Overview
In this Guide, I will walk you through on Pajama Sam 3: You Are What You Eat From Your Head To Your Feet. (PC, iOS & Sony Playstation Versions).(NOTE: This is the Final Pajama Sam Adventure Game to use the Scumm Engine.)
1. Story – Not so fast, Cookies!
After spoiling his dinner with several boxes of cookies in order to get 20 box tops for a Pajama Man action figure with titanic elbow thrust, a group of cookies spring up and lead Sam off to Mop Top Island, where a conflict is taking place between healthy and junk food. To prevent a potential war, Sam searches for the missing delegates for an emergency peace conference. Mop Top Island actually looks like Pajama Sam himself.
2. Minigames
BCS 4000: Seperate the Jelly Beans from the Kidney Beans in this Minigame.
More TBA
3. Walkthroughs Guide – Target Requirements & Summary
Unlike other HE Titles, Pajama Sam consist of three parts: the tutorial, the actual game, including the side objective, and the credits. The world changes every time a new game is started (even though the main and side objectives stay the same), so it is impossible to explain the complex storyline. The games consist of Pajama Sam finding objects in the world and using them somewhere else. A cut scene is usually played if the right item is used. You may save your progress at any time if you have to stop. For convience, this walkthough will cover the Tutorial, Actual Game & Bonus Objectives.
There are 3 things you need to do in order to hold a Peace Conference for the Food Pyramid:
1. Obtain the Pajama Sam Cape
2. Recover the 4 Delegates for the Peace Conference
3. Pick up all the Box Tops
4. In-Game Locations
There are some In-Game Locations that my catch your fancy.
= Real World
1. Living Room
2. Pantry
= Mop Top Island
1. SSAM Party
2. SSAM Jail
3. Food Pyramid
4. Mountains
5. Astronomy Tower
6. Comedy Club
7. Ski Place
8. Beach
9. Fairgrounds
10.
5. Box Top Locations
The box tops are scattered randomly throughout the game, so try to collect them all 20. Doing so will allow Sam to get the Pajama Man action figure with titanic elbow thrust and you get to see pictures of Sam and the action figure at the end credits.
1. SSAM Party (Missible)
2. SSAM Jail (Missible)
3. Mop Top Island Intersection 1
4. Food Pyramid: War Room
5. Food Pyramid: Conference Room
6. Food Pyramid: Offices
7. Donut Lake
8. Astronomy Tower: Outside
9. Mt. Wisdom: Lower Level
10. Mt. Wisdom: Summitt
11. Mt. Wisdom: Ski Shack
12. Donut Lake: French Fry Dam
13. Heart Canal: Outside
14. Heart Canal: Nexus
15. Toothhills: Enterance
16. Garniche: Enterance
17. Bean Quarry: Outside
18. Bean Quarry: Offices
19. Beach
20. Comedy Club
21. Bluburbs: Enterance
22. Bluburbs: Dance Floor
23. Bluburbs: Bathroom
24. Astronomy Tower: Inside
6. Previously on Pajama Sam!
Sam: Not so fast, evil doer. It’s jail for you, you tasty villain! (Sam is talking to a cookie, which he eats.) You and your chocolate chip gang are through! (Sam says as he eats the rest of the cookies. He leans back and realizes) Boy, eating cookies is hard work! (He rips the box top off of the box of cookies and puts it on his pile of box tops.) Ah, but there’s only one more box to go and I’ll have twenty box tops! And that means I can get the Pajama Man action figure with titanic elbow
thrust! I can hardly wait!
7. Walkthroughs Guide – Living Room
The Game Starts in the Living Room of Sam’s House… Again. But before Sam becomes Pajama Sam, he’ll need his cape, which is hidden somewhere in this room. Look for it behind the sofa, behind the mirror, or in the dresser drawers.
Once you have the cape, go after the cookies. Pajama Sam accidentally falls into their trap and gets transported to a strange world where everyone is a piece of food which is called “Mop Top Island”.
8. Walkthrough Guides – Party Time & Jailbreak!
Sam winds up at a party, held by the snacks and sweets aggressive majority group. Aggressive? Whatever that means, it’s a cool party with plenty of snacks and nice partygoers, like ice cream and cookies and a hot dog.
