Steambirds Alliance Guide

Newbie Guide for Steambirds Alliance

Newbie Guide

Overview

This guide covers general knowledge about the game that isn’t explained in much detail in the game itself. As in, a person who finished the tutorial parts of the game may be wondering about such things. Annex contains mostly tables.Plenty of spoilers ahead, so if you’d rather explore the game on your own, (which could be a lot more fun than reading) the only part you should read because they aren’t explained well ingame, are the ones about commands, shop items, star rule, and about known bugs.Ideally when the game gets more popular a lot of this information will be in the wiki.

Game Objective

Like many mmos, the final objective is not clearly defined, but most players aim to get maxed level fully geared characters and doing the hardest content.
Or just making friends and looking cool.
A good start is unlocking all the classes, or getting T7 or T8 gear and joining high level player groups at events.

Types of planes and controls

The game has two types of planes:

  • “planes” or “single stick”, which always move forward and aim forward
  • “hovercraft” or “twin sticks”, which stay still in place at the absence of inputs and have free aiming
    Controls can be customized as desired. Any combination of joystick/keyboard/mouse is valid, even simultaneously.

If playing with a joystick, there used to be two steering modes, but apparently the option got removed from the options menu. Might be an oversight.

  • “relative”, which means, for example, pressing right makes your plane turn right from where it’s facing
  • “absolute”, which means, for example, pressing rights makes your plane do whatever needed to end up going to the right of the screen
  • These options used to be found under “ESC>Controls>Gamepad steering mode”

Keys / Hotkeys

What key does what will depend on your mappings, but there’s keys for the following things

  • Movement / turning
  • Super speed
  • Maneuver
  • Special ability (also called secondary)
  • Teleport to another player
  • Return to rebel base after 3s
  • Emotes, 4 slots, includes “Rally to me” which automatically calls out any bosses/events that are in your screen and have a quest marker
  • Open inventory
  • Use/equip item in slots 1-8
  • Drop item in slots 1-8
  • Mulch “junk” (junk are all items in inventory that are T8 or less and worse than the ones you’re using)
  • Open the friends menu
  • Open the options menu : Esc or /options
  • Quick swap alt equipped weapon
  • Quick heal: If you bought health canisters this key will automatically use one charge

Hotkeys related to UI

  • Scroll chat up/down
  • Cycle current mission
  • Capture GIF
  • Take screenshot (with the configured resolution settings)

Other hotkeys

  • Send ingame bug report with logs
  • Disable all hud : Shift+F10

Star rule, Revive, Scaling

Game mechanics that aren’t explained anywhere in particular.
Any plane hit by many hits in a short time will become invulnerable to further hits for a small time, and they will show up as stars coming out of the plane.
Any plane that gets healed during the death animation (by a medic, paladin, health pickup, or level up) can be brought back from death (although it seems there’s a cooldown on further saves. Also player speculation is that you need to outheal all damage the plane suffered).
Bosses have defense scaling based on number of player planes close to them, although the damage numbers display the same in all cases. It can be imagined as hp scaling, even if it technically isn’t.

Rebel City

The main player hub of the game. Contains various buildings that the player can enter for different functionality.
You can switch between Rebel City instances from the the options menu.
A list of buildings and their function can be found in the Annex

Classes and weapons they use

There’s currently 14 classes. Some are planes, some are hovercraft. The list and their unlock requirements can be found in the Annex and also ingame when creating a plane or in the skills menu.
Each class can use only some types of weapons. The game is quite bad at providing this information, so we provide a list in the Annex

Some notable information about weapon types:
Snipers: They deal more damage up close
Shotguns: They deal more damage up close
Wasps: They deal more damage if you can sit on the enemy to hit with all shots
Swords: The bottom half deals more damage than the top half

Item tiers

  • T0-T10 are your usual “linearly scaling” items, although patterns may change a bit.
  • Elemental (ELEM) weapons deal elemental damage and have unusual patterns, some are better than T10s, some are quite bad. Generally they are good in the dungeons where the enemies are weak to the element. They are drop only from elemental bosses of elemental dungeons.
  • Ultra Rare (UR) weapons are either rare drops or crafts. They are very varied in pattern and power, some are better than T10s, some are situational, others you wonder why they even exist.

The drop table for items can be found in the Annex.

