Overview
Open Beta 44 will be the 1st Season of Paladins Beta.
SEASON 1
Take your first steps into a new realm with powerful Legendary Cards. Season 1 brings about new ways to customize your play style, a brand new game mode that is not for the faint of heart, along with an overhaul to card crafting and looting.
LEGENDARY CARDS
Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
- Players now select one of their Legendary cards along with their loadout to further customize their play experience.
- Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
Legendary cards do not have any ranks. - Champions each have 3 Legendary cards to choose from.
CARD CRAFTING & ESSENCE
- Radiant Chests are now purchasable for the cost of 3,000 Gold.
- Radiant Chests no longer drop Gold or provide Gold for duplicate items.
- A brand new type of currency called Essence will be given for duplicate items in the Radiant Chest.
- All loadout cards and Legendary cards are now unlocked using Essence.
- Loadout cards now have a rarity – ranging between Common, Rare, and Epic.
Example:
- Onslaught I, Onslaught II, Onslaught III, and Onslaught IV are the RANKS of the card Onslaught”.
- Onslaught (and all ranks of it) is an Epic card, where Epic is its RARITY.
- As before, when a card is unlocked it also unlocks all ranks of the card.
- The Loadout screen has been updated to show previews of loadout points spent.
SCOREBOARD
- The in-match scoreboard has been updated to show each champion’s selected Legendary card.
- A new “Overview” section has been added to the scoreboard that shows a loadout summary for each player that shows the amount of loadout points placed into each category.
NEW GAME MODE: SURVIVAL
Team up with your friends to see who can survive the longest in the newest game mode, Survival. Survival is a permanent death five on five round based mode where death fog creeps in from the edge of the map, forcing teams to engage until one team is left standing.
- Survival is played on smaller maps in a best of 5 round based format.
- A short delay after each round begins, deathly fog will set in from the edges of the map as it closes in on the Epicenter.
- Once the death fog reaches the Epicenter, it will pause for 60s creating a final fight to the death.
- Death fog deals a percentage of a champion’s maximum health, and travels through all shields and damage reduction. The death fog is unbiased – it will kill all champions at the same rate and stops for no one.
- If a player dies during the round, they will not respawn until the next round.
- Survival is available on two maps:
Primal Court
Snowfall Junction
GENERAL
MISC
- Crosshair type may now be edited in the Gameplay section of the Settings Menu. This is a global override and will apply to all champions. Extended champion specific features are planned to be added in a future patch.
BUG FIXES
- Fixed an issue where Drogoz lose 30% of his Ultimate charge at round end.
- Fixed Reticle Color option to now show the correct option while in game.
CUSTOMIZATIONS
- Dreadhunter Drogoz
- Head
- Dreadhunter’s Crest
- Body
- Dreadhunter
- Weapon
- Dreadhunter’s Maw
- Voice Pack
- Dreadhunter
- Head
MAPS
GENERAL
- Survival maps
- Primal Court
- Snowfall Junction
- Test Map Queue
- The Test Queue now has two new maps available.
- Frog Isle REDO (Siege)
- Forward – a test Payload Mode map
MAP BUG FIXES
- Ice Mines
- The outer railing by the capture point Ice Mines no longer slides players off.
- Frozen Guard
- Fixed a tree exploit along the payload route.
CHAMPIONS – BALANCE/UPDATES/FIXES (A-G)
Androxus
- Defiance
- Increase accuracy from 75% to 82%
- Cards
- Patience
- Reworked
- Renamed to Elusive
- Gain 10/20/30/40% Movement Speed for 2s after using Nether Step.
- Patience
-
Legendary Cards :
- Heads Will Roll
- Deal 50% more Headshot damage.
- Godslayer
- Reversal deals a minimum of 800 damage.
- Dark Stalker
- Nether Step now has 3 separate charges and is no longer linked.
- Heads Will Roll
Barik
- Blunderbuss
- No longer provides bonus damage to targets marked by your Turret.