From here on, box tops will be scattered randomly throughout the game. Sam needs to find twenty of these, so look for them everywhere and click on one when you see it.
All parties must end some time, so click on the cake to have Sam eat all of it. Click on the exit door to exit. Sam says goodbye to everyone, by saying it’s a great party but it’s almost his dinnertime and he wouldn’t want to spoil it.
The music stops and everyone stares at Sam. Ominous music plays. “My mom made all that… broccoli?” Sam tries to explain. Everyone gasps. Sam tries to play it cool as the everyone acts increasingly hostile (the hot dog cracks his muscles menacingly). The ice cream cries, “Traitor!”
Sam winds up in jail, where the candy version of Barney Fife locks Sam in a cell and says he should tell it to the fudge, at his trail next month.
There’s a female piece of broccoli in jail with you, whose name is Florette (this is a joke; a floret is a part of broccoli).
Florette is a political prisoner. There’s a peace conference going on at the food pyramid, where delegates from all the food groups are meeting so they can work out their differences. The SSAM is holding her prisoner so she can’t go because they don’t want a peace conference to happen. Those meanies.
It’s time to bust out of jail. Pick up a bonbon (in a pile against the wall) and throw it at the key. Rip off a piece of the candy cane bars (the lower/left part, with a hooked end) and use it to get the key that’s on the floor.
Use the key on the lock and Sam and Florette escape quickly. Sweet troops are patrolling down a road. Florette leaves down the other road, giving Sam a kiss for saving her.
9. Walkthrough Guides – Food Pyramid
Go down the road, following after Florette because you can’t go down any other road. You’re at the food pyramid. Go through the front doors.
Inside, you see Carrot (from Pajama Sam 1 & 2) run through the left door, saying, “No, general, no!” What’s that about? Follow them through the door.
Carrot is glad to see you. The island of Mop Top is in big trouble! It’s an island where the people are all food, and the fats and sweets are taking over, as you’ve kind of seen. They’re causing problems all over the island, and General Beetfoot wants to declare war on them.
Carrot started the peace conference to avoid the war, because wars aren’t good due to the fact that there’s a strong possibility that someone would get hurt. All of the food groups are meeting to work out their differences peacefully, like Florette said.
The problem is that only two delegates are here and there are supposed to be six. That’s bad news. They need everybody, or the conference is off!
Carrot needs to stay here and stop the General from declaring war, which he seems to really want to do. Sam will have to find the other four delegates. They’re all wearing straw hats, so it should be easy to find them (you get a list of the delegates as well).
NOTE: You can get the list by talking to Carrot after meeting him or before leaving the war room.
Go back to the main room of the food pyramid. Here you can go up the middle route to reach the peace conference where Florette and Luke Wigglebig are. Luke is a lollipop, chosen to go because of his fine taste.
If you go up the right route, you’re in the library. The librarian is reading a sad book. Depending on your game, you can get a card for a free dance lesson off the bulletin board in this room.
If you need the bean sorter manual, you can get it here, but first you need to have a library card. All you need is a photo to get a card (use the photo booth by the beach to get the photo), then you can go in the room on the right to reach the book area.
This is a mini-game. You can jump on one of the elevator platform things that go up and down. Use them to get to the book in the middle of the room. Look out for jerky guy there who likes to kick you out! (he doesn’t get you if you’re on a elevator platform)
Exit the food pyramid and go back to where Florette kissed Sam. The sweet troops are gone, so go down to where they were.
10. Walkthrough Guide – Mountains
You’re in the mountain area now. For the sake of the guide, I’ll explain how you get to the other areas before explaining what you can do here.
Click on the rope hanging from the tree. This frees Sprinkle the donut. Click on Sprinkle and ride her to the right.
Here you’ll see an egg. Talk to it to learn that its name is Gulp and it likes to eat French fries with a certain Topping (mayonnaise, ketchup, barbecue sauce, etc.).
Ride Sprinkle left. See the tree that has a shelf on it? Ride up to the tree and choose a condiment from the tree. This should be the condiment that Gulp likes on his French fries.
