Pajama Sam 2: Thunder And Lightning Aren’t So Frightening Guide

Pajama Sam 2: Thunder & Lightning Aren't So Frightening - Walkthrough (On-Going) for Pajama Sam 2: Thunder And Lightning Aren't So Frightening

Pajama Sam 2: Thunder & Lightning Aren’t So Frightening – Walkthrough (On-Going)

Overview

In this Guide, I will walk you through on Pajama Sam 2: Thunder & Lightning Aren’t So Frightening.

1. Story – Not so fast, Thunder & Lightning!

During a scary thunderstorm, Pajama Sam journeys through his attic and up into the clouds to World Wide Weather. While confronting a surprisingly kind Thunder and Lightning, Sam accidentally causes a major malfunction and so is tasked with retrieving several missing important parts, before the CEO and president of World Wide Weather, Mother Nature, an onion, finds out.

2. Minigames

Employee Quiz
Grate Drain Maze
Pajama Man Puzzle
Rooftop Telescope
Flaker Maker
Weather Board

3. Walkthroughs Guide – Target Requirements & Summary

Unlike other HE Titles, Pajama Sam consist of three parts: the tutorial, the actual game, including the side objective, and the credits. The world changes every time a new game is started (even though the main and side objectives stay the same), so it is impossible to explain the complex storyline. The games consist of Pajama Sam finding objects in the world and using them somewhere else. A cut scene is usually played if the right item is used. You may save your progress at any time if you have to stop. For convience, this walkthough will cover the Tutorial, Actual Game & Bonus Objectives.

There are 3 things you need to do in order to Defeat Thunder & Lightning:
1. Obtain the Pajama Sam Cape
2. Recover the 4 Parts for the Weather Machine
3. Pick up all the Puzzle Pieces

4. In-Game Locations

There are some In-Game Locations that my catch your fancy.

= Real World
1. Living Room

= World Wide Weather
1. Outside
2. Enterance
3. Lobby
4. Secretary Room
5. Weather Control Room
6. Warehouse
8. Sun Machine
9. Ice Machine
10. Wind Machine
11. Offices
12. Supply Room
13. Personal Managment Room
14. Break Room
15. Rain Machine
16. Chairman Office
17. Test Chamber

5. Puzzle Piece Locations

The puzzle pieces are scattered randomly throughout the game, so try to collect them all.

1. Outside World Wide Weather
2. Enterance
3. Lobby
4. Secretary Room
5. Weather Control Room
6. Weather Machine Enterance
7. Weather Machine Intersection 1: Rain, Wind & Sun
8. Sun Machine: Bottom Section
9. Sun Machine: Middle Section
10. Sun Machine: Top Section
11. Offices Lobby
12. Supply Room
13. Personal Managment Room
14. Break Room
15. Chairman Office
16. Rain Machine: Shipping Section
17. Rain Machine: Y-Pipe Section
18. Rain Machine: Filling Station
19. Wind Machine: Filling Station
20. Wind Machine: Fan Section
21. Wind Machine: Locker Section
22. Ice Machine: Ice Tray Section
23. Ice Machine: Showflake Section
24. Ice Machine: Shipping Section
25. Test Chamber
26. Warehouse: 1st Floor
27. Weather Machine Intersection 2: Test Chamber, Wind & Ice
28. Warehouse: Basement
29. Warehouse: 2nd Floor
30. Warehouse: 3rd Floor (Roof)
31. Bathroom

6. Previously on Pajama Man!

Captain Gelatin: Hold it right there, Earthquaker! Stop that evil doing!

Earthquaker (he is dressed like a Quaker): Your low-calorie threats mean nothing to me!

Earthquaker stomps on the ground, causing a fracture, which
approaches Captain Gelatin.

Earthquaker: Take that Captain Gelatin!

The fracture reaches Captain Gelatin and his superhero friends (Milk Man and a giant sandwich) and then stops. The superheros stare at the fracture and then stare at each other. A small earthquake occurs, easily defeating the three superheros.