- Reduced fall-off from 80 to 85
- Reduced minimum damage at maximum fall-off range from 10 to 50%.
- Another Man’s Treasure
- Renamed to One Man’s Treasure
-
Legendary Cards :
- Architectonics
- Improve the potency of Turrets
- Tinkerin’
- Improve the potency of Blunderbuss.
- Barricade
- Barricade gains 4000 Health.
- Architectonics
Buck
- Net Shot
- No longer grants bonus damage after hitting net shot.
- Speed Loader
- Renamed to Street Sweeper
-
Legendary Cards :
- Ensnare
- Net Shot grants 40% bonus damage for 3s after hitting a target.
- Bounce House
- Heroic Leap now has 2 charges.
- Bulk Up
- Recovery heals for 600 more
- Ensnare
Bomb King
- Detonate
- No longer grants bonus damage for hitting the same target with multiple detonated sticky bombs.
- Grumpy Bomb
- No longer deals bonus damage to shields.
- Cards
- Accelerant
- Reworked
- Renamed to Explosive Entrance
- Detonating Poppy Bomb Heals you for 50/100/150/200.
- Doomsday
- Reworked
- Activating Grumpy Bomb heals you for 50/100/150/200.
- Royal Decree
- Fixed an issue where rank 3 of this card was not increasing Reload Speed.
- Accelerant
-
Legendary Cards :
- Chain Reaction
- When hitting an enemy with multiple bombs, each bomb after the first will deal 30% more damage.
- Accelerant
- Increase the self Knockback of Poppy Bomb by 60%.
- Demolition
- Grumpy Bomb destroys all shields when it explodes.
- Chain Reaction
Cassie
- Dodge Roll
- No longer grants bonus damage for your next shot.
- Disengage
- No longer grants bonus damage for your next hit after Disengage.
-
Legendary Cards :
- Exaction
- Deal 40% bonus damage for your next shot after Dodge Roll.
- Big Game
- Your first shot against an aerial target hit by disengage will deal bonus damage equal to 30% of their Max Health.
- Impulse
- Increase the damage of Blast Shot by 300.
- Exaction
Drogoz
- Rocket Launcher
- Damage reduced from 950 to 850.
- Thrust
- No longer grants bonus damage after using Thrust.
- Cards
- W.Y.R.M. Jets
- Reworked
- Renamed to Apex Predator
- Gain 7/14/21/28% Crowd Control Reduction
- Spitfire
- Decreased Cooldown Reduction from .5/1/1.5/2 to .25/.5/.75/1s for every shot hit.
- Reciprocate
- Renamed to Altitude
- W.Y.R.M. Jets
-
Legendary Cards :
- W.Y.R.M Jets
- Increase the Flight Speed of Booster by 65%.
- Combustible
- Fire Spit now knocks back and deals an additional 30% of its damage to targets hit over 2s.
- Fusillade
- Direct shots deal 50% more damage.
- W.Y.R.M Jets
Evie
- Ice Block
- No longer provides bonus damage to marked targets.
- No longer applies a slowing field to targets nearby upon ending.
- Cards
- Over The Moon
- Reworked
- Renamed to Cantrip
- Gain 1/2/3/4 ammo when you activate Soar.
- Wormhole
- Reworked
- Renamed to Riftwalk
- Gain 8/16/24/32% Movement Speed for 2s after using Blink.
- Reprieve
- Reworked
- Renamed to Howling Gale
- Gain 10/20/30/40% Movement Speed for 4s after Ice Block ends.
- Frigid Field
- Reworked
- Gain 5/10/15/20% Damage Reduction for 2s after Ice Block ends.
- Over The Moon
-
Legendary Cards :
- Reprieve
- Heal 600 health per second during Ice Block.
- Wormhole
- Blink may be used a second time within 4s to return to the initial casting location.
- Over the Moon
- Reduce the Cooldown of Soar by 5s.
