Mirror’s Edge™ Guide

Non-blind Story Mode Playthrough for Mirror's Edge

Non-blind Story Mode Playthrough

Overview

Video playthrough of Mirror’s Edge Story Mode. Non-blind and low commentary plus some extra stuff.

Introduction

Background

Mirror’s Edge is a first person platformer with some gun play developed by EA DICE. It was released on PS3 and XBox 360 in November 2008 and a Windows version was released January 2009. A Time Trial Map Pack was released for the game in February 2009 but it is incompatible with the Steam version of Mirror’s Edge.

You play as Faith Connors who is a “Runner”, a courier of physical communiqués used to circumvent monitoring by the regime. She navigates through the city mostly by the rooftops while navigating obstacles using movements inspired by parkour. A major game mechanic is momentum. As Faith moves faster, her momentum modifies how effective her actions are from the obvious like jump distance and less the obvious like melee damage.

While there are guns in Mirror’s Edge, the downsides to gun play prevents Mirror’s Edge from playing like a shooter. When holding a gun, Faith’s max speed is reduced which can make certain obstacles impossible to circumvent when holding a gun. Additionally, Faith cannot reload any gun which relegates guns to short-term power.

Video Style

“Mirror’s Edge” is a very busy game and, as such, commentary will be light. The playthrough will be played assuming that the viewer has never played Mirror’s Edge before and will try to give the viewer just enough information to see what Faith trying to do. It will not be played like a speedrun, employ glitches, or use moves that only make sense if Faith can see into the future (will try to avoid it anyway).

Overall, this isn’t quite a walkthrough guide. However, it is a non-blind and played skillfully (at least I think so).

Characters

Faith Connors

Faith is the 24-years old protagonist. She works as a “Runner” often employed by revolutionary groups. After fleeing from the police, Faith tries to gather more information to help her sister who is being charged with murder. Later on, Faith just tries to save Kate directly.

At the end of the game, Faith is on the run with Kate.

Mercury

Mercury, more commonly called “Merc”, is a former-Runner/current-Tracker who now trains new Runners, source them work, and provide them radio and intelligence during jobs. Faith works as one of his Runners.

Died trying to protect Kate.

Celeste

Celeste is one of Drake’s Runners along with Kreeg. She is Faith’s friend and helped Faith practice after Faith had recovered from a job-related injury.

Celeste is working for Project Icarus and training the police runners. She sees the end of the runners as something inevitable and she wants to have a future after that happens. She is the one that killed Pope and Ropeburn.

Kate Connors

Kate is Faith’s sister and a police officer. However, she is being charged with murder and the only person she can rely on for help is Faith.

Ended the game on the run with Faith.

Jacknife

Jacknife is a former-Runner with unknown allegiances at the moment. After a chase, Jacknife suggested that Ropeburn might know something about Pope’s murder and Kate’s framing.

Apparently is involved with Project Icarus. Which makes it weird that he told Faith about Ropeburn in the first place.

Lt. Miller

Lieutenant Miller is Kate’s boss and thus a police officer. Kate told Faith to approach Miller if things go wrong which Faith does. He doesn’t quite trust Faith but believes in Kate. However, he was seen talking to Ropeburn.

Gunshots were heard while he was helping Faith. Fate is unknown.

Travis Burfield aka Ropeburn

Ropeburn is an ex-wrestler who was Robert Pope’s Head of Security. He was involved in framing Kate, getting Pope killed, and knows about the mysterious Project Icarus. Told Faith where to meet Pope’s murderer and was about to tell more before he got interrupted.

He fell to the ground after getting shot by Celeste. Probably dead.

Episodes

Just going over some issues before actually getting into the game. Also, this video has an abridge tutorial of what you can do in Mirror’s Edge. Knowing the possibilities is going to make the game more fun.

Faith is doing a nice, simple warm-up mission after healing from her accident. But unexpectedly, the situation isn’t nice and simple.

Faith learns that her sister might be in trouble and rushes out to investigate. This serves as the catalyst for the whole story.

With very little information to go on, Faith seeks out a former-Runner named Jacknife. Guy is a bit of a smug bastard but he has connections and information.

Relying on Jacknife’s information, Faith goes off to check out Ropeburn. And then, cause a mess of trouble for herself.

Faith goes snoping around Ropeburn’s meeting. But someone interrupts Faith and Faith ends up running away from the cops again.

Faith goes to the mall in the hopes of catching Pope’s killer. Of course, it’ll never be that easy.

After the incident at the mall, Faith needs some new leads. She visits Jacknife again.

After seeing the assassin at the docks, Faith runs there in hopes of catching him.

The justice system has condemned Kate. Guess there is no need to get more evidence then.

Faith managed to stop Kate’s convoy to jail. Is all well now?

Bonus Stuff

Chapter 4
The first you see from “the Janitor”. Seems like a helpful fellow. Wonder if he is Glenn Matthews.

He made a mistake earlier and seems to be a fan of nature.

Has a questionable diploma though. I dunno why but something seems off.

Seems curious about who is taking out the doors. Not sure if it is Faith since she doesn’t break any door.

Scruffy.

Chapter 5
Serdaristan is a fictional country from Battlefield: Bad Company which was developed by DICE (Mirror’s Edge developer).

Chapter 6
I’m just going over some of the extras from chapter 6 that help with the world-building of “Mirror’s Edge”. I couldn’t make them part of my normal episodes but they are still interesting enough to merit a showing.

Note to Mark

Mark’s Email

Note to Milton

Chapter 7
Drawing with a tiny Faith in it. I thought it was cute.

Chapter 8
A very weird Easter egg. Probably the Janitor’s fault. Probably gave “Rember” to that rat.

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