Hired Ops Guide

可購買道具/升級列表 (old) for Hired Ops

可購買道具/升級列表 (old)

Overview

記錄用

升級

Attack/Defense升級會同時解鎖對應的Ammo/Armor Plates,視需求可隨時更換

部分Special/Grenade需要對應的攻擊/防禦升級解鎖

Ultimate有分成Special Weapon與Ultimate, 兩者不衝突

購買後道具可以半價售出,升級不行

Special Weapon, Grenade, Special為一次性道具,部分Ultimate死亡後可保留

購買後的升級/道具可以於場上的補給箱(黃色)領取,或等待下一次重生自動套用

Grenade可以重複攜帶同一種,Special只能各帶一種

Trooper (Assault)

Attack

  1. Shooter – Aim speed +15%, Speed in Aim +33% (150$)
  2. Spetsnaz – Reload Speed +15%, Move Speed +10% (250$)
  3. Veteran – Hits show enemy health, Cause Trauma in 20%, Armor damage +30%, Armor mobility tax -30% (500$)

Ammo

  1. Armor-Piercing Ammo – Recoil -10%, Pierce +30% (150$)
  2. Hot Ammo – Accuracy -15%, Damage +25%, Cause Trauma in 25% (250$)
  3. Anti-Armor Ammo – Armor Damage +180% (500$)

Defense

  1. Assault – Armor 50, Bleed duration -30%, Chance of injure -30%
  2. Field Training – Adds improved hitmarkers, Armor 50
  3. Immortal – Highlight attacker for 2 secs, Heals 2 hp per sec 2 seconds after receiving damage

Armor plates

  1. Light Armor
  2. Medium Armor – Penetration rate of incoming hit -15%, Move speed -10%
  3. Heavy Armor – Incoming explosive damage -25%, Penetration rate of incoming hits -30%, Move Speed -15%

Basic Skill

  • Accelerated Metabolism – Health 15 (100$)
  • Tactician – Weapon swap +10%, Move Speed +8% (100$)
  • Teamlead – recoil -4%, Specials price for team -10% (150$)
  • Radar (75$)

Grenades

  • M67 Grenade (40$)
  • Anti-Personnel Mine (60$)
  • Thermal Grenade (40$)
  • Flash Grenade (15$)
  • Smoke Grenade (15$)
  • Contact Grenades (70$)

Specials

  • Basic Medkit – 33HP 3 sec, cooldown 20sec, removes blood and trauma. (30$)
  • Explosive UAV – Damage 90, Highlight duration 10sec, Highlight radius 7m (125$)
  • Flash (200$)
  • Synthetic Stimulant – Decrease incoming damage on 25%, Chance of injure -70% (40$)
  • Reinforced Ammo (50$)
  • Active EMP (160$)

Ultimate

  • Mortar (400$)
  • Tactical Thermal Imager (500$)
  • Non-lethal mine cassette (500$)

Breakdown (Destroyer)

Attack

  1. Mercenary – Fire Damage +15%, Aim Speed +15%, Move Speed +10%
  2. Explosion Spec – Explosion Damage +25%, Speed in Aim +10%, Grenade throw strength +25%
  3. Destroyer – Reload speed +15%, Mine detonation and explosion radius +20%, Gas and thermal grenade duration +30%

Ammo

  1. MG Ammo – Recoil -15%, Damage +15%
  2. Double Bullets Ammo – Cause Trauma in 35%, Armor damage +80%
  3. AP-OFM Ammo – Pierce +40%, Causes bleeding damage 40% lasting 5 seconds

Defense

  1. Operator – Armor 50, Recoil -15%
  2. Specialist – Adds improved hitmarkers, Armor 50, Incoming fire damage -20%, Bleed duration -80%, Injuries effect -80%
  3. Iron Man – Detects enemy devices, Allows operative to sell enemy mines, sonars and weapons, armor 50

Armor plates

  1. Standard Armor Plates – Penetration rate of incoming hits -10%
  2. Heavy Ceramic Armor – Incoming explosive damage -25%, Explosion Damage -25%, Penetration rate of incoming hits -30%, Move speed -15%
  3. Ravager Armor – Incoming explosive damage -40%, incoming Fire damage -40%, Penetration rate of incoming hits -15%, Move Speed -10%, Injuries Effect -25%

Basic Skill

  • Musculature – Health 25
  • Assualt Support – Reload Speed +10%, Move Speed +8%
  • Logistics Expert – Explosion Damage +5%, Grenade price for team -10%
  • Radar

Grenades

  • M67 Grenade
  • Enhanced Thermal Grenade – Burn Duration 25 Sec, Radius 2.5m
  • Gas Grenades
  • Enhanced Mine
  • Incendiary Mine
  • EMP Grenade