Gelatin Man: C-c-can’t stop sha-a-king…

Dust Devil: Ha! You and your lunchboxes are no match for the foul weather men! Now we shall take the cosmic eraser and with it we shall control the world!

Mysterious Heroic Voice: Not so fast, Dust Devil!

Pajama Man bursts out of the cosmic eraser box.

Dust Devil: Pajama Man! I’ll spin you to the far corners of the earth, do-gooder!

Pajama Man: My handy dandy Pajama Man superpowered vac says different!

Dust Devil: Pajama man! You sa… (his dialogue is cut off by the sound of the vacuum).

Pajama Man: Exactly!

7. Walkthroughs Guide – Living Room

The Game Starts in the Living Room of Sam’s House. But before Sam becomes Pajama Sam, he’ll need his cape, which is hidden somewhere in this room. Look inside the dresser drawers, behind the curtain, under the pillow or under the sofa.

Once you find the cape, go up the stairs. Aw, how cute, there’s a picture of baby Sam on the wall. Click the cord on the thing on the ceiling to open the stairs to the attic. Go up them and Pajama Sam makes it the WWW (World Wide Weather, which is where all the weather comes from). Thunder and lightning must work there.

8. Walkthroughs Guide – World Wide Weather

Go up to the building. The gate leading inside is shut, and only employees are allowed in. The only thing that seems to go in and out is the crate-carrying thing that goes through this area. Since you can’t go in, go right instead until you find a Crowbar, pick up the crowbar then continue right until you see a stack of crates. Use the Crowbar on the Crate and you’ll be able to sneak inside the building.

On the glass table is an employee ID card, which should come in handy. The building at the end of this place is warehouse (you can’t enter it yet). Enter the building on the left with the revolving doors.

The courtesy phone is here, happy to talk to you. You might recognize the portrait on the wall; it’s of King, the mine cart from the first Pajama Sam game. The stairs here lead up the offices, which is another section of the game. There’s also a high security door.

Sam can’t get into the high-security door, so use the ID card on the card-eater (it eats your card), and that opens the door. Sam goes inside and finds Thunder and Lightning.

Thunder and Lightning are sisters and they’re pretty nice, just like Darkness in the first game. I guess Pajama Sam has a habit of going after evil villains who turn out to be good. Sam accidentally trips on his cape and pushes…THE RED BUTTON!!!

Great, now Sam just really messed up the weather machines. Four important parts of the machines (Y-pipe, Wingnut, Snowflake Inspector & Velocimomometer) are missing. Sam will have to go off and find them.

Due to the nature of the game, each missing pieces will be randomly put in one of two places.
This is just a heads-up for those new to Pajama Sam 2.

Thunder and Lightning give Sam a list of the missing machine parts, along with where the parts go. When you find a part, use the picture of the list to replace it where it belongs.

Go left out of Thunder and Lightning’s room. Go down the track, into the cloudy area. Here you can go to the sun area or the rain area, both of which are talked about in their respective sections. You can also go down a tunnel.

The tunnel leads to another crossroads where you can enter the ice area, wind area, or the test area. And now that you’ve got a general scheme of where all the areas are, you can visit them in their respective sections.

9. Walkthroughs Guide – Sun Machine

The sun section is made up of three parts, each one on top of the other. At the bottom part, liquid sunshine is put into cans. A can may be here, but not on a platform with any other cans. If so, pick it up, because you’ll need to feed it to SID when you meet him (first you’ll have to open the can with the can opener in the lunchroom in the office area).

The middle section of the sun area is the UV filter. There is a grate in the lower/right corner.
Click on it. If Wingnut is in there, he’ll call to you. Use the crowbar to pry off the grate, and leave Wingnut alone for now.

Climb up the red tunnel thing to the top of the sun machine. This is where you put Wingnut when you get him. The road here leads to the ice building, in particular, the room where you can shrink yourself.

Come back after shrinking yourself, then go down the red thing to the level below. Jump in the grate and get Wingnut by going up, right twice, up, left, to the pipe below, to the pipe below, left and right twice. When you reach Wingnut, unshrink yourself and put him where he belongs.