Inventory, storage and death

All your planes/characters share the same inventory (called “cargo” by the game). Since a recent update, death doesn’t cause you to lose your plane, but will cause damage to all the items your plane has equipped or in cargo. The more the items get damaged, the less effective they are. Items can be put in storage, where they are safe from harm.

Spare items

Spare items can be put into storage for future use, traded with other players (see Trading), or as is most often the case, mulched into scrap.
If you have an item you don’t want but is used in a crafting recipe (see Crafting), you can “deposit it” in the recipe, in case you later want to fulfill the recipe.

Structure of the Island Map

It’s a round island, divided into different areas in the form of rings or ring segments.
The center of the island is the starter area, and is a circle. The first ring is the next in difficulty area, and so on. Some of the lower level rings have various themed subareas.
The edge of the map contains the hardest enemies, and flying way past it teleports you back to rebel city.

Teleporting

Whenever you’re in the same map as another player, you can teleport to them after a 3 second delay. You can also teleport to people you have friended even across maps, as long as they aren’t in a dungeon. You’ll be invulnerable for 3 seconds after arriving, provided you don’t shoot, or use items/abilities before/after the teleport.
There’s various methods for teleporting:

  • Looking at a player’s green portrait and pressing the hotkey
  • Clicking on a player’s green portrait
  • Using the /tp “playername” chat command
  • Clicking on a player from the friends menu

Upgrades and upgrading your plane

Upgrades are consumable items that boost a certain stat on your plane. All upgrades applied are unique to that plane, and lost if said plane dies.
Upgrades are obtained from particular bosses and enemies, you can check at the loot table in the annex for more information.
There’s a cap to how many upgrades you can use on a given stat.
If you press “esc->stats” you can see how many permanent upgrades you have spent on that plane, and the cap.
You can consume upgrades past the limit, but it’s just a waste as it does nothing but still spends the item.
Some upgrades are more common than others. The hardest to get are “Fusion Capacitor”, “Armor Stiffener”, “Barrel Dopant” and “Self-Repair Juice”. Armor stiffeners, fusion capacitors and barrel dopants are among the most useful upgrades, and are also used as trading currency between players.
The current list of upgrade types and values can be found at the Annex.
The drop table for upgrades can be found in the Annex.
The wiki also has a table with both [link]

Elements

The game has en elemental damage system.
Player weapons can deal elemental damage of certain types, it’s detailed in the tooltips.
Players can gain % elemental resist, either from certain UR armors or consuming upgrades.
Some enemies are elemental, meaning they deal either none, partial or full elemental damage, and have elemental resists and weakness. Elemental enemies are resistant to their own element.
An enemy resistant to an element will only take half damage from said element (and in rare cases, resist all damage), while an enemy that is weak to an element will take double damage from that element.
Elements and properties:

  • Fire : Weak to water
  • Water : Weak to shock
  • Shock : Weak to ice
  • Ice : Weak to poison
  • Poison : Weak to fire

Missions

Mostly explained after the tutorial.
Some missions (starting as early as level 7) also give scrap, which is a game earnable currency, and copper, which can be crafted into T8 items.
Daily bounties and daily login rewards are also missions that need to be acquired at the Pilot’s Pub.
Missions can be automatically obtained while at the island, but the details of how this works are unclear. It seems being close to the mission target or next to a player with the mission are relevant factors.
For missions that require you to kill certain enemies, the trigger is proximity based, so don’t wander too far when the enemy is about to die or it won’t count, even if you still get loot.
While the ingame store sells “special mission plans”, those aren’t actually missions, but consumable items that spawn a dungeon entrance.

Crafting

At the rightmost building of Rebel City you can craft. The system is such that you accept a crafting recipe, you then can deposit items in the recipe. You don’t need to have them all at once to craft.
Recipes can’t be cancelled, there’s no downside to accepting extra recipes, but expect some visual clutter if you do so.
Note that if you have an item that can be used in a crafting recipe, the crafting recipe will turn yellow and move to the top of the menu. Items currently used for crafting are copper, colored steels, and UR/ELEM guns.

Treasure chests

Treasure chests spawn in various places in the game, and can drop some decent loot depending on which chest is it. Chests are on a timer, so after anyone hits it, the chest will open after a few seconds. It’s common courtesy to try to call other interested players to chests before you start hitting them, although some high level players only care about certain particular chests these days.