Specials

  • Morphine – Temporarily increases health by 75, Duration 180 sec
  • Neuroblockade Injector – 2 Secs after receiving damage, restore 2 hp per sec. to 3 health points, duration 120 sec
  • Armor resupply crate
  • Mortar Strike
  • Bunkerbuster
  • Rigged Weapon

Ultimate

  • Grenade Launcher – Explosion damage +20%
  • Saiga FA
  • Ironclad Equipment – Mobility -50%, incoming explosive damage -30%, Penetration rate of incoming hits -50%

Slayer (Sniper)

Attack

  1. Operator – Reduces FOV when aiming, Aim speed +15%, Speed in Aim +10%
  2. Neutralizer – Rebolting speed +20%, Reload speed +20%, Armor Damage +20%, Move speed +10%
  3. Hunter – Each kill increases accuracy by 10% and fire rate by 10%, armor damage +20%, Steps volume reduces to 70%

Ammo

  1. AP-OFM Ammo – Pierce +15%, Causes bleeding damage 25% lasting 5 sec
  2. Powerfull ammo – Cause trauma in 60%, Armor damage +80%
  3. Elite Ammunition – Damage +30%

Defense

  1. Instructor – Adds improved hitmarkers, Armor 50
  2. Spotter – Highlights the enemy when hit, Armor 25
  3. Coordinator – Highlights the enemy through optics, armor 25

Armor plates

  1. Flexible Armor
  2. Ceramic Armor – Penetration rate of incoming hits -50%, Move speed -6%
  3. Incoming fire damage -30%, Bleed duration -25%, Move Speed -3%, Chance of injure -100%

Basic Skill

  • Internal reserves – Health 10
  • Combat Training – Reload Speed +10%, Move speed +8%
  • Client’s Friend – Accuracy +4%, Command Currency Bonus +10%
  • Radar

Grenades

  • M67 Grenade
  • Thermal Grenade
  • Smoke Grenade
  • Anti-Personnel Mine
  • Flash Grenade
  • Stun Grenade

Specials

  • Prozepin Injector – Aiming speed +50%, Rebolting speed +25%, Reload speed +15%, Weapon Swap +50%
  • Backup weapon
  • Acoustic Sensor
  • Airdrop Support
  • Scout Drone
  • Basic Medkit – 33 HP 3 sec, Cooldown 20 sec., Removes blood and trauma

Ultimate

  • Vykhlop
  • EMP Airstrike
  • Sniper Drone

Shadow (Recon)

Attack

  1. Guerilla – Weapon swap +15%, Aim speed +15%
  2. Inflitrator – Sonars work like mines, Stab speed +50%, Move speed +10%, Knife strike radius +25%
  3. Saboteur – Drone has grenade launcher, Emp mine highlights opponents for 7 sec., Causes bleeding damage 20% lasting 5 sec., Armor damage +15%

Ammo

  1. Sabotere’s ammo – Accuracy +15%, Distance +50%, Shot volume -30%
  2. RIP Ammo – Pierce +30%, Causes bleeding damage 70% lasting 7 sec.
  3. AP-HS ammo – Distance -30%, Armor damage +200%

Defense

  1. Agent – EMP grenade duration doubled, Armor 50, Radius of step sound -20%
  2. Shadow – Adds improved hitmarkers, Armor 25, Steps volume reduces to 25%, Reload volume reduces to 25%, Taken gas damage -75%, Sonar duration +50%
  3. Blackops – Radio-electronic disguise works for allies in 7 meters radius, Armor 25, Steps volume reduces to 60%, Sonar radius +30%

Armor plates

  1. Flexible Armor
  2. Ceramic Armor – Penetration rate of incoming hits -50%, Move speed -6%
  3. Adaptive Armor – First hit on armor +10%, subsequent -50% pierce, Move speed -6%

Basic Skill

  • Recon’s Health – Health 15
  • Offensive Training – Accuracy +5%, Recoil -10%
  • Team Supply – Mobility +5%, Special devices duration +10%
  • Radar

Grenades

  • Chemical Burning Grenade
  • Jammer Grenade
  • EMP Mine
  • M67 Grenade
  • Tripple Flash Grenade
  • Poison Grenade

Specials

  • Blockade Injector – No movement penalty while aiming, Removes Bleeding and trauma, Weapon swap +50%
  • Reconnaissance UAV – Damage 150, Highlight duration 2 sec., Highlight radius 2m
  • Motion Detector
  • Sonar
  • Basic Medkit – 33 HP 3 sec., 20 sec cooldown, Removes bleeding and trauma.
  • Electronic Disguise

Ultimate

  • Spy
  • Swarm Strike
  • Bioreagent strike
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