- Reprieve
Fernando
- Fireball
- No longer grants bonus damage for hitting multiple targets with Fireball.
- Evolve
- Renamed to Cavalier
- Cards
- Dire Need
- Reworked
- Gain 5/10/15/20% Movement Speed during Shield
- Dire Need
-
Legendary Cards :
- Formidable
- Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
- Scorch
- Fireball deals 30% more damage and 30% more for each additional target hit.
- Aegis
- Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
- Formidable
Ghrok
- Shock Pulse
- Bounce damage increased from 75 to 125.
-
Legendary Cards :
- Maelstrom
- When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
- Totemic Ward
- Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 20% more.
- Wraith
- If you would have died, ghost walk instead and heal for 15%.
- Maelstrom
Grover
- Cards
- Pick Up
- Reworked
- Hitting an enemy with Crippling Throw will reduce the cooldown of Vine by 1/2/3/4s.
- Over Growth
- Reworked
- Dropping below 15/30/45/60% of your max health will reduce the cooldown of Vine by 100%.
- Pick Up
-
Legendary Cards :
- Ferocity
- Increase your damage scaling over distance by 30%.
- Deep Roots
- Crippling Throw now also Roots.
- Rampant Blooming
- Healing allies with Blossoms will heal them for an additional 160 Health per second for 4s.
- Ferocity
CHAMPIONS – BALANCE/UPDATES/FIXES (K-V)
Kinessa
- Sniper Rifle
- No longer deals bonus damage for a fully charged shot.
- Increased maximum damage from 1000 to 1200.
-
Legendary Cards :
- Eagle Eye
- Deal 50% increased damage with Headshots.
- Steady Aim
- Hitting a fully charged shot will cause your next fully charged shot within 5s to deal 30% more damage.
- Suppression
- Multiple Oppressor Mines can now affect the same target and Oppressor Mines now slow for an additional 20%.
- Eagle Eye
Maeve
- General
- Reduced Movement Speed from 400 to 385.
- Pounce
- Increased Cooldown from 8 to 10s.
- Cards
- Scamper
- Maeve now gains Movement speed when activating Pounce, and the duration has been increased to 3s.
- Sixth Sense
- Reworked
- Now grants 5/10/15/20% Damage Reduction after using Pounce.
- Scamper
-
Legendary Cards :
- Artful Dodger
- Activating Nine Lives cleanses all Crowd Control and Damage over Time effects.
- Cat Burglar
- You can jump while airborne a third time.
- Rogue’s Gambit
- Eliminations reset the Cooldown of Pounce.
- Artful Dodger
Makoa
- Dredge Anchor
- No longer grants bonus damage to your next shot after hitting an enemy with Dredge Anchor.
- Cards
- Leviathan
- Reworked
- Renamed to Ebb and Flow
- Upon reaching 40% Health the cooldown of Shell Spin is reduced by 25/50/75/100%.
- Leviathan
-
Legendary Cards :
- Leviathan
- Gain 1500 health.
- Pluck
- Gain 80% bonus damage on your first shot after hitting an enemy with Dredge Anchor.
- Half Shell
- Shell Shield is now placed on the ground and is not channeled.
- Leviathan
Mal Damba
- Dread Serpent
- No longer causes enemies to take 20% increased damage.
-
Legendary Cards :
- Wekono’s Wrath
- Dread serpent causes enemies to take 20% increased damage.
- Spirit’s Chosen
- Healing a target already affected by Mending Spirit’s HoT heals for a flat 300.
- Ripened Gourd
- Gourd now slows enemies in the area for 40%.
- Wekono’s Wrath
Pip
- Explosive Flask
- No longer grants bonus damage after hitting an enemy with Explosive Flask.
- Healing Potion
- Re-activating Healing Potion in flight detonates it.
- Cooldown now starts when the potion is detonated or hits a surface.
