Besiege Guide

Overflow and Drag Glitch for Besiege

Overflow and Drag Glitch

Overview

Short guide on Besiege magix! More precisely, this guide describes the effects of extremely high and extremely low values on different blocks in Besiege. Such effects include extreme drag as well as the ability to create physics-less areas.

Intro

First of all, the NoBounds Mod is necessary to do any of this.
V0.60[forum.spiderlinggames.co.uk]

I discovered that extremely high slider values caused the drag glitch on the Flying Block by accident while testing to find the fastest possible speed in the game because someone asked a question on the spiderling forum[forum.spiderlinggames.co.uk]. At first I thought the glitch was limited to the Flying Block but Neon discovered it also worked with Water Cannons. After he mentionned it on the Discord server I replied by speculating that such numbers might have magical properties on other blocks as well. He then did a lot of testing and discovered some very interesting properties.

The drag glitch eventually got renamed by the community and that is how “Overflow” was born.

A Few Examples (Made Without ZeroG)




Overflow Effects

Setting a Block’s slider value to 10 000 000 000 000 000 000 (1 followed by 19 zeros written 10^19 in scientific notation) or higher gives it magical properties. The Flying Block, the Balloon and the cannons gain a huge amount of drag while in use for example. In other words, overflow makes those blocks resist movement in all directions but not rotation (the center of rotation seems to be located at the center of the Block’s collider also called hitbox).

The following section is a quick draft containing notes on about tests done on v0.45a. When mods are updated to the most recent version of the game those notes will be verified and re-arranged in a cleaner format.

Spring
– : stretches further and further, game crahes usually
-∞ : The effect just gets stronger, disappears when elongated
0 : no resistance
∞ : disappears when elongated

Balloon, as well as Flying block
– : Revered direction
-∞ and ∞ : Disappears, until 10^19 (Overflow)
0 : No force

Powered wheels & Powered cog
– : reversed, slightly more stable (?)
-∞ and ∞ : Fly apart with increasing speed, disappear with attached blocks eventually
0 : Like resistant hinges Saw, Drill, Spinning block
– : reversed
-∞ and ∞ : Disappears, moves away from center and moves back erratically, eventually disappears
0 : Like a hinge more resistant to rotation

Rope
– : direction is reversed, no longer has a lower limit, tries to pull the blocks into each other
-∞ and ∞ : Speed increases to a limit
0 : no reaction

Suspension:
– = -∞= 0 : No force
∞ : stiffness increases Steering block & Steering hinge
– : Opposite reaction
– ∞ and ∞ Turn faster up to a limit

Water cannon
– : Produces thrust without particles below ~ -0.4
-∞ and ∞ : Speed increases and eventually disappears, Overflow at 10^21
– : reversed, slightly more stable (?)
-∞ and ∞ : Fly apart with increasing speed, disappear with attached blocks eventually
0 : Water falls out the cannon

Ballast:
– = -∞ = 0 Almost no mass (10^-7), so easy to accelerate , connection points become very weak
∞ : Gets heavier, stronger connection points

Cannon – : direction of recoil and cannon ball reversed (collide with each other)
-∞ and ∞ : Power increases, overflow at 10^21 (movement resistance only when shooting)
0: ball is just dropped

Rocket:
Explosive power:
– = -∞ = 0 No explosion
∞ : force gets stronger

Thrust:
– : reverse direction, only thrust when moving
-∞ and ∞: gets stronger, overflow at 10^19 0 : no thrust

Notes

• The first time you enter the value you have to type it by hand but afterwards you can copy paste the setting from block to block.
• Other higher numbers can do the trick as well but this is the shortest way I found and I had some issues with very high numbers.

Important warning: Using the “Drag Object” god tool on a spiral while it is active sends it flying past the skybox forcing you to restart the simulation. It has also been reported that it might cause crashes on lower end computers.
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