Bosses and setpieces

When an island is spawned, it has a considerable amount of setpiece bosses in it, each in a corresponding setpiece (a fixed shape part of the map, shows as a red square in the minimap).
If all of the high level ones are killed, everyone who was in the island gets sent to the final boss, who is as deadly as rewarding.
Bosses weaker than Doctor Octo are not needed to close the realm, and will actually respawn if nobody is around the setpiece area for 10 minutes or so.
Also killing any setpiece boss has a chance to spawn a random event boss.
Also there’s some chance that an island will spawn with an unmarked treasure setpiece. This setpiece is not part of any quest markers, and contains a treasure chest in the center, which becomes vulnerable after completing a small mission that you obtain when you hang around it. The reward of the chest is deposited directly into your inventory if you fulfill the mission, a random T9 item.
The current list of setpiece bosses can be found at the Annex
The current list of event bosses can be found at the Annex

Dungeons

Dungeon entrances drop from certain enemies randomly, but can also be bought from the shop using gold. Their name in the shop is “Special Mission Plans”
The dungeon entrance looks like a dropship and the number displayed in the front/deck of it is the tier of the dungeon. The number displayed at the top is the timer until it disappears.
The current list of dungeons can be found at the Annex.
The drop table for dungeons can be found in the Annex.

Exp

Anyone who is near a mob as it dies is given exp, even if . Everyone gets the same exp, nothing is divided.
A plane may never get more than half the exp it needs to get to the next level. So for example, if you’d level up with 3000 exp, a single mob will only give you 1500. This number can be checked at the stats screen.
At level 20 however, the constraint is lifted significantly, and you can obtain up to 40k exp from a single enemy. This cap can be overcome by increased by events or consumable items.
The amount of exp each enemy gives can be found in the Annex

Loot

To qualify for loot on an enemy you need to deal a small amount of damage, 0.5%.
All loot dropped by enemies can only be seen and picked up by you.
All loot dropped by players can be seen and picked up by anyone as long as it isn’t soulbound.
Items that have a description of “soulbound” can only be seen and picked by the player that has them, even if dropped. You can tell because the item has a purple circling effect in the inventory. They can still be exchanged between players using the trading feature, unless they are buyable with scrap.

Player commands

/help – Shows all the available commands
/tp “playername” – Teleports to the player, if they are on the same map. Put the name between quotes if it has an space. An alternative to the other three teleport methods..
/die – Suicides your character.
/tutorial – Redo the tutorial, may be useful if stuck.
/options – Bring up the options menu, useful if for some reason you accidentally lost the keybind
/friend “playername” – Add player to your friend list. They don’t need to accept the request.
/trade “playername” – Makes a trade offer to the player
/resetbindings – Resets the keybinds in case you have lost a way to access the options menu
/block “playername” – Similar to ignore in most mmos, you won’t receive messages from the blocked player. They need to be online for this to work.
/blocklist – Shows the list of blocked players.

Pilot skills/levels

Your plane’s lifetime exp gets transformed into “training points” when you die. Said lifetime exp is displayed at the exp bar after a plane reaches lvl 20.
With enough training points you’ll gain a pilot level. Certain levels will unlock certain pilot skills. At the pilot school in Rebel City you can assign skill points to skills.
Respecs are free.
You can buy more “skill loadouts” if you want to quickly switch between skillsets.

Players have created a pilot exp calculator and a skill simulator, they can be found in Annex

Bounties

Bounties are special daily missions that appear on set days and give colored steels as rewards. They can be anticipated in the “upcoming events” menu which is show on login and can be accessed from the options menu.
Colored steels are used to craft/upgrade elemental and UR items.
Bounties can be picked up from the Pilots Pub every day. They refresh at 5pm pst.
The current bounties and their rewards can be consulted in the Annex.

Where to powerlevel?

High level dungeons, if you can find a group that clears them instead of rushing them.
The Dig can’t be rushed, so it’s a nice place if you can survive.
It’s recommended that you wear at least a T8 armor and have some decent understanding of enemy patterns if you’re attempting powerleveling.

Trading

Trading is done using the command /trade, or clicking on a player on the friend list. The player initiating the trade will show a circular pulsating effect on the screen of the player receiving the trade. Said player can then move into the circle (or also try to start a trade) to commence the trade.
Certain items have a trading fee associated, which is “spent” in the trade. It can be paid either in gold or scrap, and either have one player pay all of it or pay half and half.
You can also trade gold.