10. Walkthroughs Guide – Rain Machine

The rain area has three parts, two lower parts and an upper part. The upper part is where Y-bend is supposed to go. You’ll also find SID here. SID is a device used to find ASI.

If SID is here, he’s feeling under the weather. Get a can of liquid sunshine (gotten from the sun area) and open it with the can opener in the lunchroom in the offices, then feed it to SID to get him going again. Carry SID around with you and click on him when you’re in a room to see if ASI is also in that room.

The lower/left part is where the rain water that is in bottles is packed into boxes. ASI could be here, so check with SID to see if he is. If he is, use SID to find him. ASI will be feeling bad, so give him an employee of the month award (gotten from the supply room in the offices) & then take ASI back where he’s supposed to be.

The lower/right part is where rain water is put into bottles. Wingnut could be in here, which means you’ll have to replace the broken rubber band (get a new one from the supply room in the offices) to get Wingnut out of there. Replace the rubber band, then turn the faucet. Wingnut winds up in a bottle (which is taken to the lower/left part of this area). Use the bottle opener (in the lunchroom in
the offices) to free Wingnut, then take Wingnut where he belongs.

11. Walkthroughs Guide – Ice Machine

The ice building is made up of three parts, two upper parts (both of these have a ladder leading down) and a lower part with two ladders leading up.

The upper/left part has the good, old-fashioned, nothing of interest for you to do.

The upper/right part is where ASI goes. Langston the Snowman (ASI’s boss) is here picking up the slack. Langston may have a carrot for a nose (which means the velocimomometer is in the executive washroom in the offices).

Talk to the carrot. He’s the carrot from the first Pajama Sam game. He was the leader of the Salad Liberation Front in that game, and thanks to Sam’s help, he managed to save all of the carrots from a gruesome death as part of a salad.

The carrot’s been busy studying economics, so now he’s investigating economic improprieties. He’s “undercover”, but not doing much of a good job because Langston knows he’s there.

Langston wants a new nose, one that matches his hat (purple), his vest (green) or his tie (yellow). If you make a new nose for him in the test room that is the color he wants (purple grapefruit, green pickle or yellow banana), he’ll trade you the carrot for the new nose. The carrot then hangs out with you, so take him to the board room in the offices.

The lower lever of the ice area has a shrink and grow machine. If the minus button is pushed, it shrinks. If the plus button is pushed, it grows. To shrink yourself, jump on the track, headed left. To grow yourself back, jump on the track, headed right. This is useful for finding Wingnut if he’s in the grate in the sun section.

12. Walkthroughs Guide – Wind Machine

The wind area has three parts (notice a patern?). The lower part contains a funnel that collects wind made from the above fan and puts it into bottles. Turn the funnel off with the red button and on with the green button.

You can’t go to the upper/right part if there are clouds there, because Sam can’t see. Turn off the funnel to go to the fan in the upper/left part.

The upper/left part has the fan, which is where the velocimomometer is supposed to go. The machine is missing another piece, a crank (gotten in the receptionist’s room of the offices). When you get the crank, you can turn it at the clouds, blowing them away (after you turn the funnel back on, turning on the wind which blows the clouds away).

The clouds covered the employee lockers. A hard hat is here. Grab it, which will let you enter the warehouse.

If Y-pipe is in a locker, you’ll need to get the combination to the lock. It’s actually Foster Boondoggle’s
birthdate. You can get that from George Someone (the Personnel Manager in the offices) if you give him an apple, which you grow in the test room. When you get that, use it to free Y-pipe and take him back where he belongs.

You can also find SID here too if he’s not at the Rain Machine.

Possible Locker Combinations (Randomized Per Playthrough):
1. 0523
2. 0704
3. 0626
4. 1102

13. Walkthroughs Guide – Test Chamber

The test room is just one room. Look at the computer to see the various things you can make in this room: apples, bananas, pickles, eggplants, rainbows, hail, tornadoes and hurricanes.

