Overview
This is a simple objective/task tree that kinda speeds up your progression, especially if you are trying to complete it fast, or you are lost as to what to do next. I will do my best to not spoil more than needed, but the objective tree will obviously contain spoilers about things that you may prefer finding out for yourself.But it will also lack most lore-relevant spoilers simply because they are irrelevant to this guide. I will only mention the objectives you HAVE TO complete in order to finish the game. So this is a guide to point you in the shortest way possible to the completion of the game’s main goal. Which is launching into space and getting the ♥♥♥♥ out of here . So I won’t be spoiling much about the game’s lore and story, only stuff about locations, materials, and objectives (Oh gosh pazartesi, there is nothing left).So I don’t know who would need this for what reason, but I kinda enjoyed doing it for myself in MS Word, and I just thought of putting it here in case it does any good to anyone. So if you want to discover absolutely everything in the game on your own, I wouldn’t advise reading further, for there will be spoilers from now on.If you like it, give it a rate up so people can see it. If you hate it, give it a rate down so people won’t see it. Have a good reading.
Section I: Story Objectives
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Build a Neptune Rocket to launch off-planet.
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Disable the quarantine enforcement platform, so that it won’t blow you to smithereens when you launch.
These are the two meta-goals for the game. Do these and you will be ready to fly away. Now those two objectives branch out inside their own, a lot, creating the actual gameplay hours. So we need two separate objective lists.
- Find blueprints for the Neptune
- Let the aurora explode (this only requires waiting for a few days and is mandatory for story progression)
- Find the captain’s cabin inside the Aurora (cabin’s access code is given to you by a radio message)
- Get the underw- I mean blueprint from his cabin
- Gather the materials needed for building the Neptune
- Titanium Ingot x2 | Computer chip x1 | Lead x4 required for building the launch platform
- Plasteel Ingot x1 | Copper Wire x1 | Lubricant x1 required for building the gantry
- Plasteel Ingot x1 | Nickel x3 | Aerogel x2 | Wiring Kit x1 required for building the engines
- Plasteel Ingot x1 | Crystalline Sulfur x4 | Kyanite x4 | Ion Power Cells x2 required for building the fuel reserves
- Plasteel Ingot x1 | Enameled Glass x1 | Computer chip x1| Cyclops Shield Generator x1 required for building the cockpit
- Build the Neptune’s pieces one by one, starting with the platform. Each next construction piece will be unlocked after you complete the current build phase. First piece (the platform) is built from the Mobile Vehicle Bay. The remaining pieces will be built from the station on the platform itself.
- In order to disable the platform, you have to cure yourself from the bacteria.
- To cure yourself, you must first make the hatching enzyme from the fabricator.
- To make the enzyme, first you have to get its blueprint from the sea emperor.
- In order to get the blueprint from the emperor, you have to access the containment facility.
- To access the containment facility, you need 2 blue tablets.
- The first blue tablet: 1 purple tablet is required to access the only blue tablet in the game
- The second blue tablet: You need to scan the previous tablet to get its blueprint, and then craft the second one yourself. Make sure to not use your first blue tablet before scanning it, for if you do this, you are screwed.
- Once you have the blueprint for the enzyme, you only have to gather the 5 materials needed for making the enzyme (read: 5 plants that you need to smash to get their seed). Actually, there are exactly 4 gateways in the primary containment facility, in the big room where the ion cube generator is, all of which take you to one of the 4 specific biomes that these plants you need grow. So that’s handy. Or you can just get out and manually swim there by your own means.
- Eyestalk seed (found easily) (near officer Keen’s sunk lifepod)
- Fungal sample (found easily) (any mushroom forest)
- Bulb bush seed (found easily) (deep, in ampeels biome)
- Ghost weed seed (found easily) (Lost River or some blood kelp forests)
- Sea crown (difficult; grows somewhere on the grounds inside the emperor’s room, and is tiny, so is kinda difficult to notice.)
- To access the containment facility, you need 2 blue tablets.
- In order to get the blueprint from the emperor, you have to access the containment facility.
- Once these 5 ingredients are gathered, simply craft the enzyme from a fabricator.
- To make the enzyme, first you have to get its blueprint from the sea emperor.
- Now that the enzyme is ready, you have to apply it to the eggs of the sea emperor so her children can hatch and thus giving you the cure you need.
- To cure yourself, you must first make the hatching enzyme from the fabricator.
- Now that you are cured, you can go up to the quarantine enforcement platform once again, this time to disable the weapon. Simply walk up to the terminal and press the button. The weapon will shut down. Creepily.