- Cards
- Renamed to Smithereens
-
Legendary Cards :
- Catalyst
- Targets hit with Explosive Flask are marked for 3s and take 40% damage from your weapon shots.
- Mega Potion
- Healing potion heals for twice as much, but has double the cooldown.
- Acrobatics
- You can now double jump during Weightless.
- Catalyst
Ruckus
- Repulsor Field
- Damage Reduction reduced from 50% to 30%.
- Can now be used when not standing on the objective.
- Cards
- Extended Magazine
- Fixed a bug where this card was restoring less ammo than intended.
- Heat Diffuser
- Renamed to Refraction
- Alternator
- Renamed to Opulence
- Extended Magazine
-
Legendary Cards :
- Recycler
- Gain 100 ammo.
- Flux Generator
- When used on the objective, Repulsor Field is twice as powerful.
- Aerial Assault
- Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
- Recycler
Sha Lin
-
Legendary Cards :
- Recurve
- Draw your bow 15% faster.
- Shifting Sands
- Gain 100% Lifesteal during Heat Haze.
- Desert Shadow
- Increase the Stealth duration of Withdraw by 3s.
- Recurve
Skye
- Poison Bolts
- No longer grants bonus weapon damage when hitting enemies with Poison Bolts.
- Smoke Screen
- Increased radius from 15 to 25ft.
- Cards
- Preparation
- Reworked
- Renamed to Subtlety
- Gain 7/14/21/28% Crowd Control Reduction.
- Pollute
- Renamed to Poisoner
- Smother
- Reworked
- Renamed to Healing Vapors
- Now grants 100/200/300/400 Health over 4s when entering Smoke Screen.
- Preparation
-
Legendary Cards :
- Preparation
- Reduce all cooldowns by 100% when getting a kill or elimination.
- Debilitate
- Deal 20% more damage to targets hit by Poison Bolts.
- Surprise Attack
- Deal 300 bonus damage on your first shot out of Hidden.
- Preparation
Torvald
- Recharge
- Fixed an issue where Recharge would draw from Androxus’ Reversal.
-
Legendary Cards :
- Field Study
- Allies affected by Protection gain +40% damage while it is active.
- Alternating Current
- Increase Recharge’s duration by 1.5s.
- Direct Current
- Increase the duration of Runic Blast by 1s.
- Field Study
Tyra
-
Legendary Cards :
- First Blood
- Gain 20% Lifesteal.
- Mercy Kill
- Nade Launcher deals up to 100% additional damage based on the target’s missing health.
- Hunting Party
- Hunter’s Mark’s damage increase now also benefits allies.
- First Blood
Viktor
- Assault Rifle
- Updated description to indicate that Viktor deals 40 bonus damage per shot on his first 4 shots instead of 50.
-
Legendary Cards :
- Gunnery
- Gain 20% bonus damage while using Iron Sights.
- Firefight
- Gain 40% bonus damage while Hip Firing.
- Cardio
- Heal for 250 health per second during Hustle.
- Gunnery
CHAMPIONS – BALANCE/UPDATES/FIXES (Y)
Ying
- Illusory Mirror
- No longer deals bonus damage when hitting all 5 shots on the same target.
- Shatter
- No longer increases the damage of subsequent shatters.
- Cards
- Fracture
- No longer requires illusions to be in line of sight.
- Fracture
-
Legendary Cards :
- Focusing Lens
- Deal 200 extra damage if you hit all 5 shots on the same target.
- Resonance
- If an illusion is killed or despawned when a new illusion is spawned, it triggers a Shatter explosion dealing 500 damage.
- Lifelike
- Illusions now heal a second target, but the secondary target cannot be Ying.
- Focusing Lens
ADDITIONAL INFORMATION
As of now in the Public Test Server the price of cards are:
-Epic: 5,000 Essence
-Rare: 1,250 Essence
-Common: 500 Essence
-Legendaries: ???