Some of those things are important, depending on the game you’re playing. If you need money (for the vending machine in the offices, either to get Y-pipe out or to buy cheese to distract the pet rock of the secretary so you can get a supply form for a rubber band completed (the rubber band
gets Wingnut out of the rain machine), all you have to do is make a rainbow using the instructions, and Sam takes two coins from the pot of gold at the end of the rainbow.

If Landon’s nose is the carrot, he’ll need you to make either a banana, pickle, or eggplant to replace the carrot with. Talk to Landon (in the snow area) to find out what he wants, then make it here.

You can also make an apple here, which you can give to George Someone, in exchange for Foster Boondoggle’s birthdate, which is the combination to his locker. You need this combination to free Y-pipe if Y-pipe is in that locker. So here is where you make the apple to trade to George in exchange for the locker combination.

Unfortunately, the test room is out of apple seeds, so you can’t make an apple. The solution is to get apple seeds from an apple core, found in the trashcan of the lunchroom in the offices. Use the apple core on the machine to get the seeds out.

If there is a bag of dirt here, grab it. You’ll need the dirt to lure a dirt-sucking vacuum in the warehouses so you can get ASI.

14-1. Walkthroughs Guide – Offices 1-3

To gain access to the offices, you need to look at the clipboard on the wall in Thunder and Lightning’s room. It’s a memo to employees, giving them a phone number to call if they have appointments.

Use the courtesy phone and dial that number, and Sam makes an appointment with Mr. Someone. Go upstairs to the reception room. The pictures on the wall here are of Otto & three rocks (from the first Pajama Sam game). Pick up the crank in this room (for use with the wind machine), then go through the door on your right to enter the hallway.

There are five (sometimes six) doors on the hallway. From left to right, they lead to the executive washroom, the supply room, the personnel room, the board room, and the lunchroom. The sixth room is on the right wall and says VP on it.

The executive washroom is either locked or occupied. If it is locked, either velocimomometer or ASI is in there. If so, you’ll need the key to the executive washroom to get in. You get the key in the board room.

The supply room has a nervous supply clerk, who doesn’t give out anything, except an employee of the month award,without a hassle. Get an employee of the month award, as you’ll need it to cheer up ASI when you find him. If there are no such awards there, it means ASI is on the roof of warehouse.

If you need a rubber band (to fix the water mixer in the rain area), get a supply form from the supply clerk and bring it back here when it’s signed.

The personnel room has George Someone, the Mr. Someone you have an appointment with. If Y-pipe is in the employee lockers (in the wind area), you’ll need to give Mr. Someone an apple (using the apple core from the lunchroom and the test room). He runs off to the employee lunchroom to eat it, leaving you to do whatever you want. Look in the file cabinet until you find Fooster Boondoggle’s birthday information, which is the combination to the locker Y-pipe is in.

The board room has boards and a chair that is chairman of the board. The chairman thinks Sam is there to clean the room, which he isn’t.

If velocimomometer is in the executive washroom, you’ll find the key to the washroom in here. Only board members are allowed to touch the key, so click on the stool to be given the board member test.

Possible Empolyee Memos (Randomized Per Playthrough):
1. 968
2. 554
3. 940
4. 994
5. 915
6. 987
7. 538
8. 706
9. 415
10. 785
11. 696
12. 902
13. 886
14. 888
15. 453
16. 680
17. 802
18. 981

14-2. Walkthroughs Guide – Offices 2-3

The test, which you can take even if you don’t need the key, is made up of four questions. Here are the questions that can show up:

Q: An area where there is very little water is called
A: A desert.

Q: What is inflation?
A: When prices of things go up.

Q: Explain Giffen’s Paradox.
A: For this you need to get the carrot (from Langston in the ice area). Since the carrot knows about economics, he tells you the answer. It turns out Griffen’s paradox is when a company makes a bad product and then charges a high price for it so more people will buy it.

Q: Describe the US economy?
A: Like the above question, the carrot answers for you.

Q: What is the stuff that comes out of a volcano called?
A: Lava.

Q: What is the number of ball point pens an average employee will take home from the office each year?
A: 20.

Q: What is the difference between microeconomics and macroeconomics?
A: The second letter or size.

Q: Cirrus and nimbus are types of what?
A: Clouds.