Go back right and put that condiment on the French fries that are blocking your way. Gulp eats them all, and you get taken downstream to the heart. Enter the heart to find four passageways.
These passageways, from left to right, lead to where you came from, the beach, the foothills, and inside the heart.
Okay, so that’s where everything is. Now go back to where first found Sprinkle. From here, I’ll explain what you can do here in the mountains.
If you go left, you’ll find two guards protecting the astronomy tower. They only let gourds past. To get past them, use a pumpkin head disguise. You get a pumpkin head from Mickey Hollandaise’s private room at the comedy club by the beach.
Once in the astronomy tower, look in the telescope. You’ll find one of two things, depending on your game: What kind of cheese the moon is made of, or how many pounds the bag is on Chuck Cheddar’s air balloon (remember that because it will become important later).
Instead of going to the astronomy tower, one can go down the road, over the bridge (from the area where you first met Sprinkle).
Past the bridge are the deconstruction workers. Chuck Cheddar may be trapped on a ledge here. If not, you have to pull the whistle on the right to get the workers to go away, so you can go up the mountain.
On the mountain top is Syllabus the Sage. He ponders hard questions and blows the big horn if he figures out an answer.
If Chuck was on the ledge below, you want that horn blown, because that will start an avalanche, freeing Chuck. To do this, you need to get answers to three questions. These questions are: what kind of cheese is the moon made of, which fork is the cheese fork, and which cheese is best to use in a cheese sandwich.
To solve the moon question, get the pumpkin disguise from Mickey Hollandaise’s trashcan at the Comedy Club, then use it to fool the guards at the astronomy tower and use the telescope to look at the moon and find what kind of cheese the moon is made of (it varies, depending on the game).
To solve the fork question, you’ll need an etiquette lesson from Selina Celery. You can get a lesson if you get a free etiquette lesson card at the beginning of inside the heart.
To solve the sandwich question, visit the plumbers (inside the heart) and click on the lunchbox to find out what kind of cheese makes the best cheese sandwich.
When you’ve solved the questions, Syllabus lets you blow the horn of celebration, starting an avalanche and freeing Chuck.
If Chuck isn’t on the ledge, go right across the gondola to find Chuck. He’s trapped in his balloon and needs some weight to go down. The problem? There’s already a bag of sand on the balloon.
Use the astronomy tower (get the pumpkin disguise from Mickey Hollandaise’s trashcan at the Comedy Club, then use it to fool the guards) to see the number on the bag of sand that’s on the balloon.
Using the two numbers (how much weight Chuck needs to go down and how much weight he has), find out how much more weight he needs (example: if he needs ten pounds total and has seven pounds, he needs three more pounds).
You can get the weight needed at the beach, by visiting Zak Zuke, the weight guesser. Once you do, return to Chuck and give him this weight, saving Chuck Cheddar.
Go all the way across the gondola to reach the ski place.
If you need a wrench (if Granny Smythe is in the caramel pit or if Pierre Le Pan is in the prize machine, you’ll need to use the lift ticket (gotten from the plumbers) and the map on the wall to chart exactly how you should go down the slopes (follow the pattern on the ticket, use the map
to know how to do this). Then ski down the mountain, using the ski equipment in the shed there, and go down that path to find a plunger near the end (click on the plunger to get it). Visit the plumbers and show them the plunger to get the wrench.
You can ski down the slopes how you want, whenever you want; that’s just the only time where you have to do it a certain way. And that’s all there is in the mountains!
Sky Paths:
1. Red Square
2. Yellow Triangle
3. Blue Circle
Possible Ski Paths (Randomized per Playthrough)
1. Yellow Triangle, Red Square 2x
2. Red Square, Yellow Triangle, Red Square
Possible Cheese Questions (Answers for Questions 2 & 3 Randomized per Playthrough while the answer for Question 1 is the same for each Playthrough)
Q1. Which fork at the table is the Cheese Fork?
A. The Cheese Fork is the Fork that is brought out with the Cheese.
====================
Q2. What’s the best type of Cheese to put in a Cheese Sandwich?
A1. Swiss
A2. Feta
A3. Muenster
A4.
====================
Q3. What Cheese is the Moon made of?
