(New Players) Theme Decks: TUTORIAL !! Learn First Steps vs AI, before jump into MP slaughter
Step #1 : This side toward enemy !
This very first step is for players who start from scratch.

you can skip to Step #2 if you already played a few games, or if you saw a friend playing, or if you watched some youtube gameplay videos for example.. or if you think you're stronk.
name it as you like (example: #US Tutorial 1)

name it as you like (example: #URSS Tutorial 1)

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- Strait to the point (small)
- Starting points : from 1500 to 2000 pts
- Victory points : from 2250 to 3000 pts
- 30 - 40 min
- Income Rate : Normal
I strongly recommend 'Hard' as AI already have a consequent penalty due to it's inferior tanks.
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you can skip to Step #2 if you already played a few games, or if you saw a friend playing, or if you watched some youtube gameplay videos for example.. or if you think you're stronk.
Your Deck :
(Code updated for Red DLC patch)@AM8CEyUwCZKYAoHVMjiGATJlTpoBgE0AwCOIqcMXJPCTwkBIliJZFbRWyThJJRZEk0A=
Copy the whole code into Deck menu > import buttonname it as you like (example: #US Tutorial 1)
AI Deck :
(Code updated for Red DLC patch)@Qs8BELUKCFqCZDhCgRzhPCakZog7IUSYcitR60TNEzRfEbpBCJ10EhBIR6w=
Copy the whole code into Deck menu > import buttonname it as you like (example: #URSS Tutorial 1)
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Suggested map :
- Mudfight- Strait to the point (small)
Recommended Game Settings :
- Game Mode : Destruction- Starting points : from 1500 to 2000 pts
- Victory points : from 2250 to 3000 pts
- 30 - 40 min
- Income Rate : Normal
AI Difficulty :
Normal, HardI strongly recommend 'Hard' as AI already have a consequent penalty due to it's inferior tanks.
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Goals of this step :
- Deploy Command units to capture sectors and gain more points to bring more backup.
- Learn to use Main Battle Tanks (MBT) with M1A1 Abrams.
- Learn to protect your troops from enemy attack helicopters, with Anti-Air units
- Use recon units to improve firing range of your MBT and AA.
- Call CAS with AH-1E Cobra attack helicopters, they look badass, and they will save your day if you are overhelmed!
- Learn to re-supply your troops (ammunitions for infantry, spare parts to repair tanks) with HEMTT high capacity supply trucks.
- Setup defensive positions and/or deadly ambushes with Infantry sections.
Units & Tips:
- M1A1 Abrams dominates open fields, but will be vulnerable to attack helicopters. Dont let emeny tanks / infantry get close on your tanks, or you will loose em.
- Riflemen '90 sections can protect tank's flanks, or can setup deadly ambushes in cities. Humvee allow them to deploy quickly everywhere, but they will be vulnerable while in transport due to the lack of armour.
- Light Riflemen '90 in UH-60A Blackhawk will give you higher mobility, and they will be able to deal with most armoured menaces at long range with their Anti-Tank Guided Missile (ATGM).
- Use Recon units to gain a consequent advantage, your tanks will shot farther, so does your AA units if a recon gives em better sight. As soon as you will loose recon units in an area, you will be blind to enemy's attacks and you can be quickly overhelmed.
- A couple of enemy Mi-24P (Hind) will try to destroy your defense, but you can counter them with LAAD Stinger C, M48A3 Chaparral, M163 PIVADS.
- Learn to place / move your Anti-Air units so they will protect other units properly.
Step #2 : Back to Basics !
Your Deck :
(Code updated for Red DLC patch)@AMMBkyUkKBUSJAqJKmSlKLQClFoBIAxclnTUkVtFbROGTxk8Sn2rRFAIliJYlSKhAs0LNSwA
Copy the whole code into Deck menu > import buttonname it as you like (example: #US Tutorial 2)
IA Deck :
(Code updated for Red DLC patch)@Qs8BknsE7TuCSENCmiGBQQ4QoIc4UAmogjIICYcitRMymUpVIEiZxG6QQiddEzRPAA==
Copy the whole code into Deck menu > import buttonname it as you like (example: #URSS Tutorial 2)
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Suggested maps :
- Mudfight- Plungjin Valley
- Strait to the point (small)
Note: A lot of other maps can fit, but AI is very akward on some bridges-based maps, so keep that in mind for those tutorials)
Recommended Game Settings :
- Game Mode : Destruction- Starting points : from 1500 to 2000 pts
- Victory points : from 3000 pts to Total Destruction
- 30 - 40 min
- Income Rate : Normal
AI Difficulty :
Normal, HardYour choice here, i recommend 'Hard' (Ai act stupidly until 'Hard' setting), but if you are new to Wargame franchise, then select 'Normal' on your first tries.
