Gunpoint Guide

Perfect Gentleman - less door kicking and more stages for Gunpoint

Perfect Gentleman – less door kicking and more stages

Overview

This is a walkthrough to obtain Perfect Gentleman for most stages without needing to unlock all the skills such as Gatecrashers. They only use the funds available up to the point that you unlock that particular stage, and in most cases you only need Dropshot and Hushcracker.

Introduction

The guides I found around this achievement usually involves kicking down doors, which you can only do once you unlock the final stage. This guide center arounds the ability of unlocking the achievement as you progress in the game.

I have skipped the stages without guards (Rooke: Caught on Camera, Rooke: Crossed Wires, Collins: innocent, you need guards to get the achievement) because they fall outside the purpose of this guide. The stages where you need Gatecrashers for the achievement is in the Addendum (Rooke: Mains and the final stage). There are less reproducible ways to complete Rooke: Guarded and Rooke: Mains with Perfect Gentleman, so it will take numerous save/load and your mileage will vary.

Skills/Concepts you’ll need:

  • Guards and professionals won’t see you if you are directly above them hanging onto the ceiling.
  • Walls above doors (as shown below) are excellent hiding spots as enemies has fields of vision vertically only up to 45 degrees upwards. If you have two doors in short distances of each other (like the image on the right) you can hide there indefinitely.
  • Guards and professionals won’t see you if you are inside the elevator. (As the game hint says)
  • Guards (not professionals) have reduced vision if the room is dark. However, if you are in a lit zone (Outside or a lit room) they can see you at the normal distances of which they see things.
  • Elevators will switch the facing of the guards and professionals when arriving that floor
  • Guards and professionals has a slight delay to look for the light switch if they are standing when the lights goes off. in the setting below, If you turn off the light, run left and use the camera to close the door, even the professional can see in the dark he will not see you when he turns around.
  • One use of Hushcracker will silence all the layers of glass you are breaking until you touch solid wall/ground/ceiling. Each piece of glass costs you 1 battery so breaking 3 at a time will cost you 3 batteries all at once.
  • Guards already on patrol do not actively try to use hand scanners to open doors even if the door closes right in front of them. However they will use the handprint scanner if the lights turn off while they are patrolling.

tl;dr: The list of video playthroughs can be found .

Please rate the guide if you find it useful.

Edit: Gessler: Acquisitions is added to the list of stages.
Edit2: Rooke: The Plant and Jackson: the Truth/ Rooke: The Killer is added. This accounts for all the stages Starting from Rooke: Three for All all the way to The 2nd last stage.
Edit3: Final stage updated for the impossibility of Perfect Gentleman if you choose Rooke: The Killer before.
Edit4: Rooke: Guarded and Rooke: Mains is up, although not very reproducible at this stage.
Edit5: Final stage fixed to include Hightower. This covers all stages with guards, although a couple of them is rather not reproducible at this point.

Rooke: Three For All

Video summary of this stage:

The general idea is to use the lights (turn it off and back on) to get the guard start moving and trap the guards into the room you have no business doing at the moment using doors. For the guards that you can’t do that, you need to jump to the ceiling above them from behind, follow them from above, and drop behind them to do objectives/laptops once they turn around.

Collins: Intex

This stage is easier than the last section, mostly because the guard you need to jump over is standing still and will not act even the door closes right in front of him for no apparent reason. Again, use the door to trap the guard that will move.

Collins: The Recording

This stage would be a lot more practice on walking above the guard and a new concept/precaution: only have the guard trigger the motion detector if he is facing away from you or if you can hide from the line of sight.

Gessler: Industrial Espionage

This stage introduces enforcers, which you can’t just pounce on. However, this makes no difference because we are avoiding all violence. Just more walking over guards and using lights to make them start patrolling.

Gessler: Acquisitions

The less tedious way utilizes Hushcracker to break the glass in the beginning

Or if you are short on batteries, It’ll become a bit more tedious.

Rooke: The Prototype

This is the first stage you absolutely NEED Hushcracker for the achievement.
Here are two ways of doing this: Breaking glass floors…
And hard mode: no glass breaking. It is much harder due to guard patrolling rhythms.

