Overview
Only for BEE 2.4.0 pre-release 25 (clean style) file “tuleby.zip” insert into the packages folderhttps://ulozto.net/!MHgGfumWx8xU/tuleby-zip (v1.1)Only for BEE 2.4.0 pre-release 25 (clean style) Music fix after loadinghttps://ulozto.net/!zNGyhxKUjogQ/clean-style-zipDo not use in pre-release 27 (it will not work)
Maps with an earlier (but also latest) version of the concept
>>> Maps from FLooper <<<
>>> Maps from Robo SK <<<
Overview of items for BEE 2.4.0pr25
Presentation video
[link]Mark ENTRANCE door
• Placement on the wall of the ENTRANCE door.
• This trigger wakes the orange and blue buttons, it’s a system item without which will not be work ON/OFF Portal Gun concept.
* Later, it will be probably implemented directly into the entrance corridor
Mark EXIT door
• Placement on the wall of the EXIT door.
• Adds the absolute fizzler to the corridor before the EXIT elevator.
• Returns the portal gun and sets the system to smoothly run another map from the workshop queue.
Later, it will be probably implemented directly into the exit corridor.
Blue button
• It borrows a Portal Gun.
• Reacts only to player.
• The blue button is subordinated to each orange button.
Orange button
• Reacts to player and all types of cubes.
• It borrows a Portal Gun.
• If one button is active, it blocks all others.
• I recommend using only one orange button in one closed puzzle.
• If the map is multiple puzzles then it is necassary to ensure that the player can not leave the button active when moving from one puzzle to the next.
You can use TRIGGER DISSOLVER without worrying and without thinking over this option.
Low grate for buttons
• This low grate is designed to placement around buttons, it can sometimes be very useful when using CubeBOMB in puzzle.
Trigger dissolver
• This trigger gives the command to the orange buttons to dissolve the cube if it is placed on the button.
Ideal especially for multi-puzzle maps, when it is not certain whether player can not leave the orange button active when moving from one puzzle to the next.
• The trigger is multiple, so it is particularly suitable for the corridor between the two doors.
• Now also has been added trigger with a marked area. (Dissolving AREA)
Absolute fizzler
• This fizzler closes all portals regardless of whether the player has or does not have a Portal Gun in his hand.
• Suitable in the corridor between puzzles or in case you need to close the portals.
Cube BOMB
• It has the function of reflective cube and can activate the buttons.
• If a player picks up and places the cube, he activates. After eight seconds it explodes.
• Can be activated with a trampoline or catapult.
• When contacting a cube with a fizzler is dissolved.
• The explosion is devastating in its surroundings, it can kill player, bring down turrets, throw away physical objects and break breakable glass.
• The cube can be drowned in goo.
Trampoline
• The trampoline is intended for vertical rebound to the height 6-7 fields.
• The trampoline reacts to player, physical objects and gel paint bombs.
• Each rebound is signaled by the blink of an orange color. If the jump reaches maximum height, the trampoline stays orange.
• The trampoline in contact with the fizzler is dissolved.
• He can activate a cube bomb.
• May exhibit minor flaws and strange behaviors, but it’s funny.
White platform
A platform that moves along a track. It can either move back and forth when enabled or change from one side to another when turned on or off.
• White surface for moving portals
• In the middle of the surface is a portal magnet helper.
• Unfortunately, physical objects can not be moved through moving portals. Laser, light bridge, tractor beam, yes.
• The player is fast thrust into the portal if he finds himself nearby.
• Movable portals can sometimes exhibit strange behavior.
White lift platform
White platform mounted on a piston that can move in and out.
• Objects are destroyed if they block downward movement of the piston. For player behaves friendly.
• The Auto Drop option enables or disables player detection. If enabled the platform will only move when players stand on the lift.
• If connections are attached, they must be all active first before the lift will function.
• White surface for moving portals
• In the middle of the surface is a portal magnet helper.
• Unfortunately, physical objects can not be moved through moving portals. Laser, light bridge, tractor beam, yes.
• The player is fast thrust into the portal if he finds himself nearby.
• Movable portals can sometimes exhibit strange behavior.
Laser without collision
• Can be placed on any wall. Just one piece.
• Shuts down player collision with laser in complete map.
Movable portals allowed
• Can be placed on any wall. Just one piece
• Even if you use it in a map without an ON/OFF concept, use item ON/OFF EXIT. This will ensure that movable portals are turned off when moving to the next map in the queue.
• Unfortunately, physical objects can not be moved through moving portals. Laser, light bridge, tractor beam, yes.
• The player is fast thrust into the portal if he finds himself nearby.
• Movable portals can sometimes exhibit strange behavior.
Mono Portal Gun ON/OFF
• Can be placed on any wall. Just one piece
• Portal Gun can open only one portal. (BLUE)