Q: What is unemployment?
A: When people don’t have jobs.

Q: What kind of power is made from the sun’s rays?
A: Solar power.

Q: What is the smallest coin used in the United States of America?
A: The penny.

Q: Name a sport people do in the snow.
A: Skiing.

Q: Name a movie in which there is a tornado.
A: “Places in the Heart”, “Twister”, “Tornado!” or “The
Wizard of Oz”.

Q: What do you get when water vapor collects high in the atmosphere?
A: Clouds.

Q: Name something you would wear when it’s raining.
A: Galoshes.

Q: What is the key to having happy employees?
A: Free soda pop.

Q: How many lockers are in the World Wide Weather locker room?
A: 3.

Q: What is kept in the first room of the warehouse?
A: Hail.

Q: What is a word for a storm with lots of wind?
A: Tornado.

Q: Economics is similar to what other discipline?
A: Pin the Tail on the Donkey.

Q: What two things combine to make water?
A: Hydrogen & oxygen.

Q: Which season is it when the leaves fall off of the trees?
A: Autumn.

14-3. Walkthroughs Guide – Offices 3-3

When you’ve finished the quiz, you’re a board member, which means you can take the key to the executive washroom. Sam leaves the carrot behind as his assistant to take care of the business. Carrot is extremely happy at this opportunity to make a difference (chairman doesn’t like that), and when he is next seen, he’s busy handing out binders outlining a new program he’s come up with.

That’s good for the carrot, but the important thing is that you have the key to the washroom, so use the key to open the washroom and free velocimomometer.

The lunchroom is empty, but there’s a lot to do. If you need apple seeds to make an apple to give to George Someone, you can get the seeds from the apple core in the trashcan.

You can use the can opener (the silver thing) to open cans. You can open a can of sunshine, found in the sun area, so you can give the can to SID to pep him up.

If wingnut is inside a bottle (when he’s in the water mixer in the rain area, he will be in a bottle once freed from the mixer), open the bottle cap with the can opener.

Y-pipe may be inside the vending machine here. Use coins (from the rainbow in the test area) to pay for Y-pipe. Y-pipe gets stuck coming out, so get a can of earthquake (from the basement of the warehouse), open it with the can opener here, then throw the open earthquake can at the vending machine to free the Y-pipe.

You can also get cheese from the vending machine, which is used to distract the rock on the secretary’s desk, which you do to get a supply form for a new rubber band signed
(the new rubber band fixes the water mixing machine, where wingnut may be trapped).

The VP room has a tree inside, which is the VP’s secretary. If you ask for a rubber band (click on the rubber band) in the supply room, you get a form for a new rubber band. You can drop the form off here to get the VP’s signature. The secretary won’t let you, so get her pet rock off of the in
basket (give it cheese food from the vending machine in the lunchroom) and then stick in the form. It will quickly show up in the out basket.

15. Walkthrough Guides – Repairing the Weather Machine

Now that you got all the Parts for the Weather Machine, you will need to place them back in their rightful places:

1. Wingnut goes in the Sun Machine.
2. ASI goes in the Ice Machine
3. Y-Pipe goes in the Rain Machine
and 4. Velocimomometer goes in the Wind Machine

Once all 4 Pieces are back in the Weather Machine, you’ll win the game.

During the End Credits you can click on the Monitors for some fun Surprises. You can also choose to Play Again by Clicking on the REPLAY Button or Exit to Windows by Clicking on the QUIT Button.

16. Weather Machine Parts

It can be hard finding all of the missing items, due to all the cross references that get made, so here’s a helpful section that says where everything can be found.

Y-pipe:
Y-pipe will either be in the vending machine in the lunchroom (which means you’ll have to use coins from the rainbow in the test room to buy him and when he gets stuck, use a can of earthquake (from the case in the warehouse basement) on the can opener and then throw the can at the vending machine to get him loose and then replace him) or he will be in the employee lockers (which means you’ll have to use a crank (from the reception area) to blow away the fog, then you’ll have to find the combination to the lock, which is Foster Boondoggle’s birthdate, which you can get it from Mr. Someone the Personnel Manager if you give him an apple, grown in the test room from apple seeds from the trashcan in the lunchroom).