A1. Cheddar
A2. Monterey Jack
A3. Mozzarella
A4. Brie
11. Walkthrough Guide – Beach
On the beach is a little shop owned by a guy named Zak Zuke.
If Zak is there, click on him to wake him up. Grab the bag that he casts aside. You can fill it up with sand at the beach later on.
If Chuck Cheddar is trapped in his balloon by the gondola in the mountains section, you’ll need a certain number of pounds to free him (I discuss this in more detail in the mountains section). Fill the sand bag with some sand and go back to Zak.
Zak tells you how much you weigh. Pajama Sam weighs 42 pounds. Subtract 42 from the number Zak gives you to find out how much the sand bag. (Example: if Zak says you weigh 49 pounds, the bag is seven pounds because 42 + 7 = 49.) Do this to have the sand bag weight the number of pounds needed to free Chuck.
Go left here to see the fairgrounds. Pierre Le Pan is stuck here, either on the ferris wheel or inside the prize machine. Neither machine works, because they’re powered by the currently-unused machine on the beach.
Go left to reach the beach. Dot, Star and Cherry are getting a tan on the beach, while Bran, Corn and Wheat are nearby, drawing pictures of them. Well, that’s not good; they should be using the machine.
You need to get rid of the girls. Depending on where Pierre is, there are two ways to do this. You can either ring a bell to get rid of the girls or grow some cauliflower to block their sunlight.
To grow cauliflower, first you’ll need a wrench from the plumbers (use the lift ticket from the plumbers and the ski slopes in the mountains to get a plunger, and then get the wrench). Use the wrench on the hose there to fix the hose, then use the hose on the cauliflower to make it grow and
get rid of the girls.
If you need to ring a bell, go right from where Pierre is to meet the balloon salesman. Grab the hammer there (Sam tries to use it to ring the bell, but fails).
Click on the balloon salesman’s shoes to untie them. He hands you the balloons, as he bends down to tie his shoes. The balloons lift Sam up, by the bell. Quickly use the hammer on the bell to ring it, which gets rid of the girls.
Once the girls are gone, the ferris wheel will work. If Pierre is on the ferris wheel, he is naturally freed. If he is in the prize booth, go on the ferris wheel and hit the bell with the hammer (which is found in the place where Pierre is) to free Pierre.
Go down/left to see the comedy club. Mickey Hollandaise is trying to tell jokes, but he stinks and the audience throws a pumpkin head at him and brings on Tom Rutabaga instead.
Visit Mickey in his room on the left. He’s sad because only his big shoes are funny. Click on the pumpkin head in the trash can to get it (you need this to fool the guards in the mountains).
Note: You might need a photo of yourself (to get a library card, which you need if Bean Number 47’s whereabouts are unknown). The photo booth either where Pierre is, or where the balloon salesman is.
11-1. Walkthrough Guides – Comedy Club
Mickey might have his note cards out of order (this happens if Granny Smythe is doing the pogo in the heart; you need dance lessons to do free her, but you have to help find shoes for the big footed dance instructor to do this). Sort out Mickey’s cards so the answer is lined up with the question.
Q: What’s round and tangy and blue?
A: An orange holding its breath!
Q: What’s small and red and goes sixty miles an hour?
A: A strawberry driving a car!
Q: What can you use to make a salad, build a boat and brush your teeth?
A: Lettuce, wood, and a toothbrush!
Q: What’s yellow and has green stripes, six hundred legs, and great big fangs?
A: I don’t know, but it’s crawling on your shoulder!
Q: What goes ha ha ha ha plop plop plop?
A: An audience laughing their heads off!
Once the note cards are sorted, Mickey goes out and this time he’s funny. He throws away his shoes, as he doesn’t need them anymore to bring on the funny. Grab the shoes, as you can give them to Selena Celery, the dance instructor.
12. Walkthrough Guides – Foothills
There’s nothing at the start of the foothills, so go down the road to meet Selina and Selma Celery. They give out free lessons in etiquette and dancing.
You can get a card for a free dance lesson in the library and a card for a free etiquette lesson in the heart. They may or may not be there, depending on the game.
