box.
Output:
Orbiting Music Notes
Upgrade Effect:
Increased Attack Speed
Output:
Bouncing Laser Bullets
Upgrade Effect:
Increased Damage
Ability:
[Active] Gain the ability to fly in the current room.
Upgrade Effect:
Increased Damage / More Spread Bullets
Weapons [Page 4]
Ability:
[Passive] Add an extra crystal container when your weapon is upgraded.
Output:
Bouncing + Tracking Bullets/Laser
Upgrade Effect:
More Bullets
Upgrade Effect:
Reduced Charge Time / Increased Attack Speed
Ability:
[Passive] Your music deals melee damage to enemies!
[Active] Upgrade your gun level permanently.
Output:
Orbiting Music Notes
Upgrade Effect:
Increased Damage
Ability:
[Active] You can fish in pools of water.
[Active] Get an egg.
Upgrade Effect:
Increased Damage
Ability:
[Active] Increase the gun’s damage on the current room.
Cost 2 crystals.
Upgrade Effect:
Increased Attack Speed
Ability:
[Active] Spend hearts to get coins.
Upgrade Effect:
Increased Damage
Ability:
[Active] Fire an energy ball.
Output:
Stars/Laser Beams
Upgrade Effect:
More Beams / Increased Damage
Ability:
[Passive] Each time an enemy is killed, this weapon’s damage increases.
Upgrade Effect:
Increased Attack Speed
Changelog
08-05-2020
– added “Upgrade Effect” to all weapons.
08-01-2020
– initial release