Overview
記錄用
升級
Attack/Defense升級會同時解鎖對應的Ammo/Armor Plates,視需求可隨時更換
部分Special/Grenade需要對應的攻擊/防禦升級解鎖
Ultimate有分成Special Weapon與Ultimate, 兩者不衝突
購買後道具可以半價售出,升級不行
Special Weapon, Grenade, Special為一次性道具,部分Ultimate死亡後可保留
購買後的升級/道具可以於場上的補給箱(黃色)領取,或等待下一次重生自動套用
Grenade可以重複攜帶同一種,Special只能各帶一種
Trooper (Assault)
Attack
- Shooter – Aim speed +15%, Speed in Aim +33% (150$)
- Spetsnaz – Reload Speed +15%, Move Speed +10% (250$)
- Veteran – Hits show enemy health, Cause Trauma in 20%, Armor damage +30%, Armor mobility tax -30% (500$)
Ammo
- Armor-Piercing Ammo – Recoil -10%, Pierce +30% (150$)
- Hot Ammo – Accuracy -15%, Damage +25%, Cause Trauma in 25% (250$)
- Anti-Armor Ammo – Armor Damage +180% (500$)
Defense
- Assault – Armor 50, Bleed duration -30%, Chance of injure -30%
- Field Training – Adds improved hitmarkers, Armor 50
- Immortal – Highlight attacker for 2 secs, Heals 2 hp per sec 2 seconds after receiving damage
Armor plates
- Light Armor
- Medium Armor – Penetration rate of incoming hit -15%, Move speed -10%
- Heavy Armor – Incoming explosive damage -25%, Penetration rate of incoming hits -30%, Move Speed -15%
Basic Skill
- Accelerated Metabolism – Health 15 (100$)
- Tactician – Weapon swap +10%, Move Speed +8% (100$)
- Teamlead – recoil -4%, Specials price for team -10% (150$)
- Radar (75$)
Grenades
- M67 Grenade (40$)
- Anti-Personnel Mine (60$)
- Thermal Grenade (40$)
- Flash Grenade (15$)
- Smoke Grenade (15$)
- Contact Grenades (70$)
Specials
- Basic Medkit – 33HP 3 sec, cooldown 20sec, removes blood and trauma. (30$)
- Explosive UAV – Damage 90, Highlight duration 10sec, Highlight radius 7m (125$)
- Flash (200$)
- Synthetic Stimulant – Decrease incoming damage on 25%, Chance of injure -70% (40$)
- Reinforced Ammo (50$)
- Active EMP (160$)
Ultimate
- Mortar (400$)
- Tactical Thermal Imager (500$)
- Non-lethal mine cassette (500$)
Breakdown (Destroyer)
Attack
- Mercenary – Fire Damage +15%, Aim Speed +15%, Move Speed +10%
- Explosion Spec – Explosion Damage +25%, Speed in Aim +10%, Grenade throw strength +25%
- Destroyer – Reload speed +15%, Mine detonation and explosion radius +20%, Gas and thermal grenade duration +30%
Ammo
- MG Ammo – Recoil -15%, Damage +15%
- Double Bullets Ammo – Cause Trauma in 35%, Armor damage +80%
- AP-OFM Ammo – Pierce +40%, Causes bleeding damage 40% lasting 5 seconds
Defense
- Operator – Armor 50, Recoil -15%
- Specialist – Adds improved hitmarkers, Armor 50, Incoming fire damage -20%, Bleed duration -80%, Injuries effect -80%
- Iron Man – Detects enemy devices, Allows operative to sell enemy mines, sonars and weapons, armor 50
Armor plates
- Standard Armor Plates – Penetration rate of incoming hits -10%
- Heavy Ceramic Armor – Incoming explosive damage -25%, Explosion Damage -25%, Penetration rate of incoming hits -30%, Move speed -15%
- Ravager Armor – Incoming explosive damage -40%, incoming Fire damage -40%, Penetration rate of incoming hits -15%, Move Speed -10%, Injuries Effect -25%
Basic Skill
- Musculature – Health 25
- Assualt Support – Reload Speed +10%, Move Speed +8%
- Logistics Expert – Explosion Damage +5%, Grenade price for team -10%
- Radar
Grenades
- M67 Grenade
- Enhanced Thermal Grenade – Burn Duration 25 Sec, Radius 2.5m
- Gas Grenades
- Enhanced Mine
- Incendiary Mine
- EMP Grenade
Specials
- Morphine – Temporarily increases health by 75, Duration 180 sec