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Goals of this step :
- Learn to recon deeper to avoid bad surprises.
- Learn when to use tanks and to preserve them.
- And when/where to use Infantry sections for maximum efficiency.
- Learn to protect your troops with AA
- Learn to call Airstrike to save your day, or to hit hard enemy while he's not prepared for.
- Learn to use SEAD aircrafts to snipe Radar AA
New Units & Tips :
- Elite M1A1 Abrams (vet 4) still dominates open fields, but will be vulnerable to airstrikes and to ATGM (anti-tank groung-to-ground missiles). Enemy tanks / infantry will also try to overhelm your tanks, so watch em carefully, and retreat with 'G' key + left clic if needed.
- Riflemen '90 sections in M113A3 can protect tank's flanks, and can setup deadly ambushes in cities. They can do it in forest also, but with very limited protection, so best is to place em in buildings.
- Use Recon units to gain a consequent advantage, you will be able to see enemy coming and react consequently. As soon as you will loose recon in an area, you will be blind to enemy's attacks and you can be quickly overhelmed.
- You will meet some basic flying threats, But you have everything in you deck to kill em (LAAD Stinger C, M727 I-Hawk PIP III, M48A3 Chaparral, M163 PIVADS).
- Learn to place / move your Anti-Air units so they will protect other units properly.
Ice on the cake: You have acces to Aircrafts in this step, but don't be cocky, enemy also have AA!
- call CAS with AV-8B Harrier II to snipe any armoured units. Can also deal with helicopters.
- call F-15C Eagles to rule the sky
- call EF-111A Raven (SEAD) to blind-shoot Radar AA. This last one is only dedicated to destroy enemy Radar AA, and will need protection if enemy send aircrafts against it.. Thats why you have Eagles !
Don't hesitate to replay this skirmish tutorial with other map / higher AI difficulty, untill you are satisfied with your Kill/Loss ratio.
You need to master this step to survive next step.
Step #3 : Conquest SEADs !
Your Deck :
(Deck Revised & code Updated for Red DLC patch)@AMMB0yUkKBUSVHETOmSlKTJSkloBSS0AkIYuSzooBTSRLIgpSUVVldCWmFfpYBakStknEL2yeMnjJ0ydMnpKiVCA
Copy the whole code into Deck menu > import buttonname it as you like (example: #US Tutorial 3)
IA Deck :
(Deck Revised & code Updated for Red DLC patch)@Qs8B0nsKaHOE9p3BIxZnQZDQqocIUGtMKoTUQRkEBMORWomaPWioIAhM2QhE66OkibIniBkigEoJSqUihKw=
Copy the whole code into 'Decks' menu > 'Import' buttonname it as you like (example: #URSS Tutorial 3)
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Suggested maps :
- MudFight- Plungjin Valley
- Nuclear Winter is Coming
- Punchbowl
- Strait to the point (small)
Note: A lot of other maps can fit, but AI tend to suicide units much more easily on some bridges-based maps, so keep that in mind for those tutorials)
Recommended Game Settings :
- Game Mode : Destruction / Conquest (try Destruction to learn units, but I strongly recommend CONQUEST for that step)- Starting points : from 1500 to 2000 pts
- Victory (for Destruction): from 3000 pts to 'Total Destruction'
- Victory for Conquest : 1000 Pts
- 30 min for Destruction, at least 40 min for conquest)
- Income Rate : 'Normal' is fine. but you are free to change it.
AI Difficulty :
Normal, HardI strongly recommend 'Hard'.
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Goals of this step :
- Learn to take a solid push with limited casualties, use all your forces (Combined Arms)
- then be able to counter-attack while enemy is weak. This is very important in Conquest mode.