Currency

Gold: Purchased with real $, or traded from other players who somehow managed to get some
Scrap: Obtained ingame for doing certain missions, killing meowza, and at plane death based on your total exp

Shop items

Some of the things for sale in the shop get automatically applied, others are given as an item and put in the player inventory, then the player needs to consume them to use them (or can trade them with other players or whatever else you can do with a normal item)
Be careful of not dying while carrying shop items, they will be lost!
Special mission plans (dungeon keys) are tradeable one use items
Skins (plane variants) are tradeable one use items. After using one you permanently gain the ability to choose the skin on plane creation. Also the “epic” versions of skins (15k gold cost) currently also come with special fx for the plane abilities. If you buy the skin with a character that can use it, you can get it applied instantly. Otherwise you’ll need to create a new plane with the skin.
Trails are tradeable and come with unlimited uses.
Paints are tradeable and come with unlimited uses.
Storage/Hangar space/Emotes gets automatically used.

Terminology / Acronyms / Slang

A lot of lingo comes from RotMG, and some acronyms have developed, here’s a few.

  • Rebel City = RC = Nexus
  • Island = Realm
  • Stiffy = “Armor Stiffener” upgrade (+1 max armor)
  • Dope = Dopant = “Barrel Dopant” upgrade (+1 damage)
  • Juice = “Self-repair Juice” upgrade (+1 armor regen)
  • Cap = Fuse = “Fusion Capacitor” upgrade (+1 max steam)
  • Rare upgrade = A stiffy, dope, cap, rarely also a juice
  • Special mission = Dungeon
  • UR = Ultra Rare = Untiered = UT = Refers to ultra rare equipments (not to be confused with upgrades which the game also marks as URs)
  • Fire/Water/Elec/Poison/Ice <weapon> = The purely elemental variant of a weapon, for example, “fire wasp”
  • x/y = Used after a boss to say what loot you got, for example, “2/0” would mean you got the guaranteed two upgrades and nothing else.

Important known bugs / issues / interactions

  • When the game first starts up, keys are captured, so switching to a different window before it finishes loading may result in you doing unexpected things in the game (as terrible as accidentally buying hangar space)
  • Can’t enter a dungeon: Sometimes the dungeon server breaks and the dungeon entrances fail to activate. If the broken dungeon came from a key, you’ll get it back automatically. Supposedly.
  • You can shoot and damage enemies that end up “elevated” on walls, but loot may drift away if you do, so it’s not advised to do so at some dungeon outer walls.

Annex: Rebel City Buildings

  • Hangar : Change planes/characters
  • Storage : Store items safely. It’s also present at the entrance of most dungeons.
  • Store : Buy things with currency
  • Pilot’s Pub : Get / turn in missions
  • Pilot School : Assign skills
  • The workshop : Craft
  • Entrance to the island(s) : Enter the world

Annex: Class weapon table

Blaster
Wasp
Laser
Shotgun
Machine Gun
Sniper
Arc
Sword
Old Faithful
✔️
✔️
✔️
✔️
✔️
✔️
Medic
✔️
✔️
Assault
✔️
Raptor
✔️
✔️
Duster
✔️
Engineer
✔️
✔️
Paladin
✔️
Hog
✔️
Quad
✔️🔧
✔️🔧
✔️
Shieldmaiden
✔️
Merlin
✔️
Bandit
✔️
✔️🔧
Dagger Knight
✔️🔧
✔️🔧
✔️
Siege Tank
✔️🔧
✔️
✔️🔧

🔧 Indicates there’s a skill requirement

Annex: Class unlock requirements

Double circles are used for hovercraft classes


If a class has two requirements, they are both mandatory, it’s not “one or the other”.