Anonymous: The Collins Case

This is about the same difficulty as Collins: The Recording.

Mayfield: The DataSec Recording

This stage introduce the new circuit item of sound detector. Use the elevator in each floor to trigger it.

Rooke: The Trace

This is one of the harder ones. But the same tricks as the previous stages still applies. I have annotated the video so it is easier to grasp the more important points.

Mayfield: The Morgue

This stage returns to a bit lower difficulty compared to the last one. As far as important points go, jump to the ceiling directly above you once you wirejacked the green circuit. You should be able to hide there indefinitely without being seen.

To open the two vault doors at the basement, there are two ways to wire them:

  • use the blue switch to call the elevator to 2nd floor, use the elevator at the 2nd floor to open the blue door (Ding achievement) and use the sound detector to open the red vault door.
  • Alternatively, use the red camera to call the elevator to ground floor, use the elevator at the ground floor to open the red door (Ding achievement) and use the sound detector on the 1st floor to open the blue vault door.

Both of them should work unless the elevator is already at first floor with the blue switch method (you might not be able to run fast enough to go in). In that case use the camera to call the elevator down a floor.

Mayfield: The Suspect

This is one of the few stages where you NEED hushcracker to have Perfect Gentleman with laptop. The video is annotated for the walkthrough.

Mayfield: The Room

For other achievements, you may need to turn off all the cameras before you enter the areas covered by the cameras. I have included that in the video walkthrough.

Rooke: The Plant

This is the only stage in the whole guide that requires either Longshot (rewire guns) or Gatecrashers (knock down doors) for perfect Gentleman with the laptop. Neither is needed if you don’t need the laptop.

Rundown for the important points:

  • Guard’s guns do not count for noise unless glass is shattered, and do not count toward violence unless someone is actually being shot.
  • Guards will start patrolling after he fixes his gun.
  • The basement has no way to turn off the lights so the safer/easier route involves trapping the guard to the left side of the basement and hushcrack the glass to get to the basement using the elevator.
  • Try to reroll the stage with 3 batteries because hushcracking the glass takes 1 and wiring the gun takes 4 for a total of 5.

Jackson: The Truth or Rooke: The Killer

These two missions have the same layouts; the only difference between them is the plot and the final stage. Other than the usual trapping guards and moving on the ceiling directly above them, here are two things of importance:

  • Choose Jackson: The Truth if you would like an easier time getting Perfect Gentleman for the final stage.
  • The first jump into the building is crucial. Before the jump wire the switch right of the motion sensor to the door on the left to trap the guard. The ideal time to jump is when the guard just passes the motion sensor facing left (you are breaking glass using a high jump so it will take a bit of time before you land)
  • If you don’t like the idea of grinding the previous missions for battery before the last stage you might want to abort/reroll the mission so it has 3 batteries.

Nonreproducible stages

Rooke: Guarded is one of the stages I am not able to frequently reproduce the results. As such, it will take a lot of tries to do it like the video and so your mileage will vary. I have included this here for completion.

Rooke: Mains, with a similar trick, can also get Perfect Gentleman without kicking down doors. Remember that your mileage will vary.

Conclusion

In conclusion, if correctly played, most stages do not need to pin the guards or shoot them (now that shooting is mentioned, it is more difficult to get psychopath on your scoreboard in all the stages because some enforcers has to be shot (insufficient height to drop them to death) and you can’t refill your bullets) or even knock them out using doors or booby traps or whatnot. Enjoy the stealth demonstration.

Addendum: What other stages can you do with Gatecrashers?

With Gatecrashers you can do the last stage with perfect Gentleman, and also Rooke: Mains becomes much easier.

Rooke: Mains
Gessler: Come and ♥♥♥♥♥♥♥ get me. (Final stage)

Note: Perfect Gentleman on this final stage can only be achieved by choosing Jackson: The Truth on the previous stage. After some save/load fail to escape the catcch from Hightower (not sure how the other guys managed to avoid Hightower on youtube in other guides, I am playing this on [maclinuxbeta]), I decided to try to break the glass first and it works!

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