And the conversion for getting a duplicate are:
-Epic: 1,250 Essence
-Rare: 250 Essence
-Common: 60 Essence
As of now you need:
-4 Epic duplicates to craft 1 Epic card
-20 Rare duplicates to craft 1 Epic card
-5 Rare duplicates to craft 1 Rare card
-84 Common duplicates to craft 1 Epic Card
-21 Common duplicates to craft 1 Rare Card
-9 Common duplicates to craft 1common card
Everybody gets 1 Legendary card per champion for free as a default, and you buy the other two with a new currency, “Essence.”
Cards and loadout won’t be reseted if you already have one before the patch.
Update
I want to thank the Paladins community for being so active in testing the Season 1 updates. We have had thousands of people playing on the Public Test Servers (PTS), as well as many people actively involved in our forums and on Reddit. This will help make the Season 1 patch as great as it can be!
Ever since we started talking about this update over a month ago, you have guided the system we have coming out in OB44. This drive supports the first principle of our philosophy for game development[forums.paladins.com] where we adamantly seek out community involvement, and we feel fortunate to have you with us to make Paladins better every day.
In light of feedback from players who have been engaged in the PTS and resulting discussions here on the forums, in live streams, on social media, and other posting boards, here are the adjustments to the Essence and Legendary System we will be making for the launch of Season 1:
- Reduce the gold cost of unlocking a Radiant Chest from 3000g to 2500g.
- Increase the rewards given for completing a Weekly Quest from 800g to 1000g per Quest.
- Increase the rewards given for your first three wins each day from 150g to 300g per win, which brings the possible daily total to 900g for this reward set.
- Radiant Chests now will be granted when players hit Mastery Levels 1, 2, 3, 4 & 10 for each champion. Players will be retroactively granted Radiant Chests for mastery progress earned prior to OB44 for each champion.
- Grant new accounts created after OB44 a base 36,000 Essence after tutorial completion. Players who completed the tutorial prior to OB44 will be retroactively granted 36,000 Essence.
- Add 72,000 Essence to the Founder’s Pack. Players who own the Founder’s Pack currently will be retroactively granted 72,000 Essence.
We firmly believe that the Legendary Cards are a strong addition to Paladins and we will continue to improve them over the coming patches. We are also watching the PTS stats closely and will be making balance adjustments prior to patch release. We are excited to see the possibilities Legendaries provide for all levels of play extending up to tournaments and beyond, and how they will enhance customization of playstyle when mixed with Items and Loadouts. We will also continue to monitor the acquisition rate and costs when it comes to gold and essence.
We also believe the addition of Essence and overhaul to the Radiant Chest system that allows Radiant Chests to be directly purchased with Gold will improve the experience of unlocking new ways to play each champion. We do, however, want to make sure that the progression to loadout cards and Legendaries feels exciting and attainable. In addition to injecting more ways to gain Gold while playing, reducing the Gold cost of the Radiant Chest, and adding in 5 additional Radiant Chest unlocks per champion through Mastery we will be running special events and sales through this weekend.
Between this Wednesday February 22nd through Sunday February 26th, players can look forward to the following:
- Double all Gold / Mastery / XP earned.
- All Boosters on sale for 25% off, which provide a 4th item drop in the Radiant Chests and double all Gold / Mastery / XP gained:
- 7-day Booster – 200 Crystals *150 Crystals*
- 30-day Booster – 600 Crystals *450 Crystals*
- All Radiant Chests on sale for 30% off the Crystal prices, including bundles:
- 1x Radiant Chest – 50 Crystals *35 Crystals* (35 Crystals per chest)
- 5x Radiant Chest – 225 Crystals *160 Crystals* (32 Crystals per chest)
- 10x Radiant Chest – 400 Crystals*280 Crystals* (28 Crystals per chest)
- 15x Radiant Chest – 550 Crystals *385 Crystals* (~26 Crystals per chest)
- 20x Radiant Chest – 700 Crystals *490 Crystals* (~24 Crystals per chest)