Overview
just a few tips for the Path to Nirvanai found this scenario pretty straight forward at 50 turns relatively short and game flow pretty straightforward for the basic winand getting the basic achievements shouldnt prove too difficulton my 1st game with Ghaznavid on Deity achieved close to 1500 score with 2nd place (Taoism) chasing at a distant 800To clarify this is just some Tips/Notes vs an actual walkthrough
Achievements
–Guru needs to be wounded too
Tips / Notes
So this being a Religious War scenario it’s all about City Conversion
Cities are converted by applying Religious Pressure once in the Majority the city will convert
NOTE: if any Religion doest not have a Majority in a City it will be Neutral in regards to Religion
based on my observations it takes approximately 100 Religious Pressure Points to convert a citizen
- Religious Unit – Spread ability
- Monk – base 200 (up to 660)
- Missionary – base 200
- Guru – ???
- Priest – (home cities only) ???
- City State – Send Envoy – 300 (either directly or completing a CS Quest)
- Religious Combat – on death of Religious Unit
- nearby cities range 10??
- up to -250 Religion Points for the Dying Units Religion
NOTE: Taoism is immune to the lost - up to +250 Religion Points for the Killing Units Religion
- Neighboring City Pressure – ~4 points per city applying (from observation)
- wouldnt rely on this a source for spreading your religion (too many other factors)
- but mid-late game in middle map cities can have 50+ city pressure (makes hard for them to be flipped back)
- Indonesia this gets even higher with 30% City Pressure Range
- trade routes – again minimal and wouldn’t rely on as a source
Fighting
- try to avoid combat in unfriendly areas (cities not converted to your religion)
– Enemies get bonus strength for defending
– some of these bonus’ can go over +50 str (like if on a Holy Site) - At the very least attempt to remove the Enemy as the Majority Religion
- Actions that can help
- rush a Monk w/ Translator (triple pressure) to city before entering combat
- resolve easy fights in nearby area first (Religious swings for dying unit)
- resolve harder fights in your converted cities 1st (Religious swings for dying unit)
- use Envoys/Trade Routes to Area your fighting in (if a City State and available)
- if unable to get city to at least Neutral consider defending along your friendly border
– so you’ll get the bonus’ while defending
NOTE: Units start with 1 Promotion
At some point in the Early Game Units will get 2 Promotions on creation
not sure what exactly the trigger for this is civ/turn
Offense
Monk – base str 110
- +5 Policy – Religious Orders
- +10 Practiioner Promotion
- +10 Guru support – Sage Promotion
Defense
Priest – base str 75
- +5 Policy – Religious Orders
- +35 in home lands
- +20 Debater
- +10 Garrison if in district
NOTE: Micro War with other Civs
if a Civ looses Majority Religion in all their Home Cities that have Holy Sites
even Religion Neutral (ie many different Religions splitting total)
they also loose the abitlity to produce Combat Units
at that point unless they have pre-exsiting Units to retake a Home City they are done
Government : Theocracy
– for the slots
Policies
- Religion – 3
- Logisitics +1 Move if in friendly territory
- Religious Order +5 Strength
- Other
- Economics – 1
- Diplomatic – 1
- Wild Card – 1
Main Units
~220_Pressure
(can be used late game)
~??? Pressure
clean up/defend home
(didnt use much)
~220 Pressure
1 Spread
~??? Pressure
City States
- 300 Religious Pressure per Envoy
- only benefit from 1 Suzerain Bonus per City State Type
- Civics
- +6 Faith per Suzerain (Diplomacy)
- +1 Faith per Envoy (Diplomacy)
with these benefits/restrictions fighting for Suzerain of a contested City State
is probably not a good option
could use those envoys elsewhere and get the same bonus
Envoys can be achieved
- Gaining Civics – 16 in normal progression +2 Envoy per Future Tech
- Wonders – Angkor Wat – 3 Envoys
- Civic Policies
- 1st Envoy sent counts as 2
- +2 Influence per turn (should probably never use)
Wonders
None of these are really required but each offer their own boost as can see below
- Mahabodhi Temple
- Civic Req – Craftsmanship
- 540 Production
- Built on Woods or Rain Forest
- Bonus/Yields
- 2 Random Civics
- +1 Spread for Monks and Missionary
- NOTE: Civics can be some free Envoys pending on which Civics you get
Spreads are ok but you’ll more then likely have plenty of Monks (therefore spreads) any way
- Angkor Wat
- Civic Req – Construction
- 540 Production
- adajecnt to Aqueduct
- Bonus/Yields
- +3 Envoys
- +1 Population/Housing in all Current Cities
- +3 Faith
- +3 Culture
- NOTE: Envoys are always good
pop boost isn’t bad more Culture/Prod/Faith
- Potala Palace
- Civic Req – Astronomy
- 540 Production
- Built on hill
- Bonus/Yields
- +1 Wild Card Policy
- +8 Faith
- NOTE: mid-late game extra Wild Card allows more flexibilty
can pick up extra Policy that would of skipped otherwise