Class
Requirement
Paladin
Quad 5
Shieldmaiden
Quad 15
Dagger Knight
Shieldmaiden 15
Bandit
Dagger Knight 20
Siege Tank
Bandit 20
Old Faithful
Palain 15
Medic
Old Faithful 5
Assault
Old Faithful 15
Hog
Medic 15
Merlin
Assault 20
Engineer
Hog 20
Assault 15
Raptor
Merlin 20
Duster
Engineer 20

Annex: Upgrade types

Upgrade
Effect
Armor Stiffener
+1 max armor
Barrel Dopant
+1% damage
Self Repair Juice
+1% armor self-repair
Fusion Capacitor
+1 max steam
Steam Turbocharger
+1% steam recharge
Cowl Lube
+1% super speed
Rubber Sealant
+1 % shock resist
Transformer Coil
+2% shock damage
Heavy Caulk
+1% water resist
Wetting Agent
+2% water damage
Heat Stiffener
+1% fire resist
Department formula
+2% fire damage
Poison Filter
+1% poison resist
Diatomacius Solution
+2% poison damage
Whale Oil
+1% ice resist
Nucleation-active Protein
+2% ice damage

While resist upgrades list as giving 1% resist each, the number is actually slightly lower as it takes 25 upgrades to get 20% resist.

Annex: Setpiece boss list

Vaguely ordered by difficulty. The events needed to trigger meowza are T7 and up.

  • Big Dog
  • Fisher Crab
  • Time Ghost
  • Temple of Ra
  • Berserker
  • Pharaoh (T5)
  • Gargantua (T5)
  • Doctor Octo(T7)
  • Jester (T8)
  • Lobbyist (T10)
  • Noble Politician (T10)
  • Ra Generator (T10)
  • Ambassador (T10)
  • Dr Notra (T10)

Annex: Event boss list

  • Mysterious Black Box (harmless enemy, spawns a dungeon 100% of the time, T10)
  • Judge Chariot (T7)
  • Great Trawler -> Kraken (Water, T10)
  • Jinn (Fire, T10)
  • Kai (Water, T10)
  • Rei (Lightning, T10)
  • White Spider (Poison, T10)

Annex: Dungeon list

Current list of dungeons (and their main element):

  • Bomb Factory
  • Laser Playground
  • The Arena (T5)
  • Home for Special Children (Lightning, T6)
  • Crypt of Cathulu (Water, T9)
  • Temple of Bast (Water+Fire?, T10)
  • Corrupted Egg Temple (Poison, T10)
  • Super Secret Base (Ice, T10)
  • Iron Lair (T10)
  • Frozen Owl Monastery (Ice, T10)
  • Elder Arena (Lightning, T10)
  • The Vaults (Poison, T10)
  • The Dig (T10)

Annex: Drop table

Be warned that this list is maintained by players and may not be accurate in the future:
[link]

Annex: Pilot exp table

There is a website maintained by a player with the info and a calculator [link]

Annex: Bounty list

This information can now be found on the wiki [link]

Annex: Crafting list

List detailing the amount of steels needed. You always need the previous version of the item too except for lvl I crafts.
This information can now be found on the wiki [link]

Annex: Formulas

We don’t know much about most of them, but here’s a few we have some idea of:
Each 1% attack increases the attack stat by 1.
Each 1% steam regen increases the steam regen by 0.004 (due to planes having a base regen of 0.4).

Damage dealt seems to follow a formula like this, with some variation in rounding:
[ physical base damage * (attack/100) + elemental damage base damage * ((attack+elemental damage bonus)/100) ] * multipliers

Annex: Useful links

Official links

Main website and mailing list signup: [link]
Blog: [link]
Forums (soon to be eliminated): [link]
Steam Forums (replacing the old ones): [link]
Twitch channel: [link]
Youtube channel: https://www.youtube.com/channel/UCiBF7Jj9i8-k_f7M2m_N-pQ
SBA Twitter:
Spryfox Twitter:
Support page: [link]
Discord: [link]
Up to date Wiki: [link]

Community run links

Subreddit: https://old.reddit.com/r/SteamBirdsAlliance/
IRC: #steambirdsalliance on irc.sorcery.net (quite dead)
Skill simulator: [link]
Exp calculator: [link]

Annex: Alpha trails

Alpha exclusive trails:

Annex: Trivia

The names of the islands are puns using the surnames of the developers.
Meowza is the nickname of the main artist, much like Oryx provided the sprites for RotMG.

Annex: Credits

Main author: Tantarian a.k.a. BNeutral
Contributors:

  • Evolved.Batlad
  • Jempexx
  • Jhirin
  • MasterMario97
  • PapaJohn
  • Vlad
  • Zem
  • Zed & Meta – Drop list
  • Hishimiya – Crafting list
  • Tiffit – Exp table and calculator
  • Galaxycat – Skill simulator
  • Duck – Class popularity survey

Special thanks: Spryfox

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