If you have a dance lesson card, you have a problem. Show Selina the dance lesson card to learn she lost her shoes to the sugar troops, and she wears a size 37 so she’s hard to fit. You’ll find shoes for her in the comedy club at the beach (more about that in that section), then give her the
shoes to get a dance lesson.
If you have an etiquette lesson card, you simply need to use the card on Selma to learn all about etiquette. Before doing this, you should see Syllabus the Sage in the mountains section.
Go past the Celery sisters to visit the bean factory. Bean Number 47 is here, and he’s a delegate.
There are two possible situations here. The first one is that the beans are on strike, and Bean 47 is stuck in the air. Meanwhile, the jelly beans are in a group and the kidney beans are in another group.
Talk to the two groups repeatedly to learn that all they really want is a little respect. Go up into the trailer to meet the bean foreman, who has a moustache.
He’s in charge of the beans, and the strike is giving him problems. Click on his paper pile to have him go out and count the beans. While the beans are in formation, they drop their picket signs.
Pick up one sign, then click on the other sign (while holding the first sign) to switch the two signs. When the foreman leaves, the jelly beans pick up the kidney beans are best sign and the kidney beans pick up the jelly beans rule sign.
The two bean groups mistake this as a sign of affection for each other, and so they stop striking. This frees Bean 47.
If the beans aren’t on strike, they’re working happily. Go into the trailer to meet the bean foreman, who’s in trouble. He’s got a big bean sorting machine in that box, but doesn’t know how to use it.
He needs a manual. To get the manual, take a photo of yourself in the photo booth at the beach. Take the photo to the librarian (in the food pyramid) to get a library card. When you have the card, go right and get the manual from its pedestal in the room.
Once you have the manual, give it to the bean foreman and he sets up the machine. Mini-game time! Sort the beans by jelly bean or kidney bean. When you get to the 47th bean (which takes a while), you’ve found Bean 47, who is a delegate.
13. Walkthrough Guides – In the Heart
In here, you can get free etiquette lesson cards. Get one if it’s there, so you can get an etiquette lesson from Selma Celery in the foothills (but first, talk to Syllabus in the mountains).
Go right to find Zing and the other soda cans dancing like crazy. If Granny Smythe is dancing with them, you need to stop their dancing.
To stop them from dancing, you need to get a dance lesson from Selina Celery in the foothills, which means you’ll need a lesson card (from the library) and some shoes (from the comedy club at the beach). Then get another dance lesson card and give it to Zing to free Granny Smythe.
If Granny Smythe is not dancing with the cans, you can find her by going down the road up/right (not accessible if she is dancing).
Granny Smythe is in the up/right room, which is a big pit of caramel that has walnuts in it. You’ve got a lot of work to do to get her. You’ll need to get a lift ticket from the plumbers (later on in this section) and use it on the slopes to get a plunger. Show the plunger to the plumbers to get their wrench.
Use the wrench to turn off the water on the pipes below. Replace the clogged pipe with a new one (choose carefully) and turn the water back on. Then you can get the super plunger from the plumbers.
When you have the super plunger, go to the caramel pit. By carefully jumping, get as close as you can to Granny Smythe and use the plunger on her to save her.
If you go right past the soda cans, you meet the plumbers. Depending on your game, they can have different things.
If Chuck Cheddar is on the ledge in the mountains, there is a lunch box here. Click on it to hear about the great cheese sandwich inside, which is one of the clues to freeing Chuck.
If you need a wrench (if Granny Smythe is stuck in the caramel pit or if Pierre is stuck in the prize box at the beach), you can find a piece of paper here, which is a lift ticket. Grab it and go to the ski slopes (in the mountains). Using the lift ticket and the map, go down the slopes as indicated by the lift ticket, and near the end you’ll find a plunger. Pick it up. Show the plunger to the plumbers to get their wrench.
If Granny Smythe is stuck in the caramel pit, you need to go an extra step with the plumbers. Do the wrench thing, then go right, down the stairs. Hit the switch at the top of this area to turn off the water. Use your wrench to remove the clogged pipe, then replace it with a new pipe and turn the water back on. This way the plumbers’ job is done, so they freely will lend you the super plunger, which is used to free Granny.