Section II: Equipment & Vehicle Objectives
This section contains my personal objectives for creating and upgrading my equipment and my vehicles, when I start a new game of Subnautica. It’s the path I take while not advancing the story. Improving and expanding my equipment was a very fun part of this game.
The tools make your job easier and more enjoyable. Now the blueprints for some of these are all over the place, and some of them do not require blueprints at all and can be crafted right away. I am not an expert on the blueprint locations, and still normally search for them in my playthroughs. So unfortunately I won’t be able to list their locations here. But the wiki has good descriptions of where everything is.
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Equipment
- Rebreather
- Fins
- Oxygen tank
- Radiation suit (blueprint added automatically after Aurora explodes)
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Tools
- Survival knife (very important for stabbing things in the butt)
- Scanner (important for finding new things to stab)
- Flashlight (important for seeing things so you can stab them)
- Habitat builder (very important for sta- building your bases and modifying the inside of your cyclops)
- Airbladder*
(* Important for only the very very early portion of the game where you don’t have your rebreather or a ultra high capacity oxygen tank, or any of the vehicles. I use it only for rapid ascent when deep down gathering materials. Not many people use it. And even I stop using it after making the first upgrade for the oxygen tank.) - Repair tool
- Lazer cutter
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Deployables
- Seaglide
- Mobile Vehicle Bay
- Beacon (build a few of these for deploying at key locations for when traveling between important biomes)
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Seamoth
(Seamoth comes first, as it increases your exploration range, especially depth-wise)
- One storage module (for 2 food, 2 water, 2 med kits, repair tool, lazer cutter, 6 empty slots)
- One depth module
- One hull reinforcement module*
*Optional, it just makes me feel less of a wimp when I’m wandering around reaper areas, as well as reduce fish collision damage. You can use the diamonds for other things instead.
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Prawn
(Prawn usually comes second, since you unlock it while exploring the Aurora and you will be able to start mining resources right away, which is a good progression boost.)
- Two storage modules (less back and forth carrying mined resources back to base)
- One depth module
- One drill arm
- One jumpsuit upgrade module if you unlocked it (not neccessary for completing the game)
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Cyclops
(Cyclops usually comes last, as finding its parts are kind of a ♥♥♥♥♥ .)
- One decoy upgrade module
- One depth module
- One engine efficiency module (found relatively easy, and makes your job a bit easier until you unlock ion power cells)
- One shield generator module (needed for the Neptune anyway)
- One thermal reactor module (not neccessary for completing the game)
- One docking bay repair module (not neccessary for completing the game)
Thank you and Some Thoughts
Thank you for reading this far (unless you jumped here right away in which case screw you just kidding thank you for being here) and sorry if the guide seems a bit untidy and chaotic, since I wrote things according to my own twisted OCD sense of organization (AT 3 A.M. IN THE MORNING FOR SOME REASON) therefore sorry for that.
I’m also sorry if I have spoiled anything you would have preferred to discover on your own, but I tried my best to stay away from the story and lore.
This is a fantastic piece of art of a video game that I can easily place among my top ten favourite games throughout the last ~15 years of my gaming. This game has earned its place among my classics such as Mafia, Warcraft III, C&C, Witcher, Diablo, Call of Duty, etc. So many things were done very correctly in this game. And there is especially one thing in particular that I
mention, which is the sequence of launching your Neptune. Spoilers I mean all of those cosmetic actions you perform while preparing the rocket to launch, is absolutely ♥♥♥♥♥♥♥ amazing. Turning the power on, turning life support and oxygen tanks on, preparing a time capsule, clicking buttons and doing useless things. All of that, is entirely pointless by the way, but is the one fantastic immersive part in this game. I mean the rest of the game is amazing and all, but if you were to choose to scrap everything in this game, just let me keep that one thing. Those pointless, unneccessary actions, prepping the rocket for take-off. What other developer does this? It’s extremely rare. I wonder why no other games do things like these? I’m talking about cosmetic interactions in any video game. Where you stop playing for a second and a completely unneccessary sequence begins. They are kinda rare. There are usually some in some FPSes, maybe some walking simulators. But they really are rare. They are so rare that I can name the times I have come accross such a thing by the number of fingers on my hand.
Again thank you for reading this far still. (unless you-) Anyway thank you and shoot your comments right away. I might update the guide at all times.
Happy diving.
That guy who gave me an alien feces in the time capsule. If you’re reading this, screw you buddy. But good sense of humor and I like that. *double thumbs up*