- Select your Aircraft's paths carefully (recon as much as possible), to save your planes from deadly enemy AA
- Learn to snipe enemy Radar AA with SEAD
- Learn to save your AA from enemy SEAD planes (you can turn off your Radar AA by clicking on its weapon, or with 'H' hotkey when AA is selected, you can also hide radar AA behind a wall of non-radar AA).
New Units in this step :
- M1IP Abrams will be help you to fill holes in your defense, or to cover flanks from enemy IFVs. But they wont last long against enemy best tanks.
- M1A2 Abrams will be able to deal with high end enemy tanks. But it can be overhelmed if you let too many tanks get range on you.
- Riflemen '90 in M2A2 Bradleys sections will be handy to deal with all light armoured or soft targets.
- You should choose (and modify the deck accordingly) which M113 variant to give to your cheapest Infantry sections : M113A3, up-armoured variant, or M113A1, less armoured, but amphibious !
The choice is yours, and you can adapt your forces to the amount of lakes/rivers existing in the map you are about to play. - Recon Rangers in CH-47 Chinook will provide you quick and sneaky recon to infiltrate enemy lines
- LAAD Stinger C, M727 I-Hawk PIP III, M48A3 Chaparral, M163 PIVADS will allow you to deal with some serious flying threats, but your Aircrafts can help to bring em down more quickly.
- M106A2 107mm Mortars can save your day. Use em to stun/destroy enemy or to create a smoke screen to cover your advance. Smoke screen is also helpful if your enemy has better range than you.
Aircrafts :
- AH-1F Cobra will provide a solid punch against a wide variety of targets
- A-10A Thunderbolt will BRUUUUUuuuuuuu any heavy armoured units, but will be vulnerable to AA and enemy fighters, so use em carefully
- F/A-18C Hornet can snipe armoured units with a good chance to dodge enemy missiles (but not AA guns)
- F-16C Block 52 to rule the sky, useful to get rid of enemy bombers.
- EF-111A Raven (SEAD) to blind-shoot Radar AA.
Step #4 : Death From Above !
In this step you will be able to play as EUROCORPS or USSR !
EUROCORPS Coalition :
(Deck Revised & code Updated for Red DLC patch)@Hg8CSAFCiDGhBGebEh2qVYbkrlkaV0aBCiNApViGawQbFspEcGMFCRU2VNFSxQyg0liRXomIlDSMch5oepHWULlRwA==
Copy the whole code into Deck menu > import buttonname it as you like (example: #EURO Tutorial 4)
USSR :
(Deck Revised & code Updated for Red DLC patch)@Qs8CSYEKCT2FNp2Ogk7n7ZDQqkwYX2tMKrWmelkOOgE1EEZQKRWkAxAeQBkCaBkghE7KJmSakm5OkicIpSM0UqpLwSsj2A==
Copy the whole code into Deck menu > import buttonname it as you like (example: #URSS Tutorial 4)
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Suggested maps :
- Mudfight- Punchbowl
- Plugjing Valley
- Tough Jungle
- Nuclear Winter is Coming
- Highway to Seoul
Recommended Game Settings :
- Game Mode : Destruction / Conquest (try Destruction to learn units, but I strongly recommend Conquest)- Starting points : from 1500 pts (per players)
- Victory (if for Destruction): from 3000 pts to 4500 pts
- Victory for Conquest : 1000 Pts
- 40 min (set more if you prefer)
- Income Rate : 'Normal'.
AI Difficulty :
Medium, HardHard AI recommended, but i would understand if you want to learn new units first, with medium ;)
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Meet some of the most serious threats you will probably encounter in MP :
- Various kind of Artillery, including cluster MLRS (multiple rocket launcher system) and Buratino (sort of Napalm MLRS).
- You will have to survive to those, and you'll also have to Counter-battery or infiltrate enemy lines to make em pay.
- Paradrop Assaults ! Take decisive positions early with helicopters and Paratroopers
- Commando Troops ! Your elite training will pay off !
- Deal with high-end Attack Helicopters and learn to use their power at max efficiency.
- Deploy a nice variety of Main Battle Tanks.
- Learn to escort them with autocanons IFV/CFV (Marder 2 and BMPT "Terminator" for ex) and AA systems.
Once you survived to that last training, you are ready to jump into Multiplayer slaughter !
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Feel free to ask / comment / suggest below ;)
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