Overview
Dedicated to all console port survivors™
What happened?
This game is locked to 1088p resolution, 60 fps and has a godawful, blurry, always-on FXAA – all of which is a travesty, a farce and a grave injustice against you, dear reader, and PC Master Race as a whole.
Step into the world of 8K gaming with clean and crispy Neps and leave a comment if you have any questions or suggestions!
Features
- Resolution upscaling and downscaling
- Fitting resolution to window size (Base game always renders at 1088p)
- Disabled FXAA that degraded visuals inside dungeons
- Tutorials work (unlike with Hyperresolution)
- Anisotropic texture filtering
- Improved Bloom shader
- Bloom intensity & contrast settings
- Increased shadow quality – to 8192×8192 and beyond
- Outlines intensity control, as well as optional simple outlines shader
- VSync options: On, Off, Adaptive
- Nep: Nep
In short
Install
1) Download the mod from here[github.com]
2) Extract both files inside – opengl32.dll and nep.ini – into the game’s base folder.
3) Create a new folder called “Birth3”.
4) Move both files into it.
You can find the game folder by right-clicking on your Nep game in Steam library, choosing “Properties”, going to “Local files” tab and clicking “Browse”.
Neptastic Mod is also available for Re;Birth1 and Re;Birth2!
Configure
Default configuration already provides all the improvements, including 2.0x resolution and 4K shadows.
If you wish to tune it yourself – Open the nep.ini file with any text editor. If needed, right-click on it and go to “Open With”.
All the options have self-explanatory names, mirroring the list of features, and have comments explaining their effect and suggested values.
If you ever mess up your configuration, you can just delete the nep.ini file, and a new one with default settings will be created the next time you start the game.
Also, you can copy these config files between Re;Birth2 and Re;Birth3 games.
Screenshots & Examples
Technical info & credits
Source code can be found on GitHub[github.com] under MIT license.
The following libraries were used in this mod:
GLProxy[github.com] – Used as a base to barge into the game process and intercept OpenGL calls.
subhook[github.com] – Hooking certain CG and CRT calls at runtme.
Hyperresolution Neptunia[github.com] – Code to control main game resolution.
Single-pass Gaussian Blur by mrharicot[www.shadertoy.com] – Used in the new Bloom shader.
Have a good Nep!