DPS IDLE Guide

Numbers Table: and some useful formulas. for DPS IDLE

Numbers Table: and some useful formulas.

Overview

A set of useful numbers to know/keep track on how far it is to next “goal” one wants to reach.

Number tables & formulas.

Adding super basic info: as not all reading this have reached this level of education yet.

E6 = 1.000.000 (6 zeroes)

E12 = 1.000.000.000.000.

= E6 is not half of E12, it is 1.000.000 times smaller.
E7 is x10 times bigger then E6, = it has one more 0 then E6 in it.
= E9 is x1000 times bigger then E6
…………………………………………………………………………………
Numbers: TABLE Edit
# TItle Symbol E/e notation
1 Million M E6
2 Billion B E9
3 Trillion T E12
4 Quadrillion Qa E15
5 Quintillion Qi E18
6 Sextillion Sx E21
7 Septillion Sp E24
8 Octillion Oc E27
9 Nonillion N E30
10 Decillion Dc E33
11 Undecillion UDc E36
12 Duodecillion DDc E39
13 Tredecillion TDc E42
14 Quattuordecillion QaDc E45
15 Quinquadecillion QiDc E48
16 Sedecillion SxDc E51
17 Septendecillion SpDc E54
18 Octodeillion OcDc E57
19 Novemdecillion NDc E60
20 Vigintillion Vi E63
21 Unvigintillion UVi E66
22 Duovigintillion DVi E69
23 Tresvigintillion TVi E72
24 Quattuorvigintillion QaVi E75
25 Quinquavigintillion QiVi E78
26 Sesvigintillion SxVi E81
27 Septemvigintillion SpVi E84
28 Octovigintillion OVi E87
29 Novemvigintillion NVi E90

…………………………….
30 Trigintillion Tg E93

add the same prefix as above from 11-19; 21-29
31 = UTg
32 = DTg
etc etc

(X0)
X1……………… U
X2……………… D
X3……………… T
X4……………… Qa
X5……………… Qi
X6……………… Sx
X7……………… Sp
X8 …………….. Oc
X9……………… N
…………………………..
10 Decillion……………….. Dc…………E33
20 Vigintillion…………….. Vi………… E63
30 Trigintillion…………… Tg………… E93
40 Quadragintillion…… Qd……….. E123
50 Quinquagintillion…..Qq………… E153
60 Sexagintillion…………Sg………… E183
70 Septuagintillion……..St………… E213
80 Octogintillion………..Og………… E243
90 Nonagintillion……….Ng………… E273
100 Centillion……………..Ct…………. E303
110 Decicentillion……….Dct………… E333

Example:
= 12th = DDc
= 66th = SxSg
=105th = QiCt

(A x 3) + 3 = X
if one wants to know the E “number”.

12th = E39……………..12×3 = 36 + 3 = E39

Hero Exp Table & formula for it

Class needed XP to reach certain LVLs

Hero Exp gain
Useful formula to calculate how much time it will take to reach
(example)

X= your hero exp gain per sec
Time to reach Lv25 (110.000.000xp) =

110.000.000/X = A
A/60/60 = hours to reach lv25.

This formula is useable as long one knows the rough remaining exp to reach the next permanent perk in a class: (EXTREAMLY USEFUL)
……………………………………………………………………………………………………….
in a calculator It should look like this: (example gives minutes.)
HeroLvL25xp from table below, X= your hero exp gain per sec

110.000.000/X/60
……………………………………………………………………………………..
in a calculator It should look like this: (example gives hours.)
HeroLvL25xp from table below, X= your hero exp gain per sec

110.000.000/X/60/60
…………………………………………………………………………………………………………
in a calculator It looks like this: (example gives days.)
HeroLvL25Xp from table below, X= your hero exp gain per sec

110.000.000/X/60/60/24
…………………………………………………………………………………………………….

A Case study:
= I have about 17.000.000 left until i can unlock the next permanent perk…= fomula is

17.000.000/896/60/60

= 5,2hours until i can unlock the next permanent perk.
as my exp per sec is 896
…………………………………………………………..

1: 1000
2: 2000
3: 3500
4: 5750

5: 9130 ……………………. 21.3k

6: 14190
7: 21780
8: 33170
9: 50260

10: 75890…………………. 217k

11: 114330
12: 172000
13: 258490
14: 388240

15: 582860………………..1.87M

16: 874790
17: 1.31M
18: 1.97M
19: 2.95M

20 :4.43M………………..15.0M……………… close to accurate but still a rough number

21: 6.65M
22: 9.99M
23: 14.95M
24: 22.41M

25: 33.60M……………..110M………………… close to accurate but still a rough number
26: 50.4M
27: 75.6M
28: 113.4M
29: 170.1M
30:.255.15M…………..774.7M………………..close to accurate but still a rough number
31: 382.50M
32: 573.75M
33: 860.62M
34: 1.29B

35 1.94B………………..5.82B……………………………..super rough number

40……………………….. 4.3T……………………super rough number

45…………………………………………..super rough number

Formula being around…..

Previous lvl x 1.5

Hero Exp increase? How to calculate how much an increase will be “worth”.

Hero Exp is calculated like the following known (for me) 4 factors.
(Might be more factors in later guilds/decks/perks)

Base x Global x Shop x Deck = X
=
BxGxSxD = X

= It is easy to use to figure out the approx value of an upgrade:
Not possible to do an exact calculus as the “Deck” multiplier is not giving an exact number:

………………………………..
Conversion table for each Hero exp multiplier.
………………………………
1:
The “Base” exp known from your class hero.

X cards silver/gold/ether… here on called…. “Base”… in this guide…..

Cards do not stack more then 1 value.
(example) An Ether card is not also counted as a gold card.
…………………..

2:
The princess of the sea permanent perk (global skill)
Here on called “Global”

10% speed of exp; times X. ……..
lvl 3 = 30%
lvl 10 = 100%
lvl 1567 = 15670%
…………………

3:
Shop +20% Hero exp (stacks)
Here on called “Shop”
x1 =120% exp………..1.2
x5 = 200% …………….2
x10=300%……………..3
x15=400%……………..4
x20=500%……………..5
x25=600%……………..6
x30=700%……………..7
x40=900%……………..9
x50=1100%…………..11
x60=1300%…………..13
x70=1500%…………..15
x80=1700%…………..17
x90=1900%…………..19
x100 =2100%………..21

x43=960%……………..9.6
x67=1470%………….14.7

…………………………………
Daily deck 2 cards (These cards does not give an exact % number)
Here one called “Deck”.

5%= …………….1.05
30%=……………1.3
100%=………….2
157%=………….2.57
500%=………….6
737%=………….8.37
1000%=……….11

Comment section / User submitted: Number tables/formulas

VIP deck tables / formula

I am by no means perfect I make misstakes like everyone else.

So if someone spots an error PLEASE point it out in the comment section.

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