14. Walkthrough Guides – Peace Conference Delegates
It can be hard finding all of the delegates, due to all the cross references that get made, so here’s a helpful section that says where everything can be found.
Chuck Cheddar:
Chuck will be on a ledge in the mountains (you’ll need to start an avalanche by blowing Syllabus’ horn to save him. To blow the horn, you need to solve Syllabus’ three part riddle by looking at the moon in the astronomy tower (you need the pumpkin head from the trash can in comedy club for
that), getting an etiquette lesson from Selma, and checking out the lunch pail by the plumbers) or in a balloon stuck by the gondola (you need to find out how much weight the balloon needs to go down, see how much weight is on it by looking at the balloon through the astronomy tower (you
need the pumpkin head from the trash can in comedy club for that) and fill a bag with sand from the beach so it and the weight already on the balloon equal the weight needed on the balloon (Zak Zuke by the beach can tell you how much the bag of sand weighs).
Granny Smythe:
Granny Smythe will be doing the pogo inside the heart (which means you’ll have to take some dance lessons, using the free dance lessons card in the library, and then give a dance lesson card to Zing so he takes a lesson and everyone starts tangoing instead of pogoing, freeing Granny) or
she’ll be stuck in caramel (you’ll need to use the lift ticket from the plumbers and use it to find the plunger on the ski slopes so you can get a wrench, then use the wrench to fix the plumbing by the plumbers so you can get the super plunger which you can use to save Granny).
Pierre Le Pain:
Pierre will be stuck on the ferris wheel (you’ll have to grab the hammer by the balloon salesman and untie the balloon salesman’s and hit the bell when he gives you the balloons, which lift you up) or in the prize machine (get a wrench from the plumbers (you’ll need to use the lift ticket from the plumbers and use it to find the plunger on the ski slopes so you can get a wrench) and use it on the hose on the beach so you can water the cauliflower plants there to get the girls to leave so the guys will work out and fuel the ferris wheel, then get on the ferris wheel and use the hammer to hit the bell while riding on the wheel).
Bean Number 47:
Bean Number 47 will be trapped above the bean factory (that means there’s a strike going on between the jelly beans and the kidney beans. Talk to both of those groups several times to learn that all they want is respect, then talk to the bean foreman to get him to call them to order by examining the list of demands, then switch their signs when they’re in order to end the strike) or lost amongst the beans the factory (which means you’ll need the bean sorter manual from the library, which means you need a picture of yourself (from the photo booth at the fairgrounds) to check it out, then give the bean foreman the manual and sort the beans until you find bean 47).
15. Game Items
Your Inventory can be Accessed by moving your cursor to the bottom of the screen.
Shoe Box: Used to keep track of all the Box Tops you found on Mop Top Island.
See if you can collect all 20 Box Tops.
Bon Bon: (And Later as a Consumable Item) Used to Knock the Silver Key off the Wall.
Candy Cane (And Later as a Consumable Item): Used to get the Silver Key.
Silver Key: Used to unlock the gate to the Jail Cell.
Peace Delegate Checklist: Used to Review the 4 Peace Delegates you need to Rescue.
BCS 4000 Bean Sorter Operator’s Guide Written by Dr. Gizmo Flutewing. Used on the Foreman at the Quarry to unlock the BCS 4000 Minigame & used along with the Library Card to check out BCS 4000 Bean Sorter Operator’s Guide. (Quarry BCS 4000 Route, 3 Week Rental, $400 Fine if not returned.)
Free Dance Lesson Card: Used to get a Free Dance Lesson at the Foothills & also used to Rescue Granny Smythe in the Heart Canal.
Free Etiquette Lesson Card: Used to get a Etiquette Lesson at the Foothills. (Avalance Route)
9 Condiments: Used to get past the French Fry Dam, but only one of them is correct.
Photo: Used to get a Library Card at the Food Pyramid.
Library Card: Used to check out the BCS 4000 Bean Sorter Operator’s Guide in the Library.
Pumpkin Head: Used to enter the Astronomy Tower.
Red Shoes: They’re Size 37. Needs to be returned to Selina & Selma Celery.
Plunger: Used to get the Wrench in the Heart.
Ski Lift Ticket: Used to find the Plunger in the Mountain’s Ski Area.