Wingnut:
Wingnut will either be in the grate drain by the sun machine (which means you’ll have to remove the grate with a crowbar, shrink yourself, enter the grate and get to wingnut, then unshrink yourself and replace him) or he will be in the water mixer (which means you’ll have to get a replacement rubber band from the supply room (using a supply form from the supply room clerk, which you must get signed by the VP of Paper Clips and Rubber Bands, which means you’ll have to lure the secretary’s pet rock (which guards the in-basket) with some cheese (bought in the vending machine lunchroom with money from the test room’s rainbow) and then get wingnut out of a bottle (using the bottle opener in the lunchroom) and replace him).

Automated Snowflake Inspector:
You have to find the Snowflake Inspector Detector (SID) where Y-pipe should be and use a can of sunshine to refill its energy (open the can with the can opener in the lunchroom), then use the SID to find ASI in the water packing area, executive washroom, or the first floor warehouse (in those three cases, you’ll need to give him an employee of the month award from the supply room to cheer him up).

If you can’t find SID, ASI is on the roof of the warehouse (which means you need to find the bag of dirt in the test room, throw the dirt on the first floor of the warehouse to get the vacuum cleaner into the elevator, then take it to the rooftop and throw dirt on the dust devil the get it sucked up).

Velocimomometer:
Velocimomometer will either be in the warehouse basement (you’ll have to use the computer in the mailroom to sort the boxes so you can get to her) or the executive washroom (you need to get Langston a new nose, so build the kind of nose he wants in the test room, then trade it for the
carrot, then go to the board room and have the carrot help you get a seat on the board, then use the key to the executive washroom to free Velocimomometer).

17. Game Items

Your Inventory can be Accessed by moving your cursor to the bottom of the screen.

Clipboard: Used to Review the parts of the Weather Machine you need to find.

Automated Snowflake Inspector: Used to Repair the Ice Machine.

Velocimomometer: Used to Repair the Wind Machine.

Wingnut: Used to Repair the Sun Machine.

Y-Pipe: Used to Repair the Rain Machine.

Pickle: Used to get the Carrot from Jersey Langston the 3rd if his outfit is Green during the Bathroom Route.

Pajama Man Puzzle: Used to keep track of all the Puzzle Pieces you found at World Wide Weather. See if you can collect all 16 Puzzle Pieces.

Apple: Used to get the Locker Combination from the Personel Desk Drawer.

Apple Core: Used to Make the Apple in the Test Chamber.

Banana: Used to get the Carrot from Jersey Langston the 3rd if his outfit is Yellow during the Bathroom Route.

Locker Combination (Birthday): Used to Rescue the Y-Pipe in the Locker Room Route.

Water Bottle: Used on the Bottle Opener at the Break Room to Rescue Wingnut… again in the Rain Machine Route.

Can of Earthquake: Used on the Can Opener & to Rescue the Y-Pipe in the Vending Machine Route.

Can of Sunshine: “Use with Caution”. Used on the Can Opener & to recharge the Snowflake Inspector Detector during the ASI Blue Ribbon Route

Carrot: Used to solve Complex Quiz Questions and get the Key to Executive Washroom in the Bathroom Route.

Cheese Giblets: Comsumable Item. Used to Distract the Rock in the VP Office in Rain Machine Route..

Coins: Used to Rescue the Y-Pipe in the Vending Machine Route.

Crank: Also used to Repair the Wind Machine.

Crowbar: Used on the Crate to Sneak inside World Wide Weather & used to remove the cover to the Pipe in the Sun Machine in order to Rescue Wingnut. Also used to Release ASI from the Crate in the Warehouse Route.

Eggplant: Used to get the Carrot from Jersey Langston the 3rd if his Hat is Purple during the Bathroom Route.

Hard Hat: Used to enter the Warehouse.

ID Card: Used to enter the Weahter Machine’s Control Room.

Key to Executive Washroom: Used to enter the bathroom & Rescue Velocimomometer in the Bathroom Route.