- Neuroblockade Injector – 2 Secs after receiving damage, restore 2 hp per sec. to 3 health points, duration 120 sec
- Armor resupply crate
- Mortar Strike
- Bunkerbuster
- Rigged Weapon
Ultimate
- Grenade Launcher – Explosion damage +20%
- Saiga FA
- Ironclad Equipment – Mobility -50%, incoming explosive damage -30%, Penetration rate of incoming hits -50%
Slayer (Sniper)
Attack
- Operator – Reduces FOV when aiming, Aim speed +15%, Speed in Aim +10%
- Neutralizer – Rebolting speed +20%, Reload speed +20%, Armor Damage +20%, Move speed +10%
- Hunter – Each kill increases accuracy by 10% and fire rate by 10%, armor damage +20%, Steps volume reduces to 70%
Ammo
- AP-OFM Ammo – Pierce +15%, Causes bleeding damage 25% lasting 5 sec
- Powerfull ammo – Cause trauma in 60%, Armor damage +80%
- Elite Ammunition – Damage +30%
Defense
- Instructor – Adds improved hitmarkers, Armor 50
- Spotter – Highlights the enemy when hit, Armor 25
- Coordinator – Highlights the enemy through optics, armor 25
Armor plates
- Flexible Armor
- Ceramic Armor – Penetration rate of incoming hits -50%, Move speed -6%
- Incoming fire damage -30%, Bleed duration -25%, Move Speed -3%, Chance of injure -100%
Basic Skill
- Internal reserves – Health 10
- Combat Training – Reload Speed +10%, Move speed +8%
- Client’s Friend – Accuracy +4%, Command Currency Bonus +10%
- Radar
Grenades
- M67 Grenade
- Thermal Grenade
- Smoke Grenade
- Anti-Personnel Mine
- Flash Grenade
- Stun Grenade
Specials
- Prozepin Injector – Aiming speed +50%, Rebolting speed +25%, Reload speed +15%, Weapon Swap +50%
- Backup weapon
- Acoustic Sensor
- Airdrop Support
- Scout Drone
- Basic Medkit – 33 HP 3 sec, Cooldown 20 sec., Removes blood and trauma
Ultimate
- Vykhlop
- EMP Airstrike
- Sniper Drone
Shadow (Recon)
Attack
- Guerilla – Weapon swap +15%, Aim speed +15%
- Inflitrator – Sonars work like mines, Stab speed +50%, Move speed +10%, Knife strike radius +25%
- Saboteur – Drone has grenade launcher, Emp mine highlights opponents for 7 sec., Causes bleeding damage 20% lasting 5 sec., Armor damage +15%
Ammo
- Sabotere’s ammo – Accuracy +15%, Distance +50%, Shot volume -30%
- RIP Ammo – Pierce +30%, Causes bleeding damage 70% lasting 7 sec.
- AP-HS ammo – Distance -30%, Armor damage +200%
Defense
- Agent – EMP grenade duration doubled, Armor 50, Radius of step sound -20%
- Shadow – Adds improved hitmarkers, Armor 25, Steps volume reduces to 25%, Reload volume reduces to 25%, Taken gas damage -75%, Sonar duration +50%
- Blackops – Radio-electronic disguise works for allies in 7 meters radius, Armor 25, Steps volume reduces to 60%, Sonar radius +30%
Armor plates
- Flexible Armor
- Ceramic Armor – Penetration rate of incoming hits -50%, Move speed -6%
- Adaptive Armor – First hit on armor +10%, subsequent -50% pierce, Move speed -6%
Basic Skill
- Recon’s Health – Health 15
- Offensive Training – Accuracy +5%, Recoil -10%
- Team Supply – Mobility +5%, Special devices duration +10%
- Radar
Grenades
- Chemical Burning Grenade
- Jammer Grenade
- EMP Mine
- M67 Grenade
- Tripple Flash Grenade
- Poison Grenade
Specials
- Blockade Injector – No movement penalty while aiming, Removes Bleeding and trauma, Weapon swap +50%
- Reconnaissance UAV – Damage 150, Highlight duration 2 sec., Highlight radius 2m
- Motion Detector
- Sonar
- Basic Medkit – 33 HP 3 sec., 20 sec cooldown, Removes bleeding and trauma.
- Electronic Disguise
Ultimate
- Spy
- Swarm Strike
- Bioreagent strike