Super Plunger with a Telescoping Handle: Used to Rescue Granny Smythe
in the Heart Canal’s Carmel Pit. (Pluming Route)
Wrench: Used to Remove the Clogged Pipe in the Basement of the Heart. (Pluming Route)
16. Sam’s Computer
Sam’s Computer on the Inventory contains Game Options.
Save = Save your Game. A total of 8 Files can be saved at a time. Place the game’s screenshot onto the file you want to save & name your Save File to save your progress. You can overwrite a save by placing its screenshot on the game you saved earlier & name it. This can be done anywhere in the game at anytime.
Load = Load a Saved Game. You can load your Saved game by selecting the screenshot you saved your progress in by clicking on it.
Quit = Exits the Game
Credits = See the people who made Pajama Sam 3.
Game Setup = You can change how you Play Pajama Sam 3. But requires you to Restart the game for the changes to take effect. There’s a total of 8 different ways to play Pajama Sam 2. 4 Game Routes containing 1 Path each.
Play This One: Plays the the Selected Game Paths that you chosen.
Let the Computer Choose: Plays one of the Selected Game Paths at Random.
After choosing a Game Path, you’ll be asked to Restart the game. Click YES to apply the changes to the Game Setup or NO to discard the changes that were made to Pajama Sam 3’s Game Setup.
17. HE 2000 Ordering Infomation
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18-1. Secret – Full Windows CD-ROM Install (ScummVM)
Want to play Pajama Sam 3: You Are What You Eat From Your Head To Your Feet without the CD? Then I’ll show you how to do so.
First, download the ScummVM Emulator here:
[link]
Then, follow these steps:
1. Insert your Pajama Sam 3: You Are What You Eat From Your Head To Your Feet CD into your Disc Drive.
2. Click on QUIT at the autorun.
3. Open the CD
4. Create a new Folder on your C Drive and Name it: “HEGames”.
5. Create a New Folder in your HEGames Folder & Name it “PSam3”
6. Copy the Pajama Sam 3: You Are What You Eat From Your Head To Your Feet CD Files to your PSam3 Folder on your Hard Drive.
7. Run the ScummVM Installer & follow the instructions shown.
8. DON’T Open Pajama Sam 3: You Are What You Eat From Your Head To Your Feet just yet. If you’re using a newer computer, you’ll need to use the ScummVM Emulator.
9. Open ScummVM
10. Select “ADD GAME”
11. Find the folder where Pajama Sam 3: You Are What You Eat From Your Head To Your Feet is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library.
12. Highlight Pajama Sam 3: You Are What You Eat From Your Head To Your Feet,
then Double-Click on it to start or select START.
13. Enjoy
19-2. Secret – Surprise Click Points
There’s no telling what will pop up when you click on random objects.
With so much to see, you won’t want to miss a thing.
19-3. The Pogo
Here are the Song Lyrics to The Pogo as seen in Pajama Sam 3:
Tired of being held down by the man
Shake the system up like it’s a can
Now’s the time you must arise
The head man will be so surprised
Understand
Never were we loyal to the crown
Time to raise up that which once was down
He thinks he can fight the fizz
He likes to be polite but this
Is our new sound
We’re dangerous when shaken
Rising from the bottom to the top
Will we know when we should outta stop?
Shake around and have a blast
Dance and sing it’s such a gas
Soda pop
We’re dangerous when shaken
19. ScummVM Basic Commands
Here are the Basic Commands for the ScummVM UI:
F5 = Options Menu (Volume Contol, Show Text/Speech/Both, Subtitle Speed)
. = Skip Line of Text
Esc = Skip Cutscene
Spacebar = Pause Game
F8 = Restart Game
Ctrl 0-9 = Load Game Save State 0-9
Alt 0-9 = Save Game State 0-9
Alt X/Ctrl Z = Quit
Alt + Enter = Fullscreen/Windowed Mode
20. Your Questions
Please let me know If you have any questions or If I missed anything.
21. The Junior Adventure Series
Challenge & Inspire Young Players to think for themselves in creative & flexable ways.
Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:
1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills
Humongous Entertainment’s heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player’s Imangination.