Ribbon: Used to Rescue Automated Snowflake Inspector in the ASI Blue Ribbon Route.

Rubber Band: Used to fix the Rain Machine and Rescue Wingnut in the Rain Machine Route.

Potting Soil: Used to Rescue the Automated Snowflake Inspector from the Dust Devil in the Warehouse Route.

SID (Snowflake Inspector Detector): Used to locate the Automated Snowflake Inspector in the Blue Ribbon Route.

Supply Form: Used on the VP Office’s Inbox to get it signed & to get a Rubber Band from the Supply Room after distracting the rock.

18. Sam’s Computer

Sam’s Computer on the Inventory contains Game Options.

Save = Save your Game. A total of 8 Files can be saved at a time. Place the game’s screenshot onto the file you want to save & name your Save File to save your progress. You can overwrite a save by placing its screenshot on the game you saved earlier & name it. This can be done anywhere in the game at anytime.

Load = Load a Saved Game. You can load your Saved game by selecting the screenshot you saved your progress in by clicking on it.

Quit = Exits the Game
Fun = Launchs the Weather Board Minigame
Credits = See the people who made Pajama Sam 2.

Game Setup = You can change how you Play Pajama Sam 2. But requires you to Restart the game for the changes to take effect. There’s a total of 24 different ways to play Pajama Sam 2. 6 Game Routes containing 4 Paths each.

Play This One: Plays the the Selected Game Paths that you chosen.
Play one of These: Plays one of the random Selected Game Paths that you selected.
Let the Computer Choose: Plays one of the Selected Game Paths at Random.

After choosing a Game Path, you’ll be asked to Restart the game. Click YES to apply the changes to the Game Setup or NO to discard the changes that were made to Pajama Sam 2’s Game Setup.

19. HE 1998 Ordering Infomation

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20-1. Secret – Full Windows CD-ROM Install (ScummVM)

Want to play Pajama Sam 2: Thunder & Lightning Aren’t So Frightening without the CD?
Then I’ll show you how to do so.

First, download the ScummVM Emulator here:
[link]

Then, follow these steps:
1. Insert your Pajama Sam 2: Thunder & Lightning Aren’t So Frightening CD into your Disc Drive.
2. Click on QUIT at the autorun.
3. Open the CD
4. Create a new Folder on your C Drive and Name it: “HEGames”.

5. Create a New Folder in your HEGames Folder & Name it “PSam2”

6. Copy the Pajama Sam 2: Thunder & Lightning Aren’t So Frightening
CD Files to your PSam2 Folder on your Hard Drive.

7. Run the ScummVM Installer & follow the instructions shown.

8. DON’T Open Pajama Sam 2: Thunder & Lightning Aren’t So Frightening just yet. If you’re using a newer computer, you’ll need to use the ScummVM Emulator.

9. Open ScummVM
10. Select “ADD GAME”

11. Find the folder where Pajama Sam 2: Thunder & Lightning Aren’t So Frightening is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library.

12. Highlight Pajama Sam 2: Thunder & Lightning Aren’t So Frightening,
then Double-Click on it to start or select START.

13. Enjoy

20-2. Secret – Surprise Click Points

There’s no telling what will pop up when you click on random objects.
With so much to see, you won’t want to miss a thing.

21. ScummVM Basic Commands

Here are the Basic Commands for the ScummVM UI:
F5 = Options Menu (Volume Contol, Show Text/Speech/Both, Subtitle Speed)
. = Skip Line of Text
Esc = Skip Cutscene
Spacebar = Pause Game
F8 = Restart Game
Ctrl 0-9 = Load Game Save State 0-9
Alt 0-9 = Save Game State 0-9
Alt X/Ctrl Z = Quit
Alt + Enter = Fullscreen/Windowed Mode

22. Your Questions

Please let me know If you have any questions or If I missed anything.

23. The Junior Adventure Series

Challenge & Inspire Young Players to think for themselves in creative & flexable ways.
Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:

1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills

Humongous Entertainment’s heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player’s Imangination.

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